Magic 20XX: Recent Activity
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Recent updates to Magic 20XX: (Generated at 2025-05-01 07:38:43)
Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Magic 20XX: (Generated at 2025-05-01 07:38:43)
Words of War is certainly the go-to. I think I avoided it because that card has gotten it's day in the sun, and shadowed Wilding in the process... but I suppose there was a good reason why Wilding was shadowed...
To be honest, I saw this in action, and found it to be dominating. Combined with this sets version of Kor Skyfisher, this can add up to a lot of chump blockers and a pile of land. I suppose it needs to be seen in action.
Yeah, I'd say the bounce should be optional; either that or this should be a 4/4, by modern power levels :/
Nice card!
Hmm. A good card for cascading chains of state-based actions... :)
Wow, Multiverse doesn't seem to have any of my attempts to design a card saying "Enchanted creature has no controller". ...Aah, yes, it was most recently in my Starcraft cardset, which predates the Starcraft Duel Decks set by a couple of years. My wording was
> Target creature has no controller UEOT. (Nobody can attack or block with it or activate its abilities. The active player controls its triggered abilities.)
This card reads more like Custody Battle.
I'd have thought Words of War might be a better candidate for helping hellbent. Shock costs less than Grizzly Bears, but is useful at more stages of the game.
Mmm... it's "put two basic lands into play tapped" with "And do it again, later, for 4 per land and get a 1/2"... Which aint bad. But 5 is a bit late to be fixing your mana screw. Very flavourful though; since the problem with the creature it's lording over is mana-screw-fixing but a bit too late :) And all of the "Hey, I have more cards in hand now, maybe I can do something with them" stuff.
Not sure whether or not I like it; but at only 1/2 for 5 mana, I'm be unlikely to ever play it. Perhaps the getting them back into hand could be optional? Allowing you to play this as "I need a 3/6 in a hurry, forget the land!" when you needed to?
Agreed. Thinking about the card was a good idea. Adding it was a bad one.
Part of the rare extension of the 5 "bad" "timeshifted" cards in the set, which I talked about on Elf Pactmaker. The rares all do something different, so don't think that the Pearled Unicorn Leader does something this awkward. I should hope that most people can figure out why the lord of the Quirion Trailblazers is doing something so strange.
Of the 5 'useless' creatures, Quirion Trailblazer is the closest to being relevant in a normal draft environment. It just costs too much... but nothing crazy. I assume people draft them as normal cards on occasion, which is why I kept the Trailblazer at just two copies.
Not easy to do. But, man, does this card get attention. I always knew when there was a Triplicide floating around in the draft, since someone started talking about the crazy things you could do with it. The best play I heard of? Casting Lightning Axe (a reprint in the set), discarding a card, and setting up hellbent for Triplicide to follow it up and ruin the board.
As I mentioned before, I like the card Vampirism and how it changes you draft choices. It wasn't hard to imagine a creature with Vampirism already attached to it, and thus we have a Queen that feeds on the rest of your lot while she smacks the opponent down in the air.
I keep waffling on whether this card is a good card or not. 4/4 for
isn't very exciting... but it does dodge creature destruction, and if you're already playing Hellbent and/or discard, this guy activates fast. I just wish I could go back in time and change him to a 5/5.
Wig Out is loosely based on a card of mine from a previous set that read "Enchanted creature is out of control, and can't be controlled". Most people thought it was funny, and, at first, it felt like the rules could handle it. But then the aura would be enchanted to a creature that would need to make a decision... and the game would stop while we waited for the card to choose what it wanted to do, Floral Spuzzem style. (Though this was still rather rare. Most of those cards infer that the card has a controller, and just don't do anything otherwise. Many of the other cards say "May", and therefore do nothing. I'm having a hard time citing an example off the top of my head, though I'm sure one exists.)
I liked the idea, though, and tried to replicate it as much as I could, and ended up with something much simpler that doesn't look like it's descended from such a wacky card at all. I wish I was pulling art forward. I chose one wacky Salvador Dali painting for this one.
Pass the exploding parcel! This would also be really interesting acceleration in team games - your teammate gets whatever it is, ready to use, with their mana untapped..
I mentioned how I like "Draft Changers" in the rare slot, and how (((Words of Wilding))) was a bad version of that. Well, Wild Pair is an awesome version of that. It's tricky to set up in a draft, but when you do, this card will dump a bunch of creatures on the board.
This seem fairly limited use. I guess if you've seen the top card and know it's land, maybe? But it doesn't get past that draw.
What's the intent here? Edit: Oh, ok. That's the intent. Hit reply before yours was up :)
Hmmm, it does interact with hellbent. But if you're using it for that, it's more like "Forgo every draw EVER." For which you'd better give me more than a grizzly each turn. Make it let you move past that card; and it would at least interact with stuff that examines the top of your deck, or your graveyard.
It works very well with stuff like "Draw 3, discard 3". But even that's pretty limited use.
I'm a big fan of "draft changer" rares and uncommons. The sort of cards that, by themselves, pull you down a new road and style of play. Words of Wilding was supposed to do that, keeping you on Hellbent, and dumping 2/2 bears into play. Unfortunately, there's a problem. It's a bad card.
I never really examined the words. But the truth is that most cards in your deck are better than Grizzly Bears, and the reduced cost means nothing. I suppose the words aren't all bad... If your deck can draw an absurd amount of cards in one turn, you can instead choose to have an absurd amount of bears. Sounds reasonable. But probably won't happen in a draft.
So this card currently has a stamp on it that says [Candidate for Termination]. I thought about upping the cost by
and making them 3/3s... but I could probably do better than that. Heck, Centaur Glade would probably be a better rare in this set.
That's kind of interesting. The opponent is incentivised to kill it because they get the land immediately, and can use it immediately. But on the flip side, they want to not kill it because, well, you played it and so presumably want the lands and so they wan to deny you them.
Nice.
I played this card for the first time last night (I just got to play with my Christmas copy of the Mirror Mastery Commander deck). I like it.