Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Treefolk Druid
Trample
Whenever a Treefolk or Forest enters the battlefield, put a warp counter on Forest Protector. Then if there are five or more warp counters on it, remove all of them and transform it.
3/3
Nature's Creed
 
 R 
Colour indicator G Enchantment
Whenever a player taps a permanent for mana, that player adds an additional mana of any type that permanent produced.
 U 
Creature – Beast
If Shimmering Varmint would be countered, transform it instead.
Protection from blue
The best camouflage is to not exist at all.
3/4
Out-of-Sync Hunter
 
 U 
Colour indicator G Creature – Beast
Out-of-Sync Hunter can't be countered.
Protection from blue
Hiding in the space between seconds, it only materializes for the kill.
2/3
 U 
Artifact – Equipment
Equipped creature has first strike and "{1}, {t}, Unattach Blessed Pike and transform it: Blessed Pike deals 3 damage to target creature."
Equip {3}
Long-range weapons allow fighters to defend themselves from prings without getting in range of their claws.
Attacking Spirit
 
 U 
Colour indicator WR Creature – Spirit
Flying, lifelink
When Attacking Spirit deals combat damage to a player, transform it.
The blessing in the pike invokes the wrath of spirits who were killed without honor.
3/1
 U 
Instant
Transform target spell. If that spell isn't double-faced, transform Reversal of Fate.
Falsify
 
 U 
Colour indicator U Instant
If target spell is targeting a double-faced card, counter it.
 C 
Creature – Insect
Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it.
Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Immaterial Butterfly
 
 C 
Colour indicator U Creature – Insect
Flying
Protection from instant spells and from sorcery spells
Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
 C 
Creature – Plant
Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls.
2/4
Web of Creepers
 
 C 
Colour indicator G Enchantment – Aura
Enchant creature
Enchanted creature get -2/-0 and loses flying.
 C 
Creature – Goblin Rogue
Whenever Needleshooter Pring attacks, you may have target untapped creature defending player controls transform and block it this combat if able. If you do, transform Needleshooter Pring.
It irritates travelers through the mountains from afar.
1/2
Frightened Pest
 
 C 
Colour indicator R Creature – Goblin Rogue
Whenever Frightened Pest becomes blocked, it gets +1/-1 and gains trample until end of turn.
When attacked, prings will lash out chaotically.
1/2
 C 
Instant
Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack.
Send to Eternity
 
 C 
Colour indicator U Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered.
Exile target spell.
 C 
Creature – Zombie
{b}, {t}: Each opponent loses 1 life. Transform Starved Corpse.
Upon awakening, it is ready to feed on anything.
1/1
Satiated Ghoul
 
 C 
Colour indicator B Creature – Zombie
Defender
Upon feeding, it remains immobilized for days.
3/3
 C 
Enchantment – Aura
Enchant creature
When enchanted creature transforms, transform Aether Trap.
Shirkal researches have found a unique way of studying the unstable creatures of Mirroria.
Ties to Reality
 
 C 
Colour indicator W Enchantment – Aura
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block.
As soon as the creature tries to transform, the trap latches onto the ripples in the universe it creates and holds them fast.
 C 
Instant
When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target.
There's no such thing as too much destruction.
Morbid Fascination
 
 C 
Colour indicator B Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life.
In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
 C 
Creature – Bear
When Rampant Bear dies, if it's in your graveyard, transform it.
2/2
Runegrowth Ritual
 
 C 
Colour indicator G Sorcery
You may cast Runegrowth Ritual from your graveyard by paying {1}{g}. Then exile it.
Search your library for a land card, reveal it, and put it into your hand. Then shuffle.
 C 
Enchantment
Creatures you control get +0/+1.
{r}: Transform Diffuse Essence and attach it to target creature.
Concentrated Rage
 
 C 
Colour indicator R Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0.
{w}: Unattach Concentrated Rage and transform it.
 C 
Creature – Spirit
Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls.
"Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Ghostly Touch
 
 C 
Colour indicator U Enchantment – Aura
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it."
Forest
 
 B 
Basic Land – Forest

Forest Protector (rare)
Shimmering Varmint (uncommon)
Blessed Pike (uncommon)
Reversal of Fate (uncommon)
Shelled Caterpillar (common)
Entangling Vines (common)
Needleshooter Pring (common)
Interception (common)
Starved Corpse (common)
Aether Trap (common)
Overkill (common)
Rampant Bear (common)
Diffuse Essence (common)
Grasping Phantasm (common)
Forest (basic)