Mirroria: Virtual Booster

Mirroria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Additions to Comp Rules | Style Guide | Art Descriptions
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Land
{t}: Add {c}. If there is a land of each basic land type on the battlefield, untap Unstable Landscape and transform it.
Mirroria is the cartographer's worst nightmare: no map can account for the constant morphing of landscapes.
Heart of Mirroria
 
 M 
Legendary Land
{t}: Add two mana in any combination of colors.
Hidden in the center of Mirroria and guarded by the spirit dragons, the Heart is the epicenter of the fracture and a gateway to the Multiverse.
 U 
Creature – Troll
{g}: The next time Resilient Troll would be destroyed this turn, instead remove all damage from it and transform it.
4/3
Regenerated Troll
 
 U 
Colour indicator BG Creature – Troll Zombie
{b}: Regenerated Troll gains menace until end of turn.
{g}: Regenerated Troll gains indestructible until end of turn. Tap it.
5/4
 U 
Creature – Human Rogue
{w}, {t}: Each opponent gains 1 life. You lose life equal to the life gained this way. Then if you have less life than each opponent, transform Repentant Sinner.
"Forgive me, Father, for I have sinned."
1/3
Maniacal Killer
 
 U 
Colour indicator B Creature – Human Rogue
{b}, {t}: Each opponent loses 1 life. You gain life equal to the life lost this way. Then if you have more life than each opponent, transform Maniacal Killer.
"...and may the streets run with blood. Amen."
3/1
 U 
Creature – Elemental
{1}{r}, Transform Pyretic Lifeform: Add {r}{r}{r}.
Often confused for a lightning bug, pyretic lifeforms are living sparks, too small to be dangerous.
0/1
Angered Firestorm
 
 U 
Colour indicator R Creature – Elemental
At the beginning of the end step, sacrifice Angered Firestorm.
When angered, however, swarms of pyretic lifeforms can burn hot enough to level a forest in minutes.
5/1
 C 
Creature – Human Soldier
At the beginning of each upkeep, if you control three or more artifacts, transform Experimental Weapons Tester and attach all Equipment you control to it.
Cutting-edge technology is used in Alhert to make better cutting edges.
1/2
Enhanced Soldier
 
 C 
Colour indicator W Artifact Creature – Human Soldier
At the beginning of each upkeep, if you control two or fewer other artifacts, transform Enhanced Soldier and unattach all Equipment from it.
Enhanced Soldier gets +1/+1 for each Equipment attached to it.
1/2
 C 
Creature – Horror
Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler.
The Syndicate has eyes and ears everywhere.
1/1
Terror in the Dark
 
 C 
Colour indicator B Creature – Horror
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card.
When there's nothing left to take, the Syndicate steals your sanity.
3/3
 C 
Creature – Human Mystic
Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
Hermit Crab
 
 C 
Colour indicator U Creature – Crab
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab.
At high tide, he eats them.
2/4
 C 
Instant
Choose one -
- Destroy target enchantment.
- Exile target player's graveyard.
If Cleanse the Aether would be countered or if its target is illegal, transform it instead.
Alhert battlemages believe that a pure soul can fight most truly.
Aether Spirit
 
 C 
Colour indicator W Creature – Spirit
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
 C 
Creature – Spirit
Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls.
"Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Ghostly Touch
 
 C 
Colour indicator U Enchantment – Aura
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it."
 C 
Land
{t}: Add {c}.
Whenever another land transforms, you may transform Evergrowing Wilds.
As life expands its range, the lands must grow to follow.
Solidifying Mirage
 
 C 
Land
{t}: Add {c}.
{1}, Sacrifice Solidifying Mirage: Search your library for a basic land card and put it onto the battlefield. Then shuffle.
Only on Mirroria do the mirages take on a physical existence.
 C 
Instant
Short Circuit deals 2 damage to any target.
If Short Circuit would be countered or if its target is illegal, transform it instead.
A loose wire will ruin your whole day.
Goblin Electrician
 
 C 
Colour indicator R Creature – Goblin
Haste
"Ooh! What does this button do?"
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able.
When enchanted creature dies, exile it and transform Phantom Offense.
Phantom of Aggression
 
 C 
Colour indicator R Creature – Spirit
Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
 C 
Creature – Human Advisor
Whenever the third spell of a turn is cast, transform Monastery Librarian.
"Quiet! No casting spells in the library!" – the Librarian, last words
1/1
Library's Orangutan
 
 C 
Creature – Ape Advisor
Hexproof
Though he was initially annoyed at the unwanted change, the Librarian realized he could now reach the uppermost bookshelves with ease.
3/2
 C 
Creature – Bear
When Rampant Bear dies, if it's in your graveyard, transform it.
2/2
Runegrowth Ritual
 
 C 
Colour indicator G Sorcery
You may cast Runegrowth Ritual from your graveyard by paying {1}{g}. Then exile it.
Search your library for a land card, reveal it, and put it into your hand. Then shuffle.
Forest
 
 B 
Basic Land – Forest

Unstable Landscape (mythic)
Resilient Troll (uncommon)
Repentant Sinner (uncommon)
Pyretic Lifeform (uncommon)
Experimental Weapons Tester (common)
Syndicate Nightcrawler (common)
Hermit by the Sea (common)
Cleanse the Aether (common)
Grasping Phantasm (common)
Evergrowing Wilds (common)
Short Circuit (common)
Phantom Offense (common)
Monastery Librarian (common)
Rampant Bear (common)
Forest (basic)