Magic 20XX: Recent Activity
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Recent updates to Magic 20XX: (Generated at 2025-05-01 09:20:39)
Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Magic 20XX: (Generated at 2025-05-01 09:20:39)
What prompted me to print this card? I have no idea. I'm going to assume that I wanted another Eye to exist in Magic. Evil Eye of Urborg is reprinted in this set, and I assume I made that decision solely because this guy exists. I would have thrown Orms-by-Gore in while I was at it, but the stats are too close to Urborg's. You know, I should have tossed an eye into 20XD6...
Reprint of Dunerider Outlaw, and part of the uncommon knight cycle started by Order of the White Shield. It should be pretty obvious by now that this was a rather loose cycle. Still, I don't think there were many other options. Not many black creatures with Pro. Green, and we are spinning around the color wheel clockwise.
Reprint of Delirium Skeins. Strong in hellbent, but really, sometimes it's just strong. I had one draft where I put together a toolbox in my sideboard, making best use out of my one Uncommon Wish. With a splash of black in the deck, Delerium Skeins was my most common target, often sealing victory.
I'm not sure, but I think Breeding Pit is the only card I reprinted from Fallen Empires, despite the Thrull theme. It's clunky, but it gets the job done.
Reprint of Wonder. Wonder is pretty strong, I'm aware. This set, though, which has a focus on Hellbent, doesn't really have many easy ways of getting cards in the graveyard. I didn't want the set to be like Odyssey, and fill the set with Wild Mongrels. You have to work to get there. It's still not hard to do, but that little nudge makes it so that Wonder isn't always 'on'.
Part of the uncommon knight cycle as seen in Order of the White Shield. There aren't any CC 2/2 knight style cards in blue that I can think of, so I made this one with some mild influence by Vodalian Knights. Strong for blue, but still weaker than the other five knights, so it raises an odd argument of whether it's fair or not. I don't remember anybody ever complaining about it, though.
Incredibly, incredibly strong. Trust me, this thing is a beating. Originally, the Aethergeller was in common, but proved to be far too brutal, and tipped the draft environment too far into blue. I really didn't want to see the Aethergeller cost 4, so I moved it into uncommon where it could do less damage, and it could be a chase uncommon.
Really, though, it's crazy how good this card can be. Combined with bounce, it can get a bit crazy. But even just using this thing to chump block a creature makes a fine delaying strategy. Counter your Beast, block your Goblin. If you happen to have equipment, this just feels unfair. The problem with the card isn't that the creature is so great... the problem is that the creature is a bonus. You would have been happy to use
to counter your opponent's best creature spell. Any flash creature after that point is just gravy.
For more on the Charm cylce, see Piety Charm. This one would be the non-reprint charm. Trying to get three not commonly used utilitarian abilities on a one casting cost card is tougher than one would imagine. Flying on a charm isn't new... in fact three other charms have that line. Still, it's a nice gimme to make the charm relevant. Instant speed flying is a nice trick.
Reprint of Riddlesmith. Dang. Lots of reprints today.
I do like how this card works outside of Scars of Mirrodin, however. The card was too powerful an uncommon there, if you ask me. Here, the loot effect is occasional, or requires you to build around it heavily.
Reprint of Remand. I could take or leave this slot. Truth is, while this does support the wisdom theme, so doesn't Arcane Denial, and this set even has the slowtrips to go with it. Hmm... thinking about it.
Reprint of Idle Thoughts. This one is a gimme. A Hellbent card that didn't include the word Hellbent the first time it was printed, even though it was printed after Ravnica? That, and a pleasing simple ability? Oh, we're printing that.
Idle Thoughts is almost too useful a card in set, and I'm tempted to run it in the rare slot instead. That being said, I like the idea of lots of decks in a draft having access to this card because few people want to run more than one.
Noted. If I make a second expansion, I might sneak Thwart in there. Twart + Foil are natural extensions of each other, it's true.
Foil is pretty good. You may be thinking also of Thwart, Disrupting Shoal, or the all-time classic Force of Will. FoW is generally reckoned to be way too good to print anything like in modern sets. Interestingly, it's an absolute staple of Vintage/Legacy (Type 1) because it keeps the insane combo decks in check.
(Thwart would have been amusing in-set as an instant-speed no-warning Wisdom enabler.)
Wowee. Nice.
Curiously ended up very similar to Kiri-Onna.
Whoa, discard TWO cards, or pay
extra for a Couterspell? Harsh.
In the same area of cardiness, I see Forbid and ... I coulda sworn there was "Discard a blue card" but I can't see it. So wow, this seems to be the standard level of harsh for a tapped-out counterspell now. Evil!