Mirroria: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Evertree Protector's toughness is equal to the number of creature you control. When Evertree Protector dies, return it to the battlefield transformed under your control. The Protectors show no allegiance to any of the treefolk tribes. Their only purpose in life is to guard the Everytree.
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Equipped creature has hexproof.
If equipped creature is green, it gets +0/+X, where X is the number of creatures you control. Equip or ![]() The Evertree is the metaphysical source of life for all Treefolk on Mirroria. As such, it is the only ideal they worship.
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Trample
Whenever a Treefolk or Forest enters the battlefield, put a warp counter on Forest Protector. Then if there are five or more warp counters on it, remove all of them and transform it. 3/3
Whenever a player taps a permanent for mana, that player adds an additional mana of any type that permanent produced.
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Whenever a source an opponent controls deals damage to you, put a warp counter on Protective Ward. Then if there are seven or more warp counters on Protective Ward, you may transform it.
The protective wards set up ages ago are rarely seen today, but their potency is undiminished.
Vigilance
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage and Mystical Guardian deals 1 damage to that source's controller. 4/7
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Pay 4 life, Discard a card: Transform Nacra Marauder. Any player may activate this ability but only as a sorcery.
3/3
Defender
0/3
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Whenever a player casts a spell or a creature attacks, transform Hidden Haunting.
Despite its malevolence, it can't summon the courage to attack.
2/2
Hexproof
At the beginning of each end step, transform Apparent Nothingness. "Hello? Is someone there?"
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Creatures you control get +0/+1.
: Transform Diffuse Essence and attach it to target creature.Enchant creature
Enchanted creature gets +2/+0. : Unattach Concentrated Rage and transform it. |
Short Circuit deals 2 damage to any target.
If Short Circuit would be countered or if its target is illegal, transform it instead. A loose wire will ruin your whole day.
Haste
"Ooh! What does this button do?"
1/1
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Enchant creature
When enchanted creature transforms, transform Aether Trap. Shirkal researches have found a unique way of studying the unstable creatures of Mirroria.
Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block. As soon as the creature tries to transform, the trap latches onto the ripples in the universe it creates and holds them fast.
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Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead. "Begone! Return to the nothingness from which you came!"
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
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Whenever the third spell of a turn is cast, transform Monastery Librarian.
"Quiet! No casting spells in the library!" – the Librarian, last words
1/1
Hexproof
Though he was initially annoyed at the unwanted change, the Librarian realized he could now reach the uppermost bookshelves with ease.
3/2
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Destroy target nonblack creature.
If Strike from Shadows would be countered or if its target is illegal, transform it instead. The only way to save yourself from the assassin's blade is to be already dead.
First strike
Not even the shadows will mourn your death.
2/1
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Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it. Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Flying
Protection from instant spells and from sorcery spells Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
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When you cast Overkill, if a creature died this turn, you may transform it.
Overkill deals 3 damage to any target. There's no such thing as too much destruction.
(Whenever a spell transforms, its controller may choose new targets for it.)
Morbid Fascination deals 3 damage to any target and you gain 3 life. In the dark areas of the Isocracy, there are no rules of engagement. Every win requires someone else to lose it all.
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When Rampant Bear dies, if it's in your graveyard, transform it.
2/2
You may cast Runegrowth Ritual from your graveyard by paying
![]() . Then exile it.
Search your library for a land card, reveal it, and put it into your hand. Then shuffle. |
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Evertree Protector
(uncommon, foil)
Forest Protector
(rare)
Protective Ward
(uncommon)
Nacra Marauder
(uncommon)
Hidden Haunting
(uncommon)
Diffuse Essence
(common)
Short Circuit
(common)
Aether Trap
(common)
Fade to Nothing
(common)
Monastery Librarian
(common)
Strike from Shadows
(common)
Shelled Caterpillar
(common)
Overkill
(common)
Rampant Bear
(common)
Island
(basic)

or 
Enchantment

Creature – Spirit

Creature – Human Mercenary

Creature – Illusion

Creature – Human Assassin