Mirroria: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able. When enchanted creature dies, exile it and transform Phantom Manipulation. As this creature transforms into Phantom of Impersonation, you may have Phantom of Impersonation become a copy of the card exiled with it.
0/0
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Equipped creature gets +1/+1.
When equipped creature deals combat damage to a player, transform Virgin Sword. Equip ![]() A brand-new sword needs to be whetted with blood before it reaches its full potential.
Equipped creature gets +4/+4.
When Bloodied Blade becomes unequipped, transform it. When a sword makes its first kill, it and its wielder become one.
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Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able. When enchanted creature dies, exile it and transform Phantom Parasitism. Whenever this creature transforms into Phantom of Conversion, target player loses X life, where X is the mana value of the card exiled with Phantom of Conversion.
1/1
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When a creature dealt damage by Alhert Recruit this turn is put into a graveyard, transform Alhert Recruit.
The Alhert Militia is one of the easiest ways to increase one's rank in society.
1/1
Vigilance
Whenever Cyrus, Alhert General attacks or blocks, it gets +2/+2 until end of turn. Soldier creatures you control get +1/+1 and have vigilance. Other than the President himself, General Cyrus is the highest individual in Alhert. With countless victories and even more kills, he is the greatest warrior in Mirroria.
3/3
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At the beginning of each upkeep, if you control three or more artifacts, transform Experimental Weapons Tester and attach all Equipment you control to it.
Cutting-edge technology is used in Alhert to make better cutting edges.
1/2
At the beginning of each upkeep, if you control two or fewer other artifacts, transform Enhanced Soldier and unattach all Equipment from it.
Enhanced Soldier gets +1/+1 for each Equipment attached to it. 1/2
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Enchant creature
When enchanted creature transforms, transform Aether Trap. Shirkal researches have found a unique way of studying the unstable creatures of Mirroria.
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block. As soon as the creature tries to transform, the trap latches onto the ripples in the universe it creates and holds them fast.
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Choose one -
- Destroy target enchantment. - Exile target player's graveyard. If Cleanse the Aether would be countered or if its target is illegal, transform it instead. Alhert battlemages believe that a pure soul can fight most truly.
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
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Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls. 2/4
Enchant creature
Enchanted creature get -2/-0 and loses flying. |
Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab. At high tide, he eats them.
2/4
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: Add .
Whenever another land transforms, you may transform Evergrowing Wilds. As life expands its range, the lands must grow to follow.
: Add .
, Sacrifice Solidifying Mirage: Search your library for a basic land card and put it onto the battlefield. Then shuffle.Only on Mirroria do the mirages take on a physical existence.
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Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls. "Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it." |
Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead. The only way to save yourself from the assassin's blade is to be already dead.
First strike
Not even the shadows will mourn your death.
2/1
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Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able. When enchanted creature dies, exile it and transform Phantom Offense. Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
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, : Each opponent loses 1 life. Transform Starved Corpse.Upon awakening, it is ready to feed on anything.
1/1
Defender
Upon feeding, it remains immobilized for days.
3/3
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Phantom Manipulation
(rare)
Virgin Sword
(uncommon)
Phantom Parasitism
(uncommon)
Alhert Recruit
(uncommon)
Experimental Weapons Tester
(common)
Aether Trap
(common)
Cleanse the Aether
(common)
Entangling Vines
(common)
Hermit by the Sea
(common)
Evergrowing Wilds
(common)
Grasping Phantasm
(common)
Strike from Shadows
(common)
Phantom Offense
(common)
Starved Corpse
(common)
Plains
(basic)


Creature – Spirit
Legendary Creature – Human Warrior

Enchantment – Aura
: Add
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Creature – Human Assassin
Creature – Spirit