Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Offense.
 
Phantom of Aggression
 
 C 
Colour indicator R Creature – Spirit
Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
 R 
Creature – Treefolk Druid
Trample
Whenever a Treefolk or Forest enters the battlefield, put a warp counter on Forest Protector. Then if there are five or more warp counters on it, remove all of them and transform it.
3/3
Nature's Creed
 
 R 
Colour indicator G Enchantment
Whenever a player taps a permanent for mana, that player adds an additional mana of any type that permanent produced.
 U 
Creature – Human Mercenary
At the beginning of each player's upkeep, if that player has more life than each other player, they gain control of Black-Market Dealer.
When you gain control of Black-Market Dealer, transform it unless any player pays {b}.
It may seem like a good deal at first.
2/2
Backstabber
 
 U 
Colour indicator B Creature – Human Mercenary
Whenever this creature transforms into Backstabber, you lose 8 life unless you sacrifice an artifact, a creature, and a land.
But always be wary of what you pick up in the back-alleys of the Isocracy of Sikri.
3/3
 U 
Instant
Counter target spell.
When Incomplete Casting is on the stack, if an opponent casts a spell, transform Incomplete Casting.
As unstable as Mirroria is, it's no wonder that its magic is as well.
Cracked Reflection
 
 U 
Colour indicator U Instant
{u}: Counter any number of target spells.
Off the fracture, spells rebound endlessly, gaining in potency (or chaos) each time.
 U 
Creature – Licid
{3}{u}{u}, {t}: Transform Controlling Licid and attach it to target creature.
2/2
Essence of Control
 
 U 
Colour indicator U Enchantment – Aura
Enchant creature
You control enchanted creature.
{u}: Unattach Essence of Control and transform it.
 C 
Creature – Horror
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler.
The Syndicate has eyes and ears everywhere.
1/1
Terror in the Dark
 
 C 
Colour indicator B Creature – Horror
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card.
When there's nothing left to take, the Syndicate steals your sanity.
3/3
 C 
Creature – Human Advisor
Whenever the third spell of a turn is cast, transform Monastery Librarian.
"Quiet! No casting spells in the library!" – the Librarian, last words
1/1
Library's Orangutan
 
 C 
Creature – Ape Advisor
Hexproof
Though he was initially annoyed at the unwanted change, the Librarian realized he could now reach the uppermost bookshelves with ease.
3/2
 C 
Creature – Human Mystic
Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
Hermit Crab
 
 C 
Colour indicator U Creature – Crab
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab.
At high tide, he eats them.
2/4
 C 
Creature – Insect
Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it.
Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Immaterial Butterfly
 
 C 
Colour indicator U Creature – Insect
Flying
Protection from instant spells and from sorcery spells
Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
 C 
Enchantment
Creatures you control get +0/+1.
{r}: Transform Diffuse Essence and attach it to target creature.
Concentrated Rage
 
 C 
Colour indicator R Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
{w}: Unattach Concentrated Rage and transform it.
 C 
Creature – Goblin Rogue
Whenever Needleshooter Pring attacks, you may have target untapped creature defending player controls transform and block it this combat if able. If you do, transform Needleshooter Pring.
It irritates travelers through the mountains from afar.
1/2
Frightened Pest
 
 C 
Colour indicator R Creature – Goblin Rogue
Whenever Frightened Pest becomes blocked, it gets +1/-1 and gains trample until end of turn.
When attacked, prings will lash out chaotically.
1/2
 C 
Creature – Lizard
{1}{g}: Basking Lizard gets +2/+2 until end of turn. Transform Basking Lizard at the beginning of the next end step. Activate only once each turn.
1/1
Basilisk Lizard
 
 C 
Creature – Lizard
Deathtouch
{1}{u}: Choose one –
- Basilisk Lizard gains hexproof until end of turn.
- Basilisk Lizard can't be blocked this turn.
3/3
 C 
Creature – Plant
Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls.
2/4
Web of Creepers
 
 C 
Colour indicator G Enchantment – Aura
Enchant creature
Enchanted creature get -2/-0 and loses flying.
 C 
Creature – Human Soldier
At the beginning of each upkeep, if you control three or more artifacts, transform Experimental Weapons Tester and attach all Equipment you control to it.
Cutting-edge technology is used in Alhert to make better cutting edges.
1/2
Enhanced Soldier
 
 C 
Colour indicator W Artifact Creature – Human Soldier
At the beginning of each upkeep, if you control two or fewer other artifacts, transform Enhanced Soldier and unattach all Equipment from it.
Enhanced Soldier gets +1/+1 for each Equipment attached to it.
1/2
Plains
 
 B 
Basic Land – Plains

Phantom Offense (common, foil)
Forest Protector (rare)
Black-Market Dealer (uncommon)
Incomplete Casting (uncommon)
Controlling Licid (uncommon)
Syndicate Nightcrawler (common)
Monastery Librarian (common)
Hermit by the Sea (common)
Shelled Caterpillar (common)
Diffuse Essence (common)
Needleshooter Pring (common)
Basking Lizard (common)
Entangling Vines (common)
Experimental Weapons Tester (common)
Plains (basic)