Mirroria: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls. 2/4
Enchant creature
Enchanted creature get -2/-0 and loses flying. |
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able. When enchanted creature dies, exile it and transform Phantom Manipulation. As this creature transforms into Phantom of Impersonation, you may have Phantom of Impersonation become a copy of the card exiled with it.
0/0
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: Draw a card, then discard a card. If a land card is discarded this way, transform Natural Philosopher."It was my goal to learn everything about the universe."
1/1
You may play land cards from your graveyard.
"Through enlightenment, I have learned the secret to peace."
0/2
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Whenever a spell or permanent transforms, put a warp counter on Rock of Ages and you gain 1 life.
When Rock of Ages has ten or more warp counters on it, transform it. The rock just sits there, eternal and unchanging, as the world transforms around it.
Whenever another spell or permanent transforms other than as a result of this ability, remove a warp counter from Dimensional Portal. If you do, choose a double-faced spell or permanent at random. Transform that card.
Through it, one can see what was and what may yet to be.
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If Shimmering Varmint would be countered, transform it instead.
Protection from blue The best camouflage is to not exist at all.
3/4
Out-of-Sync Hunter can't be countered.
Protection from blue Hiding in the space between seconds, it only materializes for the kill.
2/3
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Choose one -
- Destroy target artifact. - Destroy target creature with flying. If Natural Regrowth would be countered or if its target is illegal, transform it instead. The forests will retain their purity from the artificial invaders.
Reach
Each generation in the forest grows out of the success of its predecessors.
2/2
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Enchant creature
When enchanted creature transforms, transform Aether Trap. Shirkal researches have found a unique way of studying the unstable creatures of Mirroria.
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block. As soon as the creature tries to transform, the trap latches onto the ripples in the universe it creates and holds them fast.
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Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able. When enchanted creature dies, exile it and transform Phantom Offense. Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
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At the beginning of each upkeep, if you control three or more artifacts, transform Experimental Weapons Tester and attach all Equipment you control to it.
Cutting-edge technology is used in Alhert to make better cutting edges.
1/2
At the beginning of each upkeep, if you control two or fewer other artifacts, transform Enhanced Soldier and unattach all Equipment from it.
Enhanced Soldier gets +1/+1 for each Equipment attached to it. 1/2
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Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead. The only way to save yourself from the assassin's blade is to be already dead.
First strike
Not even the shadows will mourn your death.
2/1
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When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target. There's no such thing as too much destruction.
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life. In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
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Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls. "Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it." |
Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack. (Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered. Exile target spell. |
: Add .
Whenever another land transforms, you may transform Evergrowing Wilds. As life expands its range, the lands must grow to follow.
: Add .
, Sacrifice Solidifying Mirage: Search your library for a basic land card and put it onto the battlefield. Then shuffle.Only on Mirroria do the mirages take on a physical existence.
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Entangling Vines
(common, foil)
Phantom Manipulation
(rare)
Natural Philosopher
(uncommon)
Rock of Ages
(uncommon)
Shimmering Varmint
(uncommon)
Natural Regrowth
(common)
Aether Trap
(common)
Phantom Offense
(common)
Experimental Weapons Tester
(common)
Strike from Shadows
(common)
Overkill
(common)
Grasping Phantasm
(common)
Interception
(common)
Evergrowing Wilds
(common)
Forest
(basic)

Enchantment – Aura

Creature – Spirit
: Draw a card, then discard a card. If a land card is discarded this way, transform Natural Philosopher.

Enchantment – Aura
Creature – Spirit


Creature – Human Assassin
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