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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
: Put a +1/+1 counter on target creature you control. If a creature with no counters on it gained one or more counters this way, draw a card.Yellowjackets
0/3
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Reach
Doumeki attacks each turn if able. Doumeki deals lethal damage to enchanted or equipped creatures. 3/3
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Destroy target creature.
Return target enchantment from your graveyard to your hand. |
Search your library for three cards and exile them. Then, shuffle one card from your graveyard into your library and put one card from your graveyard on the top of your library.
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Destroy target creature and choose 1-
•Target creature gains indestructible until end of turn. • Gain 3 life. |
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Flying
Other blue creatures you control get +0/+1. When Albatross dies put a -1/-1 counter on all blue creatures you control. 2/3
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When Pit Girl dies, creatures you control gain "until end of turn, spells and abilities can't cause you to sacrifice this creature."
Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn. We all think Pit Girl is Mari, right?
0/3
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At the beginning of your upkeep, put a -1/-1 counter on Demon unless you sacrifice a creature. If you sacrificed a human this way, draw a card.
3/3
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When Vic Rattlehead enter the battlefield other red creatures you control gain first strike and haste until end of turn.
2/1
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New Person gains +1/+1 during the combat step.
If New Person taps during the combat phase, New Person does not untap during its controller's next untap step. 4/4
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: Add to your mana pool.
, : X target spirits gain hexproof until end of turn. |
At the beginning of each combat phase, before attackers are declared, tap enchanted creature.
If enchanted creature would deal damage through any means its controller sacrifices it instead. |
All combat damage that would be dealt to you this turn is randomly dealt to another player.
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If you control a blue creature with a toughness of 4 or greater Hypello has islandwalk.
"Ride ze shoopuff?"
1/1
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Coach Ben
(rare)
Doumeki
(uncommon)
Stag Hunt
(uncommon)
Crack in the Wall
(uncommon)
Shed Blood my Beautiful Friends
(common)
Albatross
(common)
Pit Girl
(common)
Demon
(common)
Vic Rattlehead
(common)
New Person
(common)
The Graveyard
(common)
Ludovico Technique
(common)
The Word
(common)
Hypello
(common)
Island
(basic)


: Put a +1/+1 counter on target creature you control. If a creature with no counters on it gained one or more counters this way, draw a card.


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