Mirroria: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Whenever enchanted creature's controller casts a creature spell, put a warp counter on Familial Blight. Enchanted creature gets -1/-1 for each warp counter on Familial Blight. When enchanted creature dies, transform Familial Blight and attach it to that creature's controller. Enchant player
Creatures enchanted player controls get -1/-1. |
Equipped creature has "
, Unattach Improvised Hand Grenade and transform it: Target player gains control of Improvised Hand Grenade."
Equip ![]() "Ha! Look at them, so desperate that they're reduced to throwing rocks at us." – Alhert soldier
: Target player gains control of Live Explosive.
At the beginning of the end step, sacrifice Live Explosive. If you do, Live Explosive deals 5 damage to you. "Wait. That's no rock. That's a...!" – Alhert soldier, last words
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: The next time Resilient Troll would be destroyed this turn, instead remove all damage from it and transform it.4/3
: Regenerated Troll gains menace until end of turn.
: Regenerated Troll gains indestructible until end of turn. Tap it.5/4
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Enchant creature
Enchanted creature gets +2/+2, has haste, and attacks each turn if able. When a creature dealt damage by enchanted creature this turn dies, transform Nebulous Rage. Equipped creature gets +4/-1.
When equipped creature dies, choose one -– • Rage Made Manifest deals 2 damage to target creature or player. • Attach Rage Made Manifest to target creature and transform it. Equip ![]() |
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler. The Syndicate has eyes and ears everywhere.
1/1
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card. When there's nothing left to take, the Syndicate steals your sanity.
3/3
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Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab. At high tide, he eats them.
2/4
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At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it. 0/1
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
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Choose one -
- Destroy target enchantment. - Exile target player's graveyard. If Cleanse the Aether would be countered or if its target is illegal, transform it instead. Alhert battlemages believe that a pure soul can fight most truly.
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
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Short Circuit deals 2 damage to any target.
If Short Circuit would be countered or if its target is illegal, transform it instead. A loose wire will ruin your whole day.
Haste
"Ooh! What does this button do?"
1/1
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Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls. "Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it." |
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Whenever the third spell of a turn is cast, transform Monastery Librarian.
"Quiet! No casting spells in the library!" – the Librarian, last words
1/1
Hexproof
Though he was initially annoyed at the unwanted change, the Librarian realized he could now reach the uppermost bookshelves with ease.
3/2
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: Add .
Whenever another land transforms, you may transform Evergrowing Wilds. As life expands its range, the lands must grow to follow.
: Add .
, Sacrifice Solidifying Mirage: Search your library for a basic land card and put it onto the battlefield. Then shuffle.Only on Mirroria do the mirages take on a physical existence.
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When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target. There's no such thing as too much destruction.
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life. In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
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When Rampant Bear dies, if it's in your graveyard, transform it.
2/2
You may cast Runegrowth Ritual from your graveyard by paying
![]() . Then exile it.
Search your library for a land card, reveal it, and put it into your hand. Then shuffle. |
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Familial Blight
(rare)
Improvised Hand Grenade
(uncommon)
Resilient Troll
(uncommon)
Nebulous Rage
(uncommon)
Syndicate Nightcrawler
(common)
Hermit by the Sea
(common)
Griffin Hatchling
(common)
Cleanse the Aether
(common)
Short Circuit
(common)
Grasping Phantasm
(common)
Monastery Librarian
(common)
Evergrowing Wilds
(common)
Overkill
(common)
Rampant Bear
(common)
Plains
(basic)


Enchantment – Aura Curse
, Unattach Improvised Hand Grenade and transform it: Target player gains control of Improvised Hand Grenade."


Creature – Troll Zombie


Creature – Crab
Creature – Griffin
Creature – Goblin
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Sorcery