Mirroria: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, if you attacked with three or more creatures this turn, transform Kinshala the Dogmatic.
+1: Put a +1/+1 counter on up to one target creature and untap it. -2: Target creature can't transform until your next turn. 3
+2: Tap up to one target creature and transform it.
-1: Choose target creature that transformed this turn. Prevent all damage that would be dealt to it this turn. -6: You get an emblem with "Whenever a creature you control transforms, draw a card and put a +1/+1 counter on it. This ability triggers only once each turn." 3
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: Transform Brimstone. Any player may activate this ability but only if Brimstone is on the stack.
Brimstone deals 3 damage divided as you choose among any number of target creatures and/or players. The weather on Mirroria is as volatile as everything else.
(Whenever a spell transforms, its controller may choose new targets for it.)
Tap target permanent and put a stun counter on it. Draw a card. It can go from burning to freezing in an instant.
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, Put a warp counter on Dragon Hatchling: Dragon Hatchling gets +1/+0 and gains flying until end of turn. Activate only once each turn.
When Dragon Hatchling has four or more warp counters on it, transform it. 2/3
Flying, trample
: Majestic Dragon gets +1/+0 until end of turn.Even while raining fire and brimstone from above, the dragon commands the respect of those who observe it.
6/6
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Defender
Evertree Protector's toughness is equal to the number of creature you control. When Evertree Protector dies, return it to the battlefield transformed under your control. The Protectors show no allegiance to any of the treefolk tribes. Their only purpose in life is to guard the Everytree.
0/*
Equipped creature has hexproof.
If equipped creature is green, it gets +0/+X, where X is the number of creatures you control. Equip or ![]() The Evertree is the metaphysical source of life for all Treefolk on Mirroria. As such, it is the only ideal they worship.
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![]() : Basking Lizard gets +2/+2 until end of turn. Transform Basking Lizard at the beginning of the next end step. Activate only once each turn.1/1
Deathtouch
![]() : Choose one –
- Basilisk Lizard gains hexproof until end of turn. - Basilisk Lizard can't be blocked this turn. 3/3
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Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab. At high tide, he eats them.
2/4
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Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it. Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Flying
Protection from instant spells and from sorcery spells Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
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, : Each opponent loses 1 life. Transform Starved Corpse.Upon awakening, it is ready to feed on anything.
1/1
Defender
Upon feeding, it remains immobilized for days.
3/3
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Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls. 2/4
Enchant creature
Enchanted creature get -2/-0 and loses flying. |
When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target. There's no such thing as too much destruction.
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life. In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
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Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler. The Syndicate has eyes and ears everywhere.
1/1
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card. When there's nothing left to take, the Syndicate steals your sanity.
3/3
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Creatures you control get +0/+1.
: Transform Diffuse Essence and attach it to target creature.Enchant creature
Enchanted creature gets +2/+0. : Unattach Concentrated Rage and transform it. |
At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it. 0/1
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
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Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead. "Begone! Return to the nothingness from which you came!"
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
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Kinshala the Dogmatic
(mythic)
Brimstone
(uncommon)
Dragon Hatchling
(uncommon)
Evertree Protector
(uncommon)
Basking Lizard
(common)
Hermit by the Sea
(common)
Shelled Caterpillar
(common)
Starved Corpse
(common)
Entangling Vines
(common)
Overkill
(common)
Syndicate Nightcrawler
(common)
Diffuse Essence
(common)
Griffin Hatchling
(common)
Fade to Nothing
(common)
Forest
(basic)


Legendary Planeswalker – Kinshala

: Transform Brimstone. Any player may activate this ability but only if Brimstone is on the stack.
Instant
Creature – Dragon
or
: Each opponent loses 1 life. Transform Starved Corpse.
Creature – Zombie
Enchantment – Aura