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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures may only have one fruit aura attached to them at a time.
Enchanted creature has reach. ![]() : Enchanted creature gets +2/+2 until end of turn. Use this ability no more than three times per turn. |
Enchanted creature has
: Put X 1/1 colorless limb tokens onto the battlefield. This ability can't be used if the enchanted creature is tapped.
If enchanted creature taps or exits the battlefield exile all limb tokens. |
: Add .
, : Reduce all damage dealt to you and permanents you control by 1. Until end of turn, spells you cast cost more. Any life you gain is reduced by 1. Activate this ability only if you haven't cast a spell this turn. |
![]() : Target creature gets -1/-1 until end of turn. Return Salem to your hand.1/2
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Target equipment is unattached from target creature. Then, Remove the Helmet deals 2 damage to the creature that equipment had been attached to.
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New Person gains +1/+1 during the combat step.
If New Person taps during the combat phase, New Person does not untap during its controller's next untap step. 4/4
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If you control a blue creature with a toughness of 4 or greater Hypello has islandwalk.
"Ride ze shoopuff?"
1/1
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All combat damage that would be dealt to you this turn is randomly dealt to another player.
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Flying
Other blue creatures you control get +0/+1. When Albatross dies put a -1/-1 counter on all blue creatures you control. 2/3
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When Vic Rattlehead enter the battlefield other red creatures you control gain first strike and haste until end of turn.
2/1
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: Add to your mana pool.
, : X target spirits gain hexproof until end of turn. |
At the beginning of your upkeep, put a -1/-1 counter on Demon unless you sacrifice a creature. If you sacrificed a human this way, draw a card.
3/3
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Target creature you control and target creature you don't control get +X/+X until end of turn, where X is the number of Explosion counters their controller has. Then, those creatures fight.
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When Pit Girl dies, creatures you control gain "until end of turn, spells and abilities can't cause you to sacrifice this creature."
Exile Pit Girl from your graveyard: Creatures you control gain indestructible until end of turn. We all think Pit Girl is Mari, right?
0/3
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Gomu Gomu no Mi
(common, foil)
Hana Hana no Mi
(rare)
Abandoned Cabin
(uncommon)
Salem
(uncommon)
Remove the Helmet
(uncommon)
New Person
(common)
Hypello
(common)
The Word
(common)
Albatross
(common)
Vic Rattlehead
(common)
The Graveyard
(common)
Demon
(common)
Telekinetic Tackle
(common)
Pit Girl
(common)
Island
(basic)


: Put X 1/1 colorless limb tokens onto the battlefield. This ability can't be used if the enchanted creature is tapped.
: Add


