Magic 20XX: Recent Activity
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Recent updates to Magic 20XX: (Generated at 2025-05-01 11:14:58)
Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Magic 20XX: (Generated at 2025-05-01 11:14:58)
I could have had a lot more of this mechanic in 20XD6, but testing did a good job of reminding me why Magic hasn't really hit this one. 1). It's really hard to guage. There's a huge difference between 8 and 7 mana, and that has a lot to do with what's in the environment. 2). No one likes to do math. These would pass late, even when it was obvious that players who weren't even working around them would get +4/+4 for 2G. Perfectly acceptable. But only to the Melvins, evidently.
More than one person responded to me after the drafts with "I can't believe that mattered." Trample is that important, evidently.
Reprint of Night Soil. To be honest, I've never understood why this card hasn't been reprinted in anything, besides Masters. Granted, the targeting is a bit odd, but it's leaves a good flavor resonance. Night Soil's in the set because it's a good late game answer, and can be used as an emergency button for any out of control recursion I might have in set. When Hazard Thrull was broken, I wish I drafted a few of these...
Good plan. Edited.
How about taking a cue from Kinship cards like Kithkin Zephyrnaut and reversing the order of the two conditions: "If it's a land card, you may reveal it. If you do, put it into your hand."
Evidently, as originally written, you could choose not to show the card, but draw it anyway. Whoops...
Not the strongest of finishes for this weeks 5 cards from 20XX. I've never been sold on my own design when it comes to these bandits. I don't know... something about constantly looking at the top card of your library, and putting your snakes at risk for what may not exist. Nobody's ever complained about them to me, though. Maybe I think too hard about these things.
She-Bam! I love watching this card hit the board. It's often accompanied by an all out panic. 7 mana just looks like too much to draft as a high pick, but I've seen people build around the card. It's gets pretty exciting when the elephants start hitting the table. ;)
I got this problem. When 20XX first came out, Hexproof didn't exist. This card was a solid blue pick... not crazy or anything, but this guy could do some serious damage to the board and the opponent in the mid-late game.
But, now Shroud doesn't exist anymore. If I switch out Shroud for Hexproof, this guy starts becoming crazy good. If I, in turn, make this guy a 3/3, he loses a lot of that oomf. Damn it. He was in a really good spot.
I don't know. Ug. He's got to get Hexproof in, say, a week. I need to wrap this up.
Reprint of Spreading Seas. When Magic 20XX was first being made, I had a serpent, and don't like adding a serpent without adding an Phantasmal Terrain variant. Unfortunately, most of them in the past were pretty cruddy, and I didn't want to add yet another cruddy flooding variant to the pile. But, hey! Zendikar just came out and there was this nifty new terrain-variant and some people liked it! And it works well in wisdom decks! All right!
Unfortunately, Spreading Seas is a little too good. Most people didn't see it then, because... well... Phantasmal Terrain. I don't mind how efficient this card is, but it kind of takes away from the Serpent... and makes it hard for the Serpent player to consistently draft 2. So, I'm probably going to change this soon. It occurs to me, that if I bump Illuminated Wings off the set, I could make this the 'cycles from play' blue card...
Blue doing what blue does in 20XX: Messes with the numbers. Unlike green, that's stuck picking a side, Blue likes to get Wisdom and Hellbent. It thinks that that make him cool.
4/1 worse than deathtouch (for example, I block with two Ironroot Treefolk. Dripping Dead only kills one of them, where Acidic Slime would take them both down) and can't block. He's pretty miserable. The only reason why he's better than the other 4 is because he's bigger. Honestly, though, if you were forced to put one of these 5 cards in your deck, Dripping Dead would come in last place.
Dripping Dead appears to be a serious step above most of the other cards you're pacting for.
I mean, 4/1 deathtouch is a bit better than 2/2 does nothing else. I admit, it's still overcosted, but.
See Elf Pactmaker for comments on the 5 Pactmakers. I'm running low on things to say about these guys, except, man, it is funny when you win the game with a Dripping Dead.