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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn, prevent all damage that would be dealt to you and permanents you control. You gain hexproof until end of turn.
Gain an Explosion counter. |
![]() : Untap target artifact and proliferate artifacts.2/2
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Target opponent gains control of target permanent you control.
Draw two cards. |
Untap target creature. That creature loses all abilities until end of turn. If that creature was attacking or blocking, remove it from combat.
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Protection from humans.
Whenever a human dies untap Carl. 1/1
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Destroy target creature and choose 1-
•Target creature gains indestructible until end of turn. • Gain 3 life. |
When Pit Girl dies, creatures you control gain "until end of turn, spells and abilities can't cause you to sacrifice this creature."
Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn. We all think Pit Girl is Mari, right?
0/3
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At the beginning of each combat phase, before attackers are declared, tap enchanted creature.
If enchanted creature would deal damage through any means its controller sacrifices it instead. |
Target creature you control and target creature you don't control get +X/+X until end of turn, where X is the number of Explosion counters their controller has. Then, those creatures fight.
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At the beginning of your upkeep, put a -1/-1 counter on Demon unless you sacrifice a creature. If you sacrificed a human this way, draw a card.
3/3
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If you control a blue creature with a toughness of 4 or greater Hypello has islandwalk.
"Ride ze shoopuff?"
1/1
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: Add to your mana pool.
, : X target spirits gain hexproof until end of turn. |
Flying
Other blue creatures you control get +0/+1. When Albatross dies put a -1/-1 counter on all blue creatures you control. 2/3
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Creatures may only have one fruit aura attached to them at a time.
Enchanted creature has reach. ![]() : Enchanted creature gets +2/+2 until end of turn. Use this ability no more than three times per turn. |
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Barrier
(rare)
Harry McDougal
(uncommon)
Dreamwalk
(uncommon)
WHAT? There's No Book Club!
(uncommon)
Carl
(common)
Shed Blood my Beautiful Friends
(common)
Pit Girl
(common)
Ludovico Technique
(common)
Telekinetic Tackle
(common)
Demon
(common)
Hypello
(common)
The Graveyard
(common)
Albatross
(common)
Gomu Gomu no Mi
(common)
Plains
(basic)




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