Mirroria: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Whenever enchanted creature's controller casts a creature spell, put a warp counter on Familial Blight. Enchanted creature gets -1/-1 for each warp counter on Familial Blight. When enchanted creature dies, transform Familial Blight and attach it to that creature's controller. Enchant player
Creatures enchanted player controls get -1/-1. |
Equipped creature gets +1/+1.
When equipped creature deals combat damage to a player, transform Virgin Sword. Equip ![]() A brand-new sword needs to be whetted with blood before it reaches its full potential.
Equipped creature gets +4/+4.
When Bloodied Blade becomes unequipped, transform it. When a sword makes its first kill, it and its wielder become one.
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Whenever a player casts a spell or a creature attacks, transform Hidden Haunting.
Despite its malevolence, it can't summon the courage to attack.
2/2
Hexproof
At the beginning of each end step, transform Apparent Nothingness. "Hello? Is someone there?"
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Defender
Evertree Protector's toughness is equal to the number of creature you control. When Evertree Protector dies, return it to the battlefield transformed under your control. The Protectors show no allegiance to any of the treefolk tribes. Their only purpose in life is to guard the Everytree.
0/*
Equipped creature has hexproof.
If equipped creature is green, it gets +0/+X, where X is the number of creatures you control. Equip or ![]() The Evertree is the metaphysical source of life for all Treefolk on Mirroria. As such, it is the only ideal they worship.
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Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler. The Syndicate has eyes and ears everywhere.
1/1
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card. When there's nothing left to take, the Syndicate steals your sanity.
3/3
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At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it. 0/1
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
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Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls. "Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it." |
, : Each opponent loses 1 life. Transform Starved Corpse.Upon awakening, it is ready to feed on anything.
1/1
Defender
Upon feeding, it remains immobilized for days.
3/3
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Choose one -
- Destroy target artifact. - Destroy target creature with flying. If Natural Regrowth would be countered or if its target is illegal, transform it instead. The forests will retain their purity from the artificial invaders.
Reach
Each generation in the forest grows out of the success of its predecessors.
2/2
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Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls. 2/4
Enchant creature
Enchanted creature get -2/-0 and loses flying. |
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Creatures you control get +0/+1.
: Transform Diffuse Essence and attach it to target creature.Enchant creature
Enchanted creature gets +2/+0. : Unattach Concentrated Rage and transform it. |
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able. When enchanted creature dies, exile it and transform Phantom Offense. Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
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When Rampant Bear dies, if it's in your graveyard, transform it.
2/2
You may cast Runegrowth Ritual from your graveyard by paying
![]() . Then exile it.
Search your library for a land card, reveal it, and put it into your hand. Then shuffle. |
Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack. (Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered. Exile target spell. |
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Familial Blight
(rare)
Virgin Sword
(uncommon)
Hidden Haunting
(uncommon)
Evertree Protector
(uncommon)
Syndicate Nightcrawler
(common)
Griffin Hatchling
(common)
Grasping Phantasm
(common)
Starved Corpse
(common)
Natural Regrowth
(common)
Entangling Vines
(common)
Diffuse Essence
(common)
Phantom Offense
(common)
Rampant Bear
(common)
Interception
(common)
Forest
(basic)


Enchantment – Aura Curse
Creature – Griffin

Enchantment – Aura
: Each opponent loses 1 life. Transform Starved Corpse.
Creature – Treefolk
: Transform Diffuse Essence and attach it to target creature.
Enchantment – Aura