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Mechanics |
Showing all 108 cards
Show frames: C W U B R G M H A L
Show rarities: N C U R M
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All players play with their hand revealed. At the beginning of each player's upkeep, that player flips a coin. If that player calls right all creatures are unblockable until end of turn. If he or she calls wrong that player exiles the top 15 cards of his or her library.
No matter where you are... everyone is always connected.
Until end of turn, prevent all damage that would be dealt to you and permanents you control. You gain hexproof until end of turn.
Gain an Explosion counter.
Gain an Explosion counter.
Whenever enchanted creature attacks tap all creatures defending player controls with a toughness of 2 or less.
Whenever the ability of a demon would cause a player to sacrifice a creature, that player gains 3 life instead.
At the beginning of each combat phase, before attackers are declared, tap enchanted creature.
If enchanted creature would deal damage through any means its controller sacrifices it instead.
If enchanted creature would deal damage through any means its controller sacrifices it instead.
When Pit Girl dies, creatures you control gain "until end of turn, spells and abilities can't cause you to sacrifice this creature."
Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn.
Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn.
We all think Pit Girl is Mari, right?
0/3
During your upkeep put a tangled counter on Rapunzel.
Remove a tangled counter from Rapunzel, : Deal tap target creature and gain 1 life.
Remove a tangled counter from Rapunzel, : Deal tap target creature and gain 1 life.
2/2
Stand (When Silver Chariot EBTs, Silver Chariotmust pair with an unpaired creature when this stand enters the battlefield. They remain paired for as long as you control both of them. If either leaves the battlefield, the other paired permanent is sacrificed. Prevent all damage nonstands and nonspirits would deal to stands)
First strike
Whenever damage would be dealt to Silver Chariot, prevent X of that damage, where X is Silver Chariot's power.
First strike
Whenever damage would be dealt to Silver Chariot, prevent X of that damage, where X is Silver Chariot's power.
5/4
All combat damage that would be dealt to you this turn is randomly dealt to another player.
Reveal the top card of target opponent's library. If a creature card is revealed this way exile it, otherwise return it to the top of that player's library.
Untap target creature. That creature loses all abilities until end of turn. If that creature was attacking or blocking, remove it from combat.
Watanuki Kimihiro must block if able.
When Watanuki Kimihiro blocks you may put an artifact from your hand onto the battlefield.
When Watanuki Kimihiro blocks you may put an artifact from your hand onto the battlefield.
2/4
Flying
Other blue creatures you control get +0/+1.
When Albatross dies put a -1/-1 counter on all blue creatures you control.
Other blue creatures you control get +0/+1.
When Albatross dies put a -1/-1 counter on all blue creatures you control.
2/3
Whenever Blizzard Lizard deals damage to a creature, tap that creature. Creatures tapped this way don't untap during their controller's next untap step.
3/3
+3: Reveal the top three cards of your library. Put one into your hand and send the other two to your graveyard.
-5: Exile an instant from your hand. Until the beginning of your next upkeep all instants you cast become a copy of the exiled instant.
-9: Redo the previous opponent's turn as if you had been in control of that player's actions.
-5: Exile an instant from your hand. Until the beginning of your next upkeep all instants you cast become a copy of the exiled instant.
-9: Redo the previous opponent's turn as if you had been in control of that player's actions.
3
Target opponent gains control of target permanent you control.
Draw two cards.
Draw two cards.
Reveal the top three cards of your library. Put a wizard revealed this way into your hand, and the rest on the bottom on your library at random.
Look at the top three cards of your library. You may put the other cards at the top or bottom of your library in any order.
Yellowjackets
: Target spell on the stack is counted as being cast by target opponent.
2/2
: Untap target artifact and proliferate artifacts.
2/2
Logia (Enchanted creature is indestructible.
Whenever a source deals damage to enchanted creature, that source's controller may pay to have enchanted creature lose indestructible UEOT.)
: Tap target permanent. That permanent doesn't untap during its controller's next untap step.
Whenever a source deals damage to enchanted creature, that source's controller may pay to have enchanted creature lose indestructible UEOT.)
: Tap target permanent. That permanent doesn't untap during its controller's next untap step.
If you control a blue creature with a toughness of 4 or greater Hypello has islandwalk.
"Ride ze shoopuff?"
1/1
Enchanted creature gains ": gain control of target blue creature."
Stand (You may pair this stand with an unpaired creature when this stand enters the battlefield. They remain paired for as long as you control both of them. If either leaves the battlefield, the other paired permanent is sacrificed).
Name a card,: Target player reveals their hand. If they revealed a card sharing a name with the card you named, put that card on the top or bottom of its owner's library, then draw a card.
Name a card,: Target player reveals their hand. If they revealed a card sharing a name with the card you named, put that card on the top or bottom of its owner's library, then draw a card.
Restart the game. You and target opponent control each other's turns.
Whenever an opponent casts a spell, you may cast a spell of the same name from your hand as if it had flash. If you do, that spell gains "Counter target spell that shares a name with this spell."
Enchant creature with a power of three or greater.
Enchanted creature gets +6/+6 and "at the beginning of your upkeep sacrifice two creatures"
Enchanted creature gets +6/+6 and "at the beginning of your upkeep sacrifice two creatures"
Whenever Bill deals combat damage to a player, you control that player's next turn.
Prevent all damage that would be dealt by Bill to players with no cards in their hand.
Prevent all damage that would be dealt by Bill to players with no cards in their hand.
2/2
Protection from humans.
Whenever a human dies untap Carl.
Whenever a human dies untap Carl.
1/1
At the beginning of your upkeep, put a -1/-1 counter on Demon unless you sacrifice a creature. If you sacrificed a human this way, draw a card.
3/3
Enchant Creature
Enchanted creatures gains deathtouch and infect.
Enchanted creatures gains deathtouch and infect.
: Deal target creature gets -0/-2 until end of turn.
Tap another untapped creature you control, : Prevent all damage that would be dealt to Hanna until end of turn.
Tap another untapped creature you control, : Prevent all damage that would be dealt to Hanna until end of turn.
2/1
You may choose not to untap enchanted creature during your untap step.
During each upkeep as long as enchanted creature is tapped you may return target creature from any player's graveyard to the battlefield under your control. Sacrifice all creatures that entered the battlefield this way when enchanted creature untaps or Kage Kage no Mi exits the battlefield.
During each upkeep as long as enchanted creature is tapped you may return target creature from any player's graveyard to the battlefield under your control. Sacrifice all creatures that entered the battlefield this way when enchanted creature untaps or Kage Kage no Mi exits the battlefield.
Stand (When Killer Queen EBTs, Killer Queenmust pair with an unpaired creature when this stand enters the battlefield. They remain paired for as long as you control both of them. If either leaves the battlefield, the other paired permanent is sacrificed. Stands have protection from nonstands.)
: Destroy target nonenchantment permanent.
: Destroy target nonenchantment permanent.
4/4
At the beginning of your upkeep, look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value and up to one target creature gets -2/-2 until end of turn.
2/2
Destroy target black creature controlled by a player that had a green creature enter the battlefield this turn.
"For the Watch."
: Target creature gets -1/-1 until end of turn. Return Salem to your hand.
1/2
Destroy target creature and choose 1-
•Target creature gains indestructible until end of turn.
• Gain 3 life.
•Target creature gains indestructible until end of turn.
• Gain 3 life.
Whenever an opponent discards a card, you may return Shonen Bat from your graveyard to the battlefield.
When Shonen Bat deals combat damage to a player, that player discards a card. If that player can't, that player loses the game.
When Shonen Bat deals combat damage to a player, that player discards a card. If that player can't, that player loses the game.
3/5
Discard a card and lose 1 life.
Gain an Explosion counter.
Gain an Explosion counter.
: Deal X damage to each other creature without flying.
1/1
: Deal 1 damage to target creature for each creature you control named Electrocuting Ants.
1/1
Artifacts lose indestructible until end of turn. Deal 3 damage to all creatures then destroy target artifact.
Logia (Enchanted creature is indestructible.
Whenever a source deals damage to enchanted creature, that source's controller may pay to have enchanted creature lose indestructible UEOT.)
Enchanted creature gains ": Deal 4 damage to target creature or player."
Whenever a source deals damage to enchanted creature, that source's controller may pay to have enchanted creature lose indestructible UEOT.)
Enchanted creature gains ": Deal 4 damage to target creature or player."
Only one fruit aura may be attached to a creature at a time.
Enchanted creature has ": destroy target land and deal 2 damage its controller."
Enchanted creature has ": destroy target land and deal 2 damage its controller."
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
Enrage — Whenever Jack, Jiangshi or another creature paired with Jack, Jiangshi are dealt damage, Jack, Jiangshi gets +2/+0 and gains Menace until end of turn of turn.
Enrage — Whenever Jack, Jiangshi or another creature paired with Jack, Jiangshi are dealt damage, Jack, Jiangshi gets +2/+0 and gains Menace until end of turn of turn.
1/2
Enchant creature
Logia (Enchanted creature is indestructible.
Whenever a source deals damage to enchanted creature, that source's controller may pay to have enchanted creature lose indestructible UEOT.)
: enchanted creature gets +1/+0 until end of turn.
: Enchanted creature deals X damage to each creature you don't control, where X is the enchanted creatures power.
Logia (Enchanted creature is indestructible.
Whenever a source deals damage to enchanted creature, that source's controller may pay to have enchanted creature lose indestructible UEOT.)
: enchanted creature gets +1/+0 until end of turn.
: Enchanted creature deals X damage to each creature you don't control, where X is the enchanted creatures power.
Other non-land permanents you control don't untap during your untap step.
When damage is dealt to Nyu transform it.
When damage is dealt to Nyu transform it.
0/2
: Destroy X target creatures. Spend only black mana when using this ability.
When damage is dealt to Lucy, transform it.
When damage is dealt to Lucy, transform it.
3/4
Cast Resist Violence only if at least one creature is attacking you.
Creatures you control can't block until end of turn. You gain an Explosion counter.
Creatures you control can't block until end of turn. You gain an Explosion counter.
Deal 3 damage to target creature or player. If this spell targets a creature with logia that creature loses invulnerability until end of turn.
Logia (Enchanted creature is indestructible.
Whenever a source deals damage to enchanted creature, that source's controller may pay to have enchanted creature lose indestructible UEOT.)
Whenever enchanted creature is the target of a blue spell Suna Suna no Mi loses Logia until end of turn.
: Enchanted creature deals 1 damage to target creature. Use this ability only during the combat phase. If a creature would die from this damage exile it and then return it to the battlefield under its owner's controller and the beginning of the next end step.
Whenever a source deals damage to enchanted creature, that source's controller may pay to have enchanted creature lose indestructible UEOT.)
Whenever enchanted creature is the target of a blue spell Suna Suna no Mi loses Logia until end of turn.
: Enchanted creature deals 1 damage to target creature. Use this ability only during the combat phase. If a creature would die from this damage exile it and then return it to the battlefield under its owner's controller and the beginning of the next end step.
When Vic Rattlehead enter the battlefield other red creatures you control gain first strike and haste until end of turn.
2/1
Search your library for three cards and exile them. Then, shuffle one card from your graveyard into your library and put one card from your graveyard on the top of your library.
Reach
Doumeki attacks each turn if able.
Doumeki deals lethal damage to enchanted or equipped creatures.
Doumeki attacks each turn if able.
Doumeki deals lethal damage to enchanted or equipped creatures.
3/3
Reach
: Prevent all combat damage that would be dealt to Froppy.
: Prevent all combat damage that would be dealt to Froppy.
Illus. Zaphk
2/3
Gaston gets -1/-1 for each card in your hand.
"Lefou, I'm afraid I've been thinking..."
"a dangerous pastime"
"a dangerous pastime"
5/5
Creatures may only have one fruit aura attached to them at a time.
Enchanted creature has reach.
: Enchanted creature gets +2/+2 until end of turn. Use this ability no more than three times per turn.
Enchanted creature has reach.
: Enchanted creature gets +2/+2 until end of turn. Use this ability no more than three times per turn.
Enchanted creature has : Put X 1/1 colorless limb tokens onto the battlefield. This ability can't be used if the enchanted creature is tapped.
If enchanted creature taps or exits the battlefield exile all limb tokens.
If enchanted creature taps or exits the battlefield exile all limb tokens.
Enchanted creature becomes a human in addition to its other types and gains +8/+8 and trample.
Ward
Hunting Party can't be blocked by creatures with a power of 2 or less.
Hunting Party can't be blocked by creatures with a power of 2 or less.
Yellowjackets
3/5
Put a land from your hand onto the battlefield. Until end of turn, lands you control may tap for any color.
Whenever an opponent casts a non-creature spell, you may have Mash Vandead fight
target creature that the opponent controls.
: Mash Vandead gets +1/+1 until end of turn.
target creature that the opponent controls.
: Mash Vandead gets +1/+1 until end of turn.
2/2
If more than two creatures you control share an ability, Mimeodropping gains that ability.
1/2
Monster Blood enters the battlefield with five Expiration Date counters on it.
At the beginning of your upkeep, remove an Expiration Date counter from Monster Blood and double Monster Blood's power and toughness.
Sacrifice Monster Blood: Attach Monster Blood to a creature. That creature gains Monster Blood's abilities.
At the beginning of your upkeep, remove an Expiration Date counter from Monster Blood and double Monster Blood's power and toughness.
Sacrifice Monster Blood: Attach Monster Blood to a creature. That creature gains Monster Blood's abilities.
0/12
Target creature you control and target creature you don't control get +X/+X until end of turn, where X is the number of Explosion counters their controller has. Then, those creatures fight.
: Look at the top 4 cards of target opponent's library. You may put the cards back in any order.
,:You choose how target creature attacks or blocks this turn.
,:You choose how target creature attacks or blocks this turn.
2/3
At the beginning of your upkeep, scry 3. Then, if you have less than 10 life, a random player sacrifices a creature. You gain life equal to that creature's toughness.
3/3
Players who control demons can't draw cards outside of their draw step.
Ray gets +0/+2 if you control Emma.
Ray gets +0/+2 if you control Emma.
1/1
Target equipment is unattached from target creature. Then, Remove the Helmet deals 2 damage to the creature that equipment had been attached to.
Whenever a creature without a +1/+1 counter on it dies, put a +1/+1 counter on Saga, Lead of LOS † EDEN.
Remove X +1/+1 counters from Saga: Target player sacrifices a creature with a mana value of X or less. At the beginning of the next endstep, return that creature to the battlefield under your control with a +1/+1 counter. It's a Vampire in addition to its other types.
Remove X +1/+1 counters from Saga: Target player sacrifices a creature with a mana value of X or less. At the beginning of the next endstep, return that creature to the battlefield under your control with a +1/+1 counter. It's a Vampire in addition to its other types.
5/3
Enchant stand
Enchanted gains "You may choose not to untap this stand during you untap step" and ": Create a 2/2 indestructible red-black bomb token with "When the stand that created this bomb untaps, deal 5 damage to target creature.""
Enchanted gains "You may choose not to untap this stand during you untap step" and ": Create a 2/2 indestructible red-black bomb token with "When the stand that created this bomb untaps, deal 5 damage to target creature.""
If there is 5 or more white mana in a mana pool sacrifice Shiki Vampire.
: Target creature can't block vampires this turn.
: Target creature can't block vampires this turn.
3/1
If Tsugaru Shinuchi would deal damage to a creature, put that many -1/-1 counters on that creature instead.
If a permanent would gain a counter other than a -1/-1 counter, no counters are put onto that permanent instead.
If a permanent would gain a counter other than a -1/-1 counter, no counters are put onto that permanent instead.
8/8
Deathtouch
.: Put a venom counter on target land that doesn't have a venom counter on it.
Whenever a creature enters the battlefield it gets -X/-X until end of turn, where X is the number of tapped lands with venom counters on them its controller controls.
.: Put a venom counter on target land that doesn't have a venom counter on it.
Whenever a creature enters the battlefield it gets -X/-X until end of turn, where X is the number of tapped lands with venom counters on them its controller controls.
2/2
Partners with Kate
Whenever you gain life, untap Emilico.
: Target creature gets +0/+3 until end of turn. If you targeted Kate this way, scry 1.
Whenever you gain life, untap Emilico.
: Target creature gets +0/+3 until end of turn. If you targeted Kate this way, scry 1.
2/3
Vigilance
When Jon Snow, Lord Commander enters the battlefield put a 2/2 white-green legendary wolf token with trample named Ghost onto the battlefield.
At the beginning of each combat phase you may put a +1/+1 counter on Jon Snow and Ghost.
When Jon Snow, Lord Commander enters the battlefield put a 2/2 white-green legendary wolf token with trample named Ghost onto the battlefield.
At the beginning of each combat phase you may put a +1/+1 counter on Jon Snow and Ghost.
Illus. Fernanda Suarez
3/3
As an additional cost to cast, Guilty Cross discard a card.
Exile target permanent. If a land was exiled this way, you lose 3 life.
Exile target permanent. If a land was exiled this way, you lose 3 life.
Creatures you don't control get +1/+1 until end of turn. Creatures you control get -1/-1 until end of turn.
Gain two Explosion counters.
Gain two Explosion counters.
, : Target creature you control becomes a 5/5 black spirit with intimidate until end of turn. Sacrifice that creature at the beginning of your endstep.
: Prevent damage to target white creature and exile target non-white creature.
: Prevent damage to target white creature and exile target non-white creature.
"It is better for you to die in hope than live in despair."
6/6
When Dylan George enters the battlefield, create a 1/1 colorless Human Child token.
Severed (Whenever a severed space is entered, transform Dylan George.)
Severed (Whenever a severed space is entered, transform Dylan George.)
5/5
Severed (When you're not in severed space, transfrom Dylan G.)
Dylan G. gets +1/+1 for each Child you control.
: Add . Use this mana only to cast artifact spells.
Dylan G. gets +1/+1 for each Child you control.
: Add . Use this mana only to cast artifact spells.
5/5
Deathtouch
When Hurricane Jelly enters the battlefield return all creatures you don't control with a toughness of 3 or less to their owner's hands.
When Hurricane Jelly enters the battlefield return all creatures you don't control with a toughness of 3 or less to their owner's hands.
1/1
Flash, haste
When The World enters the battlefield take a main phase and then combat phase. During those phases other players cannot declare blockers, cast spells or activate abilities, abilities of permanents and emblems opponents control don't trigger.
When The World enters the battlefield take a main phase and then combat phase. During those phases other players cannot declare blockers, cast spells or activate abilities, abilities of permanents and emblems opponents control don't trigger.
Illus. WisyPink
11/11
Transform Joeseph Joestar after the first game.
Whenever Joeseph Joestar you cast an instant or sorcery spell, Joeseph Joestar deals damage equal to that spell's converted mana cost to target creature or planeswalker at the beginning of the next main phase.
Whenever Joeseph Joestar you cast an instant or sorcery spell, Joeseph Joestar deals damage equal to that spell's converted mana cost to target creature or planeswalker at the beginning of the next main phase.
Illus. Hirohiko Araki
4/5
Name a card, : Target player reveals their hand. If that card is in their hand, put that card on the bottom of that player's library.
Illus. Hirohiko Araki
1/2
Reach, vigilance
When Bertolt Hoover is dealt 5 or more damage in a single turn, transform Bertolt Hoover.
When Bertolt Hoover is dealt 5 or more damage in a single turn, transform Bertolt Hoover.
2/6
: Deal 1 damage to target attacking or blocking creature.
: Destroy target wall
Whenever Colossal Titan attacks, Colossal Titan doesn't untap during your next untap step.
: Destroy target wall
Whenever Colossal Titan attacks, Colossal Titan doesn't untap during your next untap step.
9/6
At the beginning of your main phase if you control 3 dragons or more dragons you may exile target creature.
Prevent all non-combat damage that would be dealt to Danaerys, Mother of Dragons by red sources.
Prevent all non-combat damage that would be dealt to Danaerys, Mother of Dragons by red sources.
Illus. Fernanda Suarez
1/4
: Children you control gain protection from demons until end of turn.
Emma gets +1/+1 if you control Ray.
Emma gets +1/+1 if you control Ray.
2/2
Choose a color when Lightning Bolt Scar enter the battlefield. Enchanted creature deals twice the normal damage it would normally deal to creatures and planeswalkers of that color.
First strike, reach
Whenever Priscilla blocks or becomes blocked by a creature with a power of 4 or greater put an awakening counter on Priscilla.
When Priscilla has 3 or more awakening counters transform Priscilla.
Whenever Priscilla blocks or becomes blocked by a creature with a power of 4 or greater put an awakening counter on Priscilla.
When Priscilla has 3 or more awakening counters transform Priscilla.
4/4
Flying, first strike
Whenever a creature with a power of 4 or greater dies put an awakening counter on Priscilla Awakened.
Remove an awakening counter from Priscilla Awakened: Priscilla Awakened gains indestructible until end of turn.
Whenever a creature with a power of 4 or greater dies put an awakening counter on Priscilla Awakened.
Remove an awakening counter from Priscilla Awakened: Priscilla Awakened gains indestructible until end of turn.
12/12
Players may have any number of A in their deck.
+1: Look at the top two cards of target player's library. You may exile one of them.
-5: Target player discards their hand. Cards discarded this way are exiled.
-12: Restart the game. Your opponents' life totals don't change. At the beginning of your turn you may cast any card exiled by A without paying its mana cost.
+1: Look at the top two cards of target player's library. You may exile one of them.
-5: Target player discards their hand. Cards discarded this way are exiled.
-12: Restart the game. Your opponents' life totals don't change. At the beginning of your turn you may cast any card exiled by A without paying its mana cost.
8
Deathtouch, hexproof
: If Arya Stark has hexproof Arya Stark loses hexproof until end of turn and deals 1 damage to target creature. That creature's controller loses life equal to the creature's power. Activate this ability only if Arya Stark has hexproof.
: If Arya Stark has hexproof Arya Stark loses hexproof until end of turn and deals 1 damage to target creature. That creature's controller loses life equal to the creature's power. Activate this ability only if Arya Stark has hexproof.
Illus. Tim Tsang II
2/5
Destroy target artifact and target creature controlled by the same player. Other creatures that player controls get -4/-0 until end of turn.
Target creature you control gets +X/+X until end of turn, where X is the number of creatures you control. Then, it fights target creature you don't control.
: Investigate
Sacrifice 3 clues: Target Spirit, Construct, Vampire, Werewolf, or Zombie becomes a 1/1 black human.
Sacrifice 3 clues: Target Spirit, Construct, Vampire, Werewolf, or Zombie becomes a 1/1 black human.
1/5
: Target opponent discards a card. If a land card was discarded this way gain control of lands you own and lands you control gain hexproof until end of turn. If a creature card was discarded that card is exiled instead.
1/3
Destroy target creature.
Return target enchantment from your graveyard to your hand.
Return target enchantment from your graveyard to your hand.
Partners with Emilico
Whenever an opponent casts a spell during your turn, gain control of target creature with a power of 2 or less until end of turn, untap that creature, and it gains haste, unless an opponent has you investigate instead.
Whenever an opponent casts a spell during your turn, gain control of target creature with a power of 2 or less until end of turn, untap that creature, and it gains haste, unless an opponent has you investigate instead.
1/4
As an additional cost to cast Psychic Explosion, remove all Explosion counters from yourself.
If two or fewer explosion counters were removed this way, Psychic Explosion does not nothing.
If you removed three explosion counters, draw two cards.
If you removed five explosion counters, return up to four target permanents to their owner's hand.
If you removed seven explosion counters, tap all creatures and destroy up to five artifacts.
If you removed 10 or more Explosion counters, shuffle your hand, graveyard permanents you own on the battlefield, and cards you own in exile into your library. Then, reveal each card from the top of your library and play each card reveal this way as if it had flash.
If two or fewer explosion counters were removed this way, Psychic Explosion does not nothing.
If you removed three explosion counters, draw two cards.
If you removed five explosion counters, return up to four target permanents to their owner's hand.
If you removed seven explosion counters, tap all creatures and destroy up to five artifacts.
If you removed 10 or more Explosion counters, shuffle your hand, graveyard permanents you own on the battlefield, and cards you own in exile into your library. Then, reveal each card from the top of your library and play each card reveal this way as if it had flash.
Creatures you don't control can't fight the equipped creature.
Equipped creature gets +0/+1.
Equip
Equipped creature gets +0/+1.
Equip
Yellowjackets
At the beginning your upkeep you may exile an instant from your hand. If you do put a shell counter on Caster.
Remove a shell counter from Caster, : Copy the effect of target instant exiled by Caster.
Remove a shell counter from Caster, : Copy the effect of target instant exiled by Caster.
Each player plays with the top card of his or her library revealed. If a non-land card is revealed its owner may play it at anytime her or she could normally play it for .
If a spell from the top of a player's library would be countered that player loses the game.
If a spell from the top of a player's library would be countered that player loses the game.
Once per turn, you may pay to equip target equipment you control to Gipsy Danger, rather than pay that equipment's equip cost.
Gipsy Danger cannot be crewed unless it is crewed by two creatures with the same power.
Crew 4
Gipsy Danger cannot be crewed unless it is crewed by two creatures with the same power.
Crew 4
7/7
Spend only mana produced by lands to cast Gold Coin.
Gold Coin can target creatures in your graveyard as if they were on the battlefield.
Equip – two creatures you control fight
Equipped creature returns to the battlefield. If Gold Coin is no longer attached to target creature, sacrifice that creature.
Gold Coin can target creatures in your graveyard as if they were on the battlefield.
Equip – two creatures you control fight
Equipped creature returns to the battlefield. If Gold Coin is no longer attached to target creature, sacrifice that creature.
New Person gains +1/+1 during the combat step.
If New Person taps during the combat phase, New Person does not untap during its controller's next untap step.
If New Person taps during the combat phase, New Person does not untap during its controller's next untap step.
4/4
Crew
: Outlaw Star fights target vehicle.
: Outlaw Star fights target vehicle.
4/4
Equipped creatures loses all abilities gained from fruit auras attached to it.
Equip:
You may equip Seastone Shackles to creatures you don't control.
Equip:
You may equip Seastone Shackles to creatures you don't control.
: Add .
,: Reduce all damage dealt to you and permanents you control by 1. Until end of turn, spells you cast cost more. Any life you gain is reduced by 1. Activate this ability only if you haven't cast a spell this turn.
,: Reduce all damage dealt to you and permanents you control by 1. Until end of turn, spells you cast cost more. Any life you gain is reduced by 1. Activate this ability only if you haven't cast a spell this turn.
: Add to your mana pool. Use this ability only if you control 3 legendary creatures.
: Add to your mana pool.
, : X target spirits gain hexproof until end of turn.
, : X target spirits gain hexproof until end of turn.
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Mechanics |
Whenever a creature would die, you may exile it.
: Fushi becomes a copy of any creature exiled by Fushi, as long as no other creature on the battlefield shares a name with that creature.