Various Fandoms

Various Fandoms by Sorrow

67 cards in Multiverse

17 with no rarity, 9 commons, 15 uncommons,
16 rares, 10 mythics

1 colourless, 6 white, 11 blue, 9 black, 11 red,
8 green, 13 multicolour, 1 hybrid, 5 artifact, 2 land

121 comments total

Just cards based off of stuff I like. Most of them are intended to be overpowered and are created for laughs and as a remedy to bordeom

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Legendary Creature – Human & Hound
{t}: Investigate

Sacrifice 3 clues: Target Spirit, Construct, Vampire, Werewolf, or Zombie becomes a 1/1 black human.
Deal 3 damage to target creature or player. If this spell targets a creature with logia that creature loses invulnerability until end of turn.
last 2018-01-29 23:17:52 by Sorrow
Legendary Creature – Human
{3}{u}{u}: Look at the top 4 cards of target opponent's library. You may put the cards back in any order.

{2}{w},{t}:You choose how target creature attacks or blocks this turn.
Tsuyu asui by zaphk dbftxdz
Legendary Creature – Human Hero

{3}{g}: Prevent all combat damage that would be dealt to Froppy.
Illus. Zaphk
Legendary Creature – Horror Child
Whenever an opponent discards a card, you may return Shonen Bat from your graveyard to the battlefield.

When Shonen Bat deals combat damage to a player, that player discards a card. If that player can't, that player loses the game.
1 comment
2017-04-10 07:25:18 by Vitenka

Recent comments: (all recent activity)
On Seastone Bullet:

If I ever do make a One Piece set, this may as well be common.

On Shonen Bat:

Is it just me, or does this lack P/T?

On Bill Cipher:

Good flavour though. Maybe exile bill when it connects so it only happens once? And probably needs to be more expensive too. But if we have any "control next turn" cards, "on a combat damage trigger" seems a good one to have.

On Bill Cipher:

Uh yeah; you're never going to let this through unless you cannot prevent it; and one it's gone through once, all your creatures will be as messed up as possible.

It's a slightly interesting attempt at tension - normally one of the things you do to mess up an opponents turn is get rid of the cards in their hand. But that doesn't really matter here, since you'll also be taking their next turn.

Worst, it forces them to concede because it's not even going to kill them off quickly. In multiplayer, for example, you basically get two players resources to cotrol.

Needs massivlely upcosting, a downside, and making mythic. I suggest giving it an 8/8 body as its downside - that way it's usually gonna blow opponents up after stealing only or 2 turns.

On Bill Cipher:

So... Whenever Bill deals combat damage to a player, assuming they have cards in their hand, they lose the game? Because I get the impression that Bill will be hitting that player every turn after his ability resolves.

On Hist Healer:

For The Elder Scrolls: Legends

On Knifepoint Raider:

Not a Magic card, but for The Elder Scrolls: Legends

On Shiki Vampire:

Nah, not a fan of devotion representing daylight.

On Shiki Vampire:

Maybe devotion can solve your problem? Devotion to white > 4 = dead, devotion to black > 4 = unblockable.

On Shiki Vampire:

The top part was just top-down vampire design. The second ability's mechanics were meant to parallel the top ability, but don't actually serve a purpose beyond that.

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