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| Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2025-12-19 04:24:36)
Reduced!
This could certainly come down to (1)/(1). It really works like Mana Cylix, which was kinda okay but certainly not exciting. Accordingly I prefer the other. But Mana Cylix was reprinted so I assume it's useful in decks that want it; and this would also be useful in black fortificationy decks.
I agree this is probably fine at common; it is indeed basically Fatigue + Tome Scour. I think it'd read more cleanly saying "Put one card back on top of his or her library, and the rest into his or her graveyard."
Getting some mill at common happens more often than not. And Eroding Current is more playable than most mill commons because it works a bit like a Fatigue as well. Sponge Foamcaster on the other hand is indeed a pretty unusual effect, and nobody'd blink an eye to see it at uncommon.
I think "Leave it alone" is equivalent to your options 1 or 2, isn't it?
I don't get the problem, though. This card does indeed only need one island on the opponent's table. But it also rewards you for having lots... in other words, it encourages monocolour. Still sounds great for the set to me.
Looking at common Fortifications. CMeister2's card is up against CMeister2's card. I'm either adding this card or Aeran Nexus to the file to help smooth over mana bases. Anybody got a preference?
Looking at common Fortifications. CMeister2's card is up against CMeister2's card. I'm either adding this card or Exploration Outpost to the file to help smooth over mana bases. Anybody got a preference?
Oh, and I'm planning on dropping the fortify cost to
. That should be more than enough for something that only smooths over your base, but doesn't accelerate your curve.
Looking for Common Fortifications. This one gets slot number 1.
Looking at the fortifications in common that give you mana, and am planning on adding 2 to the skeleton. I like this card, but It's not going to do much of anything in most draft archetypes. I'm planning to bump it to uncommon, where it's better suited.
Well, I got to cut something to make this color 13 cards. I don't like it, because I like what all these cards add to common, but something's got to give.
As I see it, the loosest cards in this design look like Sponge Foamcaster or Eroding Current, as neither one of those cards are either adding something that blue gets every set. Alternatively, while I argued for a higher creature count in blue than normal, we could pull either Sea Drake or Territorial Octopus, since these would be our second islandwalker and/or second islandhomer. I think I prefer more creatures, then later, taking a creature out if it doesn't seem to be working, but I'm willing to listen to opinions.
As I said up there, I would have marked the Serpent as most likely to succeed. But in green, I talked about separating green's ability from blue's ability, and one of the things I suggested was making it so that blue only really needed one island on the opponent's table to do it's thing, while green wanted +1/+1 counters for everybody.
Well, I'm finalizing blue. And this card is the only thing standing in the way of that philosophy. We've got
It still makes tons of sense to me to make this a large island-caring serpent, so I'm taking suggestions. I'll also take the suggestion "Leave it alone." if enough people are insistent.
Indeed, but playable in any colour is usually a reasonable trade for that: see Copper Myr vs Llanowar Elves.
Manalith that's stuck on a specific land. We'll keep an eye on this one, though. Still more expensive than Fertile Ground.
I've got this nagging in the back of my head that says "If it was so easy to change the rules around Nightmare effects so that they didn't need to write so much each time, wouldn't they have done it already?" I don't know what the problem is, but it feels like pulling out a leg from a pedestal that looks like it will support itself without it... but why would it be there to begin with?
Bind seems cool to me, and I wouldn't be surprised if Wizards didn't do that in the future. I'd be willing to use the wording if everyone else thinks it's a good idea. I personally wouldn't advocate using bound in common... seems like a good way to spread out learning how everything works. See bind at common, see cards that interact with bind at uncommon.
I do love the ability. As it happens it's another ability that was in Verdia: there was a rare Giant who could "block creatures as though they had no abilities". It was a very cool idea to see at rare. It's plausible at common, because it is so naturally comprehensible, but I agree I'd want to try it.
It is indeed a gimme. It was very natural when I saw it in Verdia, the other fortifications set I've seen, and I think it's entirely reasonable to have it here. It was perfectly playable at
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seems extremely strong, but I suppose it's just Manalith across two turns.
It would be nice if this ablity could read "Exile target creature as long as ~ is on the battlefield". I think that's unambiguous and clear, but doesn't work on the current rules. One possibility would be to change the rules so it does work, another would be to use that as reminder text on a keyword ability.
Wondering about keywording the ability:
702.X Bind
702.Xa
Bind is a keyword that represents two abilities. "Bind target [object]" means "When this permanent enters the battlefield, exile target [object]." and "When this permanent leaves the battlefield, return the exiled card to the battlefield under its owner's control".
702.Xb
If a permanent refers to "the bound [object]", it refers to the object exiled as a result of Bind's first ability.
Basically means you can write "Bind target creature". And also you can refer to the bound creature's characteristics.
Oh yes, Soulcapture Lance is an excellent example, but I thought it was likely we'll end up putting it at uncommon. (Also because I'd like to see the bonus tied to the exiled creature somehow, even though that's difficult.) But it could be common, and if it is then yes, it would more than fulfil that role.
Soulcapture Lance itself is a sorcery-speed JTN, albeit one that's a lot more vulnerable.
Interesting thought about having several +0/+1 cards. If they were tied together with some flavour element like name, that could work quite well.
For reference, the closest existing cards I can see are Bold Defense and Rally the Forces.
It is a bit backbreaking, isn't it... perhaps first strike synergises a bit too well with the anthem effect, even assuming we make this rare. Lifelink might be nice as an alternative.
Now you point it out, if we do have a permanent that exiles, it might as well be temporary rather than permanent -- it's a bit more wordy, but the effect is essentially the same, but temporary is what people expect from a white enchantment, and it would be more symmetrical if the static effect and the exile both appeared and disappeared at the same time.
In fact, we've quite a few white enchantments doing combat-trick roles and removal roles, which is good, but we probably want to look at them as a whole and maybe change some of the effects around so every combination we'd like is represented.
Do we have a sorcery-speed journey-to-nowhere with a static effect? That seems an obvious card (common or uncommon) to push the enchantment theme most simply. What static effects make sense; is it better if several enchantments have a "+0/+1" bonus or several have a "gain 1 life when" bonus for consistency, or better if each card stands on its own? If this was switched to temporary exile, is there any way of making the static effect feel more connected to the exile, like on soulcapture lance, but simpler?


? Man, that could be a terror. Never block on round 3. Or 4. Heck, just stop blocking.
That sounds reasonable. I'm taking the code off of this one, and reviewing what we want to do with this slot later.
Fair enough. I suppose I shouldn't assume that beginning players are idiots. ;)
I like this concept of Glorious Anthem, but Anthem effects really needs to be rare. At

rare this would be a very sensible submission for the set.