Mirroria: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another permanent or spell you control transforms, you may draw a card. If you do, discard a card. Then if you've drawn four or more cards this turn, exile Aedilbert, Seeker of Truth, then return him to the battlefield transformed under your control.
2/2
+1: Transform another target permanent.
-X: Return target nonland permanent with mana value X or less to its owner's hand. -5: You get an emblem with "If a permanent would enter the battlefield, you may have it enter the battlefield transformed instead." 2
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Vigilance
Whenever another creature you control dies, put a warp counter on Militate, President of Alhert. When there are three or more warp counters on Militate, transform it. 5/4
Vigilance
Attacking creatures you control get +1/+0 for each warp counter on Militate, Commander-in-Chief. Blocking creatures you control get +0/+1 for each warp counter on Militate. 6/5
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If Shimmering Varmint would be countered, transform it instead.
Protection from blue The best camouflage is to not exist at all.
3/4
Out-of-Sync Hunter can't be countered.
Protection from blue Hiding in the space between seconds, it only materializes for the kill.
2/3
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: The next time Resilient Troll would be destroyed this turn, instead remove all damage from it and transform it.4/3
: Regenerated Troll gains menace until end of turn.
: Regenerated Troll gains indestructible until end of turn. Tap it.5/4
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At the beginning of each player's upkeep, if that player has more life than each other player, they gain control of Black-Market Dealer.
When you gain control of Black-Market Dealer, transform it unless any player pays .It may seem like a good deal at first.
2/2
Whenever this creature transforms into Backstabber, you lose 8 life unless you sacrifice an artifact, a creature, and a land.
But always be wary of what you pick up in the back-alleys of the Isocracy of Sikri.
3/3
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Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls. 2/4
Enchant creature
Enchanted creature get -2/-0 and loses flying. |
Whenever Needleshooter Pring attacks, you may have target untapped creature defending player controls transform and block it this combat if able. If you do, transform Needleshooter Pring.
It irritates travelers through the mountains from afar.
1/2
Whenever Frightened Pest becomes blocked, it gets +1/-1 and gains trample until end of turn.
When attacked, prings will lash out chaotically.
1/2
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Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack. (Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered. Exile target spell. |
Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead. The only way to save yourself from the assassin's blade is to be already dead.
First strike
Not even the shadows will mourn your death.
2/1
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Short Circuit deals 2 damage to any target.
If Short Circuit would be countered or if its target is illegal, transform it instead. A loose wire will ruin your whole day.
Haste
"Ooh! What does this button do?"
1/1
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At the beginning of each upkeep, if you control three or more artifacts, transform Experimental Weapons Tester and attach all Equipment you control to it.
Cutting-edge technology is used in Alhert to make better cutting edges.
1/2
At the beginning of each upkeep, if you control two or fewer other artifacts, transform Enhanced Soldier and unattach all Equipment from it.
Enhanced Soldier gets +1/+1 for each Equipment attached to it. 1/2
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Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it. Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Flying
Protection from instant spells and from sorcery spells Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
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Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls. "Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it." |
Enchant creature
When enchanted creature transforms, transform Aether Trap. Shirkal researches have found a unique way of studying the unstable creatures of Mirroria.
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block. As soon as the creature tries to transform, the trap latches onto the ripples in the universe it creates and holds them fast.
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Aedilbert, Seeker of Truth
(mythic, foil)
Militate, President of Alhert
(mythic)
Shimmering Varmint
(uncommon)
Resilient Troll
(uncommon)
Black-Market Dealer
(uncommon)
Entangling Vines
(common)
Needleshooter Pring
(common)
Interception
(common)
Strike from Shadows
(common)
Short Circuit
(common)
Experimental Weapons Tester
(common)
Shelled Caterpillar
(common)
Grasping Phantasm
(common)
Aether Trap
(common)
Swamp
(basic)



Legendary Creature – Human Soldier

Creature – Beast
Creature – Troll Zombie
: Regenerated Troll gains menace until end of turn.
Creature – Human Mercenary

Creature – Goblin Rogue
Instant