Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Goblin Berserker
Haste
When Pring Instigator deals 2 or more damage to an opponent, transform it.
1/1
Wartime's Creed
 
 R 
Colour indicator R Enchantment
Creatures attack each turn if able and get +1/+0 for each other attacking creature.
 U 
Creature – Troll
{g}: The next time Resilient Troll would be destroyed this turn, instead remove all damage from it and transform it.
4/3
Regenerated Troll
 
 U 
Colour indicator BG Creature – Troll Zombie
{b}: Regenerated Troll gains menace until end of turn.
{g}: Regenerated Troll gains indestructible until end of turn. Tap it.
5/4
 U 
Creature – Rat
All Rat creatures get +1/+0.
Whenever a Rat creature enters the battlefield, transform Crush of Rats.
0/1
Mischief of Rats
 
 U 
Colour indicator B Creature – Rat
All Rat creatures get +0/+1.
Whenever a Rat creature enters the battlefield, transform Mischief of Rats.
1/0
 U 
Artifact – Equipment
Equipped creature has first strike and "{1}, {t}, Unattach Blessed Pike and transform it: Blessed Pike deals 3 damage to target creature."
Equip {3}
Long-range weapons allow fighters to defend themselves from prings without getting in range of their claws.
Attacking Spirit
 
 U 
Colour indicator WR Creature – Spirit
Flying, lifelink
When Attacking Spirit deals combat damage to a player, transform it.
The blessing in the pike invokes the wrath of spirits who were killed without honor.
3/1
 C 
Creature – Human Soldier
At the beginning of each upkeep, if you control three or more artifacts, transform Experimental Weapons Tester and attach all Equipment you control to it.
Cutting-edge technology is used in Alhert to make better cutting edges.
1/2
Enhanced Soldier
 
 C 
Colour indicator W Artifact Creature – Human Soldier
At the beginning of each upkeep, if you control two or fewer other artifacts, transform Enhanced Soldier and unattach all Equipment from it.
Enhanced Soldier gets +1/+1 for each Equipment attached to it.
1/2
 C 
Creature – Insect
Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it.
Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Immaterial Butterfly
 
 C 
Colour indicator U Creature – Insect
Flying
Protection from instant spells and from sorcery spells
Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
 C 
Creature – Human Mystic
Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
Hermit Crab
 
 C 
Colour indicator U Creature – Crab
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab.
At high tide, he eats them.
2/4
 C 
Instant
When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target.
There's no such thing as too much destruction.
Morbid Fascination
 
 C 
Colour indicator B Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life.
In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
 C 
Creature – Bear
When Rampant Bear dies, if it's in your graveyard, transform it.
2/2
Runegrowth Ritual
 
 C 
Colour indicator G Sorcery
You may cast Runegrowth Ritual from your graveyard by paying {1}{g}. Then exile it.
Search your library for a land card, reveal it, and put it into your hand. Then shuffle.
 C 
Creature – Lizard
{1}{g}: Basking Lizard gets +2/+2 until end of turn. Transform Basking Lizard at the beginning of the next end step. Activate only once each turn.
1/1
Basilisk Lizard
 
 C 
Creature – Lizard
Deathtouch
{1}{u}: Choose one –
- Basilisk Lizard gains hexproof until end of turn.
- Basilisk Lizard can't be blocked this turn.
3/3
 C 
Instant
Choose one -
- Destroy target enchantment.
- Exile target player's graveyard.
If Cleanse the Aether would be countered or if its target is illegal, transform it instead.
Alhert battlemages believe that a pure soul can fight most truly.
Aether Spirit
 
 C 
Colour indicator W Creature – Spirit
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
 C 
Creature – Human Advisor
Whenever the third spell of a turn is cast, transform Monastery Librarian.
"Quiet! No casting spells in the library!" – the Librarian, last words
1/1
Library's Orangutan
 
 C 
Creature – Ape Advisor
Hexproof
Though he was initially annoyed at the unwanted change, the Librarian realized he could now reach the uppermost bookshelves with ease.
3/2
 C 
Creature – Horror
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler.
The Syndicate has eyes and ears everywhere.
1/1
Terror in the Dark
 
 C 
Colour indicator B Creature – Horror
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card.
When there's nothing left to take, the Syndicate steals your sanity.
3/3
 C 
Instant
Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead.
"Begone! Return to the nothingness from which you came!"
Unfading Phantasm
 
 C 
Colour indicator U Creature – Illusion
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
Mountain
 
 B 
Basic Land – Mountain

Pring Instigator (rare)
Resilient Troll (uncommon)
Crush of Rats (uncommon)
Blessed Pike (uncommon)
Experimental Weapons Tester (common)
Shelled Caterpillar (common)
Hermit by the Sea (common)
Overkill (common)
Rampant Bear (common)
Basking Lizard (common)
Cleanse the Aether (common)
Monastery Librarian (common)
Syndicate Nightcrawler (common)
Fade to Nothing (common)
Mountain (basic)