Mirroria

Mirroria by dude1818

87 cards in Multiverse

23 commons, 35 uncommons, 20 rares, 9 mythics

1 colourless, 15 white, 15 blue, 11 black,
14 red, 13 green, 10 artifact, 8 land

215 comments total

All transform, all the time!

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Additions to Comp Rules | Style Guide | Art Descriptions

Every card in Mirroria is a double-faced card. I plan I using the transform mechanic in all new ways, including as costs, in activated abilities, and on instants and sorceries. Some fiddling with the comp rules is probably required, especially for that last innovation.

I haven't decided whether to make this into a full set or not. For now, it's just a collection of cards. Once I (hopefully!) finish my main project, The Oncoming Storm, I'll decide.

If any of you have ideas for new ways to utilize DFCs or transform, let me know in the comments. I love feedback.

Cardset comments (3) | Add a comment on this cardset

Recently active cards: (all recent activity)

 C 
Instant
When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target.
There's no such thing as too much destruction.
Morbid Fascination
 
 C 
Colour indicator B Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life.
In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
2 comments
last 2023-04-14 09:14:31 by SecretInfiltrator
 M 
Legendary Planeswalker – Kinshala
At the beginning of your end step, if you attacked with three or more creatures this turn, transform Kinshala the Dogmatic.
+1: Put a +1/+1 counter on up to one target creature and untap it.
-2: Target creature can't transform until your next turn.
3
Kinshala, Purveyor of Truth
 
 M 
Colour indicator W Legendary Planeswalker – Kinshala
+2: Tap up to one target creature and transform it.
-1: Choose target creature that transformed this turn. Prevent all damage that would be dealt to it this turn.
-6: You get an emblem with "Whenever a creature you control transforms, draw a card and put a +1/+1 counter on it. This ability triggers only once each turn."
3
4 comments
last 2012-01-12 17:36:27 by Alex
 M 
Legendary Creature – Human Wizard
Whenever another permanent or spell you control transforms, you may draw a card. If you do, discard a card. Then if you've drawn four or more cards this turn, exile Aedilbert, Seeker of Truth, then return him to the battlefield transformed under your control.
2/2
Aedilbert the Enlightened
 
 M 
Legendary Planeswalker – Aedilbert
+1: Transform another target permanent.
-X: Return target nonland permanent with mana value X or less to its owner's hand.
-5: You get an emblem with "If a permanent would enter the battlefield, you may have it enter the battlefield transformed instead."
2
2 comments
last 2012-02-17 04:23:35 by jmgariepy
 U 
Artifact
Whenever a spell or permanent transforms, put a warp counter on Rock of Ages and you gain 1 life.
When Rock of Ages has ten or more warp counters on it, transform it.
The rock just sits there, eternal and unchanging, as the world transforms around it.
Dimensional Portal
 
 U 
Artifact
Whenever another spell or permanent transforms other than as a result of this ability, remove a warp counter from Dimensional Portal. If you do, choose a double-faced spell or permanent at random. Transform that card.
Through it, one can see what was and what may yet to be.
3 comments
last 2012-02-27 15:45:01 by Alex
 U 
Artifact
Whenever an artifact or creature is put into a graveyard from the battlefield, put a warp counter on Pile of Scrap. Then if there are five or more warp counters on Pile of Scrap, transform it.
Discarded machinery and dead vermin tend to collect in the corners where no one cares. Though a hazard, they remain.
Emergent Junkbot
 
 U 
Artifact Creature – Golem
Trample
Sacrifice an artifact or creature: Emergent Junkbot gains indestructible until end of turn. Tap it.
When enough former life and energy collect, it only takes a tiny twitch of the fracture to imbue the scrap pile with life.
5/5

Recent comments: (all recent activity)
On Overkill:

This is mono-red life gain.

On Nacra Marauder:

Oh hey, jmg came up with meld!

On Rampant Bear:

Yeah, see what I did with Restless Undead and friends. The point of this card set was to explore a high-concept TDFC-only set

On Rampant Bear:

MDFC now cover that design space, but an Adventure/Aftermath-style frame could easily make such a design possible on a SFC. It could be done and a lot of holy cows have been butchered since the original evoke-discussion. Nowadays it's more a matter of graphic design (for what it's worth: aftermath frame was mostly fine, too.)

On Rampant Bear:

Adventures aren't split cards. The mini-card representing the adventure only exists on the stack, unlike split cards, where both sides exist everywhere other than the stack. You could certainly make a riff on adventure where the mini-card needs to be cast from the graveyard

On Rampant Bear:

With the advent of Adventures, why can't Aftermath have the top half be a creature?

On Rampant Bear:

Hmm, yeah, reminds me of that whole thing where originally evoke was supposed to be split instant/creatures or whatever. This old post on mtg salvation seems quite confident that it could be done with minor modifications but I do recall MaRo stating he was repeatedly convinced not to try that. Eh.

On Rampant Bear:

You can't put aftermath on a permanent card

On Rampant Bear:

To me this looks like it wants to use Aftermath.

On Pool of Lava:

Yeah, I noticed that.

(All recent activity)
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