Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Mystic
Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
 
Hermit Crab
 
 C 
Colour indicator U Creature – Crab
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab.
At high tide, he eats them.
2/4
 R 
Artifact
Mysterious Rock is indestructible.
{1}: Tap or untap Mysterious Rock.
Nothing the Shirkalite priests do seems to perturb the rock. All their work is for naught.
Fracture Channeler
 
 R 
Artifact
{1}, {t}: Transform another target permanent.
The mysterious rock, held within the fracture for eternity, acts as a conduit for its immeasurable power.
 U 
Artifact – Equipment
Equipped creature has "{t}, Unattach Improvised Hand Grenade and transform it: Target player gains control of Improvised Hand Grenade."
Equip {1}
"Ha! Look at them, so desperate that they're reduced to throwing rocks at us." – Alhert soldier
Live Explosive
 
 U 
Artifact
{1}: Target player gains control of Live Explosive.
At the beginning of the end step, sacrifice Live Explosive. If you do, Live Explosive deals 5 damage to you.
"Wait. That's no rock. That's a...!" – Alhert soldier, last words
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2, has haste, and attacks each turn if able.
When a creature dealt damage by enchanted creature this turn dies, transform Nebulous Rage.
Rage Made Manifest
 
 U 
Artifact – Equipment
Equipped creature gets +4/-1.
When equipped creature dies, choose one -–
• Rage Made Manifest deals 2 damage to target creature or player.
• Attach Rage Made Manifest to target creature and transform it.
Equip {3}
 U 
Instant
{u}: Transform Brimstone. Any player may activate this ability but only if Brimstone is on the stack.
Brimstone deals 3 damage divided as you choose among any number of target creatures and/or players.
The weather on Mirroria is as volatile as everything else.
Hailstone
 
 U 
Colour indicator U Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Tap target permanent and put a stun counter on it.
Draw a card.
It can go from burning to freezing in an instant.
 C 
Creature – Spirit
Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls.
"Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Ghostly Touch
 
 C 
Colour indicator U Enchantment – Aura
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it."
 C 
Instant
Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack.
Send to Eternity
 
 C 
Colour indicator U Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered.
Exile target spell.
 C 
Creature – Insect
Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it.
Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Immaterial Butterfly
 
 C 
Colour indicator U Creature – Insect
Flying
Protection from instant spells and from sorcery spells
Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
 C 
Creature – Plant
Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls.
2/4
Web of Creepers
 
 C 
Colour indicator G Enchantment – Aura
Enchant creature
Enchanted creature get -2/-0 and loses flying.
 C 
Enchantment
Creatures you control get +0/+1.
{r}: Transform Diffuse Essence and attach it to target creature.
Concentrated Rage
 
 C 
Colour indicator R Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
{w}: Unattach Concentrated Rage and transform it.
 C 
Instant
When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target.
There's no such thing as too much destruction.
Morbid Fascination
 
 C 
Colour indicator B Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life.
In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
 C 
Creature – Lizard
{1}{g}: Basking Lizard gets +2/+2 until end of turn. Transform Basking Lizard at the beginning of the next end step. Activate only once each turn.
1/1
Basilisk Lizard
 
 C 
Creature – Lizard
Deathtouch
{1}{u}: Choose one –
- Basilisk Lizard gains hexproof until end of turn.
- Basilisk Lizard can't be blocked this turn.
3/3
 C 
Creature – Human Soldier
At the beginning of each upkeep, if you control three or more artifacts, transform Experimental Weapons Tester and attach all Equipment you control to it.
Cutting-edge technology is used in Alhert to make better cutting edges.
1/2
Enhanced Soldier
 
 C 
Colour indicator W Artifact Creature – Human Soldier
At the beginning of each upkeep, if you control two or fewer other artifacts, transform Enhanced Soldier and unattach all Equipment from it.
Enhanced Soldier gets +1/+1 for each Equipment attached to it.
1/2
 C 
Creature – Horror
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler.
The Syndicate has eyes and ears everywhere.
1/1
Terror in the Dark
 
 C 
Colour indicator B Creature – Horror
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card.
When there's nothing left to take, the Syndicate steals your sanity.
3/3
Mountain
 
 B 
Basic Land – Mountain

Hermit by the Sea (common, foil)
Mysterious Rock (rare)
Improvised Hand Grenade (uncommon)
Nebulous Rage (uncommon)
Brimstone (uncommon)
Grasping Phantasm (common)
Interception (common)
Shelled Caterpillar (common)
Entangling Vines (common)
Diffuse Essence (common)
Overkill (common)
Basking Lizard (common)
Experimental Weapons Tester (common)
Syndicate Nightcrawler (common)
Mountain (basic)