Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Foreboding Statue is indestructible.
The next time a source would deal damage to you, prevent that damage and transform Foreboding Statue.
Guardian of the Heart
 
 R 
Colour indicator WR Creature – Spirit Dragon
When this creature transforms into Guardian of the Heart, choose a player. At the beginning of that player's next upkeep, transform Guardian of the Heart.
{r}: Guardian of the Heart gets +1/+0 and gains flying until end of turn.
{w}: Guardian of the Heart gets +0/+1 and gains lifelink until end of turn.
4/4
 U 
Creature – Spirit
Whenever a player casts a spell or a creature attacks, transform Hidden Haunting.
Despite its malevolence, it can't summon the courage to attack.
2/2
Apparent Nothingness
 
 U 
Enchantment
Hexproof
At the beginning of each end step, transform Apparent Nothingness.
"Hello? Is someone there?"
 U 
Instant
Transform target spell. If that spell isn't double-faced, transform Reversal of Fate.
Falsify
 
 U 
Colour indicator U Instant
If target spell is targeting a double-faced card, counter it.
 U 
Creature – Human Shaman
{r}, {t}: Bloodletter Trainee deals 1 damage to target creature or player that was dealt damage this turn. When a creature dealt damage this way this turn dies, transform Bloodletter Trainee.
The art of bloodletting takes years to perfect. The first kill, however, determines which trainees will be successful.
1/1
Gokru, Flayer of Flesh
 
 U 
Colour indicator R Legendary Creature – Human Shaman
{r}, {t}: Gokru, Flayer of Flesh deals 3 damage to target creature or player that was dealt damage this turn.
Whenever a creature dealt combat damage by Gokru this turn dies, untap Gokru.
The finest bloodletter in Nakra, Gokru can extend the torture for days, even after the victim should be drained of blood.
3/3
 C 
Creature – Spirit
Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls.
"Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Ghostly Touch
 
 C 
Colour indicator U Enchantment – Aura
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it."
 C 
Creature – Plant
Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls.
2/4
Web of Creepers
 
 C 
Colour indicator G Enchantment – Aura
Enchant creature
Enchanted creature get -2/-0 and loses flying.
 C 
Instant
Choose one -
- Destroy target enchantment.
- Exile target player's graveyard.
If Cleanse the Aether would be countered or if its target is illegal, transform it instead.
Alhert battlemages believe that a pure soul can fight most truly.
Aether Spirit
 
 C 
Colour indicator W Creature – Spirit
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
 C 
Instant
Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack.
Send to Eternity
 
 C 
Colour indicator U Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered.
Exile target spell.
 C 
Instant
When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target.
There's no such thing as too much destruction.
Morbid Fascination
 
 C 
Colour indicator B Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life.
In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
 C 
Creature – Insect
Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it.
Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Immaterial Butterfly
 
 C 
Colour indicator U Creature – Insect
Flying
Protection from instant spells and from sorcery spells
Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
 C 
Enchantment
Creatures you control get +0/+1.
{r}: Transform Diffuse Essence and attach it to target creature.
Concentrated Rage
 
 C 
Colour indicator R Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
{w}: Unattach Concentrated Rage and transform it.
 C 
Instant
Choose one -
- Destroy target artifact.
- Destroy target creature with flying.
If Natural Regrowth would be countered or if its target is illegal, transform it instead.
The forests will retain their purity from the artificial invaders.
Growing Thrushling
 
 C 
Colour indicator G Creature – Treefolk
Reach
Each generation in the forest grows out of the success of its predecessors.
2/2
 C 
Instant
Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead.
The only way to save yourself from the assassin's blade is to be already dead.
Shadow Assassin
 
 C 
Colour indicator B Creature – Human Assassin
First strike
Not even the shadows will mourn your death.
2/1
 C 
Creature – Zombie
{b}, {t}: Each opponent loses 1 life. Transform Starved Corpse.
Upon awakening, it is ready to feed on anything.
1/1
Satiated Ghoul
 
 C 
Colour indicator B Creature – Zombie
Defender
Upon feeding, it remains immobilized for days.
3/3
Swamp
 
 B 
Basic Land – Swamp

Foreboding Statue (rare)
Hidden Haunting (uncommon)
Reversal of Fate (uncommon)
Bloodletter Trainee (uncommon)
Grasping Phantasm (common)
Entangling Vines (common)
Cleanse the Aether (common)
Interception (common)
Overkill (common)
Shelled Caterpillar (common)
Diffuse Essence (common)
Natural Regrowth (common)
Strike from Shadows (common)
Starved Corpse (common)
Swamp (basic)