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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target spell on the stack is counted as being cast by target opponent.2/2
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Untap target creature. That creature loses all abilities until end of turn. If that creature was attacking or blocking, remove it from combat.
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Target equipment is unattached from target creature. Then, Remove the Helmet deals 2 damage to the creature that equipment had been attached to.
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As an additional cost to cast, Guilty Cross discard a card.
Exile target permanent. If a land was exiled this way, you lose 3 life. |
Creatures may only have one fruit aura attached to them at a time.
Enchanted creature has reach. ![]() : Enchanted creature gets +2/+2 until end of turn. Use this ability no more than three times per turn. |
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At the beginning of your upkeep, put a -1/-1 counter on Demon unless you sacrifice a creature. If you sacrificed a human this way, draw a card.
3/3
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When Vic Rattlehead enter the battlefield other red creatures you control gain first strike and haste until end of turn.
2/1
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At the beginning of each combat phase, before attackers are declared, tap enchanted creature.
If enchanted creature would deal damage through any means its controller sacrifices it instead. |
Protection from humans.
Whenever a human dies untap Carl. 1/1
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All combat damage that would be dealt to you this turn is randomly dealt to another player.
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Look at the top three cards of your library. You may put the other cards at the top or bottom of your library in any order.
Yellowjackets
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Target creature you control and target creature you don't control get +X/+X until end of turn, where X is the number of Explosion counters their controller has. Then, those creatures fight.
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When Pit Girl dies, creatures you control gain "until end of turn, spells and abilities can't cause you to sacrifice this creature."
Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn. We all think Pit Girl is Mari, right?
0/3
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: Add to your mana pool.
, : X target spirits gain hexproof until end of turn. |
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Giorgio A. Tsoukalos
(rare)
WHAT? There's No Book Club!
(uncommon)
Remove the Helmet
(uncommon)
Guilty Cross
(uncommon)
Gomu Gomu no Mi
(common)
Demon
(common)
Vic Rattlehead
(common)
Ludovico Technique
(common)
Carl
(common)
The Word
(common)
Foretelling Vision
(common)
Telekinetic Tackle
(common)
Pit Girl
(common)
The Graveyard
(common)
Mountain
(basic)


: Target spell on the stack is counted as being cast by target opponent.



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