Faxolm: Classified Cases
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| Mechanics | Skeleton |
Showing 50 of 72 Multicolour cards
Go to section: White (18) Blue (18) Black (19) Red (19) Green (18) Multicolour (72) Hybrid (36) Artifact (13) Land (25)
Show rarities: C U R M
Defender, flying
: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: This creature can attack this turn as though it didn’t have defender.
: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: This creature can attack this turn as though it didn’t have defender.
3/5
Draw two cards, then exile target nonland permanent with a mana value of X or less, where X is the number of cards in your hand.
2/2
The first time each turn a card you own is exiled from anywhere, draw a card and gain 3 life.

: Up to X target permanents you control phase out, where X is the number of cards you've drawn this turn.

: Up to X target permanents you control phase out, where X is the number of cards you've drawn this turn.Flying
Whenever a card is put into exile from anywhere, put a +1/+1 counter on Dream Moth and surveil 2. This ability triggers only once each turn.
Whenever a card is put into exile from anywhere, put a +1/+1 counter on Dream Moth and surveil 2. This ability triggers only once each turn.
1/1
Flying
, Sacrifice Haunting Lover: Put a +1/+1 counter on target creature. That creature gains indestructible and hexproof until end of turn.
, Sacrifice Haunting Lover: Put a +1/+1 counter on target creature. That creature gains indestructible and hexproof until end of turn.2/1
Target creature gains flying, hexproof, and indestructible until end of turn.
"Why is brawling in the contr- OWW!"Titouan
"Be glad it's me and not Hassan." -Hideki
"Be glad it's me and not Hassan." -Hideki
Empty Form's power and toughness are equal to the number of exiled cards you own.
At the beginning of your endstep, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: The next time a card from your library would be exiled this turn, shuffle your library instead.
At the beginning of your endstep, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: The next time a card from your library would be exiled this turn, shuffle your library instead.
*/*
At the beginning of each upkeep you may discard a card. If you do, opponent's play with their hands revealed until end of turn.
Pay 2 life: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to its mana value. Activate this ability only once each turn.
Pay 2 life: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to its mana value. Activate this ability only once each turn.
3/4
Enchant creature
Enchanted creature gets +1/+2.
Whenever a card Fangs of the Void's controller owns is exiled, enchanted creature gains flying and "
,
: Target opponent loses 2 life and you gain 2 life." until end of turn.
Enchanted creature gets +1/+2.
Whenever a card Fangs of the Void's controller owns is exiled, enchanted creature gains flying and "
,
: Target opponent loses 2 life and you gain 2 life." until end of turn.The first time you cast an instant or sorcery spell during your turn, surveil 2. For each card put into your graveyard this way, each opponent loses 1 life.
3/3
Target creature gets -X/-X until end of turn. If a creature dies this way, draw two cards.
The Shuryurang High School victim had his neural receptors misaligned. No invasive wounds or substances were found.
Flying
When Reborn Mind enters, choose 1—
• Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
• Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue again.
When Reborn Mind enters, choose 1—
• Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
• Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue again.
1/3
Destroy target creature with a mana value of two or less and return up to one target nonland, noncreature permanent card with a mana value of two or less two its owner's hand.
Flying
Whenever Skyward Mindbreaker deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library).
Whenever Skyward Mindbreaker deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library).
2/5
The first time you lose life each turn, target opponent loses 2 life.
"I've lost over sixty soldiers so far. I cannot give them peace, but my scribed blasts will shatter those slivers' skulls." -General Sibusiswe
If the enchanted player would less than three life, they lose 3 life instead.
If damage dealt to a permanent enchanted player controls would be less than 3, that source deals 3 damage to that permanent instead. Damage dealt this way can't be prevented.
If damage dealt to a permanent enchanted player controls would be less than 3, that source deals 3 damage to that permanent instead. Damage dealt this way can't be prevented.
The first time an opponent casts a spell during your turn, you may discard a card. If you do, deal 3 damage that spell's owner. Damage dealt this way can't be prevented.
3/3
When Insatiable Pain enters, cause Intrigue (Each player exiles the top card of their library). Then cause Intrigue again.
Whenever an enchantment you control transforms, each deal 3 damage to any target and you gain 3 life.
Whenever an enchantment you control transforms, each deal 3 damage to any target and you gain 3 life.
Whenever a card you own is exiled, Old Aqueduct Watcher gains lifelink and prowess until end of turn.
"So there's folk like Nashi who visited us last year in Blasvold?" -Lam
"No they're like the middle of Faunarcissist #15's book cover where Charlotte shapeshifts into a rat." -Hassan
"No they're like the middle of Faunarcissist #15's book cover where Charlotte shapeshifts into a rat." -Hassan
2/2
Whenever a land is exiled from anywhere, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice three Mysteries,
: Destroy target land. Then, cause Intrigue (Each player exiles the top card of their library).
Sacrifice three Mysteries,
: Destroy target land. Then, cause Intrigue (Each player exiles the top card of their library).3/4
Deathtouch, menace, reach
Whenever Suojuyeong Valley Spider deals combat damage to a player, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Whenever Suojuyeong Valley Spider deals combat damage to a player, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
1/2
Whenever a creature dies, cause Intrigue (Each player exiles the top card of their library).
"I've seen terrible things that haunt me every night. I'm not shaken by this, but I have questions." -General Sibusiswe
"So it sounds like this a Class C threat." -Carmen, PANIC Security Chief
"So it sounds like this a Class C threat." -Carmen, PANIC Security Chief
Double the power of target creature you control until end of turn. Until end of turn, combat damage dealt by a creature targeted this way can't be prevented
"I didn't want to fire a scribe blast. My fingers squeezed before I could think." -Hassanm , PANIC Zoologist
Trample
At the beginning of combat on each turn a player may sacrifice an artifact or enchantment. If that player does, tap Challenge Elemental and put a stun counter on Challenge Elemental.
At the beginning of combat on each turn a player may sacrifice an artifact or enchantment. If that player does, tap Challenge Elemental and put a stun counter on Challenge Elemental.
4/2
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Whenever Disgraced Orlivice Prince becomes the target of a spell or ability you control, Disgraced Orlivice Prince deals damage equal to its power to up to one target creature or planeswalker. Then, Disgraced Orlivice Prince deals that much damage to that permanent's controller.
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Whenever Disgraced Orlivice Prince becomes the target of a spell or ability you control, Disgraced Orlivice Prince deals damage equal to its power to up to one target creature or planeswalker. Then, Disgraced Orlivice Prince deals that much damage to that permanent's controller.
5/5
Trample
At the beginning of your upkeep, exile the top card of your library. If a land card was exiled this way, you may put it onto the battlefield tapped. Otherwise, you may play the exiled card until the beginning of your next upkeep.
At the beginning of your upkeep, exile the top card of your library. If a land card was exiled this way, you may put it onto the battlefield tapped. Otherwise, you may play the exiled card until the beginning of your next upkeep.
3/3
Until end of turn, creatures you control gain trample and whenever a creature you control deals combat damage to a player, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, deal X damage to target creature, where X is the number of Mysteries you uncovered this way.
As an additional to cost Landing Trajectory, you may exile any number of nontoken artifacts, nontoken enchantment, and nontoken lands.
Destroy up to one target land, up to one target enchantment, and up to one target artifact. Then, you may destroy up to one target artifact for each artifact you exiled this way. Repeat this process for each enchantment and land you exiled this way.
Destroy up to one target land, up to one target enchantment, and up to one target artifact. Then, you may destroy up to one target artifact for each artifact you exiled this way. Repeat this process for each enchantment and land you exiled this way.
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Whenever Wildwill becomes the target of a spell or ability, Wildwill gets +1/+1 until end of turn.
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)
Whenever Wildwill becomes the target of a spell or ability, Wildwill gets +1/+1 until end of turn.
4/4
Enchant creature
Enchanted creature gets +1/+1, has "
: Add
or
," and "Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.).
Enchanted creature gets +1/+1, has "
: Add
or
," and "Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.).Flying, Deathtouch
Whenever Frilled Savior attacks or blocks, exile target up to one card from target player's graveyard and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Whenever Frilled Savior attacks or blocks, exile target up to one card from target player's graveyard and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
2/4
Lifelink
Whenever you cast a creature spell, you may surveil 1. Whenever a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, distribute up to three +1/+1 counters among creatures you control..
Whenever you cast a creature spell, you may surveil 1. Whenever a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, distribute up to three +1/+1 counters among creatures you control..
1/4
Whenever a creature blocks or becomes blocked by Lam, Extraplanar Identity Expert, exile target permanent attached to that creature.
3/3
: Add 
.
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible.)1/3
Sliver cards you own have "You may pay this card's mana cost to cast it from your graveyard. If you do, it enters with a finality counter." (If a creature with a finality counter on it would die, exile it instead.)
5/5
Enchant permanent you own
When enchanted permanent dies or would be exiled, return it to the battlefield tapped, under it's owner's control with a stun counter on it.
When enchanted permanent dies or would be exiled, return it to the battlefield tapped, under it's owner's control with a stun counter on it.
"The real me lives now, free of the title of duchess." -Božena
As an additional cost to cast Gate to Oblivion, you may sacrifice a nontoken, nonland permanent.
Exile target permanent with a mana value of two or less. If you sacrificed a permanent, you may exile target any target nonland permanent instead.
Exile target permanent with a mana value of two or less. If you sacrificed a permanent, you may exile target any target nonland permanent instead.
Whenever you gain life, you may pay
. If you do, choose 1—
• Godless Priest gets +1/+1 until end of turn.
•Target creature gets -1/-1 until end of turn.
. If you do, choose 1—
• Godless Priest gets +1/+1 until end of turn.
•Target creature gets -1/-1 until end of turn.
2/2
Vigilance
Whenever another creature you control dies, Heartbroken Champion, Božena gains Indestructible until end of turn.
Whenever another creature you control dies, Heartbroken Champion, Božena gains Indestructible until end of turn.
3/3
As an additional cost to cast this spell, you may sacrifice a nonland permanent.
Destroy target nonland permanent. If this spell's additional cost was paid, destroy another target nonland permanent that shares a card type with the sacrificed permanent.
Destroy target nonland permanent. If this spell's additional cost was paid, destroy another target nonland permanent that shares a card type with the sacrificed permanent.
Božena turned her shoulders to agents Momoe and Titouan. The agents never saw Božena again when they returned to Orlivice.
Whenever an enchantment you own enters, gain 2 life if not it's attached to a permanent you don't control. Otherwise, that permanent's controller loses 1 life.
He may be a novice auramancer, but he knows the attunement of a curse when it's there.
1/3
The first time a nontoken creature you control dies during your turn, create a 2/2 black Zombie token. Then, put a +1/+1 counter on up to one target creature you control.
4/5
Destroy all artifacts and enchantments. Then, if you cast Collapse Hope during your turn, creatures get -X/-X until end of turn, where is the number of artifacts and enchantments that were put into graveyards this way.

,
- Sacrifice Mission Escort: Target permanent you control gains hexproof and indestructible until end of turn."Do you ever wonder when we'll be the ones to walk tbe path through the hells? Don't think any of you are innocent or above what you've already done and what I've done." -General Sibusiswe
2/3
Flash
, Sacrifice Nameless Recruit: Draw a card. Then, up to one target creature gets -1/-1 until end of turn.
, Sacrifice Nameless Recruit: Draw a card. Then, up to one target creature gets -1/-1 until end of turn."I her as Penelope Czuba. Her middle name was Jozefina. That was before training. Penelope, I'm sorry it's so late since you've been called that." -General Sibusiswe
2/2
Deathtouch
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
3/3
Each player sacrifices a nontoken creature and a nontoken artifact. If you sacrifice a creature and an artifact this way, create a 2/2 black Zombie token and a Treasure token.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Until end of turn, target creature gains deathtouch and "When this creature dies, distribute two +1/+1 counters among any number of creatures you control.
Until end of turn, target creature gains deathtouch and "When this creature dies, distribute two +1/+1 counters among any number of creatures you control.
Enchant player
Whenever a nontoken creature you control dies, each opponent creates a 0/1 Plant token.
Whenever a creature token an opponent controls dies, you lose 1 life.
Whenever a nontoken creature you control dies, each opponent creates a 0/1 Plant token.
Whenever a creature token an opponent controls dies, you lose 1 life.
Go to section: White (18) Blue (18) Black (19) Red (19) Green (18) Multicolour (72) Hybrid (36) Artifact (13) Land (25)
Show rarities: C U R M
| Faxolm: Classified Cases: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |



The first spell with a mana value of four or greater an opponent casts each turn costs an additional