Mirroria: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When enters the battlefield, you may pay
. If you do, transform Conquering Giant.After a battle has extended for days, Alhert battlemages can channel the fighting spirit of its soldiers into a single, massive spell.
6/6
Trample, vigilance
The mere presence of the Dominator of Battlegrounds can be enough to turn the tide of any battle, no matter how large the losses.
12/12
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Whenever a player casts a spell or a creature attacks, transform Hidden Haunting.
Despite its malevolence, it can't summon the courage to attack.
2/2
Hexproof
At the beginning of each end step, transform Apparent Nothingness. "Hello? Is someone there?"
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Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able. When enchanted creature dies, exile it and transform Phantom Parasitism. Whenever this creature transforms into Phantom of Conversion, target player loses X life, where X is the mana value of the card exiled with Phantom of Conversion.
1/1
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Enchant creature
Enchanted creature gets +2/+2, has haste, and attacks each turn if able. When a creature dealt damage by enchanted creature this turn dies, transform Nebulous Rage. Equipped creature gets +4/-1.
When equipped creature dies, choose one -– • Rage Made Manifest deals 2 damage to target creature or player. • Attach Rage Made Manifest to target creature and transform it. Equip ![]() |
Whenever the third spell of a turn is cast, transform Monastery Librarian.
"Quiet! No casting spells in the library!" – the Librarian, last words
1/1
Hexproof
Though he was initially annoyed at the unwanted change, the Librarian realized he could now reach the uppermost bookshelves with ease.
3/2
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Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able. When enchanted creature dies, exile it and transform Phantom Offense. Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
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![]() : Basking Lizard gets +2/+2 until end of turn. Transform Basking Lizard at the beginning of the next end step. Activate only once each turn.1/1
Deathtouch
![]() : Choose one –
- Basilisk Lizard gains hexproof until end of turn. - Basilisk Lizard can't be blocked this turn. 3/3
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Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab. At high tide, he eats them.
2/4
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Choose one -
- Destroy target enchantment. - Exile target player's graveyard. If Cleanse the Aether would be countered or if its target is illegal, transform it instead. Alhert battlemages believe that a pure soul can fight most truly.
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
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At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it. 0/1
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
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Choose one -
- Destroy target artifact. - Destroy target creature with flying. If Natural Regrowth would be countered or if its target is illegal, transform it instead. The forests will retain their purity from the artificial invaders.
Reach
Each generation in the forest grows out of the success of its predecessors.
2/2
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Whenever Needleshooter Pring attacks, you may have target untapped creature defending player controls transform and block it this combat if able. If you do, transform Needleshooter Pring.
It irritates travelers through the mountains from afar.
1/2
Whenever Frightened Pest becomes blocked, it gets +1/-1 and gains trample until end of turn.
When attacked, prings will lash out chaotically.
1/2
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Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it. Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Flying
Protection from instant spells and from sorcery spells Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
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Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls. "Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it." |
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Conquering Giant
(rare)
Hidden Haunting
(uncommon)
Phantom Parasitism
(uncommon)
Nebulous Rage
(uncommon)
Monastery Librarian
(common)
Phantom Offense
(common)
Basking Lizard
(common)
Hermit by the Sea
(common)
Cleanse the Aether
(common)
Griffin Hatchling
(common)
Natural Regrowth
(common)
Needleshooter Pring
(common)
Shelled Caterpillar
(common)
Grasping Phantasm
(common)
Forest
(basic)


. If you do, transform Conquering Giant.
Creature – Giant Avatar Soldier


Creature – Spirit

Creature – Crab
Creature – Treefolk