Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Kinshala
At the beginning of your end step, if you attacked with three or more creatures this turn, transform Kinshala the Dogmatic.
+1: Put a +1/+1 counter on up to one target creature and untap it.
-2: Target creature can't transform until your next turn.
3
Kinshala, Purveyor of Truth
 
 M 
Colour indicator W Legendary Planeswalker – Kinshala
+2: Tap up to one target creature and transform it.
-1: Choose target creature that transformed this turn. Prevent all damage that would be dealt to it this turn.
-6: You get an emblem with "Whenever a creature you control transforms, draw a card and put a +1/+1 counter on it. This ability triggers only once each turn."
3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Parasitism.
Phantom of Conversion
 
 U 
Creature – Spirit
Whenever this creature transforms into Phantom of Conversion, target player loses X life, where X is the mana value of the card exiled with Phantom of Conversion.
1/1
 U 
Instant
Transform target spell. If that spell isn't double-faced, transform Reversal of Fate.
Falsify
 
 U 
Colour indicator U Instant
If target spell is targeting a double-faced card, counter it.
 U 
Creature – Dragon
{r}, Put a warp counter on Dragon Hatchling: Dragon Hatchling gets +1/+0 and gains flying until end of turn. Activate only once each turn.
When Dragon Hatchling has four or more warp counters on it, transform it.
2/3
Majestic Dragon
 
 U 
Colour indicator R Creature – Dragon
Flying, trample
{r}: Majestic Dragon gets +1/+0 until end of turn.
Even while raining fire and brimstone from above, the dragon commands the respect of those who observe it.
6/6
 C 
Instant
Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead.
The only way to save yourself from the assassin's blade is to be already dead.
Shadow Assassin
 
 C 
Colour indicator B Creature – Human Assassin
First strike
Not even the shadows will mourn your death.
2/1
 C 
Instant
Short Circuit deals 2 damage to any target.
If Short Circuit would be countered or if its target is illegal, transform it instead.
A loose wire will ruin your whole day.
Goblin Electrician
 
 C 
Colour indicator R Creature – Goblin
Haste
"Ooh! What does this button do?"
1/1
 C 
Instant
Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead.
"Begone! Return to the nothingness from which you came!"
Unfading Phantasm
 
 C 
Colour indicator U Creature – Illusion
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
 C 
Creature – Zombie
{b}, {t}: Each opponent loses 1 life. Transform Starved Corpse.
Upon awakening, it is ready to feed on anything.
1/1
Satiated Ghoul
 
 C 
Colour indicator B Creature – Zombie
Defender
Upon feeding, it remains immobilized for days.
3/3
 C 
Instant
Choose one -
- Destroy target enchantment.
- Exile target player's graveyard.
If Cleanse the Aether would be countered or if its target is illegal, transform it instead.
Alhert battlemages believe that a pure soul can fight most truly.
Aether Spirit
 
 C 
Colour indicator W Creature – Spirit
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
 C 
Instant
Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack.
Send to Eternity
 
 C 
Colour indicator U Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered.
Exile target spell.
 C 
Creature – Griffin
At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it.
0/1
Overgrown Griffin
 
 C 
Colour indicator W Creature – Griffin
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Offense.
Phantom of Aggression
 
 C 
Colour indicator R Creature – Spirit
Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
 C 
Creature – Plant
Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls.
2/4
Web of Creepers
 
 C 
Colour indicator G Enchantment – Aura
Enchant creature
Enchanted creature get -2/-0 and loses flying.
 C 
Land
{t}: Add {c}.
Whenever another land transforms, you may transform Evergrowing Wilds.
As life expands its range, the lands must grow to follow.
Solidifying Mirage
 
 C 
Land
{t}: Add {c}.
{1}, Sacrifice Solidifying Mirage: Search your library for a basic land card and put it onto the battlefield. Then shuffle.
Only on Mirroria do the mirages take on a physical existence.
Mountain
 
 B 
Basic Land – Mountain

Kinshala the Dogmatic (mythic)
Phantom Parasitism (uncommon)
Reversal of Fate (uncommon)
Dragon Hatchling (uncommon)
Strike from Shadows (common)
Short Circuit (common)
Fade to Nothing (common)
Starved Corpse (common)
Cleanse the Aether (common)
Interception (common)
Griffin Hatchling (common)
Phantom Offense (common)
Entangling Vines (common)
Evergrowing Wilds (common)
Mountain (basic)