Magic 20XX: Recent Activity
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Recent updates to Magic 20XX: (Generated at 2025-05-01 06:11:49)
Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Magic 20XX: (Generated at 2025-05-01 06:11:49)
Reprint of Emerald Charm and the last of the charm cycle such as in Chaos Charm. I'm pretty sure Emerald Charm kicked off this whole cycle, since I'm a big fan at how this charm is useful compared to so many other 1cc charms... I tried to make sure the cycle ended up with charms that people wanted to play.
Right after Alter the Bones we get a card that looks a lot like Sprouting Thrinax. At least this time I have a good excuse. My card came first.
I don't think anyone complained, though. The game could probably use a few more Thrinaxes.
Why did I feel a need to reprint a weakened version of Diabolic Intent (well... except for the fact that it doesn't explode when it's countered)? I'm asking because I really can't remember. maybe I forgot that card existed? Maybe I just thought this would make an interesting choice for draft in the uncommon slot? Maybe I felt the ability should be in green... I don't know.
Reprint of Oni of Wild Places. Man, I do not make it easy on Hellbent, do I? There's plenty of enablers, but I sure did pack enough cards that would drag it right down the other path. I think most people understood this, though. As long as the stress was only in two directions, they could react appropriately. Had I thrown a third option at them, somehow, though, I could imagine a lot of negative responses.
When I told a friend of mine about this set, and how it's going to focus a lot on Hellbent, his first reaction was "Oh, that's cool. You're going to reprint Ignorant Bliss, right?"
I guess this was bound to happen.
Giant Recluse was intended to help out the Wisdom deck, using a mechanic that we occasionally see in red. In my file, he's a 5/5 for 5. When I think about what modern creature stats look like, though, I have to admit that that card wouldn't be significantly better than, say, a common Fire Elemental. I'm guessing 6/6 is more likely.
Reprint of Flailing Soldier, and the best of the flailing creatures (despite originally being a common). Flailing Soldier is surprisingly good. You can't keep him on the table, but he does an excellent job of either beating up your opponent, or wasting their time. He also fits right into the wisdom theme, and slips right into the mild White/Red Soldiers draft strategy.
Had the day off, so bonus Magic 20XX day coming atcha.
Reprint of Chaos Charm and part of the cycle of charms, the last of which we saw was Midnight Charm. "Destroy target wall" made me go back and put a number of walls in the set, so that Chaos Charm could be relevant. It's not a first pick, but it's going to hit something in 20XX land, so it makes the cut.
I don't think that's quite right. In Vitenka's example, you're conflating the beginning of combat step and the declare attackers step. Once the declare attackers step begins, all attacking creatures are declared before spells can be cast or abilities can be used or triggered. If the creatures are attacking, I thought your immediately terminated combat and went to the second main phase.
Yeah; you have to have had a few "Declare attackers; (wait to see if opponent wastes a response); no attackers." games to understand that's legal.
Does seem a bit odd. And I'd like to try to see something that WAS both of those things.
... Relentless Orgg so I did.
But it's not "can't attack alone". You have to play all the way through the declare attackers step; it's just declare blockers and onwards that get skipped if there are no attackers. And I believe the Comp Rules now understand that if something ETBs attacking during declare attackers, that still counts as there being an attacker so that you don't skip the rest of combat.
"Attacks each turn if able" AND "Can't attack alone" are an interesting combination.
Wow. A 3/4 that's immune to sorcery-speed removal? With the only drawback being that... hmm, I guess it's "attacks each turn if able". Seems pretty good.
Cave Troll hides in his cave. Evidently, it's a pretty deep cave. When the Wrath of God comes, he's fiddling around, playing spin the skull. Later, when he pokes out of his hole, there are no creatures left in the world, which doesn't matter much, since he was going to attack the first Planeswalker he saw either way.
He did cause me to occasionally spell out the rules for some players, though. Yes, you must proceed through a combat step until the declare attackers step is over. If you chose not to attack with creatures, then we can skip the rest of combat. Little problems. At least I didn't make this guy a common 3/3.
Lust for the Hunt had this problem where it was a sorcery but felt like an instant. This is another sorcery pitch card... but I think this one is okay. Global wipes are so often sorceries, that I don't think people will think to use this as a combat trick, in the same way that LftH tried to.
Thinking about this as a instant, however, forces me to compare it to Fireblast. I don't think it's the same level of powerful, since Fireblast asked you to sacrifice a resource you were already using to finish the game. But, to be honest, discarding a single mountain ain't too hard. I don't know. I never saw one, but there must have been enough floating around, and no one complained...
You know, I had a couple different people who thought this was a reprint when we drafted 20XX. I guess that's a good sign. The card is a believable Magic card. Maybe it's just that this is the card people thought Cackling Flames should have been. There's nothing wrong with that card... 5 damage for
seems good to me... but the card has a rating of 1.82 on Gatherer anyway. Goes a long way to show what people like and demand from their cards...