Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
White creatures you control get +1/+1 until end of turn.
Transform Rallying Cry.
"All to arms! Our war begins anew!" – rallying cry of the Alhert Militia
Anthem of Alhert
 
 R 
Colour indicator W Enchantment
White creatures you control get +1/+1.
The anthem of the Alhert Militia stirs within every soldier the Alhert desire for peace and order, at any cost.
 U 
Creature – Illusion Knight
First strike
When Phantasmal Messenger becomes the target of a spell or ability, transform it.
Though the messenger is fake, the message it carries is real.
3/3
Message of Progress
 
 U 
Artifact
{3}{u}: Each player draws a card.
 U 
Creature – Human Shaman
{r}, {t}: Bloodletter Trainee deals 1 damage to target creature or player that was dealt damage this turn. When a creature dealt damage this way this turn dies, transform Bloodletter Trainee.
The art of bloodletting takes years to perfect. The first kill, however, determines which trainees will be successful.
1/1
Gokru, Flayer of Flesh
 
 U 
Colour indicator R Legendary Creature – Human Shaman
{r}, {t}: Gokru, Flayer of Flesh deals 3 damage to target creature or player that was dealt damage this turn.
Whenever a creature dealt combat damage by Gokru this turn dies, untap Gokru.
The finest bloodletter in Nakra, Gokru can extend the torture for days, even after the victim should be drained of blood.
3/3
 U 
Creature – Licid
{3}{u}{u}, {t}: Transform Controlling Licid and attach it to target creature.
2/2
Essence of Control
 
 U 
Colour indicator U Enchantment – Aura
Enchant creature
You control enchanted creature.
{u}: Unattach Essence of Control and transform it.
 C 
Instant
When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target.
There's no such thing as too much destruction.
Morbid Fascination
 
 C 
Colour indicator B Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life.
In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
 C 
Enchantment
Creatures you control get +0/+1.
{r}: Transform Diffuse Essence and attach it to target creature.
Concentrated Rage
 
 C 
Colour indicator R Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
{w}: Unattach Concentrated Rage and transform it.
 C 
Instant
Short Circuit deals 2 damage to any target.
If Short Circuit would be countered or if its target is illegal, transform it instead.
A loose wire will ruin your whole day.
Goblin Electrician
 
 C 
Colour indicator R Creature – Goblin
Haste
"Ooh! What does this button do?"
1/1
 C 
Creature – Human Advisor
Whenever the third spell of a turn is cast, transform Monastery Librarian.
"Quiet! No casting spells in the library!" – the Librarian, last words
1/1
Library's Orangutan
 
 C 
Creature – Ape Advisor
Hexproof
Though he was initially annoyed at the unwanted change, the Librarian realized he could now reach the uppermost bookshelves with ease.
3/2
 C 
Creature – Griffin
At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it.
0/1
Overgrown Griffin
 
 C 
Colour indicator W Creature – Griffin
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
 C 
Enchantment – Aura
Enchant creature
When enchanted creature transforms, transform Aether Trap.
Shirkal researches have found a unique way of studying the unstable creatures of Mirroria.
Ties to Reality
 
 C 
Colour indicator W Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block.
As soon as the creature tries to transform, the trap latches onto the ripples in the universe it creates and holds them fast.
 C 
Instant
Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack.
Send to Eternity
 
 C 
Colour indicator U Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered.
Exile target spell.
 C 
Creature – Plant
Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls.
2/4
Web of Creepers
 
 C 
Colour indicator G Enchantment – Aura
Enchant creature
Enchanted creature get -2/-0 and loses flying.
 C 
Creature – Insect
Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it.
Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Immaterial Butterfly
 
 C 
Colour indicator U Creature – Insect
Flying
Protection from instant spells and from sorcery spells
Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
 C 
Creature – Goblin Rogue
Whenever Needleshooter Pring attacks, you may have target untapped creature defending player controls transform and block it this combat if able. If you do, transform Needleshooter Pring.
It irritates travelers through the mountains from afar.
1/2
Frightened Pest
 
 C 
Colour indicator R Creature – Goblin Rogue
Whenever Frightened Pest becomes blocked, it gets +1/-1 and gains trample until end of turn.
When attacked, prings will lash out chaotically.
1/2
Swamp
 
 B 
Basic Land – Swamp

Rallying Cry (rare)
Phantasmal Messenger (uncommon)
Bloodletter Trainee (uncommon)
Controlling Licid (uncommon)
Overkill (common)
Diffuse Essence (common)
Short Circuit (common)
Monastery Librarian (common)
Griffin Hatchling (common)
Aether Trap (common)
Interception (common)
Entangling Vines (common)
Shelled Caterpillar (common)
Needleshooter Pring (common)
Swamp (basic)