Mirroria: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {r}.
When Pool of Lava becomes tapped, transform it.
Bubbling Caldera
 
 R 
Land
{t}: Add {u}.
When Bubbling Caldera becomes tapped, transform it.
 U 
Creature – Plant
Defender
{t}: Add one mana of any color.
{w}{u}{b}{r}{g}: Transform Sunflower and untap it.
Where sunflowers congregate, no violence can be committed.
1/2
Fields of Light
 
 U 
Land
{t}: Choose a player. That player adds two mana of the color of their choice.
The Fields of Light, in addition to providing an abundant source of mana, create a sense of tranquility and peace in all who partake in their mana.
 U 
Artifact – Equipment
Equipped creature has "{t}, Unattach Improvised Hand Grenade and transform it: Target player gains control of Improvised Hand Grenade."
Equip {1}
"Ha! Look at them, so desperate that they're reduced to throwing rocks at us." – Alhert soldier
Live Explosive
 
 U 
Artifact
{1}: Target player gains control of Live Explosive.
At the beginning of the end step, sacrifice Live Explosive. If you do, Live Explosive deals 5 damage to you.
"Wait. That's no rock. That's a...!" – Alhert soldier, last words
 U 
Creature – Spirit
Whenever a player casts a spell or a creature attacks, transform Hidden Haunting.
Despite its malevolence, it can't summon the courage to attack.
2/2
Apparent Nothingness
 
 U 
Enchantment
Hexproof
At the beginning of each end step, transform Apparent Nothingness.
"Hello? Is someone there?"
 C 
Instant
Choose one -
- Destroy target enchantment.
- Exile target player's graveyard.
If Cleanse the Aether would be countered or if its target is illegal, transform it instead.
Alhert battlemages believe that a pure soul can fight most truly.
Aether Spirit
 
 C 
Colour indicator W Creature – Spirit
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
 C 
Creature – Horror
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler.
The Syndicate has eyes and ears everywhere.
1/1
Terror in the Dark
 
 C 
Colour indicator B Creature – Horror
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card.
When there's nothing left to take, the Syndicate steals your sanity.
3/3
 C 
Creature – Human Mystic
Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
Hermit Crab
 
 C 
Colour indicator U Creature – Crab
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab.
At high tide, he eats them.
2/4
 C 
Instant
Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead.
"Begone! Return to the nothingness from which you came!"
Unfading Phantasm
 
 C 
Colour indicator U Creature – Illusion
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
 C 
Land
{t}: Add {c}.
Whenever another land transforms, you may transform Evergrowing Wilds.
As life expands its range, the lands must grow to follow.
Solidifying Mirage
 
 C 
Land
{t}: Add {c}.
{1}, Sacrifice Solidifying Mirage: Search your library for a basic land card and put it onto the battlefield. Then shuffle.
Only on Mirroria do the mirages take on a physical existence.
 C 
Creature – Human Soldier
At the beginning of each upkeep, if you control three or more artifacts, transform Experimental Weapons Tester and attach all Equipment you control to it.
Cutting-edge technology is used in Alhert to make better cutting edges.
1/2
Enhanced Soldier
 
 C 
Colour indicator W Artifact Creature – Human Soldier
At the beginning of each upkeep, if you control two or fewer other artifacts, transform Enhanced Soldier and unattach all Equipment from it.
Enhanced Soldier gets +1/+1 for each Equipment attached to it.
1/2
 C 
Creature – Plant
Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls.
2/4
Web of Creepers
 
 C 
Colour indicator G Enchantment – Aura
Enchant creature
Enchanted creature get -2/-0 and loses flying.
 C 
Creature – Zombie
{b}, {t}: Each opponent loses 1 life. Transform Starved Corpse.
Upon awakening, it is ready to feed on anything.
1/1
Satiated Ghoul
 
 C 
Colour indicator B Creature – Zombie
Defender
Upon feeding, it remains immobilized for days.
3/3
 C 
Instant
When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target.
There's no such thing as too much destruction.
Morbid Fascination
 
 C 
Colour indicator B Instant
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life.
In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
 C 
Creature – Lizard
{1}{g}: Basking Lizard gets +2/+2 until end of turn. Transform Basking Lizard at the beginning of the next end step. Activate only once each turn.
1/1
Basilisk Lizard
 
 C 
Creature – Lizard
Deathtouch
{1}{u}: Choose one –
- Basilisk Lizard gains hexproof until end of turn.
- Basilisk Lizard can't be blocked this turn.
3/3
Mountain
 
 B 
Basic Land – Mountain

Pool of Lava (rare)
Sunflower (uncommon)
Improvised Hand Grenade (uncommon)
Hidden Haunting (uncommon)
Cleanse the Aether (common)
Syndicate Nightcrawler (common)
Hermit by the Sea (common)
Fade to Nothing (common)
Evergrowing Wilds (common)
Experimental Weapons Tester (common)
Entangling Vines (common)
Starved Corpse (common)
Overkill (common)
Basking Lizard (common)
Mountain (basic)