Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Wizard
Whenever another permanent or spell you control transforms, you may draw a card. If you do, discard a card. Then if you've drawn four or more cards this turn, exile Aedilbert, Seeker of Truth, then return him to the battlefield transformed under your control.
2/2
Aedilbert the Enlightened
 
 M 
Legendary Planeswalker – Aedilbert
+1: Transform another target permanent.
-X: Return target nonland permanent with mana value X or less to its owner's hand.
-5: You get an emblem with "If a permanent would enter the battlefield, you may have it enter the battlefield transformed instead."
2
 U 
Artifact – Equipment
Equipped creature has first strike.
{1}{w}: Transform Soulblade of Honor.
Equip {2}
Soul of the Warrior
 
 U 
Colour indicator W Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike and lifelink.
At the beginning of the end step, transform Soul of the Warrior.
 U 
Creature – Human Wizard
{t}: Draw a card, then discard a card. If a land card is discarded this way, transform Natural Philosopher.
"It was my goal to learn everything about the universe."
1/1
Scholar of the Woods
 
 U 
Colour indicator G Creature – Human Druid
You may play land cards from your graveyard.
"Through enlightenment, I have learned the secret to peace."
0/2
 U 
Creature – Licid
{r}, {t}: Transform Firebreathing Licid and attach it to target creature.
2/2
Essence of Firebreathing
 
 U 
Colour indicator R Enchantment – Aura
Enchant creature
{r}: Enchanted creature gets +1/+0 until end of turn.
{r}: Unattach Essence of Firebreathing and transform it.
 C 
Enchantment
Creatures you control get +0/+1.
{r}: Transform Diffuse Essence and attach it to target creature.
Concentrated Rage
 
 C 
Colour indicator R Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
{w}: Unattach Concentrated Rage and transform it.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Offense.
Phantom of Aggression
 
 C 
Colour indicator R Creature – Spirit
Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
 C 
Creature – Lizard
{1}{g}: Basking Lizard gets +2/+2 until end of turn. Transform Basking Lizard at the beginning of the next end step. Activate only once each turn.
1/1
Basilisk Lizard
 
 C 
Creature – Lizard
Deathtouch
{1}{u}: Choose one –
- Basilisk Lizard gains hexproof until end of turn.
- Basilisk Lizard can't be blocked this turn.
3/3
 C 
Creature – Human Advisor
Whenever the third spell of a turn is cast, transform Monastery Librarian.
"Quiet! No casting spells in the library!" – the Librarian, last words
1/1
Library's Orangutan
 
 C 
Creature – Ape Advisor
Hexproof
Though he was initially annoyed at the unwanted change, the Librarian realized he could now reach the uppermost bookshelves with ease.
3/2
 C 
Creature – Horror
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler.
The Syndicate has eyes and ears everywhere.
1/1
Terror in the Dark
 
 C 
Colour indicator B Creature – Horror
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card.
When there's nothing left to take, the Syndicate steals your sanity.
3/3
 C 
Land
{t}: Add {c}.
Whenever another land transforms, you may transform Evergrowing Wilds.
As life expands its range, the lands must grow to follow.
Solidifying Mirage
 
 C 
Land
{t}: Add {c}.
{1}, Sacrifice Solidifying Mirage: Search your library for a basic land card and put it onto the battlefield. Then shuffle.
Only on Mirroria do the mirages take on a physical existence.
 C 
Creature – Spirit
Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls.
"Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Ghostly Touch
 
 C 
Colour indicator U Enchantment – Aura
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it."
 C 
Creature – Bear
When Rampant Bear dies, if it's in your graveyard, transform it.
2/2
Runegrowth Ritual
 
 C 
Colour indicator G Sorcery
You may cast Runegrowth Ritual from your graveyard by paying {1}{g}. Then exile it.
Search your library for a land card, reveal it, and put it into your hand. Then shuffle.
 C 
Enchantment – Aura
Enchant creature
When enchanted creature transforms, transform Aether Trap.
Shirkal researches have found a unique way of studying the unstable creatures of Mirroria.
Ties to Reality
 
 C 
Colour indicator W Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block.
As soon as the creature tries to transform, the trap latches onto the ripples in the universe it creates and holds them fast.
 C 
Creature – Human Mystic
Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
Hermit Crab
 
 C 
Colour indicator U Creature – Crab
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab.
At high tide, he eats them.
2/4
Island
 
 B 
Basic Land – Island

Aedilbert, Seeker of Truth (mythic)
Soulblade of Honor (uncommon)
Natural Philosopher (uncommon)
Firebreathing Licid (uncommon)
Diffuse Essence (common)
Phantom Offense (common)
Basking Lizard (common)
Monastery Librarian (common)
Syndicate Nightcrawler (common)
Evergrowing Wilds (common)
Grasping Phantasm (common)
Rampant Bear (common)
Aether Trap (common)
Hermit by the Sea (common)
Island (basic)