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Recent updates to Various Fandoms: (Generated at 2024-04-27 23:51:22)
Various Fandoms: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Various Fandoms: (Generated at 2024-04-27 23:51:22)
By this point, the flavor is pretty lost. What if it was exile three cards and put one from your graveyard on top of your library?
I like the idea, but think this is still probably underpowered. I may be wrong, but I don't think I'd play it for deck thinning; I'm not sure if I would if it was interacting with "search your deck" cards or something.
Mmm. Yes. It's like Manipulate Fate with a Gaea's Blessing clause.
That's rather saner. Now it's just a Blaze with automatic buyback and the ability to block like a Darksteel Myr. I.e., it's still way overpowered.
I don't THINK the miswording of the last 'sacrifice that creature' will allow you to sacrifice any old critter. The sparkmage might not be equipped with this, but it never was, so it wouldn't trigger a 'no longer'.
There's still a bundle of other problems with it, like being allowed to equip things in graveyards, but not that part.
But yeah - evil infinite trigger possibilities abound any time you've got a non mana cost. This isn't really too bad though; you need a pair of 0/x critters, or invulnerable critters, to really go crazy with it.
Ah. I missed the second sentence. The part where it only targets creatures in your graveyard. Yeah... as it stands this card goes nuts with two Hurloon Minotaurs, another Hurloon Minotuar in the graveyard and a creature that you can return to play a million times in the same turn, like Sparkmage Apprentice.
Maybe if this card had "when gold coin unattaches from a creature, sacrifice that creature, and gold coin." That would stop the recursion. This is all pretty wordy, though. What's the reasoning behind "mana only produced by lands"?
Yeah - two cretaures you contorl fighting won't necc. kill either of them. It's an awesome cost; but a really nasty tricky template due to the reanimate madness.
The card is taken from American Gods. The lead character wins the coin in a fight (after believing it fake) from a leprechaun. He later places it in his dead wife's casket at her funeral and she ends up coming back as a zombie.
The equip cost is pretty awesome. Completely approve of that. I have to admit, though, I'm not sure what this card is doing. Right now, it looks to me like "Two creatures you control fight for a gold coin. One of them is returned from the battlefield from the graveyard, while the other is dead." Am I missing something?
Reanimation spells usually aren't rare, but this being an equipment (with a very awkward cost for anything that would normally make use of reanimation) should the rarity be lowered?
I like the last suggestion the best. I wanted Salem to return to the hand (running away after his scheme goes awry). I haphazardly made that the cost of his effect, but having him target a creature and then returning him would prevent a lot of unintended shenanigans.
I think the casting cost should still be increased. The total cost for the ability plus casting should be , in my opinion. Either and , or and , respectively.
If the ability was worded "Mana: Target creature gets -1/-1 until end of turn. Return Salem to your hand." would that prevent the bounce if there weren't legal targets or if it tried to target itself? If so, I think that would be better.
By the way... in my haste I forgot to point out that I do like the flavor. The card is cute, whether the flavor is a cat that sneaks in a scratch and runs off, or a human sized cat wizard laying down hexes and slinking off. Being about 30 minutes away from Salem, Massachusetts, and knowing a few neighborly witches, I find the name to be kind of "spot-on-funny". A little like naming a dalmatian "Fire Truck". :D
Oh - your "They would only run..." deck? Nope, they'd add an orrery. And plausibly also hexproof and unblockable stuff, or just direct player damage, which is the one thing this card can't deal with. :)
A mana activation would go a long way to calming it down, though. Drudge Skeletons activates for for a reason...
How's about splitting it? for a 1/1 with the ability ,Return:-1/-1
It's still pretty bonkers that way, though.
I know it doesn't look like much, but the versatility of this card is pretty bonkers. If this card was in most player's decks, they would stop playing the other cards in their deck and just keep bouncing this one for the rest of the game.... that and mana acceleration. It can hose the board, clearing up all the utility creatures while blocking the large threat, mess with combat, and can't be countered due to a lack of valid targets, like most buyback spells.
Let's look at it another way. If the card looked like this, would you think it was fair?
Sorcery
Deal 1 damage to target creature.
: Return ~ from your graveyard to your hand.
Compare to Geistflame and Searing Touch. Most red wizards would kill to have a spell like that, and that doesn't include the ability to attack, block, or activate once at instant speed.
It's a sorcery speed multikicker; that's probably not so bad since black does get to kill creatures easily. It's massively repeatable nature is probably a problem though. "Return to your hand" is like buyback .
6 CMC for -3/-3? I don't think it's that much of a problem. 4 for -2/-2 maybe. I didn't think about it as a blocker though. If it helps any, it was originally going to be a legend until I realized every character based card should not be a legend.
Man, that is quite the machine gun. You're aware that this is -3/-3 for , right? (-4/-4 if it was in play since last turn...). Plus, it's more effective at blocking your opponent's stuff than Reassembling Skeleton or Blinking Spirit (you can always target Salem with his own ability).