Various Fandoms
Various Fandoms by Sorrow
115 cards in Multiverse
26 with no rarity, 14 commons, 26 uncommons,
33 rares, 16 mythics
2 colourless, 12 white, 14 blue, 15 black, 13 red,
13 green, 35 multicolour, 1 hybrid, 7 artifact, 3 land
171 comments total
Just cards based off of stuff I like. Most of them are intended to be overpowered and are created for laughs and as a remedy to bordeom
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Recently active cards: (all recent activity)
When Pit Girl dies, creatures you control gain "until end of turn, spells and abilities can't cause you to sacrifice this creature."
Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn.
Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn.
We all think Pit Girl is Mari, right?
0/3
Defender
: Put a +1/+1 counter on target creature you control. If a creature with no counters on it gained one or more counters this way, draw a card.
: Put a +1/+1 counter on target creature you control. If a creature with no counters on it gained one or more counters this way, draw a card.Yellowjackets
0/3
Whenever the ability of a creature an opponent control’s triggers, Mari, Pit Girl deals 1 damage to that creature. A creature dealt damage this way loses all non-keyword abilities until end of turn.
When Mari dies, all nonbasic lands are Wastes until your next turn’s upkeep.
When Mari dies, all nonbasic lands are Wastes until your next turn’s upkeep.
3/2
Haste, ward
Whenever Travis, the Grieving attacks, you may reveal the top card of your library. If a creature or land card is revealed this way, you may add it to your hand.
Whenever Travis, the Grieving attacks, you may reveal the top card of your library. If a creature or land card is revealed this way, you may add it to your hand.
3/3
Partners with Shipman, Stressed Survivor
Ward
Whenever Jackie, Queen of Nothing is put into your graveyard from the battlefield, you may destroy up to one target noncreature permanent.
Ward
Whenever Jackie, Queen of Nothing is put into your graveyard from the battlefield, you may destroy up to one target noncreature permanent.
1/1
Partners with Shauna, Taking the World

,
: Gain 1 life for each creature you control. Until end of turn, creatures you control get +0/+2 until end of turn.

,
: Gain 1 life for each creature you control. Until end of turn, creatures you control get +0/+2 until end of turn.2/3
Recent comments: (all recent activity)
See other cardsets


Pit Girl was Mari.
See Travis, the Grieving. Temporary Blood Moon variant upon death is to represent going into winter. The trigger hate is Mari’s sharp tongue.
See Coach Ben.
Considered expanding white draw to counters for commander. I realize this would be damaging to the color pie. I decided to make this card
as it felt more like his character than 
.
See Shipman, Stressed Survivor.
No, the card isn't named Callie in the deck, so the partner tutor ability won't work
Jackie and Callie will be a modal double-faced card.
I did have worries about how modal dfc partnering would work. Could Callie Sadecki be even better tutored out because she’s the back face?
I was designing with the intention of Yellowjackets Cmcommander sets. Admittedly this could do some serious deck thinning in 60 card. I probably need to either increase Teen Shauna’s mana value or lower her toughness.
This is an MDFC that can partner with two other cards? That seems like vastly too much modality. And just with the tutoring, they can start chaining front to back
See Lottie, The First to Hear. I decided to make Shauna monoblack. I knew that I needed to pair Shauna with Jackie, so I would have to figure out the back face of that card. I chose Callie since Shauna views Callie as having similarities to Jackie. This seemed preferential to some kind of enchantment representing Shauna's mental state.
See Misty, Lonely Outcast. Designed as a commander. Lottie honestly doesn't feel like her story has been connected each season, like something is dropped or added. It made it hard to decide on how to determine Lottie's colors. I opted to just put scry 1 as a cantrip onto the abilities to flavor her potential future sight or hallucinations without having to opt into blue on both sides of the card. Teen Lottie (due to the Wilderness or herself) was far more aggressive than her Adult Lottie. I dropped red and replace it white, to represent Lottie's attempted healing journey. WWB felt like it could be a woman who either has prophetic visions and/or is mentally unstable, but either way is someone who has material abundance and is searching for healing while battling against a fervent spiritual devotion to something dark.
Adult Lottie's ability was designed first because it was easier to figure out adult Lottie. The lifefain reflecting her cult and how she blends grift and healing. Despite all of these things, Lottie can't seem to lavish herself with is friends, so the treasures Lottie makes can't be spent for creatures or planeswalkers.
Teen Lottie has iconic kills in seasons one and three: the bear and Edwin. While we'll see where the trajectory that Edwin's death was part of will take the characters, the survivors had had something when they been wanting of food after the bear at least for a little bit. I mechanically opted for plain old life rather than a Food token.