Magic 20XX: Recent Activity
Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Magic 20XX: (Generated at 2025-05-01 07:46:51)
Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Magic 20XX: (Generated at 2025-05-01 07:46:51)
Monday again. Let's keep filling out red commons.
The other scents aren't in the set, though they easily could have been. As it stands, Scent of Cinder is a bit of an odd choice, since it's a Wisdom card in red. I'm not sure if I would have chosen to do this twice. Think my original thinking was to allow some players who like Wisdom and like red to have something to latch onto... but it's a very odd card in this draft environment. It often reads something close to "Deal 2 damage to target creature, or 4 damage to target player on round 2."
It wants to be cast any time I'm facing a token swarm :)
Hmm. Yeah, I can see how half of this wants to be cast before combat, and half of it after combat.
Gerrard's Irregulars, with one more toughness and one more colour requirement. Seems solid indeed.
A bit tricky to use right, but great in the right matchup. There isn't much else to say about this card, except I feel bad for players when their forced to use this card to deal the final point of damage to a creature after combat. At least it makes them feel clever, sometimes.
I mentioned, on the card Gorgon Interpolator, that with Black and Red so focused on Hellbent, and White always on Wisdom that I wanted to give a reason to draft White/Black or White/Red. Tribal gave me that outlet, with Interpolator supplying a reason to draft Thrulls in common, and this card supplying a reason to draft Soldier. When I designed it, I thought this card might be a little too bonkers. One early soldier, plus a power boost, plus double strike? Turns out, no, I guess. I haven't heard any reports of it breaking anything.
So, have I mentioned that the set's theme is Wisdom vs. Hellbent yet this week? Well, here's Lightning Axe.
Given a million Magic Designers with a million typewriters, and eventually, one of them is going to accidently design the Hitchhiker's Guide to the Galaxy Trilogy, spelled out by laying all the cards together. Land Split, however, only needed one designer to say "Hey this makes sense." to end up kinda-sorta in Magic 2012 as Tectonic Rift.
When this set first came out, the red direct damage suite was too, too good. There were too many playable burn spells, and some players were drafting decks that aimed a pile of instants and sorceries at the opponent's head. The easy solution to this: Remove the most effecient burn spell, Incinerate and starve the arch-type. You can still draft that deck... it's just no where near as absurd.
Meanwhile, I needed to replace a 4.5 star card with a 2.25 star card. I like the old Orcs. I find it kind of funny that they're the smartest creatures in Magic. Sure, they'll attack into absurd combat scenarios, and block peons. But sure death? What the... no way!
Very high risk / high reward going on here. I don't think Wizards ever would print this card in a core set, since it's going to make some new players rather unhappy when they find that they're spell fizzled. I suppose I could just have it target that creature's controller. I wonder why I never thought of that.
Also, when people talk about matching a Triplicide up with a card in the set, they often mention Ignite. That's much too expensive to be a real plan, but I got to admit that 18 to the head is pretty ridiculous.
Yah! Back to 20XX on Mondays. Red was angry it didn't go first, so it smashed its way into first crack at commons this time.
There isn't much to say about this card. Heck, I never even added flavor text to this card. Suppose I should do that soon. I do know it's solid.
Nice card. Reminds me of Dragon Roost.
Was Words of Wilding now something completely different, but taking up the same mindspace. It's probably too cheap, but it won't come online the turn you play it, and you won't get real value out of it until the fourth turn. Plus, it might as well say "
: Put a 5/5 green beast into play", since, for many decks, there wouldn't be a better play anyways.
The gain 5 life thingy is an escape clause, because skipping your draw phase forever would suck if your opponent played a The Abyss style card. I also made it "gain 5 life" since you would only really be tempted to do that if you were going to die anyways... though I find it annoying that players might target you so that you sacrifice your cool enchantment to gain 5 life and not die.
The flavor text is new too. It makes me happy.
That was... probably an incorrect response. It's much easier for me to be defensive about 20XX since it's been playtested, and a lot of the cards work fine within their system. That being said, this creature doesn't look appetizing as a 1/2, even if it performs perfectly well. That makes sense, and I'm changing it to a 2/4. So now you can compare this card to Ondu Giant... and the comparison comes out more favorably. It's probably not broken, either.