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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Advisor
Defender
{t}: Put a +1/+1 counter on target creature you control. If a creature with no counters on it gained one or more counters this way, draw a card.
Yellowjackets
0/3
{2}{g}{g}
 
 U 
Legendary Creature – Human Warrior
Reach
Doumeki attacks each turn if able.
Doumeki deals lethal damage to enchanted or equipped creatures.
3/3
 U 
Sorcery
Destroy target creature.

Return target enchantment from your graveyard to your hand.
 U 
Sorcery
Search your library for three cards and exile them. Then, shuffle one card from your graveyard into your library and put one card from your graveyard on the top of your library.
 C 
Sorcery
Destroy target creature and choose 1-
•Target creature gains indestructible until end of turn.
• Gain 3 life.
 C 
Creature – Bird
Flying
Other blue creatures you control get +0/+1.
When Albatross dies put a -1/-1 counter on all blue creatures you control.
2/3
 C 
Creature – Human
When Pit Girl dies, creatures you control gain "until end of turn, spells and abilities can't cause you to sacrifice this creature."

Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn.
We all think Pit Girl is Mari, right?
0/3
{2}{b}
 
 C 
Creature – Demon
At the beginning of your upkeep, put a -1/-1 counter on Demon unless you sacrifice a creature. If you sacrificed a human this way, draw a card.
3/3
 C 
Creature – Skeleton
When Vic Rattlehead enter the battlefield other red creatures you control gain first strike and haste until end of turn.
2/1
 C 
Artifact Creature – Human
New Person gains +1/+1 during the combat step.
If New Person taps during the combat phase, New Person does not untap during its controller's next untap step.
4/4
 C 
Land
{t}: Add {1} to your mana pool.
{x}, {t}: X target spirits gain hexproof until end of turn.
 C 
Enchantment – Aura
At the beginning of each combat phase, before attackers are declared, tap enchanted creature.

If enchanted creature would deal damage through any means its controller sacrifices it instead.
 C 
Instant
All combat damage that would be dealt to you this turn is randomly dealt to another player.
{u}
 
 C 
Creature – Hypello
If you control a blue creature with a toughness of 4 or greater Hypello has islandwalk.
"Ride ze shoopuff?"
1/1
Island
 
 B 
Basic Land – Island

Coach Ben (rare)
Doumeki (uncommon)
Stag Hunt (uncommon)
Crack in the Wall (uncommon)
Shed Blood my Beautiful Friends (common)
Albatross (common)
Pit Girl (common)
Demon (common)
Vic Rattlehead (common)
New Person (common)
The Graveyard (common)
Ludovico Technique (common)
The Word (common)
Hypello (common)
Island (basic)