Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Mysterious Rock is indestructible.
{1}: Tap or untap Mysterious Rock.
Nothing the Shirkalite priests do seems to perturb the rock. All their work is for naught.
Fracture Channeler
 
 R 
Artifact
{1}, {t}: Transform another target permanent.
The mysterious rock, held within the fracture for eternity, acts as a conduit for its immeasurable power.
 U 
Artifact
Whenever an artifact or creature is put into a graveyard from the battlefield, put a warp counter on Pile of Scrap. Then if there are five or more warp counters on Pile of Scrap, transform it.
Discarded machinery and dead vermin tend to collect in the corners where no one cares. Though a hazard, they remain.
Emergent Junkbot
 
 U 
Artifact Creature – Golem
Trample
Sacrifice an artifact or creature: Emergent Junkbot gains indestructible until end of turn. Tap it.
When enough former life and energy collect, it only takes a tiny twitch of the fracture to imbue the scrap pile with life.
5/5
 U 
Creature – Licid
{b}, {t}: Transform Contaminating Licid and attach it to target creature.
2/2
Essence of Contamination
 
 U 
Colour indicator B Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{b}: Unattach Essence of Contamination and transform it.
 U 
Creature – Rat
All Rat creatures get +1/+0.
Whenever a Rat creature enters the battlefield, transform Crush of Rats.
0/1
Mischief of Rats
 
 U 
Colour indicator B Creature – Rat
All Rat creatures get +0/+1.
Whenever a Rat creature enters the battlefield, transform Mischief of Rats.
1/0
 C 
Instant
Choose one -
- Destroy target artifact.
- Destroy target creature with flying.
If Natural Regrowth would be countered or if its target is illegal, transform it instead.
The forests will retain their purity from the artificial invaders.
Growing Thrushling
 
 C 
Colour indicator G Creature – Treefolk
Reach
Each generation in the forest grows out of the success of its predecessors.
2/2
 C 
Creature – Zombie
{b}, {t}: Each opponent loses 1 life. Transform Starved Corpse.
Upon awakening, it is ready to feed on anything.
1/1
Satiated Ghoul
 
 C 
Colour indicator B Creature – Zombie
Defender
Upon feeding, it remains immobilized for days.
3/3
 C 
Creature – Horror
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler.
The Syndicate has eyes and ears everywhere.
1/1
Terror in the Dark
 
 C 
Colour indicator B Creature – Horror
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card.
When there's nothing left to take, the Syndicate steals your sanity.
3/3
 C 
Creature – Bear
When Rampant Bear dies, if it's in your graveyard, transform it.
2/2
Runegrowth Ritual
 
 C 
Colour indicator G Sorcery
You may cast Runegrowth Ritual from your graveyard by paying {1}{g}. Then exile it.
Search your library for a land card, reveal it, and put it into your hand. Then shuffle.
 C 
Creature – Plant
Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls.
2/4
Web of Creepers
 
 C 
Colour indicator G Enchantment – Aura
Enchant creature
Enchanted creature get -2/-0 and loses flying.
 C 
Instant
Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead.
"Begone! Return to the nothingness from which you came!"
Unfading Phantasm
 
 C 
Colour indicator U Creature – Illusion
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
 C 
Creature – Human Mystic
Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
Hermit Crab
 
 C 
Colour indicator U Creature – Crab
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab.
At high tide, he eats them.
2/4
 C 
Enchantment – Aura
Enchant creature
When enchanted creature transforms, transform Aether Trap.
Shirkal researches have found a unique way of studying the unstable creatures of Mirroria.
Ties to Reality
 
 C 
Colour indicator W Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block.
As soon as the creature tries to transform, the trap latches onto the ripples in the universe it creates and holds them fast.
 C 
Instant
Short Circuit deals 2 damage to any target.
If Short Circuit would be countered or if its target is illegal, transform it instead.
A loose wire will ruin your whole day.
Goblin Electrician
 
 C 
Colour indicator R Creature – Goblin
Haste
"Ooh! What does this button do?"
1/1
 C 
Enchantment
Creatures you control get +0/+1.
{r}: Transform Diffuse Essence and attach it to target creature.
Concentrated Rage
 
 C 
Colour indicator R Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
{w}: Unattach Concentrated Rage and transform it.
Island
 
 B 
Basic Land – Island

Mysterious Rock (rare)
Pile of Scrap (uncommon)
Contaminating Licid (uncommon)
Crush of Rats (uncommon)
Natural Regrowth (common)
Starved Corpse (common)
Syndicate Nightcrawler (common)
Rampant Bear (common)
Entangling Vines (common)
Fade to Nothing (common)
Hermit by the Sea (common)
Aether Trap (common)
Short Circuit (common)
Diffuse Essence (common)
Island (basic)