Magic 20XX: Recent Activity
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Recent updates to Magic 20XX: (Generated at 2025-05-01 09:32:34)
Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Magic 20XX: (Generated at 2025-05-01 09:32:34)
Reprint of Fool's Demise. Blue is very torn in set whether it wants to be the Wisdom or Hellbent player. We just saw Foil right before this card...
Reprint of Foil, and part of the Abolish cycle. Hellbent is happy.
Reprint of Evacuation. Why this card isn't in the core set more often is beyond me. Probably has something to do with competition from Wrath-like effects. I dropped it to uncommon in set... probably because of Sleep, I'm guessing.
Not much to say on this one, except for the fact that I like single card strategies that can completely alter a draft strategy in uncommon. I buried a lot of them in 20XX, including this one.
I'm pretty sure I wanted Soratami Cloudskater for this role, but didn't want the flavor of Moonfolk creeping into the set. That, and birds are supported tribe. I find it interesting that:
Merfolk Looter > Cephalid Looter, but
Soratami Cloudskater is probably < Aven Spellthief.
Reprint of Stormfront Riders. Nice card. Works well with wisdom, but also happens to be a good Soldiers tribal card. Nice when that kind of happens.
I think it depends if you're playing multiplayer or not: I generally see commander assumed to be multiplayer and not really get going until turn five, so you almost might as well run some mass artifact/enchantment removal.
In fact, it's something of an exaggeration, but sometimes I feel like in order to play competitive magic I had to try to adopt a mindset that "anything that's not a 2-for-1 isn't worth it" and to play multiplayer commander, it seems people adopt "if it's not a 3-for-1 it's not worth it" :)
Yeah, I've always liked Abolish. It's a great ACC utility spell, but the double white in the cost makes me shy away from including it in decks that aren't base-white. Which is quite sensible given how cool it is when you get to use it the way it wants to be used.
I'm slightly surprised it didn't get included in any of the Commander decks, as that kind of setting is where a) there are masses of powerful artifacts and enchantments, and b) the games are likely to go long enough that you're likely to have the spare land available.
This indeed looks pretty cool, but I can see why it didn't get picked highly. It is after all "only" lifegain.
This seems a good use of lifegain on spells, its obviously so much more elegant than spelling it out.
It looks ridiculously good with earthquake effects, but i dont know if you can make a deck to abuse that in practice
There's also a cycle of Charms in 20XX, of which Piety Charm is a part. The plan was to take four charms, each one from a different cycle, and to add one more. For some reason, this became a huge challenge. Getting four relevant charms from different sets was a logistical headache. It came out rather nice, though.
It didn't help that the cycle was in uncommon, either. Let's face it... this amount of extra decision making shouldn't be in common. But if it was to be in uncommon, the cards had to be good enough so that people were happy when they got them. Grr...
I was about to say "Oh hey! That's a really cool and useful and balanced and obvious idea; why's it not been done before?"
And then I went and checked Abolish is a reprint ;)
It's still a card I want to say "Run four of, but wait, I'm going to get stuck with 2 mana up and not wanting to lose a plains drop and.." I like it a lot.
Reprint of Abolish. There's a cycle of pitch spells to help Hellbent in 20XX. I decided to work with the 'discard a land' cycle, though I'm not sure why. Probably because it felt half-done, what with some of them appropriate by today's standards and some not, which gave me a chance to reprint and make new ones...
I'd have pegged this as a rare - since it's a pretty unusual effect. Certainly hits the "Oh wow" factor for me though.
It's probably at least as good as Reverse Damage but I guess if your playtests showed it was fair at this cost; that's fine. Certainly it doesn't need to cost a vast amount; after all, you'll probably win by killing your opponent before you gain too much life from it.
Previously, we had a discussion about lifelink, and I came to the conclusion that if lifelink was to be granted to non-creatures, that non-creature spell would need to be rather special, so that no one had anything to complain about. I don't know if this spell in Magic 20XX covers that ground, or makes me a hypocrite.
This has the potential to be an extraordinary amount of life gain. I never caught anyone use it, though, and it hung back in packs. Maybe it's too risky, or someone needed to see it work once in action. Or maybe no one built a solid red-white deck. I'd say 'Probably needs to increase in casting cost', but I guess playtesting said otherwise.
Part of the set's 'CC uncommon Knight Cycle', and a reprint of Order of the White Shield. A number of people thought I designed this. Nope. This comes from Ice Age. I find that kind of funny, because that also means that those people didn't know about / weren't around for the super common Order of Leitbur, either. Good cards. Order of the White Shield got added because it has a lot of activation abilities, and, yup, something something wisdom.
So damn good... one of those drawback that isn't. The only real drawback is that your opponent might be packing a deck that can take advantage of the Lammasu ability better than you, since your deck is obviously up one Golden Lammasu, and theirs is not. Anyhow... blah, blah, blah, wisdom.
White has Wisdom... Obviously, I was going to throw Gerrard's Wisdom, the card that leant the name to the mechanic. Also chose the cheesy pun over the beaten to death saying about bringing knives to gunfights. I think I thought about making a new cheesy pun for this card, but never got around to it.