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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Skeleton
When Vic Rattlehead enter the battlefield other red creatures you control gain first strike and haste until end of turn.
2/1
 
 R 
World Enchantment
All players play with their hand revealed. At the beginning of each player's upkeep, that player flips a coin. If that player calls right all creatures are unblockable until end of turn. If he or she calls wrong that player exiles the top 15 cards of his or her library.
No matter where you are... everyone is always connected.
 U 
Sorcery
Search your library for three cards and exile them. Then, shuffle one card from your graveyard into your library and put one card from your graveyard on the top of your library.
 U 
Sorcery
Reveal the top three cards of your library. Put a wizard revealed this way into your hand, and the rest on the bottom on your library at random.
 U 
Instant
Untap target creature. That creature loses all abilities until end of turn. If that creature was attacking or blocking, remove it from combat.
 C 
Land
{t}: Add {1} to your mana pool.
{x}, {t}: X target spirits gain hexproof until end of turn.
{u}
 
 C 
Creature – Hypello
If you control a blue creature with a toughness of 4 or greater Hypello has islandwalk.
"Ride ze shoopuff?"
1/1
 C 
Creature – Human
When Pit Girl dies, creatures you control gain "until end of turn, spells and abilities can't cause you to sacrifice this creature."

Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn.
We all think Pit Girl is Mari, right?
0/3
{2}{b}
 
 C 
Creature – Demon
At the beginning of your upkeep, put a -1/-1 counter on Demon unless you sacrifice a creature. If you sacrificed a human this way, draw a card.
3/3
{b}
 
 C 
Creature – Llama Sociopath
Protection from humans.
Whenever a human dies untap Carl.
1/1
 C 
Sorcery
Target creature you control and target creature you don't control get +X/+X until end of turn, where X is the number of Explosion counters their controller has. Then, those creatures fight.
 C 
Sorcery
Look at the top three cards of your library. You may put the other cards at the top or bottom of your library in any order.
Yellowjackets
 C 
Artifact Creature – Human
New Person gains +1/+1 during the combat step.
If New Person taps during the combat phase, New Person does not untap during its controller's next untap step.
4/4
 C 
Creature – Skeleton
When Vic Rattlehead enter the battlefield other red creatures you control gain first strike and haste until end of turn.
2/1
Plains
 
 B 
Basic Land – Plains

Vic Rattlehead (common, foil)
The Wired (rare)
Crack in the Wall (uncommon)
Find a Witch (uncommon)
WHAT? There's No Book Club! (uncommon)
The Graveyard (common)
Hypello (common)
Pit Girl (common)
Demon (common)
Carl (common)
Telekinetic Tackle (common)
Foretelling Vision (common)
New Person (common)
Vic Rattlehead (common)
Plains (basic)