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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{3}{w}
 
 R 
Instant
Until end of turn, prevent all damage that would be dealt to you and permanents you control. You gain hexproof until end of turn.
Gain an Explosion counter.
 U 
Creature – Human Rogue
{2}{u}: Untap target artifact and proliferate artifacts.
2/2
 U 
Sorcery
Target opponent gains control of target permanent you control.

Draw two cards.
 U 
Instant
Untap target creature. That creature loses all abilities until end of turn. If that creature was attacking or blocking, remove it from combat.
{b}
 
 C 
Creature – Llama Sociopath
Protection from humans.
Whenever a human dies untap Carl.
1/1
 C 
Sorcery
Destroy target creature and choose 1-
•Target creature gains indestructible until end of turn.
• Gain 3 life.
 C 
Creature – Human
When Pit Girl dies, creatures you control gain "until end of turn, spells and abilities can't cause you to sacrifice this creature."

Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn.
We all think Pit Girl is Mari, right?
0/3
 C 
Enchantment – Aura
At the beginning of each combat phase, before attackers are declared, tap enchanted creature.

If enchanted creature would deal damage through any means its controller sacrifices it instead.
 C 
Sorcery
Target creature you control and target creature you don't control get +X/+X until end of turn, where X is the number of Explosion counters their controller has. Then, those creatures fight.
{2}{b}
 
 C 
Creature – Demon
At the beginning of your upkeep, put a -1/-1 counter on Demon unless you sacrifice a creature. If you sacrificed a human this way, draw a card.
3/3
{u}
 
 C 
Creature – Hypello
If you control a blue creature with a toughness of 4 or greater Hypello has islandwalk.
"Ride ze shoopuff?"
1/1
 C 
Land
{t}: Add {1} to your mana pool.
{x}, {t}: X target spirits gain hexproof until end of turn.
 C 
Creature – Bird
Flying
Other blue creatures you control get +0/+1.
When Albatross dies put a -1/-1 counter on all blue creatures you control.
2/3
 C 
Legendary Enchantment – Fruit Aura
Creatures may only have one fruit aura attached to them at a time.
Enchanted creature has reach.
{g}{g}: Enchanted creature gets +2/+2 until end of turn. Use this ability no more than three times per turn.
Plains
 
 B 
Basic Land – Plains

Barrier (rare)
Harry McDougal (uncommon)
Dreamwalk (uncommon)
WHAT? There's No Book Club! (uncommon)
Carl (common)
Shed Blood my Beautiful Friends (common)
Pit Girl (common)
Ludovico Technique (common)
Telekinetic Tackle (common)
Demon (common)
Hypello (common)
The Graveyard (common)
Albatross (common)
Gomu Gomu no Mi (common)
Plains (basic)