Mirroria: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, if you attacked with three or more creatures this turn, transform Kinshala the Dogmatic.
+1: Put a +1/+1 counter on up to one target creature and untap it. -2: Target creature can't transform until your next turn. 3
+2: Tap up to one target creature and transform it.
-1: Choose target creature that transformed this turn. Prevent all damage that would be dealt to it this turn. -6: You get an emblem with "Whenever a creature you control transforms, draw a card and put a +1/+1 counter on it. This ability triggers only once each turn." 3
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Equipped creature has first strike.
![]() : Transform Soulblade of Honor.
Equip ![]() Enchant creature
Enchanted creature gets +1/+1 and has first strike and lifelink. At the beginning of the end step, transform Soul of the Warrior. |
All Rat creatures get +1/+0.
Whenever a Rat creature enters the battlefield, transform Crush of Rats. 0/1
All Rat creatures get +0/+1.
Whenever a Rat creature enters the battlefield, transform Mischief of Rats. 1/0
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If Shimmering Varmint would be countered, transform it instead.
Protection from blue The best camouflage is to not exist at all.
3/4
Out-of-Sync Hunter can't be countered.
Protection from blue Hiding in the space between seconds, it only materializes for the kill.
2/3
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When Rampant Bear dies, if it's in your graveyard, transform it.
2/2
You may cast Runegrowth Ritual from your graveyard by paying
![]() . Then exile it.
Search your library for a land card, reveal it, and put it into your hand. Then shuffle. |
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Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler. The Syndicate has eyes and ears everywhere.
1/1
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card. When there's nothing left to take, the Syndicate steals your sanity.
3/3
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Creatures you control get +0/+1.
: Transform Diffuse Essence and attach it to target creature.Enchant creature
Enchanted creature gets +2/+0. : Unattach Concentrated Rage and transform it. |
Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able. When enchanted creature dies, exile it and transform Phantom Offense. Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
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At the beginning of each upkeep, if you control three or more artifacts, transform Experimental Weapons Tester and attach all Equipment you control to it.
Cutting-edge technology is used in Alhert to make better cutting edges.
1/2
At the beginning of each upkeep, if you control two or fewer other artifacts, transform Enhanced Soldier and unattach all Equipment from it.
Enhanced Soldier gets +1/+1 for each Equipment attached to it. 1/2
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Whenever an Island enters the battlefield, transform Hermit by the Sea.
At low tide, the old hermit meditates for the sailors at sea.
1/2
Hexproof
Whenever an Island enters the battlefield, transform Hermit Crab. At high tide, he eats them.
2/4
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Whenever the third spell of a turn is cast, transform Monastery Librarian.
"Quiet! No casting spells in the library!" – the Librarian, last words
1/1
Hexproof
Though he was initially annoyed at the unwanted change, the Librarian realized he could now reach the uppermost bookshelves with ease.
3/2
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Return target creature to its owner's hand.
If Fade to Nothing would be countered or if its target is illegal, transform it instead. "Begone! Return to the nothingness from which you came!"
Hexproof
Though only an illusion of the mind, it wants a corporeal form. Your corporeal form.
1/2
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At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it. 0/1
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
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Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls. 2/4
Enchant creature
Enchanted creature get -2/-0 and loses flying. |
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Kinshala the Dogmatic
(mythic)
Soulblade of Honor
(uncommon)
Crush of Rats
(uncommon)
Shimmering Varmint
(uncommon)
Rampant Bear
(common)
Syndicate Nightcrawler
(common)
Diffuse Essence
(common)
Phantom Offense
(common)
Experimental Weapons Tester
(common)
Hermit by the Sea
(common)
Monastery Librarian
(common)
Fade to Nothing
(common)
Griffin Hatchling
(common)
Entangling Vines
(common)
Island
(basic)


Legendary Planeswalker – Kinshala
Creature – Rat

Creature – Beast
: Transform Diffuse Essence and attach it to target creature.
Enchantment – Aura

Creature – Crab