Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {u}.
When Everglades becomes tapped, transform it.
Canopied Rainforest
 
 R 
Land
{t}: Add {g}.
When Canopied Rainforest becomes tapped, transform it.
 U 
Artifact – Equipment
Equipped creature has first strike.
{1}{w}: Transform Soulblade of Honor.
Equip {2}
Soul of the Warrior
 
 U 
Colour indicator W Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike and lifelink.
At the beginning of the end step, transform Soul of the Warrior.
 U 
Creature – Licid
{r}, {t}: Transform Firebreathing Licid and attach it to target creature.
2/2
Essence of Firebreathing
 
 U 
Colour indicator R Enchantment – Aura
Enchant creature
{r}: Enchanted creature gets +1/+0 until end of turn.
{r}: Unattach Essence of Firebreathing and transform it.
 U 
Sorcery
Target player may sacrifice all creatures they control. If they don't, transform Racketeering Gang and attach it to that player.
"You run a nice little business here. It would be a shame if something bad happened to it."
Confidence Game
 
 U 
Colour indicator B Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, they lose 1 life for each creature they control.
In a confidence game, the Syndicate always wins.
 C 
Creature – Plant
Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls.
2/4
Web of Creepers
 
 C 
Colour indicator G Enchantment – Aura
Enchant creature
Enchanted creature get -2/-0 and loses flying.
 C 
Creature – Lizard
{1}{g}: Basking Lizard gets +2/+2 until end of turn. Transform Basking Lizard at the beginning of the next end step. Activate only once each turn.
1/1
Basilisk Lizard
 
 C 
Creature – Lizard
Deathtouch
{1}{u}: Choose one –
- Basilisk Lizard gains hexproof until end of turn.
- Basilisk Lizard can't be blocked this turn.
3/3
 C 
Creature – Spirit
Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls.
"Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Ghostly Touch
 
 C 
Colour indicator U Enchantment – Aura
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it."
 C 
Creature – Zombie
{b}, {t}: Each opponent loses 1 life. Transform Starved Corpse.
Upon awakening, it is ready to feed on anything.
1/1
Satiated Ghoul
 
 C 
Colour indicator B Creature – Zombie
Defender
Upon feeding, it remains immobilized for days.
3/3
 C 
Instant
Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead.
The only way to save yourself from the assassin's blade is to be already dead.
Shadow Assassin
 
 C 
Colour indicator B Creature – Human Assassin
First strike
Not even the shadows will mourn your death.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Offense.
Phantom of Aggression
 
 C 
Colour indicator R Creature – Spirit
Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
 C 
Instant
Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack.
Send to Eternity
 
 C 
Colour indicator U Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered.
Exile target spell.
 C 
Instant
Choose one -
- Destroy target enchantment.
- Exile target player's graveyard.
If Cleanse the Aether would be countered or if its target is illegal, transform it instead.
Alhert battlemages believe that a pure soul can fight most truly.
Aether Spirit
 
 C 
Colour indicator W Creature – Spirit
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
 C 
Enchantment
Creatures you control get +0/+1.
{r}: Transform Diffuse Essence and attach it to target creature.
Concentrated Rage
 
 C 
Colour indicator R Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
{w}: Unattach Concentrated Rage and transform it.
 C 
Creature – Bear
When Rampant Bear dies, if it's in your graveyard, transform it.
2/2
Runegrowth Ritual
 
 C 
Colour indicator G Sorcery
You may cast Runegrowth Ritual from your graveyard by paying {1}{g}. Then exile it.
Search your library for a land card, reveal it, and put it into your hand. Then shuffle.
Mountain
 
 B 
Basic Land – Mountain

Everglades (rare)
Soulblade of Honor (uncommon)
Firebreathing Licid (uncommon)
Racketeering Gang (uncommon)
Entangling Vines (common)
Basking Lizard (common)
Grasping Phantasm (common)
Starved Corpse (common)
Strike from Shadows (common)
Phantom Offense (common)
Interception (common)
Cleanse the Aether (common)
Diffuse Essence (common)
Rampant Bear (common)
Mountain (basic)