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Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting

Recent updates to Community Set: (Generated at 2025-12-19 04:24:36)

  • 2012-03-14 12:10:28: Alex commented on Custom House

    Indeed, but playable in any colour is usually a reasonable trade for that: see Copper Myr vs Llanowar Elves.

  • 2012-03-14 11:06:06: jmgariepy commented on Custom House

    ­Manalith that's stuck on a specific land. We'll keep an eye on this one, though. Still more expensive than Fertile Ground.

  • 2012-03-14 11:03:41: jmgariepy commented on Soulcapture Lance

    I've got this nagging in the back of my head that says "If it was so easy to change the rules around Nightmare effects so that they didn't need to write so much each time, wouldn't they have done it already?" I don't know what the problem is, but it feels like pulling out a leg from a pedestal that looks like it will support itself without it... but why would it be there to begin with?

    Bind seems cool to me, and I wouldn't be surprised if Wizards didn't do that in the future. I'd be willing to use the wording if everyone else thinks it's a good idea. I personally wouldn't advocate using bound in common... seems like a good way to spread out learning how everything works. See bind at common, see cards that interact with bind at uncommon.

  • 2012-03-14 09:21:48: Alex commented on Runearrow Archer

    I do love the ability. As it happens it's another ability that was in Verdia: there was a rare Giant who could "block creatures as though they had no abilities". It was a very cool idea to see at rare. It's plausible at common, because it is so naturally comprehensible, but I agree I'd want to try it.

  • 2012-03-14 09:17:43: Alex commented on Custom House

    It is indeed a gimme. It was very natural when I saw it in Verdia, the other fortifications set I've seen, and I think it's entirely reasonable to have it here. It was perfectly playable at {2}/{2}. {1}/{2} seems extremely strong, but I suppose it's just Manalith across two turns.

  • 2012-03-12 20:22:58: Jack V commented on Soulcapture Lance

    It would be nice if this ablity could read "Exile target creature as long as ~ is on the battlefield". I think that's unambiguous and clear, but doesn't work on the current rules. One possibility would be to change the rules so it does work, another would be to use that as reminder text on a keyword ability.

  • 2012-03-12 18:21:47: cmeister2 commented on Soulcapture Lance

    Wondering about keywording the ability:

    702.X Bind
    702.Xa
    Bind is a keyword that represents two abilities. "Bind target [object]" means "When this permanent enters the battlefield, exile target [object]." and "When this permanent leaves the battlefield, return the exiled card to the battlefield under its owner's control".

    702.Xb
    If a permanent refers to "the bound [object]", it refers to the object exiled as a result of Bind's first ability.

    Basically means you can write "Bind target creature". And also you can refer to the bound creature's characteristics.

  • 2012-03-12 12:58:48: Jack V commented on Combat Trick Enchantment

    Oh yes, Soulcapture Lance is an excellent example, but I thought it was likely we'll end up putting it at uncommon. (Also because I'd like to see the bonus tied to the exiled creature somehow, even though that's difficult.) But it could be common, and if it is then yes, it would more than fulfil that role.

  • 2012-03-12 12:35:37: Alex commented on Combat Trick Enchantment

    ­Soulcapture Lance itself is a sorcery-speed JTN, albeit one that's a lot more vulnerable.

    Interesting thought about having several +0/+1 cards. If they were tied together with some flavour element like name, that could work quite well.

  • 2012-03-12 12:12:18: Jack V commented on Energize

    For reference, the closest existing cards I can see are Bold Defense and Rally the Forces.

  • 2012-03-12 11:34:22: Alex commented on Energize

    It is a bit backbreaking, isn't it... perhaps first strike synergises a bit too well with the anthem effect, even assuming we make this rare. Lifelink might be nice as an alternative.

  • 2012-03-12 00:23:25: Jack V commented on Combat Trick Enchantment

    Now you point it out, if we do have a permanent that exiles, it might as well be temporary rather than permanent -- it's a bit more wordy, but the effect is essentially the same, but temporary is what people expect from a white enchantment, and it would be more symmetrical if the static effect and the exile both appeared and disappeared at the same time.

    In fact, we've quite a few white enchantments doing combat-trick roles and removal roles, which is good, but we probably want to look at them as a whole and maybe change some of the effects around so every combination we'd like is represented.

    Do we have a sorcery-speed journey-to-nowhere with a static effect? That seems an obvious card (common or uncommon) to push the enchantment theme most simply. What static effects make sense; is it better if several enchantments have a "+0/+1" bonus or several have a "gain 1 life when" bonus for consistency, or better if each card stands on its own? If this was switched to temporary exile, is there any way of making the static effect feel more connected to the exile, like on soulcapture lance, but simpler?

  • 2012-03-11 23:33:59: jmgariepy commented on Energize

    ­{w}{w}{w}? Man, that could be a terror. Never block on round 3. Or 4. Heck, just stop blocking.

  • 2012-03-11 23:32:11: jmgariepy edited Combat Trick Enchantment
  • 2012-03-11 23:32:01: jmgariepy commented on Combat Trick Enchantment

    That sounds reasonable. I'm taking the code off of this one, and reviewing what we want to do with this slot later.

  • 2012-03-11 23:30:21: jmgariepy commented on Aeran Nexus

    Fair enough. I suppose I shouldn't assume that beginning players are idiots. ;)

  • 2012-03-11 19:27:01: Alex commented on Energize

    I like this concept of Glorious Anthem, but Anthem effects really needs to be rare. At {2}{w}{w} rare this would be a very sensible submission for the set.

    See other cardsets