Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human
Vigilance
When Peaceful Protestor dies, return it to the battlefield transformed under your control.
1/1
Martyr's Creed
 
 R 
Colour indicator W Enchantment
Creatures can't attack unless their controller pays {w} or 2 life for each of those creatures.
 U 
Creature – Licid
{g}, {t}: Transform Alluring Licid and attach it to target creature.
2/2
Essence of Luring
 
 U 
Colour indicator G Enchantment – Aura
Enchant creature
All creatures able to block enchanted creature do so.
{g}: Unattach Essence of Luring and transform it.
 U 
Instant
Counter target spell.
When Incomplete Casting is on the stack, if an opponent casts a spell, transform Incomplete Casting.
As unstable as Mirroria is, it's no wonder that its magic is as well.
Cracked Reflection
 
 U 
Colour indicator U Instant
{u}: Counter any number of target spells.
Off the fracture, spells rebound endlessly, gaining in potency (or chaos) each time.
 U 
Creature – Human Soldier
When a creature dealt damage by Alhert Recruit this turn is put into a graveyard, transform Alhert Recruit.
The Alhert Militia is one of the easiest ways to increase one's rank in society.
1/1
Cyrus, Alhert General
 
 U 
Colour indicator W Legendary Creature – Human Warrior
Vigilance
Whenever Cyrus, Alhert General attacks or blocks, it gets +2/+2 until end of turn.
Soldier creatures you control get +1/+1 and have vigilance.
Other than the President himself, General Cyrus is the highest individual in Alhert. With countless victories and even more kills, he is the greatest warrior in Mirroria.
3/3
 C 
Creature – Horror
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler.
The Syndicate has eyes and ears everywhere.
1/1
Terror in the Dark
 
 C 
Colour indicator B Creature – Horror
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card.
When there's nothing left to take, the Syndicate steals your sanity.
3/3
 C 
Instant
Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead.
The only way to save yourself from the assassin's blade is to be already dead.
Shadow Assassin
 
 C 
Colour indicator B Creature – Human Assassin
First strike
Not even the shadows will mourn your death.
2/1
 C 
Creature – Lizard
{1}{g}: Basking Lizard gets +2/+2 until end of turn. Transform Basking Lizard at the beginning of the next end step. Activate only once each turn.
1/1
Basilisk Lizard
 
 C 
Creature – Lizard
Deathtouch
{1}{u}: Choose one –
- Basilisk Lizard gains hexproof until end of turn.
- Basilisk Lizard can't be blocked this turn.
3/3
 C 
Instant
Choose one -
- Destroy target enchantment.
- Exile target player's graveyard.
If Cleanse the Aether would be countered or if its target is illegal, transform it instead.
Alhert battlemages believe that a pure soul can fight most truly.
Aether Spirit
 
 C 
Colour indicator W Creature – Spirit
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
 C 
Creature – Griffin
At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it.
0/1
Overgrown Griffin
 
 C 
Colour indicator W Creature – Griffin
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Offense.
Phantom of Aggression
 
 C 
Colour indicator R Creature – Spirit
Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
 C 
Instant
Choose one -
- Destroy target artifact.
- Destroy target creature with flying.
If Natural Regrowth would be countered or if its target is illegal, transform it instead.
The forests will retain their purity from the artificial invaders.
Growing Thrushling
 
 C 
Colour indicator G Creature – Treefolk
Reach
Each generation in the forest grows out of the success of its predecessors.
2/2
 C 
Instant
Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead.
"Begone! Return to the nothingness from which you came!"
Unfading Phantasm
 
 C 
Colour indicator U Creature – Illusion
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
 C 
Land
{t}: Add {c}.
Whenever another land transforms, you may transform Evergrowing Wilds.
As life expands its range, the lands must grow to follow.
Solidifying Mirage
 
 C 
Land
{t}: Add {c}.
{1}, Sacrifice Solidifying Mirage: Search your library for a basic land card and put it onto the battlefield. Then shuffle.
Only on Mirroria do the mirages take on a physical existence.
 C 
Instant
Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack.
Send to Eternity
 
 C 
Colour indicator U Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered.
Exile target spell.
Forest
 
 B 
Basic Land – Forest

Peaceful Protestor (rare)
Alluring Licid (uncommon)
Incomplete Casting (uncommon)
Alhert Recruit (uncommon)
Syndicate Nightcrawler (common)
Strike from Shadows (common)
Basking Lizard (common)
Cleanse the Aether (common)
Griffin Hatchling (common)
Phantom Offense (common)
Natural Regrowth (common)
Fade to Nothing (common)
Evergrowing Wilds (common)
Interception (common)
Forest (basic)