Various Fandoms: Card List

Various Fandoms: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Show frames: C W U B R G M H A L

Show rarities: N C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Fushi Colourless Mythic 4{4} Legendary Creature – Shapeshifter 0 1 Fushi can't exit the battlefield unless the game ends or restarts. If Fushi's toughness is less than 0, Fushi becomes an artifact and loses the creature type.

Whenever a creature would die, you may exile it.
{1}: Fushi becomes a copy of any creature exiled by Fushi, as long as no other creature on the battlefield shares a name with that creature.
0
2 The Wired Colourless Rare 3{3} World Enchantment All players play with their hand revealed. At the beginning of each player's upkeep, that player flips a coin. If that player calls right all creatures are unblockable until end of turn. If he or she calls wrong that player exiles the top 15 cards of his or her library. 0
3 Barrier White Rare 4{3}{w} Instant Until end of turn, prevent all damage that would be dealt to you and permanents you control. You gain hexproof until end of turn.
Gain an Explosion counter.
1 1596331131 on 02 Aug 2020 by Sorrow
4 Conqueror's Haki White Rare 5{3}{w}{w} Legendary Enchantment – Aura Whenever enchanted creature attacks tap all creatures defending player controls with a toughness of 2 or less. 1 1430481344 on 01 May 2015 by Sorrow
5 Cursed Blood White Rare 3{1}{w}{w} Enchantment Whenever the ability of a demon would cause a player to sacrifice a creature, that player gains 3 life instead. 1 1587238221 on 18 Apr 2020 by Sorrow
6 Ludovico Technique White Common 2{w}{w} Enchantment – Aura At the beginning of each combat phase, before attackers are declared, tap enchanted creature.

If enchanted creature would deal damage through any means its controller sacrifices it instead.
0
7 Pit Girl White Common 1{w} Creature – Human 0 3 When Pit Girl dies, creatures you control gain "until end of turn, spells and abilities can't cause you to sacrifice this creature."

Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn.
1 1664850622 on 04 Oct 2022 by Sorrow
8 Rapunzel White Mythic 3{2}{w} Legendary Creature – Human 2 2 During your upkeep put a tangled counter on Rapunzel.
Remove a tangled counter from Rapunzel, {t}: Deal tap target creature and gain 1 life.
3 1326356917 on 12 Jan 2012 by Alex
9 Silver Chariot White Rare 5{4}{w} Stand 5 4 Stand (When Silver Chariot EBTs, Silver Chariotmust pair with an unpaired creature when this stand enters the battlefield. They remain paired for as long as you control both of them. If either leaves the battlefield, the other paired permanent is sacrificed. Prevent all damage nonstands and nonspirits would deal to stands)
First strike
Whenever damage would be dealt to Silver Chariot, prevent X of that damage, where X is Silver Chariot's power.
5 1551862800 on 06 Mar 2019 by SecretInfiltrator
10 The Word White Common 5{3}{w}{w} Instant All combat damage that would be dealt to you this turn is randomly dealt to another player. 8 1324657395 on 23 Dec 2011 by Sorrow
11 Thoughtcrime White Uncommon 3{2}{w} Sorcery Reveal the top card of target opponent's library. If a creature card is revealed this way exile it, otherwise return it to the top of that player's library. 0
12 WHAT? There's No Book Club! White Uncommon 1{w} Instant Untap target creature. That creature loses all abilities until end of turn. If that creature was attacking or blocking, remove it from combat. 0
13 Watanuki Kimihiro White Rare 5{4}{w} Legendary Creature – Human Advisor 2 4 Watanuki Kimihiro must block if able.
When Watanuki Kimihiro blocks you may put an artifact from your hand onto the battlefield.
0
14 Albatross Blue Common 3{2}{u} Creature – Bird 2 3 Flying
Other blue creatures you control get +0/+1.
When Albatross dies put a -1/-1 counter on all blue creatures you control.
1 1323946363 on 15 Dec 2011 by Sorrow
15 Blizzard Lizard Blue Uncommon 4{2}{u}{u} Creature – Lizard 3 3 Whenever Blizzard Lizard deals damage to a creature, tap that creature. Creatures tapped this way don't untap during their controller's next untap step. 0
16 Dream Blue Mythic 4{3}{u} Planeswalker – Dream 3 +3: Reveal the top three cards of your library. Put one into your hand and send the other two to your graveyard.
-5: Exile an instant from your hand. Until the beginning of your next upkeep all instants you cast become a copy of the exiled instant.
-9: Redo the previous opponent's turn as if you had been in control of that player's actions.
1 1324657163 on 23 Dec 2011 by Sorrow
17 Dreamwalk Blue Uncommon 5{3}{u}{u} Sorcery Target opponent gains control of target permanent you control.

Draw two cards.
1 1327241497 on 22 Jan 2012 by Vitenka
18 Find a Witch Blue Uncommon 2{u}{u} Sorcery Reveal the top three cards of your library. Put a wizard revealed this way into your hand, and the rest on the bottom on your library at random. 1 1585656503 on 31 Mar 2020 by Sorrow
19 Foretelling Vision Blue Common 3{2}{u} Sorcery Look at the top three cards of your library. You may put the other cards at the top or bottom of your library in any order. 1 1704658992 on 07 Jan 2024 by SecretInfiltrator
20 Giorgio A. Tsoukalos Blue Rare 4{2}{u}{u} Legendary Creature – Ancient Astronaut Theorist 2 2 {t}: Target spell on the stack is counted as being cast by target opponent. 0
21 Harry McDougal Blue Uncommon 5{3}{u}{u} Creature – Human Rogue 2 2 {2}{u}: Untap target artifact and proliferate artifacts. 1 1330501330 on 29 Feb 2012 by Sorrow
22 Hie Hie no Mi Blue None 6{4}{u}{u} Legendary Enchantment – Fruit Arua Logia (Enchanted creature is indestructible.
Whenever a source deals damage to enchanted creature, that source's controller may pay {2} to have enchanted creature lose indestructible UEOT.)
{u}{u}: Tap target permanent. That permanent doesn't untap during its controller's next untap step.
0
23 Hypello Blue Common 1{u} Creature – Hypello 1 1 If you control a blue creature with a toughness of 4 or greater Hypello has islandwalk. 0
24 Poseidon Blue Rare 5{3}{u}{u} Legendary Enchantment – Aura Enchanted creature gains "{t}: gain control of target blue creature." 0
25 Purple Hermit Blue None 4{3}{u} Stand Stand (You may pair this stand with an unpaired creature when this stand enters the battlefield. They remain paired for as long as you control both of them. If either leaves the battlefield, the other paired permanent is sacrificed).
Name a card,{t}: Target player reveals their hand. If they revealed a card sharing a name with the card you named, put that card on the top or bottom of its owner's library, then draw a card.
1 1555984276 on 23 Apr 2019 by Sorrow
26 Reset Blue Mythic 8{5}{u}{u}{u} Sorcery Restart the game. You and target opponent control each other's turns. 3 1337087931 on 15 May 2012 by Jack V
27 Your Next Line Is Blue Rare 2{1}{u} Enchantment Whenever an opponent casts a spell, you may cast a spell of the same name from your hand as if it had flash. If you do, that spell gains "Counter target spell that shares a name with this spell." 1 1610440406 on 12 Jan 2021 by SecretInfiltrator
28 Abyssal Awakening Black Uncommon 4{3}{b} Enchantment – Aura Enchant creature with a power of three or greater.
Enchanted creature gets +6/+6 and "at the beginning of your upkeep sacrifice two creatures"
16 1328366768 on 04 Feb 2012 by Vitenka
29 Bill Cipher Black None 3{1}{b}{b} Legendary Creature – Demon 2 2 Whenever Bill deals combat damage to a player, you control that player's next turn.

Prevent all damage that would be dealt by Bill to players with no cards in their hand.
3 1491369856 on 05 Apr 2017 by jmgariepy
30 Carl Black Common 1{b} Creature – Llama Sociopath 1 1 Protection from humans.
Whenever a human dies untap Carl.
0
31 Demon Black Common 3{2}{b} Creature – Demon 3 3 At the beginning of your upkeep, put a -1/-1 counter on Demon unless you sacrifice a creature. If you sacrificed a human this way, draw a card. 0
32 Doku Doku no Mi Black Rare 4{2}{b}{b} Legendary Enchantment – Fruit Aura Enchant Creature

Enchanted creatures gains deathtouch and infect.
1 1421855272 on 21 Jan 2015 by Sorrow
33 Hanna Black Rare 2{b}{b} Legendary Creature – Human Child 2 1 {t}: Deal target creature gets -0/-2 until end of turn.
Tap another untapped creature you control, {w}: Prevent all damage that would be dealt to Hanna until end of turn.
0
34 Kage Kage no Mi Black Rare 6{4}{b}{b} Legendary Enchantment – Fruit Aura You may choose not to untap enchanted creature during your untap step.
During each upkeep as long as enchanted creature is tapped you may return target creature from any player's graveyard to the battlefield under your control. Sacrifice all creatures that entered the battlefield this way when enchanted creature untaps or Kage Kage no Mi exits the battlefield.
0
35 Killer Queen Black Mythic 6{4}{b}{b} Stand 4 4 Stand (When Killer Queen EBTs, Killer Queenmust pair with an unpaired creature when this stand enters the battlefield. They remain paired for as long as you control both of them. If either leaves the battlefield, the other paired permanent is sacrificed. Stands have protection from nonstands.)
{t}: Destroy target nonenchantment permanent.
1 1576782654 on 19 Dec 2019 by Sorrow
36 Misty Black Rare 4{2}{b}{b} Creature – Human Rogue 2 2 At the beginning of your upkeep, look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value and up to one target creature gets -2/-2 until end of turn. 1 1642848289 on 22 Jan 2022 by Sorrow
37 Olly Did Nothing Wrong Black Uncommon 1{b} Instant Destroy target black creature controlled by a player that had a green creature enter the battlefield this turn. 1 1435107376 on 24 Jun 2015 by Sorrow
38 Salem Black Uncommon 2{1}{b} Creature – Cat Wizard 1 2 {b}{b}: Target creature gets -1/-1 until end of turn. Return Salem to your hand. 11 1324099500 on 17 Dec 2011 by jmgariepy
39 Shed Blood my Beautiful Friends Black Common 3{1}{b}{b} Sorcery Destroy target creature and choose 1-
•Target creature gains indestructible until end of turn.
• Gain 3 life.
2 1643171126 on 26 Jan 2022 by Sorrow
40 Shonen Bat Black None 5{3}{b}{b} Legendary Creature – Horror Child 3 5 Whenever an opponent discards a card, you may return Shonen Bat from your graveyard to the battlefield.

When Shonen Bat deals combat damage to a player, that player discards a card. If that player can't, that player loses the game.
1 1491809118 on 10 Apr 2017 by Vitenka
41 Stress Black None 1{b} Sorcery Discard a card and lose 1 life.
Gain an Explosion counter.
0
42 Earthquake Sloth Red Mythic 4{2}{r}{r} Creature – Sloth 1 1 {x}: Deal X damage to each other creature without flying. 9 1485046744 on 22 Jan 2017 by Sorrow
43 Electrocuting Ants Red Uncommon 1{r} Creature – Insect 1 1 {t}: Deal 1 damage to target creature for each creature you control named Electrocuting Ants. 1 1485045493 on 22 Jan 2017 by Sorrow
44 Fiendfyre Red Rare 6{4}{r}{r} Sorcery Artifacts lose indestructible until end of turn. Deal 3 damage to all creatures then destroy target artifact. 3 1451899272 on 04 Jan 2016 by Vitenka (unsigned)
45 Goro Goro no Mi Red None 6{4}{{r}{r}{r} Legendary Enchantment – Fruit Arua Logia (Enchanted creature is indestructible.
Whenever a source deals damage to enchanted creature, that source's controller may pay {2} to have enchanted creature lose indestructible UEOT.)
Enchanted creature gains "{t}: Deal 4 damage to target creature or player."
0
46 Gura Gura no Mi Red Mythic 5{3}{r}{r} Legendary Enchantment – Fruit Aura Only one fruit aura may be attached to a creature at a time.
Enchanted creature has "{t}: destroy target land and deal 2 damage its controller."
0
47 Jack, Jiangshi Red Uncommon 2{1}{r} Creature – Vampire Musician 1 2 Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
Enrage — Whenever Jack, Jiangshi or another creature paired with Jack, Jiangshi are dealt damage, Jack, Jiangshi gets +2/+0 and gains Menace until end of turn of turn.
1 1635394733 on 28 Oct 2021 by Sorrow
48 Mera Mera no Mi Red None 7{5}{r}{r} Legendary Enchantment – Fruit Arua Enchant creature

Logia (Enchanted creature is indestructible.
Whenever a source deals damage to enchanted creature, that source's controller may pay {2} to have enchanted creature lose indestructible UEOT.)
{r}: enchanted creature gets +1/+0 until end of turn.
{4}{r}{r}: Enchanted creature deals X damage to each creature you don't control, where X is the enchanted creatures power.
3 1430488618 on 01 May 2015 by Sorrow
49 Nyu (Lucy) Red Rare 7 {5}{r}{r} Creature – Diclonius
‑‑‑‑
Creature – Diclonius
0
‑‑‑‑
3
2
‑‑‑‑
4
Other non-land permanents you control don't untap during your untap step.

When damage is dealt to Nyu transform it.
‑‑‑‑
{x}{t}: Destroy X target creatures. Spend only black mana when using this ability.

When damage is dealt to Lucy, transform it.
2 1327283241 on 23 Jan 2012 by Link
50 Resist Violence Red None 1{r} Instant Cast Resist Violence only if at least one creature is attacking you.
Creatures you control can't block until end of turn. You gain an Explosion counter.
1 1596331079 on 02 Aug 2020 by Sorrow
51 Seastone Bullet Red Uncommon 2{1}{r} Instant Deal 3 damage to target creature or player. If this spell targets a creature with logia that creature loses invulnerability until end of turn. 5 1468365118 on 12 Jul 2016 by Sorrow
52 Suna Suna no Mi Red None 3{r}{r}{r} Legendary Fruit Enchantment – Aura Logia (Enchanted creature is indestructible.
Whenever a source deals damage to enchanted creature, that source's controller may pay {2} to have enchanted creature lose indestructible UEOT.)
Whenever enchanted creature is the target of a blue spell Suna Suna no Mi loses Logia until end of turn.

{1}{r}: Enchanted creature deals 1 damage to target creature. Use this ability only during the combat phase. If a creature would die from this damage exile it and then return it to the battlefield under its owner's controller and the beginning of the next end step.
1 1430489362 on 01 May 2015 by Sorrow
53 Vic Rattlehead Red Common 3{2}{r} Creature – Skeleton 2 1 When Vic Rattlehead enter the battlefield other red creatures you control gain first strike and haste until end of turn. 0
54 Crack in the Wall Green Uncommon 3{1}{g}{g} Sorcery Search your library for three cards and exile them. Then, shuffle one card from your graveyard into your library and put one card from your graveyard on the top of your library. 9 1323946663 on 15 Dec 2011 by Sorrow
55 Doumeki Green Uncommon 4{2}{g}{g} Legendary Creature – Human Warrior 3 3 Reach
Doumeki attacks each turn if able.
Doumeki deals lethal damage to enchanted or equipped creatures.
4 1451919048 on 04 Jan 2016 by Alex
56 Froppy Green Uncommon 3{2}{g} Legendary Creature – Human Hero 2 3 Reach

{3}{g}: Prevent all combat damage that would be dealt to Froppy.
0
57 Gaston Green Rare 2{g}{g} Legendary Creature – Human 5 5 Gaston gets -1/-1 for each card in your hand. 2 1327304147 on 23 Jan 2012 by Vitenka
58 Gomu Gomu no Mi Green Common 2{1}{g} Legendary Enchantment – Fruit Aura Creatures may only have one fruit aura attached to them at a time.
Enchanted creature has reach.
{g}{g}: Enchanted creature gets +2/+2 until end of turn. Use this ability no more than three times per turn.
0
59 Hana Hana no Mi Green Rare 6{4}{g}{g} Legendary Enchantment – Fruit Aura Enchanted creature has {x}: Put X 1/1 colorless limb tokens onto the battlefield. This ability can't be used if the enchanted creature is tapped.

If enchanted creature taps or exits the battlefield exile all limb tokens.
0
60 Hito Hito no Mi: Model Diabutsu Green Rare 6{4}{g}{g} Legendary Encantment – Fruit Aura Enchanted creature becomes a human in addition to its other types and gains +8/+8 and trample. 0
61 Hunting Party Green Uncommon 5 {3}{g}{g}
‑‑‑‑
{2}{g}
Creature – Human
‑‑‑‑
Sorcery
3 5 Ward {3}
Hunting Party can't be blocked by creatures with a power of 2 or less.
‑‑‑‑
Put a land from your hand onto the battlefield. Until end of turn, lands you control may tap for any color.
3 1670743515 on 11 Dec 2022 by Sorrow
62 Mash Vandead Green Rare 2{g}{g} Legendary Creature – Human Student 2 2 Whenever an opponent casts a non-creature spell, you may have Mash Vandead fight
target creature that the opponent controls.
{g}: Mash Vandead gets +1/+1 until end of turn.
1 1598996909 on 01 Sep 2020 by Sorrow
63 Mimeodropping Green Rare 2{1}{g} Creature – Ooze Dropping 1 2 If more than two creatures you control share an ability, Mimeodropping gains that ability. 7 1328926744 on 11 Feb 2012 by Sorrow
64 Monster Blood Green None 6{4}{g}{g} Creature – Ooze 0 12 Monster Blood enters the battlefield with five Expiration Date counters on it.
At the beginning of your upkeep, remove an Expiration Date counter from Monster Blood and double Monster Blood's power and toughness.
Sacrifice Monster Blood: Attach Monster Blood to a creature. That creature gains Monster Blood's abilities.
1 1609905165 on 06 Jan 2021 by Sorrow
65 Telekinetic Tackle Green Common 1{g} Sorcery Target creature you control and target creature you don't control get +X/+X until end of turn, where X is the number of Explosion counters their controller has. Then, those creatures fight. 1 1600279442 on 16 Sep 2020 by Sorrow
66 Johan Liebert Multicolour Mythic 3{1}{w}{u} Legendary Creature – Human 2 3 {3}{u}{u}: Look at the top 4 cards of target opponent's library. You may put the cards back in any order.

{2}{w},{t}:You choose how target creature attacks or blocks this turn.
0
67 Antler Queen Multicolour Rare 3{1}{b}{u} Legendary Creature – Human Shaman 3 3 At the beginning of your upkeep, scry 3. Then, if you have less than 10 life, a random player sacrifices a creature. You gain life equal to that creature's toughness. 0
68 Ray Multicolour None 2{u}{b} Legendary Creature – Human Child 1 1 Players who control demons can't draw cards outside of their draw step.
Ray gets +0/+2 if you control Emma.
1 1576900189 on 21 Dec 2019 by Sorrow
69 Remove the Helmet Multicolour Uncommon 2{b}{r} Instant Target equipment is unattached from target creature. Then, Remove the Helmet deals 2 damage to the creature that equipment had been attached to. 1 1585656576 on 31 Mar 2020 by Sorrow
70 Saga, Lead of LOS † EDEN Multicolour None 6{4}{r}{b} Legendary Creature – Vampire Musician 5 3 Whenever a creature without a +1/+1 counter on it dies, put a +1/+1 counter on Saga, Lead of LOS † EDEN.
Remove X +1/+1 counters from Saga: Target player sacrifices a creature with a mana value of X or less. At the beginning of the next endstep, return that creature to the battlefield under your control with a +1/+1 counter. It's a Vampire in addition to its other types.
1 1635395076 on 28 Oct 2021 by Sorrow
71 Sheer Heart Attack Multicolour None 4{2}{r}{b} Enchantment – Aura Enchant stand
Enchanted gains "You may choose not to untap this stand during you untap step" and "{t}: Create a 2/2 indestructible red-black bomb token with "When the stand that created this bomb untaps, deal 5 damage to target creature.""
1 1576783222 on 19 Dec 2019 by Sorrow
72 Shiki Vampire Multicolour None 2{b}{r} Creature – Vampire 3 1 If there is 5 or more white mana in a mana pool sacrifice Shiki Vampire.

{r}: Target creature can't block vampires this turn.
5 1486731807 on 10 Feb 2017 by Alex
73 Tsugaru Shinuchi Multicolour Rare 7{3}{b}{b}{r}{r} Legendary Creature – Ogre Human 8 8 If Tsugaru Shinuchi would deal damage to a creature, put that many -1/-1 counters on that creature instead.

If a permanent would gain a counter other than a -1/-1 counter, no counters are put onto that permanent instead.
0
74 Wellpoisoner Snake Multicolour Rare 3{1}{b}{r} Creatire – Snake 2 2 Deathtouch
{b}{r}.{t}: Put a venom counter on target land that doesn't have a venom counter on it.

Whenever a creature enters the battlefield it gets -X/-X until end of turn, where X is the number of tapped lands with venom counters on them its controller controls.
1 1485045761 on 22 Jan 2017 by Sorrow
75 Emilico Multicolour Rare 3{1}{w}{g} Legendary Creature – Human Child 2 3 Partners with Kate
Whenever you gain life, untap Emilico.

{t}: Target creature gets +0/+3 until end of turn. If you targeted Kate this way, scry 1.
0
76 Jon Snow, Lord Commander Multicolour None 5{3}{w}{g} Legendary Creature – Human Soldier 3 3 Vigilance

When Jon Snow, Lord Commander enters the battlefield put a 2/2 white-green legendary wolf token with trample named Ghost onto the battlefield.

At the beginning of each combat phase you may put a +1/+1 counter on Jon Snow and Ghost.
1 1480474140 on 30 Nov 2016 by Sorrow
77 Guilty Cross Multicolour Uncommon 2{w}{b} Sorcery As an additional cost to cast, Guilty Cross discard a card.
Exile target permanent. If a land was exiled this way, you lose 3 life.
0
78 Tire Easily Multicolour None 2{w}{b} Instant Creatures you don't control get +1/+1 until end of turn. Creatures you control get -1/-1 until end of turn.
Gain two Explosion counters.
2 1596331221 on 02 Aug 2020 by Sorrow
79 Yunalesca Multicolour Mythic 8{6}{w}{b} Legendary Creature – Spirit Cleric 6 6 {b}{b}, {t}: Target creature you control becomes a 5/5 black spirit with intimidate until end of turn. Sacrifice that creature at the beginning of your endstep.
{2}{w}{w}: Prevent damage to target white creature and exile target non-white creature.
0
80 Dylan George (Dylan G.) Multicolour Uncommon 5 {3}{g}{u} Creature – Human Outie
‑‑‑‑
Creature – Human Innie
5
‑‑‑‑
5
5
‑‑‑‑
5
When Dylan George enters the battlefield, create a 1/1 colorless Human Child token.

Severed (Whenever a severed space is entered, transform Dylan George.)
‑‑‑‑
Severed (When you're not in severed space, transfrom Dylan G.)

Dylan G. gets +1/+1 for each Child you control.

{t}: Add {c}. Use this mana only to cast artifact spells.
0
81 Hurricane Jelly Multicolour Rare 5{3}{g}{u} Creature – Jellyfish 1 1 Deathtouch
When Hurricane Jelly enters the battlefield return all creatures you don't control with a toughness of 3 or less to their owner's hands.
1 1485045421 on 22 Jan 2017 by Sorrow
82 The World Multicolour None 11{7}{u}{u}{g}{g} Creature – Stand 11 11 Flash, haste
When The World enters the battlefield take a main phase and then combat phase. During those phases other players cannot declare blockers, cast spells or activate abilities, abilities of permanents and emblems opponents control don't trigger.
0
83 Joeseph Joestar (Joeseph Joestar) Multicolour None 5 {3}{u}{r}
‑‑‑‑
{w}{u}
Legendary Creature – Human Warrior
‑‑‑‑
Legendary Creature – Human Warrior
4
‑‑‑‑
1
5
‑‑‑‑
2
Transform Joeseph Joestar after the first game.
Whenever Joeseph Joestar you cast an instant or sorcery spell, Joeseph Joestar deals damage equal to that spell's converted mana cost to target creature or planeswalker at the beginning of the next main phase.
‑‑‑‑
Name a card, {t}: Target player reveals their hand. If that card is in their hand, put that card on the bottom of that player's library.
0
84 Bertolt Hoover (Colossal Titan) Multicolour Rare 6 {4}{w}{r} Legendary Creature – Human Warrior
‑‑‑‑
Legendary Creature – Giant
2
‑‑‑‑
9
6
‑‑‑‑
6
Reach, vigilance

When Bertolt Hoover is dealt 5 or more damage in a single turn, transform Bertolt Hoover.
‑‑‑‑
{r/w}: Deal 1 damage to target attacking or blocking creature.
{t}: Destroy target wall
Whenever Colossal Titan attacks, Colossal Titan doesn't untap during your next untap step.
1 1704658898 on 07 Jan 2024 by SecretInfiltrator
85 Danaerys, Mother of Dragons Multicolour None 4{2}{r}{w} Legendary Creature – Human Lord 1 4 At the beginning of your main phase if you control 3 dragons or more dragons you may exile target creature.

Prevent all non-combat damage that would be dealt to Danaerys, Mother of Dragons by red sources.
1 1480474767 on 30 Nov 2016 by Sorrow
86 Emma Multicolour None 2{w}{r} Legendary Creature – Human Child 2 2 {t}: Children you control gain protection from demons until end of turn.
Emma gets +1/+1 if you control Ray.
1 1576900135 on 21 Dec 2019 by Sorrow
87 Lightning Bolt Scar Multicolour Uncommon 4{w}{w}{r}{r} Enchantment – Aura Choose a color when Lightning Bolt Scar enter the battlefield. Enchanted creature deals twice the normal damage it would normally deal to creatures and planeswalkers of that color. 1 1325678029 on 04 Jan 2012 by Sorrow
88 Priscilla (Priscilla Awakened) Multicolour None 6 {4}{w}{r} Legendary Creature – Claymore
‑‑‑‑
Legendary Creature – Demon
4
‑‑‑‑
12
4
‑‑‑‑
12
First strike, reach
Whenever Priscilla blocks or becomes blocked by a creature with a power of 4 or greater put an awakening counter on Priscilla.

When Priscilla has 3 or more awakening counters transform Priscilla.
‑‑‑‑
Flying, first strike
Whenever a creature with a power of 4 or greater dies put an awakening counter on Priscilla Awakened.

Remove an awakening counter from Priscilla Awakened: Priscilla Awakened gains indestructible until end of turn.
0
89 A Multicolour Mythic 7{u}{u}{b}{b}{b}{r}{r} Planeswalker – A 8 Players may have any number of A in their deck.
+1: Look at the top two cards of target player's library. You may exile one of them.
-5: Target player discards their hand. Cards discarded this way are exiled.
-12: Restart the game. Your opponents' life totals don't change. At the beginning of your turn you may cast any card exiled by A without paying its mana cost.
1 1435158352 on 24 Jun 2015 by Sorrow
90 Arya Stark Multicolour None 5{2}{u}{b}{r} Legendary Creature – Human Assassin 2 5 Deathtouch, hexproof

{4}: If Arya Stark has hexproof Arya Stark loses hexproof until end of turn and deals 1 damage to target creature. That creature's controller loses life equal to the creature's power. Activate this ability only if Arya Stark has hexproof.
0
91 Flight of the Bumblebee Multicolour Rare 4{1}{u}{b}{r} Sorcery Destroy target artifact and target creature controlled by the same player. Other creatures that player controls get -4/-0 until end of turn. 0
92 Pack of Wolves Multicolour Uncommon 2{r/g}{w/g} Instant Target creature you control gets +X/+X until end of turn, where X is the number of creatures you control. Then, it fights target creature you don't control. 1 1664850512 on 04 Oct 2022 by Sorrow
93 The Gang Multicolour None 4{1}{w}{u}{g} Legendary Creature – Human & Hound 1 5 {t}: Investigate

Sacrifice 3 clues: Target Spirit, Construct, Vampire, Werewolf, or Zombie becomes a 1/1 black human.
0
94 Salem, a Servant Multicolour None 3{w}{b}{g} Legendary Creature – Zombie Cleric 1 3 {t}: Target opponent discards a card. If a land card was discarded this way gain control of lands you own and lands you control gain hexproof until end of turn. If a creature card was discarded that card is exiled instead. 1 1437450820 on 21 Jul 2015 by Sorrow
95 Stag Hunt Multicolour Uncommon 3{1}{b}{g/w} Sorcery Destroy target creature.

Return target enchantment from your graveyard to your hand.
0
96 Kate Multicolour Rare 3{u}{r}{w} Legendary Creature – Shadow 1 4 Partners with Emilico

Whenever an opponent casts a spell during your turn, gain control of target creature with a power of 2 or less until end of turn, untap that creature, and it gains haste, unless an opponent has you investigate instead.
1 1646999910 on 11 Mar 2022 by Sorrow
97 Psychic Explosion Multicolour None 4{u}{b}{r}{g} Instant As an additional cost to cast Psychic Explosion, remove all Explosion counters from yourself.
If two or fewer explosion counters were removed this way, Psychic Explosion does not nothing.
If you removed three explosion counters, draw two cards.
If you removed five explosion counters, return up to four target permanents to their owner's hand.
If you removed seven explosion counters, tap all creatures and destroy up to five artifacts.
If you removed 10 or more Explosion counters, shuffle your hand, graveyard permanents you own on the battlefield, and cards you own in exile into your library. Then, reveal each card from the top of your library and play each card reveal this way as if it had flash.
2 1596331549 on 02 Aug 2020 by Sorrow
98 Warding Talisman Hybrid Uncommon 1{g/w} Artifact – Equipment Creatures you don't control can't fight the equipped creature.
Equipped creature gets +0/+1.

Equip {1}
2 1670743336 on 11 Dec 2022 by Sorrow
99 Caster Artifact Mythic 6{6} Artifact At the beginning your upkeep you may exile an instant from your hand. If you do put a shell counter on Caster.

Remove a shell counter from Caster, {t}: Copy the effect of target instant exiled by Caster.
0
100 Future Diary Artifact Mythic 0{0} Artifact Each player plays with the top card of his or her library revealed. If a non-land card is revealed its owner may play it at anytime her or she could normally play it for {0}.
If a spell from the top of a player's library would be countered that player loses the game.
3 1326798347 on 17 Jan 2012 by Alex
101 Gipsy Danger Artifact Rare 3{3} Artifact – Vehicle 7 7 Once per turn, you may pay {1} to equip target equipment you control to Gipsy Danger, rather than pay that equipment's equip cost.

Gipsy Danger cannot be crewed unless it is crewed by two creatures with the same power.

Crew 4
0
102 Gold Coin Artifact Rare 2{2} Artifact – Equipment Spend only mana produced by lands to cast Gold Coin.
Gold Coin can target creatures in your graveyard as if they were on the battlefield.
Equip – two creatures you control fight
Equipped creature returns to the battlefield. If Gold Coin is no longer attached to target creature, sacrifice that creature.
8 1324059276 on 16 Dec 2011 by Sorrow
103 New Person Artifact Common 4{4} Artifact Creature – Human 4 4 New Person gains +1/+1 during the combat step.
If New Person taps during the combat phase, New Person does not untap during its controller's next untap step.
0
104 Outlaw Star Artifact None 4{4} Legendary Artifact – Vehicle 4 4 Crew {3}

{2}: Outlaw Star fights target vehicle.
2 1533495488 on 05 Aug 2018 by dude1818
105 Seastone Shackles Artifact Uncommon 4{4} Artifact – Equipment Equipped creatures loses all abilities gained from fruit auras attached to it.

Equip: {2}
You may equip Seastone Shackles to creatures you don't control.
0
106 Abandoned Cabin Land Uncommon 0 Land {t}: Add {1}.
{1},{t}: Reduce all damage dealt to you and permanents you control by 1. Until end of turn, spells you cast cost {1} more. Any life you gain is reduced by 1. Activate this ability only if you haven't cast a spell this turn.
0
107 Temple of the Mashin Land Uncommon 0 Land {t}: Add {3} to your mana pool. Use this ability only if you control 3 legendary creatures. 5 1326688556 on 16 Jan 2012 by dude1818
108 The Graveyard Land Common 0 Land {t}: Add {1} to your mana pool.
{x}, {t}: X target spirits gain hexproof until end of turn.
0
Various Fandoms: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics