Mirroria: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, put a warp counter on Griffin Hatchling.
When Griffin Hatchling has four or more warp counters on it, transform it. 0/1
Flying, vigilance
A griffin in flight is awesome to behold. It blots out the sky with its majesty.
3/3
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Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able. When enchanted creature dies, exile it and transform Phantom Manipulation. As this creature transforms into Phantom of Impersonation, you may have Phantom of Impersonation become a copy of the card exiled with it.
0/0
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First strike
When Phantasmal Messenger becomes the target of a spell or ability, transform it. Though the messenger is fake, the message it carries is real.
3/3
![]() : Each player draws a card. |
: Transform Brimstone. Any player may activate this ability but only if Brimstone is on the stack.
Brimstone deals 3 damage divided as you choose among any number of target creatures and/or players. The weather on Mirroria is as volatile as everything else.
(Whenever a spell transforms, its controller may choose new targets for it.)
Tap target permanent and put a stun counter on it. Draw a card. It can go from burning to freezing in an instant.
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Equipped creature gets +1/+1.
When equipped creature deals combat damage to a player, transform Virgin Sword. Equip ![]() A brand-new sword needs to be whetted with blood before it reaches its full potential.
Equipped creature gets +4/+4.
When Bloodied Blade becomes unequipped, transform it. When a sword makes its first kill, it and its wielder become one.
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Trample
When Shelled Caterpillar becomes the target of a spell or ability, transform it. Its shell repels physical attacks, and its appetite for magic makes impervious to mystical ones.
3/3
Flying
Protection from instant spells and from sorcery spells Its gossamer wings, made of concentrated æther, allow it to fly through any conditions unperturbed.
2/2
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Reach
When Entangling Vines deals combat damage to a player, you may transform it and attach it to target creature that player controls. 2/4
Enchant creature
Enchanted creature get -2/-0 and loses flying. |
Short Circuit deals 2 damage to any target.
If Short Circuit would be countered or if its target is illegal, transform it instead. A loose wire will ruin your whole day.
Haste
"Ooh! What does this button do?"
1/1
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Choose one -
- Destroy target enchantment. - Exile target player's graveyard. If Cleanse the Aether would be countered or if its target is illegal, transform it instead. Alhert battlemages believe that a pure soul can fight most truly.
Flying
The spirits of soldiers fallen in battle guide their fellows to new victories.
1/1
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Whenever the third spell of a turn is cast, transform Monastery Librarian.
"Quiet! No casting spells in the library!" – the Librarian, last words
1/1
Hexproof
Though he was initially annoyed at the unwanted change, the Librarian realized he could now reach the uppermost bookshelves with ease.
3/2
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At the beginning of each upkeep, if you control three or more artifacts, transform Experimental Weapons Tester and attach all Equipment you control to it.
Cutting-edge technology is used in Alhert to make better cutting edges.
1/2
At the beginning of each upkeep, if you control two or fewer other artifacts, transform Enhanced Soldier and unattach all Equipment from it.
Enhanced Soldier gets +1/+1 for each Equipment attached to it. 1/2
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Enchant creature
Enchanted creature gets -1/-1 and must block and be blocked if able. When enchanted creature dies, exile it and transform Phantom Offense. Whenever a player cast a spell with the same name as the exiled card, Phantom of Aggression deals 1 damage to that player.
2/2
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Intimidate
At the beginning of your upkeep, if there are seven or more cards in a single graveyard, transform Syndicate Nightcrawler. The Syndicate has eyes and ears everywhere.
1/1
Intimidate
Whenever Terror in the Dark deals combat damage to a player, that player discards a card. When there's nothing left to take, the Syndicate steals your sanity.
3/3
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Flying
When Grasping Phantasm deals combat damage to a player, you may transform it and attach it to target creature that player controls. "Avoid the shadows, lest you join those sleeping within." – tomb warning
1/1
Enchant creature
Enchanted creature has "When this creature becomes the target of a spell or ability, sacrifice it." |
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Griffin Hatchling
(common, foil)
Phantom Manipulation
(rare)
Phantasmal Messenger
(uncommon)
Brimstone
(uncommon)
Virgin Sword
(uncommon)
Shelled Caterpillar
(common)
Entangling Vines
(common)
Short Circuit
(common)
Cleanse the Aether
(common)
Monastery Librarian
(common)
Experimental Weapons Tester
(common)
Phantom Offense
(common)
Syndicate Nightcrawler
(common)
Grasping Phantasm
(common)
Swamp
(basic)
Creature – Griffin


Creature – Spirit



Enchantment – Aura
Creature – Goblin

Creature – Horror