Faxolm: Classified Cases
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| Mechanics | Skeleton |
Showing 34 of 34 Multicolour cards
Go to section: White (13) Blue (14) Black (14) Red (13) Green (13) Multicolour (34) Hybrid (20) Artifact (7) Land (10)
Show rarities: C U R
Defender, flying
: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: This creature can attack this turn as though it didn’t have defender.
: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: This creature can attack this turn as though it didn’t have defender.
3/5
At the beginning of each upkeep you may discard a card. If you do, opponent's play with their hands revealed until end of turn.
Pay 2 life: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to its mana value. Activate this ability only once each turn.
Pay 2 life: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to its mana value. Activate this ability only once each turn.
3/4
The first time you cast an instant or sorcery spell during your turn, surveil 2. For each card put into your graveyard this way, each opponent loses 1 life.
3/3
Target creature gets -X/-X until end of turn. If a creature dies this way, draw two cards.
The Shuryurang High School victim had his neural receptors misaligned. No invasive wounds or substances were found.
The first time an opponent casts a spell during your turn, you may discard a card. If you do, deal 3 damage that spell's owner. Damage dealt this way can't be prevented.
3/3
When Insatiable Pain enters, cause Intrigue (Each player exiles the top card of their library). Then cause Intrigue again.
Whenever an enchantment you control transforms, each deal 3 damage to any target and you gain 3 life.
Whenever an enchantment you control transforms, each deal 3 damage to any target and you gain 3 life.
Whenever a creature dies, cause Intrigue (Each player exiles the top card of their library).
"I've seen terrible things that haunt me every night. I'm not shaken by this, but I have questions." -General Sibusiswe
"So it sounds like this a Class C threat." -Carmen, PANIC Security Chief
"So it sounds like this a Class C threat." -Carmen, PANIC Security Chief
Double the power of target creature you control until end of turn. Until end of turn, combat damage dealt by a creature targeted this way can't be prevented
"I didn't want to fire a scribe blast. My fingers squeezed before I could think." -Hassanm , PANIC Zoologist
Trample
At the beginning of combat on each turn a player may sacrifice an artifact or enchantment. If that player does, tap Challenge Elemental and put a stun counter on Challenge Elemental.
At the beginning of combat on each turn a player may sacrifice an artifact or enchantment. If that player does, tap Challenge Elemental and put a stun counter on Challenge Elemental.
4/2
Trample
At the beginning of your upkeep, exile the top card of your library. If a land card was exiled this way, you may put it onto the battlefield tapped. Otherwise, you may play the exiled card.
At the beginning of your upkeep, exile the top card of your library. If a land card was exiled this way, you may put it onto the battlefield tapped. Otherwise, you may play the exiled card.
3/3
Until end of turn, creatures you control gain trample and whenever a creature you control deals combat damage to a player, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, deal X damage to target creature, where X is the number of Mysteries you uncovered this way.
As an additional to cost Landing Trajectory, you may exile any number of nontoken artifacts, nontoken enchantment, and nontoken lands.
Destroy up to one target land, up to one target enchantment, and up to one target artifact. Then, you may destroy up to one target artifact for each artifact you exiled this way. Repeat this process for each enchantment and land you exiled this way.
Destroy up to one target land, up to one target enchantment, and up to one target artifact. Then, you may destroy up to one target artifact for each artifact you exiled this way. Repeat this process for each enchantment and land you exiled this way.
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible))
Whenever Wildwill becomes the target of a spell or ability, Wildwill gets +1/+1 until end of turn.
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible))
Whenever Wildwill becomes the target of a spell or ability, Wildwill gets +1/+1 until end of turn.
4/4
Flying, Deathtouch
Whenever Frilled Savior attacks or blocks, exile target up to one card from target player's graveyard and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Whenever Frilled Savior attacks or blocks, exile target up to one card from target player's graveyard and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
2/4
Lifelink
Whenever you cast a creature spell, you may surveil 1. Whenever a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, distribute up to three +1/+1 counters among creatures you control..
Whenever you cast a creature spell, you may surveil 1. Whenever a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, distribute up to three +1/+1 counters among creatures you control..
1/4
Whenever a creature blocks or becomes blocked by Lam, Extraplanar Identity Expert, exile target permanent attached to that creature.
3/3
: Add 
.
Coincidental
(Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay
. If you do, that source also targets this creature if possible))1/3
Sliver cards you own have "You may pay this card's mana cost to cast it from your graveyard. If you do, it enters with a finality counter." (If a creature with a finality counter on it would die, exile it instead.)
5/5
As an additional cost to cast Gate to Oblivion, you may sacrifice a nontoken, nonland permanent.
Exile target permanent with a mana value of two or less. If you sacrificed a permanent, you may exile target any target nonland permanent instead.
Exile target permanent with a mana value of two or less. If you sacrificed a permanent, you may exile target any target nonland permanent instead.
Whenever you gain life, you may pay
. If you do, choose 1—
• Godless Priest gets +1/+1 until end of turn.
•Target creature gets -1/-1 until end of turn.
. If you do, choose 1—
• Godless Priest gets +1/+1 until end of turn.
•Target creature gets -1/-1 until end of turn.
2/2
Vigilance
Whenever another creature you control dies, Heartbroken Champion, Božena gains Indestructible until end of turn.
Whenever another creature you control dies, Heartbroken Champion, Božena gains Indestructible until end of turn.
3/3
Whenever an enchantment you own enters, gain 2 life if it's not attached to a permanent you don't control. Otherwise, that permanent's controller loses 1 life.
He may be a novice auramancer, but he knows the attunement of a curse when its there.
1/3
The first time a nontoken creature you control dies during your turn, create a 2/2 black Zombie token. Then, put a +1/+1 counter on up to one target creature you control.
4/5
Deathtouch
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
3/3
Flash
: Target creature gains Ward
until end of turn. If you control six or more lands, that creature gains hexproof until end of turn instead. If you control ten or more lands, surveil 2.
: Target creature gains Ward
until end of turn. If you control six or more lands, that creature gains hexproof until end of turn instead. If you control ten or more lands, surveil 2.1/3
Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue four more times. Then, creatures you control get +X/+0 until end of turn and uncover X Mysteries, where X is the number of noncreature cards exiled this way.
Haste

,
: Create a mystery token, then flip a coin, If you win, create another mystery token and draw two cards. Otherwise, deal 1 damage to any target.
Sacrifice three mystery tokens,
- Discard your hand: Draw seven cards.

,
: Create a mystery token, then flip a coin, If you win, create another mystery token and draw two cards. Otherwise, deal 1 damage to any target.
Sacrifice three mystery tokens,
- Discard your hand: Draw seven cards.2/1
Prowess
The first time you discard a card each turn, draw a card.
The first time you discard a card each turn, draw a card.
"Have you heard about what the landlords in Saykati have been saying?"
1/4
Flying, prowess
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
"Smoke on the water and flying through the sky? That must be a Salamander Phoenix!" Momoe, Possibility Scholar
2/4
Deal 1 damage to any target.
Target creature you control gets +1/+1 until end of turn.
Target creature you control gets +1/+1 until end of turn.
"You know what I just scribe-blasted?!"-Momoe, Possibility Scholar
"A gargoyle from a cult that worships a community god on another plane." -General Sibusiswe
"A gargoyle from a cult that worships a community god on another plane." -General Sibusiswe
Flying
The first time each turn Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay
. If you do, deal 2 damage to any target and you gain 2 life.
The first time each turn Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay

. If you do, deal 2 damage to any target and you gain 2 life.2/4
Haste, vigilance
"Okay, these dogs have to go back to wherever they came from." -Titouan
"They will cause the extinction of multiple earth species." -Hassan, PANIC Zoologist
"They will cause the extinction of multiple earth species." -Hassan, PANIC Zoologist
4/4
First strike, menace, vigilance
Artifact spells you cast cost
less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.
Artifact spells you cast cost
less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.3/3
Go to section: White (13) Blue (14) Black (14) Red (13) Green (13) Multicolour (34) Hybrid (20) Artifact (7) Land (10)
Show rarities: C U R
| Faxolm: Classified Cases: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |

The first spell with a mana value of four or greater an opponent casts each turn costs an additional