Mirroria: Virtual Booster
| Mirroria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Additions to Comp Rules | Style Guide | Art Descriptions |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
Whenever Souls of the Damned deals combat damage to a player, that player discards a card. When you discard Souls of the Damned, you may pay . If you do, put it onto the battlefield transformed.2/3
At the beginning of each player's upkeep, that player discards a card at random.
Even in death, the torture continues.
|
Whenever a player casts a spell or activates an ability that isn't a mana ability, transform Placid Turtle.
1/4
Whenever a player casts a spell or activates an ability that isn't a mana ability, transform Angry Turtle.
4/1
|
At the beginning of each player's upkeep, if that player has more life than each other player, they gain control of Black-Market Dealer.
When you gain control of Black-Market Dealer, transform it unless any player pays .It may seem like a good deal at first.
2/2
Whenever this creature transforms into Backstabber, you lose 8 life unless you sacrifice an artifact, a creature, and a land.
But always be wary of what you pick up in the back-alleys of the Isocracy of Sikri.
3/3
|
Equipped creature has first strike.
![]() : Transform Soulblade of Honor.
Equip ![]() Enchant creature
Enchanted creature gets +1/+1 and has first strike and lifelink. At the beginning of the end step, transform Soul of the Warrior. |
Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead. "Begone! Return to the nothingness from which you came!"
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
|
|
Enchant creature
When enchanted creature transforms, transform Aether Trap. Shirkal researches have found a unique way of studying the unstable creatures of Mirroria.
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block. As soon as the creature tries to transform, the trap latches onto the ripples in the universe it creates and holds them fast.
|
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able. When enchanted creature dies, exile it and transform Phantom Offense. Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
|
Choose one -
- Destroy target artifact. - Destroy target creature with flying. If Natural Regrowth would be countered or if its target is illegal, transform it instead. The forests will retain their purity from the artificial invaders.
Reach
Each generation in the forest grows out of the success of its predecessors.
2/2
|
At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it. 0/1
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
|
![]() : Basking Lizard gets +2/+2 until end of turn. Transform Basking Lizard at the beginning of the next end step. Activate only once each turn.1/1
Deathtouch
![]() : Choose one –
- Basilisk Lizard gains hexproof until end of turn. - Basilisk Lizard can't be blocked this turn. 3/3
|
|
Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it. Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Flying
Protection from instant spells and from sorcery spells Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
|
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler. The Syndicate has eyes and ears everywhere.
1/1
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card. When there's nothing left to take, the Syndicate steals your sanity.
3/3
|
, : Each opponent loses 1 life. Transform Starved Corpse.Upon awakening, it is ready to feed on anything.
1/1
Defender
Upon feeding, it remains immobilized for days.
3/3
|
Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab. At high tide, he eats them.
2/4
|
|
Souls of the Damned
(rare)
Placid Turtle
(uncommon)
Black-Market Dealer
(uncommon)
Soulblade of Honor
(uncommon)
Fade to Nothing
(common)
Aether Trap
(common)
Phantom Offense
(common)
Natural Regrowth
(common)
Griffin Hatchling
(common)
Basking Lizard
(common)
Shelled Caterpillar
(common)
Syndicate Nightcrawler
(common)
Starved Corpse
(common)
Hermit by the Sea
(common)
Island
(basic)


Enchantment
Creature – Turtle
: Transform Soulblade of Honor.
Enchantment – Aura
Creature – Illusion
Creature – Treefolk
: Each opponent loses 1 life. Transform Starved Corpse.