Mirroria: Virtual Booster

Mirroria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Additions to Comp Rules | Style Guide | Art Descriptions
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Zombie
{b}, {t}: Each opponent loses 1 life. Transform Starved Corpse.
Upon awakening, it is ready to feed on anything.
1/1
 
Satiated Ghoul
 
 C 
Colour indicator B Creature – Zombie
Defender
Upon feeding, it remains immobilized for days.
3/3
 R 
Land
{t}: Add {w}.
When Barren Wasteland becomes tapped, transform it.
Scorched Desert
 
 R 
Land
{t}: Add {r}.
When Scorched Desert becomes tapped, transform it.
 U 
Creature – Human Wizard
{t}: Draw a card, then discard a card. If a land card is discarded this way, transform Natural Philosopher.
"It was my goal to learn everything about the universe."
1/1
Scholar of the Woods
 
 U 
Colour indicator G Creature – Human Druid
You may play land cards from your graveyard.
"Through enlightenment, I have learned the secret to peace."
0/2
 U 
Artifact
Whenever an artifact or creature is put into a graveyard from the battlefield, put a warp counter on Pile of Scrap. Then if there are five or more warp counters on Pile of Scrap, transform it.
Discarded machinery and dead vermin tend to collect in the corners where no one cares. Though a hazard, they remain.
Emergent Junkbot
 
 U 
Artifact Creature – Golem
Trample
Sacrifice an artifact or creature: Emergent Junkbot gains indestructible until end of turn. Tap it.
When enough former life and energy collect, it only takes a tiny twitch of the fracture to imbue the scrap pile with life.
5/5
 U 
Creature – Human Mercenary
At the beginning of each player's upkeep, if that player has more life than each other player, they gain control of Black-Market Dealer.
When you gain control of Black-Market Dealer, transform it unless any player pays {b}.
It may seem like a good deal at first.
2/2
Backstabber
 
 U 
Colour indicator B Creature – Human Mercenary
Whenever this creature transforms into Backstabber, you lose 8 life unless you sacrifice an artifact, a creature, and a land.
But always be wary of what you pick up in the back-alleys of the Isocracy of Sikri.
3/3
 C 
Enchantment
Creatures you control get +0/+1.
{r}: Transform Diffuse Essence and attach it to target creature.
Concentrated Rage
 
 C 
Colour indicator R Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
{w}: Unattach Concentrated Rage and transform it.
 C 
Creature – Insect
Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it.
Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Immaterial Butterfly
 
 C 
Colour indicator U Creature – Insect
Flying
Protection from instant spells and from sorcery spells
Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
 C 
Creature – Human Mystic
Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
Hermit Crab
 
 C 
Colour indicator U Creature – Crab
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab.
At high tide, he eats them.
2/4
 C 
Instant
Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead.
"Begone! Return to the nothingness from which you came!"
Unfading Phantasm
 
 C 
Colour indicator U Creature – Illusion
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
 C 
Enchantment – Aura
Enchant creature
When enchanted creature transforms, transform Aether Trap.
Shirkal researches have found a unique way of studying the unstable creatures of Mirroria.
Ties to Reality
 
 C 
Colour indicator W Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block.
As soon as the creature tries to transform, the trap latches onto the ripples in the universe it creates and holds them fast.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Offense.
Phantom of Aggression
 
 C 
Colour indicator R Creature – Spirit
Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
 C 
Creature – Plant
Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls.
2/4
Web of Creepers
 
 C 
Colour indicator G Enchantment – Aura
Enchant creature
Enchanted creature get -2/-0 and loses flying.
 C 
Creature – Zombie
{b}, {t}: Each opponent loses 1 life. Transform Starved Corpse.
Upon awakening, it is ready to feed on anything.
1/1
Satiated Ghoul
 
 C 
Colour indicator B Creature – Zombie
Defender
Upon feeding, it remains immobilized for days.
3/3
 C 
Creature – Goblin Rogue
Whenever Needleshooter Pring attacks, you may have target untapped creature defending player controls transform and block it this combat if able. If you do, transform Needleshooter Pring.
It irritates travelers through the mountains from afar.
1/2
Frightened Pest
 
 C 
Colour indicator R Creature – Goblin Rogue
Whenever Frightened Pest becomes blocked, it gets +1/-1 and gains trample until end of turn.
When attacked, prings will lash out chaotically.
1/2
Forest
 
 B 
Basic Land – Forest

Starved Corpse (common, foil)
Barren Wasteland (rare)
Natural Philosopher (uncommon)
Pile of Scrap (uncommon)
Black-Market Dealer (uncommon)
Diffuse Essence (common)
Shelled Caterpillar (common)
Hermit by the Sea (common)
Fade to Nothing (common)
Aether Trap (common)
Phantom Offense (common)
Entangling Vines (common)
Starved Corpse (common)
Needleshooter Pring (common)
Forest (basic)