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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
{t}: Add {1} to your mana pool.
{x}, {t}: X target spirits gain hexproof until end of turn.
 
A
{u}{u}{b}{b}{b}{r}{r}
 
 M 
Planeswalker – A
Players may have any number of A in their deck.
+1: Look at the top two cards of target player's library. You may exile one of them.
-5: Target player discards their hand. Cards discarded this way are exiled.
-12: Restart the game. Your opponents' life totals don't change. At the beginning of your turn you may cast any card exiled by A without paying its mana cost.
8
 U 
Creature – Lizard
Whenever Blizzard Lizard deals damage to a creature, tap that creature. Creatures tapped this way don't untap during their controller's next untap step.
3/3
 U 
Creature – Human
Ward {3}
Hunting Party can't be blocked by creatures with a power of 2 or less.
Yellowjackets
3/5
Shroomventure
{2}{g}
 
 U 
Sorcery
Put a land from your hand onto the battlefield. Until end of turn, lands you control may tap for any color.
{1}{b}
 
 U 
Creature – Cat Wizard
{b}{b}: Target creature gets -1/-1 until end of turn. Return Salem to your hand.
1/2
 C 
Instant
All combat damage that would be dealt to you this turn is randomly dealt to another player.
{b}
 
 C 
Creature – Llama Sociopath
Protection from humans.
Whenever a human dies untap Carl.
1/1
 C 
Sorcery
Target creature you control and target creature you don't control get +X/+X until end of turn, where X is the number of Explosion counters their controller has. Then, those creatures fight.
 C 
Creature – Human
When Pit Girl dies, creatures you control gain "until end of turn, spells and abilities can't cause you to sacrifice this creature."

Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn.
We all think Pit Girl is Mari, right?
0/3
 C 
Land
{t}: Add {1} to your mana pool.
{x}, {t}: X target spirits gain hexproof until end of turn.
{u}
 
 C 
Creature – Hypello
If you control a blue creature with a toughness of 4 or greater Hypello has islandwalk.
"Ride ze shoopuff?"
1/1
 C 
Sorcery
Destroy target creature and choose 1-
•Target creature gains indestructible until end of turn.
• Gain 3 life.
 C 
Creature – Skeleton
When Vic Rattlehead enter the battlefield other red creatures you control gain first strike and haste until end of turn.
2/1
 C 
Sorcery
Look at the top three cards of your library. You may put the other cards at the top or bottom of your library in any order.
Yellowjackets
Mountain
 
 B 
Basic Land – Mountain

The Graveyard (common, foil)
A (mythic)
Blizzard Lizard (uncommon)
Hunting Party (uncommon)
Salem (uncommon)
The Word (common)
Carl (common)
Telekinetic Tackle (common)
Pit Girl (common)
The Graveyard (common)
Hypello (common)
Shed Blood my Beautiful Friends (common)
Vic Rattlehead (common)
Foretelling Vision (common)
Mountain (basic)