Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Choose one -
- Destroy target enchantment.
- Exile target player's graveyard.
If Cleanse the Aether would be countered or if its target is illegal, transform it instead.
Alhert battlemages believe that a pure soul can fight most truly.
 
Aether Spirit
 
 C 
Colour indicator W Creature – Spirit
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
 R 
Enchantment – Aura
Enchant creature
Whenever enchanted creature's controller casts a creature spell, put a warp counter on Familial Blight.
Enchanted creature gets -1/-1 for each warp counter on Familial Blight.
When enchanted creature dies, transform Familial Blight and attach it to that creature's controller.
Curse on the Bloodline
 
 R 
Colour indicator B Enchantment – Aura Curse
Enchant player
Creatures enchanted player controls get -1/-1.
 U 
Creature – Human Wizard
When Student of Flight has flying, transform it.
The Shirkal School of Flight teaches the greatest aeronauts in all of Mirroria.
1/1
Fusho the Airborne
 
 U 
Colour indicator U Legendary Creature – Human Wizard
Creatures you control have flying.
"Through enlightenment, the yoke of gravity can be thrown off." – teaching of Fusho
3/3
 U 
Creature – Human Rogue
{w}, {t}: Each opponent gains 1 life. You lose life equal to the life gained this way. Then if you have less life than each opponent, transform Repentant Sinner.
"Forgive me, Father, for I have sinned."
1/3
Maniacal Killer
 
 U 
Colour indicator B Creature – Human Rogue
{b}, {t}: Each opponent loses 1 life. You gain life equal to the life lost this way. Then if you have more life than each opponent, transform Maniacal Killer.
"...and may the streets run with blood. Amen."
3/1
 U 
Artifact – Equipment
Equipped creature has first strike and "{1}, {t}, Unattach Blessed Pike and transform it: Blessed Pike deals 3 damage to target creature."
Equip {3}
Long-range weapons allow fighters to defend themselves from prings without getting in range of their claws.
Attacking Spirit
 
 U 
Colour indicator WR Creature – Spirit
Flying, lifelink
When Attacking Spirit deals combat damage to a player, transform it.
The blessing in the pike invokes the wrath of spirits who were killed without honor.
3/1
 C 
Instant
Short Circuit deals 2 damage to any target.
If Short Circuit would be countered or if its target is illegal, transform it instead.
A loose wire will ruin your whole day.
Goblin Electrician
 
 C 
Colour indicator R Creature – Goblin
Haste
"Ooh! What does this button do?"
1/1
 C 
Enchantment – Aura
Enchant creature
When enchanted creature transforms, transform Aether Trap.
Shirkal researches have found a unique way of studying the unstable creatures of Mirroria.
Ties to Reality
 
 C 
Colour indicator W Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block.
As soon as the creature tries to transform, the trap latches onto the ripples in the universe it creates and holds them fast.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Offense.
Phantom of Aggression
 
 C 
Colour indicator R Creature – Spirit
Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
 C 
Creature – Griffin
At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it.
0/1
Overgrown Griffin
 
 C 
Colour indicator W Creature – Griffin
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
 C 
Instant
Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead.
The only way to save yourself from the assassin's blade is to be already dead.
Shadow Assassin
 
 C 
Colour indicator B Creature – Human Assassin
First strike
Not even the shadows will mourn your death.
2/1
 C 
Land
{t}: Add {c}.
Whenever another land transforms, you may transform Evergrowing Wilds.
As life expands its range, the lands must grow to follow.
Solidifying Mirage
 
 C 
Land
{t}: Add {c}.
{1}, Sacrifice Solidifying Mirage: Search your library for a basic land card and put it onto the battlefield. Then shuffle.
Only on Mirroria do the mirages take on a physical existence.
 C 
Creature – Human Advisor
Whenever the third spell of a turn is cast, transform Monastery Librarian.
"Quiet! No casting spells in the library!" – the Librarian, last words
1/1
Library's Orangutan
 
 C 
Creature – Ape Advisor
Hexproof
Though he was initially annoyed at the unwanted change, the Librarian realized he could now reach the uppermost bookshelves with ease.
3/2
 C 
Instant
Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead.
"Begone! Return to the nothingness from which you came!"
Unfading Phantasm
 
 C 
Colour indicator U Creature – Illusion
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
 C 
Creature – Plant
Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls.
2/4
Web of Creepers
 
 C 
Colour indicator G Enchantment – Aura
Enchant creature
Enchanted creature get -2/-0 and loses flying.
Swamp
 
 B 
Basic Land – Swamp

Cleanse the Aether (common, foil)
Familial Blight (rare)
Student of Flight (uncommon)
Repentant Sinner (uncommon)
Blessed Pike (uncommon)
Short Circuit (common)
Aether Trap (common)
Phantom Offense (common)
Griffin Hatchling (common)
Strike from Shadows (common)
Evergrowing Wilds (common)
Monastery Librarian (common)
Fade to Nothing (common)
Entangling Vines (common)
Swamp (basic)