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CardName: Gold Coin Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Spend only mana produced by lands to cast Gold Coin. Gold Coin can target creatures in your graveyard as if they were on the battlefield. Equip - two creatures you control fight Equipped creature returns to the battlefield. If Gold Coin is no longer attached to target creature, sacrifice that creature. Flavour Text: Set/Rarity: Various Fandoms Rare

Gold Coin
{2}
 
 R 
Artifact – Equipment
Spend only mana produced by lands to cast Gold Coin.
Gold Coin can target creatures in your graveyard as if they were on the battlefield.
Equip – two creatures you control fight
Equipped creature returns to the battlefield. If Gold Coin is no longer attached to target creature, sacrifice that creature.
Updated on 17 Jan 2012 by Sorrow

History: [-]

2011-12-16 18:14:17: Sorrow created the card Gold Coin

More awkward than Animate Dead.

Also, this is not Pirates of the Carribean, in case anyone was wondering.

Reanimation spells usually aren't rare, but this being an equipment (with a very awkward cost for anything that would normally make use of reanimation) should the rarity be lowered?

The equip cost is pretty awesome. Completely approve of that. I have to admit, though, I'm not sure what this card is doing. Right now, it looks to me like "Two creatures you control fight for a gold coin. One of them is returned from the battlefield from the graveyard, while the other is dead." Am I missing something?

The card is taken from American Gods. The lead character wins the coin in a fight (after believing it fake) from a leprechaun. He later places it in his dead wife's casket at her funeral and she ends up coming back as a zombie.

Yeah - two cretaures you contorl fighting won't necc. kill either of them. It's an awesome cost; but a really nasty tricky template due to the reanimate madness.

Ah. I missed the second sentence. The part where it only targets creatures in your graveyard. Yeah... as it stands this card goes nuts with two Hurloon Minotaurs, another Hurloon Minotuar in the graveyard and a creature that you can return to play a million times in the same turn, like Sparkmage Apprentice.

Maybe if this card had "when gold coin unattaches from a creature, sacrifice that creature, and gold coin." That would stop the recursion. This is all pretty wordy, though. What's the reasoning behind "mana only produced by lands"?

I don't THINK the miswording of the last 'sacrifice that creature' will allow you to sacrifice any old critter. The sparkmage might not be equipped with this, but it never was, so it wouldn't trigger a 'no longer'.

There's still a bundle of other problems with it, like being allowed to equip things in graveyards, but not that part.

But yeah - evil infinite trigger possibilities abound any time you've got a non mana cost. This isn't really too bad though; you need a pair of 0/x critters, or invulnerable critters, to really go crazy with it.

2012-01-17 03:28:05: Sorrow edited Gold Coin

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