Mirroria: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target. There's no such thing as too much destruction.
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life. In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
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Whenever a player transforms a card, you may pay
. If you do, Sudden Storm deals 2 damage to any target.
If a spell or ability an opponent controls would cause Sudden Storm to leave the battlefield, transform it instead. Sometimes entire weather systems can be transported across Mirroria.
Whenever a player transforms a card, you may pay
![]() . If you do, Angered Stormcloud deals 3 damage to each of up to three targets.What's worse is when the weather system doesn't want to be transported.
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Whenever a source an opponent controls deals damage to you, put a warp counter on Protective Ward. Then if there are seven or more warp counters on Protective Ward, you may transform it.
The protective wards set up ages ago are rarely seen today, but their potency is undiminished.
Vigilance
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage and Mystical Guardian deals 1 damage to that source's controller. 4/7
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, Put a warp counter on Dragon Hatchling: Dragon Hatchling gets +1/+0 and gains flying until end of turn. Activate only once each turn.
When Dragon Hatchling has four or more warp counters on it, transform it. 2/3
Flying, trample
: Majestic Dragon gets +1/+0 until end of turn.Even while raining fire and brimstone from above, the dragon commands the respect of those who observe it.
6/6
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Equipped creature gets +1/+1.
When equipped creature deals combat damage to a player, transform Virgin Sword. Equip ![]() A brand-new sword needs to be whetted with blood before it reaches its full potential.
Equipped creature gets +4/+4.
When Bloodied Blade becomes unequipped, transform it. When a sword makes its first kill, it and its wielder become one.
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Whenever Needleshooter Pring attacks, you may have target untapped creature defending player controls transform and block it this combat if able. If you do, transform Needleshooter Pring.
It irritates travelers through the mountains from afar.
1/2
Whenever Frightened Pest becomes blocked, it gets +1/-1 and gains trample until end of turn.
When attacked, prings will lash out chaotically.
1/2
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![]() : Basking Lizard gets +2/+2 until end of turn. Transform Basking Lizard at the beginning of the next end step. Activate only once each turn.1/1
Deathtouch
![]() : Choose one –
- Basilisk Lizard gains hexproof until end of turn. - Basilisk Lizard can't be blocked this turn. 3/3
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Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it. Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Flying
Protection from instant spells and from sorcery spells Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
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At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it. 0/1
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
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Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead. The only way to save yourself from the assassin's blade is to be already dead.
First strike
Not even the shadows will mourn your death.
2/1
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Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack. (Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered. Exile target spell. |
Creatures you control get +0/+1.
: Transform Diffuse Essence and attach it to target creature.Enchant creature
Enchanted creature gets +2/+0. : Unattach Concentrated Rage and transform it. |
Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls. 2/4
Enchant creature
Enchanted creature get -2/-0 and loses flying. |
Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls. "Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it." |
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Overkill
(common, foil)
Sudden Storm
(rare)
Protective Ward
(uncommon)
Dragon Hatchling
(uncommon)
Virgin Sword
(uncommon)
Needleshooter Pring
(common)
Basking Lizard
(common)
Shelled Caterpillar
(common)
Griffin Hatchling
(common)
Strike from Shadows
(common)
Interception
(common)
Diffuse Essence
(common)
Entangling Vines
(common)
Grasping Phantasm
(common)
Mountain
(basic)

Instant


Creature – Spirit
Creature – Dragon
: Choose one –
Creature – Insect

Enchantment – Aura