Mirroria: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Foreboding Statue is indestructible.
The next time a source would deal damage to you, prevent that damage and transform Foreboding Statue. When this creature transforms into Guardian of the Heart, choose a player. At the beginning of that player's next upkeep, transform Guardian of the Heart.
: Guardian of the Heart gets +1/+0 and gains flying until end of turn.
: Guardian of the Heart gets +0/+1 and gains lifelink until end of turn.4/4
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First strike
When Phantasmal Messenger becomes the target of a spell or ability, transform it. Though the messenger is fake, the message it carries is real.
3/3
![]() : Each player draws a card. |
If Shimmering Varmint would be countered, transform it instead.
Protection from blue The best camouflage is to not exist at all.
3/4
Out-of-Sync Hunter can't be countered.
Protection from blue Hiding in the space between seconds, it only materializes for the kill.
2/3
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Whenever an artifact or creature is put into a graveyard from the battlefield, put a warp counter on Pile of Scrap. Then if there are five or more warp counters on Pile of Scrap, transform it.
Discarded machinery and dead vermin tend to collect in the corners where no one cares. Though a hazard, they remain.
Trample
Sacrifice an artifact or creature: Emergent Junkbot gains indestructible until end of turn. Tap it. When enough former life and energy collect, it only takes a tiny twitch of the fracture to imbue the scrap pile with life.
5/5
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Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead. The only way to save yourself from the assassin's blade is to be already dead.
First strike
Not even the shadows will mourn your death.
2/1
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When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target. There's no such thing as too much destruction.
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life. In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
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Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler. The Syndicate has eyes and ears everywhere.
1/1
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card. When there's nothing left to take, the Syndicate steals your sanity.
3/3
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Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead. "Begone! Return to the nothingness from which you came!"
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
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Choose one -
- Destroy target artifact. - Destroy target creature with flying. If Natural Regrowth would be countered or if its target is illegal, transform it instead. The forests will retain their purity from the artificial invaders.
Reach
Each generation in the forest grows out of the success of its predecessors.
2/2
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Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls. 2/4
Enchant creature
Enchanted creature get -2/-0 and loses flying. |
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At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it. 0/1
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
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Choose one -
- Destroy target enchantment. - Exile target player's graveyard. If Cleanse the Aether would be countered or if its target is illegal, transform it instead. Alhert battlemages believe that a pure soul can fight most truly.
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
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Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab. At high tide, he eats them.
2/4
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Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it. Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Flying
Protection from instant spells and from sorcery spells Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
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Foreboding Statue
(rare)
Phantasmal Messenger
(uncommon)
Shimmering Varmint
(uncommon)
Pile of Scrap
(uncommon)
Strike from Shadows
(common)
Overkill
(common)
Syndicate Nightcrawler
(common)
Fade to Nothing
(common)
Natural Regrowth
(common)
Entangling Vines
(common)
Griffin Hatchling
(common)
Cleanse the Aether
(common)
Hermit by the Sea
(common)
Shelled Caterpillar
(common)
Island
(basic)
Creature – Spirit Dragon
: Guardian of the Heart gets +1/+0 and gains flying until end of turn.
: Guardian of the Heart gets +0/+1 and gains lifelink until end of turn.


Creature – Beast

Creature – Human Assassin

Creature – Illusion
Creature – Griffin