Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human
Vigilance
When Peaceful Protestor dies, return it to the battlefield transformed under your control.
1/1
Martyr's Creed
 
 R 
Colour indicator W Enchantment
Creatures can't attack unless their controller pays {w} or 2 life for each of those creatures.
 U 
Creature – Human Mercenary
At the beginning of each player's upkeep, if that player has more life than each other player, they gain control of Black-Market Dealer.
When you gain control of Black-Market Dealer, transform it unless any player pays {b}.
It may seem like a good deal at first.
2/2
Backstabber
 
 U 
Colour indicator B Creature – Human Mercenary
Whenever this creature transforms into Backstabber, you lose 8 life unless you sacrifice an artifact, a creature, and a land.
But always be wary of what you pick up in the back-alleys of the Isocracy of Sikri.
3/3
 U 
Creature – Human Rogue
{w}, {t}: Each opponent gains 1 life. You lose life equal to the life gained this way. Then if you have less life than each opponent, transform Repentant Sinner.
"Forgive me, Father, for I have sinned."
1/3
Maniacal Killer
 
 U 
Colour indicator B Creature – Human Rogue
{b}, {t}: Each opponent loses 1 life. You gain life equal to the life lost this way. Then if you have more life than each opponent, transform Maniacal Killer.
"...and may the streets run with blood. Amen."
3/1
 U 
Artifact
Whenever an artifact or creature is put into a graveyard from the battlefield, put a warp counter on Pile of Scrap. Then if there are five or more warp counters on Pile of Scrap, transform it.
Discarded machinery and dead vermin tend to collect in the corners where no one cares. Though a hazard, they remain.
Emergent Junkbot
 
 U 
Artifact Creature – Golem
Trample
Sacrifice an artifact or creature: Emergent Junkbot gains indestructible until end of turn. Tap it.
When enough former life and energy collect, it only takes a tiny twitch of the fracture to imbue the scrap pile with life.
5/5
 C 
Instant
Short Circuit deals 2 damage to any target.
If Short Circuit would be countered or if its target is illegal, transform it instead.
A loose wire will ruin your whole day.
Goblin Electrician
 
 C 
Colour indicator R Creature – Goblin
Haste
"Ooh! What does this button do?"
1/1
 C 
Creature – Horror
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler.
The Syndicate has eyes and ears everywhere.
1/1
Terror in the Dark
 
 C 
Colour indicator B Creature – Horror
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card.
When there's nothing left to take, the Syndicate steals your sanity.
3/3
 C 
Instant
Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack.
Send to Eternity
 
 C 
Colour indicator U Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered.
Exile target spell.
 C 
Enchantment
Creatures you control get +0/+1.
{r}: Transform Diffuse Essence and attach it to target creature.
Concentrated Rage
 
 C 
Colour indicator R Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
{w}: Unattach Concentrated Rage and transform it.
 C 
Instant
Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead.
The only way to save yourself from the assassin's blade is to be already dead.
Shadow Assassin
 
 C 
Colour indicator B Creature – Human Assassin
First strike
Not even the shadows will mourn your death.
2/1
 C 
Land
{t}: Add {c}.
Whenever another land transforms, you may transform Evergrowing Wilds.
As life expands its range, the lands must grow to follow.
Solidifying Mirage
 
 C 
Land
{t}: Add {c}.
{1}, Sacrifice Solidifying Mirage: Search your library for a basic land card and put it onto the battlefield. Then shuffle.
Only on Mirroria do the mirages take on a physical existence.
 C 
Creature – Bear
When Rampant Bear dies, if it's in your graveyard, transform it.
2/2
Runegrowth Ritual
 
 C 
Colour indicator G Sorcery
You may cast Runegrowth Ritual from your graveyard by paying {1}{g}. Then exile it.
Search your library for a land card, reveal it, and put it into your hand. Then shuffle.
 C 
Instant
Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead.
"Begone! Return to the nothingness from which you came!"
Unfading Phantasm
 
 C 
Colour indicator U Creature – Illusion
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
 C 
Enchantment – Aura
Enchant creature
When enchanted creature transforms, transform Aether Trap.
Shirkal researches have found a unique way of studying the unstable creatures of Mirroria.
Ties to Reality
 
 C 
Colour indicator W Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block.
As soon as the creature tries to transform, the trap latches onto the ripples in the universe it creates and holds them fast.
 C 
Creature – Goblin Rogue
Whenever Needleshooter Pring attacks, you may have target untapped creature defending player controls transform and block it this combat if able. If you do, transform Needleshooter Pring.
It irritates travelers through the mountains from afar.
1/2
Frightened Pest
 
 C 
Colour indicator R Creature – Goblin Rogue
Whenever Frightened Pest becomes blocked, it gets +1/-1 and gains trample until end of turn.
When attacked, prings will lash out chaotically.
1/2
Mountain
 
 B 
Basic Land – Mountain

Peaceful Protestor (rare)
Black-Market Dealer (uncommon)
Repentant Sinner (uncommon)
Pile of Scrap (uncommon)
Short Circuit (common)
Syndicate Nightcrawler (common)
Interception (common)
Diffuse Essence (common)
Strike from Shadows (common)
Evergrowing Wilds (common)
Rampant Bear (common)
Fade to Nothing (common)
Aether Trap (common)
Needleshooter Pring (common)
Mountain (basic)