Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Wizard
{b}{b}, Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
Whenever an opponent discards a card, that player loses 1 life and you gain 1 life.
When you have more life than each other player, transform Patriarch, Ruler of Sikri.
3/3
Patriarch of the Syndicate
 
 M 
Colour indicator B Legendary Creature – Human Wizard
{x}{b}, Sacrifice a creature: Target player discards X cards. Activate only as a sorcery.
Whenever an opponent discards a card, that player loses life equal to that card's mana value.
4/4
 U 
Instant
{u}: Transform Brimstone. Any player may activate this ability but only if Brimstone is on the stack.
Brimstone deals 3 damage divided as you choose among any number of target creatures and/or players.
The weather on Mirroria is as volatile as everything else.
Hailstone
 
 U 
Colour indicator U Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Tap target permanent and put a stun counter on it.
Draw a card.
It can go from burning to freezing in an instant.
 U 
Artifact – Equipment
Equipped creature has "{t}, Unattach Improvised Hand Grenade and transform it: Target player gains control of Improvised Hand Grenade."
Equip {1}
"Ha! Look at them, so desperate that they're reduced to throwing rocks at us." – Alhert soldier
Live Explosive
 
 U 
Artifact
{1}: Target player gains control of Live Explosive.
At the beginning of the end step, sacrifice Live Explosive. If you do, Live Explosive deals 5 damage to you.
"Wait. That's no rock. That's a...!" – Alhert soldier, last words
 U 
Creature – Dragon
{r}, Put a warp counter on Dragon Hatchling: Dragon Hatchling gets +1/+0 and gains flying until end of turn. Activate only once each turn.
When Dragon Hatchling has four or more warp counters on it, transform it.
2/3
Majestic Dragon
 
 U 
Colour indicator R Creature – Dragon
Flying, trample
{r}: Majestic Dragon gets +1/+0 until end of turn.
Even while raining fire and brimstone from above, the dragon commands the respect of those who observe it.
6/6
 C 
Instant
Choose one -
- Destroy target enchantment.
- Exile target player's graveyard.
If Cleanse the Aether would be countered or if its target is illegal, transform it instead.
Alhert battlemages believe that a pure soul can fight most truly.
Aether Spirit
 
 C 
Colour indicator W Creature – Spirit
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
 C 
Instant
Short Circuit deals 2 damage to any target.
If Short Circuit would be countered or if its target is illegal, transform it instead.
A loose wire will ruin your whole day.
Goblin Electrician
 
 C 
Colour indicator R Creature – Goblin
Haste
"Ooh! What does this button do?"
1/1
 C 
Creature – Human Advisor
Whenever the third spell of a turn is cast, transform Monastery Librarian.
"Quiet! No casting spells in the library!" – the Librarian, last words
1/1
Library's Orangutan
 
 C 
Creature – Ape Advisor
Hexproof
Though he was initially annoyed at the unwanted change, the Librarian realized he could now reach the uppermost bookshelves with ease.
3/2
 C 
Land
{t}: Add {c}.
Whenever another land transforms, you may transform Evergrowing Wilds.
As life expands its range, the lands must grow to follow.
Solidifying Mirage
 
 C 
Land
{t}: Add {c}.
{1}, Sacrifice Solidifying Mirage: Search your library for a basic land card and put it onto the battlefield. Then shuffle.
Only on Mirroria do the mirages take on a physical existence.
 C 
Instant
Counter target spell.
Pay 3 life: Transform Interception. Any player may activate this ability, but only while Interception is on the stack.
Send to Eternity
 
 C 
Colour indicator U Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Send to Eternity can't be countered.
Exile target spell.
 C 
Creature – Bear
When Rampant Bear dies, if it's in your graveyard, transform it.
2/2
Runegrowth Ritual
 
 C 
Colour indicator G Sorcery
You may cast Runegrowth Ritual from your graveyard by paying {1}{g}. Then exile it.
Search your library for a land card, reveal it, and put it into your hand. Then shuffle.
 C 
Instant
Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead.
"Begone! Return to the nothingness from which you came!"
Unfading Phantasm
 
 C 
Colour indicator U Creature – Illusion
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
 C 
Creature – Horror
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler.
The Syndicate has eyes and ears everywhere.
1/1
Terror in the Dark
 
 C 
Colour indicator B Creature – Horror
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card.
When there's nothing left to take, the Syndicate steals your sanity.
3/3
 C 
Creature – Griffin
At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it.
0/1
Overgrown Griffin
 
 C 
Colour indicator W Creature – Griffin
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
 C 
Instant
When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target.
There's no such thing as too much destruction.
Morbid Fascination
 
 C 
Colour indicator B Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life.
In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
Island
 
 B 
Basic Land – Island

Patriarch, Ruler of Sikri (mythic)
Brimstone (uncommon)
Improvised Hand Grenade (uncommon)
Dragon Hatchling (uncommon)
Cleanse the Aether (common)
Short Circuit (common)
Monastery Librarian (common)
Evergrowing Wilds (common)
Interception (common)
Rampant Bear (common)
Fade to Nothing (common)
Syndicate Nightcrawler (common)
Griffin Hatchling (common)
Overkill (common)
Island (basic)