Mirroria by dude1818

87 cards in Multiverse

23 commons, 35 uncommons, 20 rares, 9 mythics

1 colourless, 14 white, 16 blue, 11 black,
14 red, 13 green, 10 artifact, 8 land

206 comments total

All transform, all the time!

Mirroria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Additions to Comp Rules | Style Guide | Art Descriptions

Every card in Mirroria is a double-faced card. I plan I using the transform mechanic in all new ways, including as costs, in activated abilities, and on instants and sorceries. Some fiddling with the comp rules is probably required, especially for that last innovation.

I haven't decided whether to make this into a full set or not. For now, it's just a collection of cards. Once I (hopefully!) finish my main project, The Oncoming Storm, I'll decide.

If any of you have ideas for new ways to utilize DFCs or transform, let me know in the comments. I love feedback.

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Nacra Marauder (reply):

I like all of those ideas. This set is still a rough draft for all my DFC concepts. I'm working on building a world as well, which you can read about in the Style Guide. The individual cards do far, while able to exist within the structure I'm setting up, don't yet lead to a cohesive environment that can be discovered solely through the cards.

Recently active cards: (all recent activity)

{t}: Add {r} to your mana pool.
When Pool of Lava becomes tapped, transform it.
Bubbling Caldera
Colour indicator U Land
{t}: Add {u} to your mana pool.
When Bubbling Caldera becomes tapped, transform it.
last 2016-05-11 14:26:03 by dude1818
Creature – Illusion Knight
First strike
When Phantasmal Messenger becomes the target of a spell or ability, transform it.
Though the messenger is fake, the message it carries is real.
Message of Progress
{3}{u}: Each player draws a card.
1 comment
2015-06-23 11:52:40 by Alex
{3}: Transform Lesser Morphling.
You know it's hiding something. You just don't what.
Malleable Shapeshifter
Colour indicator U Creature – Shapeshifter
As this creature transforms into Malleable Shapeshifter, you may have it become a copy of another creature the battlefield.
By the time you realize it's among you, it may already be too late.
last 2014-03-03 16:55:52 by Link
Creature – Elemental
{1}{r}, Transform Pyretic Lifeform: Add {r}{r}{r} to your mana pool.
Often confused for a lightning bug, pyretic lifeforms are living sparks, too small to be dangerous.
Angered Firestorm
Colour indicator R Creature – Elemental
At the beginning of the end step, sacrifice Angered Firestorm.
When angered, however, swarms of pyretic lifeforms can burn hot enough to level a forest in minutes.
last 2016-05-02 20:52:33 by dude1818
Whenever a source an opponent controls deals damage to you, put a warp counter on Protective Ward. Then, if there are 7 or more warp counters on Protective Ward, you may transform it.
The protective wards set up ages ago are rarely seen today, but their potency is undiminished.
Mystical Guardian
Colour indicator W Creature – Spirit
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage and Mystical Guardian deals 1 damage to that source's controller.
1 comment
2012-03-27 04:08:46 by dude1818

Recent comments: (all recent activity)
On Pool of Lava:

Yeah, I noticed that.

On Pool of Lava:

Sam Stoddard talked about this kind of design in his Developing DFCs article. He said they considered it, but found the gameplay too fiddly to be worth it. Another demonstration of how DFCs are in the weird spot of having fantastically huge design space but massively penalising physical logistics.

On Pyretic Lifeform:

Oh damn, this is OP. Should definitely not net more than 1 mana.

On Pyretic Lifeform:

Not only tenable, but bannable. This allows for 6 mana and 5 damage on turn 3... and you though Seething Song was good.

On Pyretic Lifeform:

Well, that and Pyretic Ritual plus, plus. I sure wouldn't mind getting optional Suspend-1 on my rituals.

Maybe Dude believes the little 0/1 is vulnerable enough that leaving him on the table for a turn makes up for the double shot in the arm. Seems tenable, though.

On Pyretic Lifeform:

Hm, I've just spotted this is an Arc Runner costing negative 1 mana...

On Phantasmal Messenger:

Looking back at this now this seems really strong. And not really common (cf Azure Mage, Treasure Trove).

On Evergrowing Wilds:

I note that the set's current cardlist doesn't include any other common lands. So this will be likely stuck producing {1} for most games. Over on Challenge # 110 the idea came up of a cycle of lands that transform into Auras, which is a nice way to play extra lands without risking mana flood. (You could do the same with lands that transform into vanilla/French-vanilla creatures actually.) One of those cycles could be common.

On Lesser Morphling:

This will die before it's copying ability can trigger unless you change the wording, as per Alex's suggestion.

On Reversal of Fate:

I don't think that's a good idea. Assuming the idea is that during the resolution of Reversal of Fate, it might transform into Falsify and then evaluate Falsify's text: then Falsify would never be checked for legality of targets, and it might well resolve even though its target doesn't meet its current targeting condition.

(All recent activity)
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