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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Look at the top three cards of your library. You may put the other cards at the top or bottom of your library in any order.
Yellowjackets
 
Nyu
{5}{r}{r}
 
 R 
Colour indicator R Creature – Diclonius
Other non-land permanents you control don't untap during your untap step.

When damage is dealt to Nyu transform it.
0/2
Lucy
 
 R 
Colour indicator B Creature – Diclonius
{x}{t}: Destroy X target creatures. Spend only black mana when using this ability.

When damage is dealt to Lucy, transform it.
3/4
{2}{g}{g}
 
 U 
Legendary Creature – Human Warrior
Reach
Doumeki attacks each turn if able.
Doumeki deals lethal damage to enchanted or equipped creatures.
3/3
 U 
Sorcery
Reveal the top card of target opponent's library. If a creature card is revealed this way exile it, otherwise return it to the top of that player's library.
 U 
Sorcery
Destroy target creature.

Return target enchantment from your graveyard to your hand.
 C 
Instant
All combat damage that would be dealt to you this turn is randomly dealt to another player.
{b}
 
 C 
Creature – Llama Sociopath
Protection from humans.
Whenever a human dies untap Carl.
1/1
 C 
Land
{t}: Add {1} to your mana pool.
{x}, {t}: X target spirits gain hexproof until end of turn.
 C 
Legendary Enchantment – Fruit Aura
Creatures may only have one fruit aura attached to them at a time.
Enchanted creature has reach.
{g}{g}: Enchanted creature gets +2/+2 until end of turn. Use this ability no more than three times per turn.
 C 
Creature – Skeleton
When Vic Rattlehead enter the battlefield other red creatures you control gain first strike and haste until end of turn.
2/1
{u}
 
 C 
Creature – Hypello
If you control a blue creature with a toughness of 4 or greater Hypello has islandwalk.
"Ride ze shoopuff?"
1/1
 C 
Creature – Bird
Flying
Other blue creatures you control get +0/+1.
When Albatross dies put a -1/-1 counter on all blue creatures you control.
2/3
 C 
Sorcery
Target creature you control and target creature you don't control get +X/+X until end of turn, where X is the number of Explosion counters their controller has. Then, those creatures fight.
 C 
Enchantment – Aura
At the beginning of each combat phase, before attackers are declared, tap enchanted creature.

If enchanted creature would deal damage through any means its controller sacrifices it instead.
Plains
 
 B 
Basic Land – Plains

Foretelling Vision (common, foil)
Nyu (rare)
Doumeki (uncommon)
Thoughtcrime (uncommon)
Stag Hunt (uncommon)
The Word (common)
Carl (common)
The Graveyard (common)
Gomu Gomu no Mi (common)
Vic Rattlehead (common)
Hypello (common)
Albatross (common)
Telekinetic Tackle (common)
Ludovico Technique (common)
Plains (basic)