Faxolm: Classified Cases: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Artist's Heart Charm White Uncommon 3{2}{w} Artifact {t}: Add {w} and gain 2 life. Spend this mana only to cast an artifact or enchantment spell or pay for an ability of an artifact or enchantment. 0
2 Birdseed Birth White Mythic 2{w}{w} Enchantment – Aura Curse Enchant player
The first nontoken and token creature that enter under enchanted player's control enter with a base power and toughness of 1 and have "This creature can't gain counters."
1 1780622106 on 05 Jun 2026 by Sorrow
3 Break Free From Creation White Rare 6{3}{w}{w}{w} Sorcery Destroy all creatures. Then, you may destroy all enchantments you control. Then, if one or more enchantments you control were destroyed this way, destroy all other enchantments. Then repeat this process for artifacts, and then for planeswalkers. 0
4 Cortraevano Lock Hound White Common 2{1}{w} Artifact Creature – Dog 2 1 When Cortraevano Lock Hound enters you may pay {1}. If you do, tap target creature and put a stun counter on it. 0
5 Cover Up the Evidence White Common 2{1}{w} Instant Until end of turn, target creature gets +1/+1 and gains "Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls." 0
6 Defrocked Pastor White Rare 4{3}{w} Creature – Human Rogue 2 4 Coincidental {w} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {w}. If you do, that source also targets this creature if possible.)

Whenever Defrocked Pastor is the target of spell or ability, create a 1/1 white Citizen token and gain X life, where X is the number of creatures you control.
0
7 Encrypted Protection White Rare 2{w}{w} Enchantment Whenever a permanent you own enters under an opponent's control, create a token copy of it unless that permanent's controller pays {1}.

Whenever an opponent casts a spell you own, you and permanents you own gain hexproof until end of turn unless that opponent pays {2}.
0
8 Fatebound Ancestor White Uncommon 4{2}{w}{w} Creature – Spirit 3 3 When Fatebound Ancestor dies, if Fatebound Ancestor isn't a token, create a token copy of Fatebound Ancestor.

If this card would be exiled from your graveyard while you control a creature named Fatebound Ancestor, return this card to your hand instead.
0
9 Flee the Scene White Uncommon 5{3}{w}{w} Instant Exile target attacking or blocking creature with a mana value of 4 or greater and target creature you own with a mana value of 3 or less. At the beginning of the next endstep, return the creature with a mana value of 3 or less targeted this way to the battlefield. 0
10 Glimmerhide Sliver White Common 2{1}{w} Creature – Sliver 2 1 Slivers you control have ward {1}. 0
11 Lightboom Scribed-Blast White Common 1{w} Instant Lightboom Scribed-Blast deals 2 damage to target attacking or blocking creature. 0
12 Saykati Watcher White Uncommon 4{3}{w} Creature – Spirit 3 3 Flying
Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.)
0
13 Spear and Shield Formatiom White Rare 3{2}{w} Instant Spear and Shield Formatiom costs {1} less if an opponent controls more creatures than you.

Target creature gets +1/+3 and gains vigilance until end of turn.

Another target creature you control gets +2/+1 and gains first strike until end of turn.
0
14 Step into the Unknown White Uncommon 2{w}{w} Instant Exile target nonland permanent until end of turn. Then, gain X life, where X is the number of cards you own in exile. 0
15 Weedspread Sliver White Uncommon 4{3}{w} Creature – Sliver 3 3 Slivers cards you own have Plainscycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Plainscycling {2} and cycling {2}. Any player may activate this ability.
0
16 Yuchengco Manor Haunt White Common 1{w} Creature – Spirit 1 1 Yuchengco Manor Haunt has +1/+0 as long as an opponent controls three or more tapped creatures. 1 1783860958 on 12 Jul 2026 by SecretInfiltrator
17 Boma Coast Pleirsid Blue Common 5{3}{u}{u} Creature – Serpent 3 3 Boma Coast Pleirsid cannot be blocked.

Whenever Boma Coast Pleirsid attacks, as long as you control seven or more Islands, another Kraken, Leviathan, Octopus, or Serpent you control cannot be blocked until end of turn.
1 1776968492 on 23 Apr 2026 by Sorrow
18 Conspiracy Connector Blue Mythic 3{2}{u} Creature – Human Detective 2 3 Conspiracy Connector cannot be blocked.
At the beginning of your upkeep, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Whenever a creature you control deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library).
0
19 Deep Dive Blue Uncommon 2{1}{u} Instant Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Counter target spell unless its controller pays {x}, where X is the number of Mysteries you control.
0
20 Evidence Board Enthusiasm Blue Common 1{u} Enchantment – Aura Enchant creature
Enchant creature has ward {1} and "Whenever enchanted creature attacks, cause Intrigue (Each player exiles the top card of their library).
0
21 Flee the Question Blue Common 1{u} Instant Return target creature with a mana value of 3 or less to its owner's hand.

Cause Intrigue (Each player exiles the top card of their library).
0
22 Illusioned Fate Blue Common 1{u} Creature – Illusion 1 1 {u},{t}-Sacrifice Illusioned Fate: Target target creature and put a stun counter on it. Then, cause Intrigue (Each player exiles the top card of their library). Activate this ability only when you cost a sorcery. 0
23 Last Seen Blue Common 1{u} Instant Target creature you control phases out. Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). 0
24 Overflow Sliver Blue Uncommon 4{3}{u} Creature – Sliver 3 3 Slivers cards you own have Islandcycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Islandcycling {2} and cycling {2}. Any player may activate this ability.
0
25 Precogition Symptomee Blue Uncommon 3{2}{u} Creature – Human Psychic 1 5 At the beginning of your upkeep, you may look at the top card of each opponent's library. 0
26 Second World Data Trader Blue Rare 9{7}{u}{u} Creature – Djinn 5 6 Affinity for artifacts.
Flying

Tap three untapped, nontoken artifacts you control, {t}: Draw two cards.
0
27 Spellbreak Sliver Blue Rare 5{3}{u}{u} Creature – Sliver 4 4 Slivers you control have "{u}{u},{t}- Sacrifice this Sliver: Counter target non-Sliver Spell." 0
28 Tangled Tongue Blue Rare 1{u} Enchantment – Aura Curse Enchant player

Whenever enchanted player draws a card, cause Intrigue (Each player exiles the top card of their library).
0
29 Thought Sculptor Screen Blue Uncommon 2{1}{u} Artifact Mysteries you control have "{t}: Target player mills a card."

{2},{t},- Sacrifice Thought Sculptor Screen: Draw two cards.
0
30 Time-Miring Alien Blue Uncommon 5{4}{u} Creature – Alien 3 3 Flying
Whenever Time-Miring Alien enters or attacks, you may pay {1}. If you do, tap target creature.
0
31 Amaya, Curse Vector Black Mythic 3{1}{b}{b} Legendary Planeswalker – Amaya 4 Whenever Amaya, Curse Vector is dealt damage by a permanent, that permanent's controller loses 2 life.
+1: Target creature gets -1/-1 until the beginning of your next upkeep. If a creature dies this way, its controller discards a card.
-6: Each opponent gains and emblem with "Whenever you cast a spell, lose 2 life unless you discard a card."
0
32 Blightblood Sliver Black Rare 3{1}{b}{b} Creature – Sliver 3 3 Slivers get -1/-1.

Slivers you control have "Whenever this creature dies, each other Sliver you control gains indestructible until end of turn and put a +1/+1 counter on each creature you control named Blightblood Sliver."
0
33 Dome-Eyed Harvester Black Rare 4{2}{b}{b} Creature – Alien 4 3 Whenever a nontoken creature dies, cause Intrigue (Each player exiles the top card of their library).

Whenever a land card you don't own is exiled from anywhere, its owner loses 2 life and you gain 3 life.
1 1778327200 on 09 May 2026 by Sorrow
34 Fatesight Sliver Black Common 1{b} Creature – Sliver 1 1 Slivers you control have "When this creature dies, surveil 1." 0
35 Frontline Disappearance Black Common 1{b} Sorcery As an additional cost to cast Frontline Disappearance, sacrifice a creature or pay {3}

Destroy target creature.

Cause Intrigue (Each player exiles the top card of their library).
0
36 Keeper of Secrets Black Common 1{b} Creature – Human Spy 1 1 When Keeper of Secrets enters, surveil 1.

Sacrifice Keeper of Secrets: Cause Intrigue (Each player exiles the top card of their library)
0
37 Leeching Sliver Black Uncommon 3{1}{b}{b} Creature – Sliver 2 3 Slivers you control have "Whenever this creature dies, each opponent loses 1 life."

{1}: Until end of turn, Slivers have "Whenever this creature dies, each opponent loses 1 life." Any player may activate this ability.
0
38 Missionary of Terror Black Uncommon 2{1}{b} Creature – Human Cleric 2 2 {b}: Missionary of Terror gains lifelink until end of turn.

{1}{b}- Sacrifice Missionary of Terror: Target creature gets -3/-3 until end of turn. If a creature would die this way, exile that card instead.
1 1780867606 on 07 Jun 2026 by Sorrow
39 Nothing to Remember Black Uncommon 4{2}{b}{b} Sorcery Each opponent discards two cards at random. Cause Intrigue (Each player exiles the top card of their library). Then cause Intrigue again. 0
40 Otherworldly Regeneration Black Rare 3{1}{b}{b} Sorcery Return target creature card with a mana value of 5 or less from your graveyard to the battlefield. If an Alien or Sliver entered this way, each opponent sacrifices a creature.. 0
41 Psychic Stress Black Uncommon 1{b} Enchantment – Aura Enchant creature
Whenever the enchanted creature attacks or blocks, a random creature you don't control gets -1/-1 until end of turn.
1 1783861142 on 12 Jul 2026 by SecretInfiltrator
42 Sludgeflow Sliver Black Uncommon 4{3}{b} Creature – Sliver 3 3 Slivers cards you own have Swampcycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Swampcycling {2} and cycling {2}. Any player may activate this ability.
0
43 Terror Impossibility Black Rare 6{4}{b}{b} Creature – Horror 5 7 Whenever a permanent card is exiled from your library, you may pay X life, where X is that card's mana value. If you do, Terror Impossibility becomes a copy of that card except it's still a 5/7 black Horror in addition to its other types. 0
44 Unconfirmed Visitor Black Common 4{3}{b} Creature – Alien 3 3 If you cast Unconfirmed Visitor during your own turn, when you could cast a sorcery, you may pay {b}. If you do, each opponent discards a card.

When Unconfirmed Visitor enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
0
45 Wicked Pasture Black Mythic 2{b}{b} Enchantment At the beginning of your endstep, lose 1 life and a create a 0/1 green Plant token with a Wicked Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.) 0
46 Absolute Heat Spear Red Uncommon 3{2}{r} Artifact – Equipment Equipped creature gets +3/+0, and has reach and "Damage dealt by this creature can't be prevented."
Equip {1}{r}
Battle Tech {r},{t}: Exile target creature that was dealt damage equal to or greater than its toughness by Absolute Heat Spear this turn. (Activate this ability only if Absolute Heat Spear is attached to a creature that attacked this turn.)
0
47 Aspirational Sliver Red Rare 5{3}{r}{r} Creature – Sliver 5 5 Slivers you control have "Whenever this creature deals combat damage to player, discard a card, then draw a card." 0
48 Bartholomew's Scribe Blasts Red Rare 3{1}{r}{r} Instant As you cast Bartholomew's Scribe Blasts, you may sacrifice any number of Mysteries. For each mystery you sacrifice, copy Bartholomew's Scribe Blasts.

Deal 3 damage to target player, planeswalker, or creature. Then, deal 3 damage to another target of that has a different type.
1 1780621065 on 05 Jun 2026 by Sorrow
49 Fatesmith Gloves Red Rare 1{r} Artifact – Equipment Equipped creature gets +2/+0 and has "Whenever an Aura is attached to this creature, this creature deal 2 damage to target creature or planeswalker."
Equip {r}
0
50 Hearthfire Merchant Red Uncommon 3{2}{r} Creature – Human Wizard Citizen 2 3 At the beginning of each opponent's first main phase each turn, that player may add {r}. If they do, create a Treasure token. 0
51 Hillsculpt Sliver Red Uncommon 4{3}{r} Creature – Sliver 3 3 Slivers cards you own have Mountaincycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Mountaincycling {2} and cycling {2}. Any player may activate this ability.
0
52 Hiveblast Arm Cannon Red Mythic 4{2}{r}{r} Artifact – Equipment Equipped creature gets +4/+0, has first strike and "whenever this creature becomes blocked, it deals 3 damage to target creature blocking it.
Equip {1}{2/r}
Battle Tech {r}{r}{r},{t}: Deal X damage to target opponent, where X is the amount of damage equipped creature dealt this turn (Activate this ability only if Hiveblast Arm Cannon is attached to a creature that attacked this turn.)
0
53 Pinpoint Archer Red Common 5{4}{r} Artifact Creature – Archer 4 4 Reach
Whenever Pinpoint Archer attacks or blocks, Pinpoint Archer deals 1 damage to target opponent, attacking creature, or blocking creature.
3 1784571008 6 days ago by dude1818
54 Planar Vane Red Common 2{1}{r} Artifact – Equipment Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage to a player or planeswalker, exile the top card of your library and Planar Vane deals 1 damage to you. Until end of turn, you may play cards exiled this way."
Equip {r}
0
55 Revolutionary Ideascape Red Rare 2{1}{r} Enchantment When Revolutionary Ideascape enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Whenever you cast a spell from exile, you may deal 1 damage to any target. If you don't own that spell, you may 4 damage to any target instead.
0
56 Scripted Scribe-Blasts Red Common 1{r} Sorcery Deal 2 damage divided among any number of target creatures. If a creature you control was dealt damage this way, it gets +2/+0 and gains trample until end of turn. 0
57 Storm's Chance Dragon Red Mythic 7{5}{r}{r} Creature – Dragon 7 7 Flying, haste
Whenever Storm's Chance Dragon attacks, discard two cards. Then, if one or more cards were discarded this way, draw four cards.

{r}- Exile an instant or sorcery card from your graveyard: Storm's Chance Dragon gets +3/+0 until end of turn.
0
58 Storm's Wake Red Uncommon 4{3}{r} Sorcery Destroy target artifact or land.

At the beginning of your endstep, you may pay {2}. If you do, return Storm's Wake from your graveyard to your hand.
0
59 Surprised Field Agent Red Common 2{1}{r} Creature – Human Detective 2 1 Whenever Surprised Field Agent becomes blocked, Surprised Field Agent deals 1 damage to that creature.

{t}- Sacrifice Surprised Field Agent: Target creature you control gains haste until end of turn.
2 1783859935 on 12 Jul 2026 by SecretInfiltrator
60 Unexplained Blast Red Uncommon 3{r}{r}{r} Sorcery Add {r}{r}{r}{r}{r}. Uncover two Mysteries. (Create two colorless Mystery enchantment tokens with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.") 0
61 Velgis, Bladeknight Sliver Red Uncommon 5{3}{r}{r} Legendary Creature – Sliver 4 5 Whenever an equipped Sliver you control attacks, scry 1.

Whenever a Sliver you control with two or more Equipments attached to it attacks, draw a card.
1 1776965698 on 23 Apr 2026 by Sorrow
62 Box of Field Reports Green Rare 3{1}{g}{g} Artifact Sacrifice a Mystery token: Until end of turn, Mystery tokens you control have "{t}: Add one mana of any color." Mana added this way can't be used to cast spells you own.
The first time a creature enters under your control each turn, create a Mystery token.
0
63 Cobra Chain Whip Green Uncommon 2{1}{g} Artifact Creature – Equipment Snake Deathtouch, reach
Equipped creature has reach and deathtouch.
Reconfigure {1}{g} ({1}{g}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
1 1776967899 on 23 Apr 2026 by Sorrow
64 Dominating Imperiosaur Green Rare 8{6}{g}{g} Creature – Dinosaur 9 9 Trample, Ward {2}
When Dominating Imperiosaur enters, Dominating Imperiosaur fights target creature you don't control. Then, if Dominating Imperiosaur won the fight, you may have Dominating Imperiosaur fight another target creature. (A creature wins a fight when it survives and the other creature doesn't.)
3 1784535652 7 days ago by SecretInfiltrator
65 Frustrated Agent Green Uncommon 3{2}{g} Creature – Human Detective 1 3 When Frustrated Agent enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Whenever Frustrated Agent attacks, Frustrated Agent gets +X/+X until end of turn, where X is the number of Mysteries you control.
0
66 Gorging Axejaw Green Common 6{4}{g}{g} Creature – Dinosaur 6 6 Trample
When Gorging Axejaw enters, gain 4 life and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
0
67 Harsbury Forest Ranger Green Common 2{1}{g} Creature – Human Ranger 2 2 When Harsbury Forest Ranger enters or dies, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). 0
68 Harsbury Great Ape Green Common 3{2}{g} Creature – Ape 3 3 Ward {2} 0
69 Indescribable Power Green Uncommon 2{1}{g} Instant Target creature you control fights target creature you don't control. If you control three or more Mysteries, the creature you control gains indestructible until end of turn. 0
70 Mightstride Sliver Green Rare 6{4}{g}{g} Creature – Sliver 6 6 Slivers you control can't be blocked by creatures with a power of 2 or less.

{1}: Until end of turn, Slivers can't be blocked by creatures with a power of 2 or less. Any player may activate this ability.
0
71 Non-Faxolm Fungus Green Rare 1{g} Creature – Alien Fungus 1 1 {g},{t}- Sacrifice X Mysteries: Prevent all combat damage that would be dealt to up to X target creatures, where X is the number of Mysteries sacrificed this way.

Whenever you uncover a Mystery, you may exile a permanent card from your graveyard. If you do, create twice that many Mystery tokens instead.
0
72 PANIC Dispatch Green Mythic 5{2}{g}{g}{g} Instant Search your library for two creature cards with different names, two enchantment cards with different names, and two land cards with different names. Exile those cards face.

The first time a permanent enters the battlefield each turn, put one of those cards at random onto the battlefield.
0
73 Regrowth Sliver Green Uncommon 4{3}{g} Creature – Sliver 3 3 Slivers cards you own have Forestcycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Forestcycling {2} and cycling {2}. Any player may activate this ability.
0
74 Roughshod Agent Green Common 2{1}{g} Creature – Human Detective 2 2 Roughshod Agent enters with a +1/+1 counter if you control a Mystery.

{1}{g}- Sacrifice a Mystery: Roughshod Agent gets +3/+3 until end of turn. Activate this ability only once each turn, and only when you could cast a sorcery.
0
75 Urged to Action Green Uncommon 2{1}{g} Sorcery Target creature you control gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. If you don't own that creature, it gains trample until end of turn. 0
76 Will of the Wolf Green Common 2{1}{g} Instant As you cast Will of the Wolf, you may sacrifice a Mystery.

Target creature gets +4/+4 until end of turn. If you sacrificed a Mystery to cast Will of the Wolf, that creature gains trample until end of turn.
0
77 Carmen, Threat Designator Multicolour Uncommon 4{2}{w}{u} Legendary Creature – Human Advisor 2 2 Ward {3}
The first spell with a mana value of four or greater an opponent casts each turn costs an additional {1} to cast.
0
78 Compound Gargoyle Multicolour Common 5{3}{w}{u} Creature – Gargoyle 3 5 Defender, flying
{2}: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: This creature can attack this turn as though it didn’t have defender.
0
79 Decisions from Above Multicolour Mythic 4{2}{w}{u} Sorcery 2 2 Draw two cards, then exile target nonland permanent with a mana value of X or less, where X is the number of cards in your hand. 0
80 Dream Moth Multicolour Rare 2{w}{u} Creature – Insect 1 1 Flying

Whenever a card is put into exile from anywhere, put a +1/+1 counter on Dream Moth and surveil 2. This ability triggers only once each turn.
0
81 Haunting Lover Multicolour Uncommon 2{w}{u} Creature – Spirit 2 1 Flying

{1}, Sacrifice Haunting Lover: Put a +1/+1 counter on target creature. That creature gains indestructible and hexproof until end of turn.
0
82 Empty Form Multicolour Mythic 3{1}{u}{b} Creature – Horror * * Empty Form's power and toughness are equal to the number of exiled cards you own.

At the beginning of your endstep, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Sacrifice a Mystery: The next time a card from your library would be exiled this, shuffle your library instead.
0
83 Eun-ah, Sensation Silencer Multicolour Rare 4{2}{u}{b} Legendary Creature – Human Spy 3 4 At the beginning of each upkeep you may discard a card. If you do, opponent's play with their hands revealed until end of turn.

Pay 2 life: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to its mana value. Activate this ability only once each turn.
0
84 Fangs of the Void Multicolour Uncommon 2{u}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2.
Whenever a card Fangs of the Void's controller owns is exiled, enchanted creature gains flying and "{b},{t}: Target opponent loses 2 life and you gain 2 life." until end of turn.
0
85 Mother Dagne, Fate's Eloper Multicolour Uncommon 4{2}{u}{b} Legendary Creature – Human Psychic 3 3 The first time you cast an instant or sorcery spell during your turn, surveil 2. For each card put into your graveyard this way, each opponent loses 1 life. 0
86 Psychic Crush Multicolour Rare 2{x}{u}{b} Instant Target creature gets -X/-X until end of turn. If a creature dies this way, draw two cards. 0
87 Reborn Mind Multicolour Common 3{1}{u}{b} Creature – Human Psychic 1 3 Flying
When Reborn Mind enters, choose 1—
• Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
• Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue again.
2 1783860526 on 12 Jul 2026 by SecretInfiltrator
88 Bonds of Blood Multicolour Common 3{1}{b}{r} Enchantment The first time you lose life each turn, target opponent loses 2 life. 0
89 Hot-Head Annagul Multicolour Uncommon 3{1}{b}{r} Legendary Creature – Human Mercenary 3 3 The first time an opponent casts a spell during your turn, you may discard a card. If you do, deal 3 damage that spell's owner. Damage dealt this way can't be prevented. 0
90 Insatiable Pain Multicolour Rare 3{1}{b}{r} Enchantment When Insatiable Pain enters, cause Intrigue (Each player exiles the top card of their library). Then cause Intrigue again.
Whenever an enchantment you control transforms, each deal 3 damage to any target and you gain 3 life.
1 1777767655 on 03 May 2026 by Sorrow
91 Old Aqueduct Watcher Multicolour Common 3{1}{b}{r} Creature – Rat Human Monk 3 2 Whenever a card you own is exiled, Old Aqueduct Watcher gains lifelink and prowess until end of turn. 1 1782434596 on 26 Jun 2026 by Sorrow
92 Suojuyeong Valley Spider Multicolour Uncommon 2{b}{r} Creature – Spider 1 2 Deathtouch, menace, reach

Whenever Suojuyeong Valley Spider deals combat damage to a player, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
0
93 Unexplained Blood Splatter Multicolour Uncommon 3{1}{b}{r} Enchantment Whenever a creature dies, cause Intrigue (Each player exiles the top card of their library). 0
94 Aggressive Compulsion Multicolour Common 2{r}{g} Sorcery Double the power of target creature you control until end of turn. Until end of turn, combat damage dealt by a creature targeted this way can't be prevented 0
95 Challenge Elemental Multicolour Uncommon 2{r}{g} Creature – Elemtental 4 2 Trample
At the beginning of combat on each turn a player may sacrifice an artifact or enchantment. If that player does, tap Challenge Elemental and put a stun counter on Challenge Elemental.
0
96 Gonçalo, Far from Home Multicolour Uncommon 3{1}{r}{g} Legendary Creature – Alien 3 3 Trample
At the beginning of your upkeep, exile the top card of your library. If a land card was exiled this way, you may put it onto the battlefield tapped. Otherwise, you may play the exiled card.
0
97 Horncrest's Thrash Multicolour Uncommon 4{2}{r}{g} Instant Until end of turn, creatures you control gain trample and whenever a creature you control deals combat damage to a player, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, deal X damage to target creature, where X is the number of Mysteries you uncovered this way. 0
98 Landing Trajectory Multicolour Rare 5{3}{r}{g} Sorcery As an additional to cost Landing Trajectory, you may exile any number of nontoken artifacts, nontoken enchantment, and nontoken lands.

Destroy up to one target land, up to one target enchantment, and up to one target artifact. Then, you may destroy up to one target artifact for each artifact you exiled this way. Repeat this process for each enchantment and land you exiled this way.
0
99 Wildwill Multicolour Common 4{2}{r}{g} Creature – Avatar 4 4 Coincidental {r/g} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {r/g}. If you do, that source also targets this creature if possible.)

Whenever Wildwill becomes the target of a spell or ability, Wildwill gets +1/+1 until end of turn.
0
100 Frilled Savior Multicolour Uncommon 5{3}{g}{w} Creature – Lizard Angel 2 4 Flying, Deathtouch
Whenever Frilled Savior attacks or blocks, exile target up to one card from target player's graveyard and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
0
101 Hassan, Sanctuary Researcher Multicolour Rare 4{2}{g}{w} Legendary Creature – Human Scientist 1 4 Lifelink
Whenever you cast a creature spell, you may surveil 1. Whenever a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, distribute up to three +1/+1 counters among creatures you control..
0
102 Lam, Extraplanar Identity Expert Multicolour Uncommon 3{1}{g}{w} Legendary Creature – Human Detective 3 3 Whenever a creature blocks or becomes blocked by Lam, Extraplanar Identity Expert, exile target permanent attached to that creature. 0
103 Puerto Zachurroy Gardener Multicolour Common 3{1}{g}{w} Creature – Human Citizen 1 3 {t}: Add {g}{w}.

Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.)
0
104 Crypt Breaker Sliver Multicolour Rare 5{3}{w}{b} Creauture – Sliver 5 5 Sliver cards you own have "You may pay this card's mana cost to cast it from your graveyard. If you do, it enters with a finality counter." (If a creature with a finality counter on it would die, exile it instead.) 0
105 Gate to Oblivion Multicolour Uncommon 2{w}{b} Sorcery As an additional cost to cast Gate to Oblivion, you may sacrifice a nontoken, nonland permanent.

Exile target permanent with a mana value of two or less. If you sacrificed a permanent, you may exile target any target nonland permanent instead.
0
106 Godless Priest Multicolour Uncommon 2{w}{b} Creature – Zombie Cleric 2 2 Whenever you gain life, you may pay {1}. If you do, choose 1—
• Godless Priest gets +1/+1 until end of turn.
•Target creature gets -1/-1 until end of turn.
1 1777139635 on 25 Apr 2026 by Sorrow
107 Heartbroken Champion, Božena Multicolour Uncommon 4{2}{w}{b} Legendary Creature – Human Knight 3 3 Vigilance
Whenever another creature you control dies, Heartbroken Champion, Božena gains Indestructible until end of turn.
0
108 Ride on Alone Multicolour Rare 3{1}{w}{b} Instant As an additional cost to cast this spell, you may sacrifice a nonland permanent.

Destroy target nonland permanent. If this spell's additional cost was paid, destroy another target nonland permanent that shares a card type with the sacrificed permanent.
1 1782323295 on 24 Jun 2026 by dude1818
109 Self-Taught Auramancer Multicolour Common 2{w}{b} Creature – Human Warlock 1 3 Whenever an enchantment you own enters, gain 2 life if it's not attached to a permanent you don't control. Otherwise, that permanent's controller loses 1 life. 0
110 Awooqlit, Gravehive Gift Multicolour Uncommon 5{3}{b}{g} Legendary Creature – Alien Zombie 4 5 The first time a nontoken creature you control dies during your turn, create a 2/2 black Zombie token. Then, put a +1/+1 counter on up to one target creature you control. 0
111 Mission Escort Multicolour Common 2{b}{g} Creature – Human Soldier 2 3 {g}{b},{t}- Sacrifice Mission Escort: Target permanent you control gains hexproof and indestructible until end of turn. 0
112 Solemn-General Sibusiswe Multicolour Rare 3{1}{b}{g} Legendary Creature – Human Soldier 3 3 Deathtouch
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
0
113 Cover Story Multicolour Common 2{g}{u} Enchantment – Aura Enchant creature
Whenever the enchanted creature becomes the target of a spell or ability you don't control, its base power and toughness become 4/4 until end of turn.

{u}{g}, Exile Cover Story: Return enchanted creature to your hand.
0
114 Dual Stream Sliver Multicolour Mythic 4{2}{u}{g} Creature – Sliver 2 2 Slivers you control have "Whenever you draw your second card each turn, create a token copy of this creature." 0
115 Hideki, PANIC Geographer Multicolour Uncommon 3{1}{g}{u} Legendary Creature – Human Scientist 1 3 Flash
{t}: Target creature gains Ward {2} until end of turn. If you control six or more lands, that creature gains hexproof until end of turn instead. If you control ten or more lands, surveil 2.
0
116 Twistgrip Octopus Multicolour Uncommon 4{2}{u}{g} Creature – Octopus 0 0 Twistgrip Octopus enters with four +1/+1 counters.

Remove a +1/+1 counter,{t}: Draw a card.
0
117 Waveswell Leviathan Multicolour Common 7{4}{u}{u}{g} Creature – Leviathan 3 7 Flash, trample
When Waveswell Leviathan enters, counter up to one target spell.
0
118 Futurebreak Multicolour Rare 5{3}{u}{r} Sorcery Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue four more times. Then, creatures you control get +X/+0 until end of turn and uncover X Mysteries, where X is the number of noncreature cards exiled this way. 0
119 Momoe, Impossible Theorist Multicolour Rare 2{u}{r} Legendary Creature – Human Scientist 2 1 Haste
{u}{r},{t}: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, flip a coin. If you win the flip, uncover another Mystery and draw two cards. Otherwise, deal 1 damage to any target.

Sacrifice three mystery tokens,{t}- Discard your hand: Draw seven cards.
0
120 Patrick, Social Informant Multicolour Uncommon 4{2}{u}{r} Legendary Creature – Human Rogue 1 4 Prowess
The first time you discard a card each turn, draw a card.
0
121 Purported Lake Blaze Multicolour Common 4{2}{u}{r} Creature – Otter Dragon 2 4 Flying, prowess
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
0
122 Listen Up! Multicolour Common 2{r}{w} Instant Deal 1 damage to any target.

Target creature you control gets +1/+1 until end of turn.
0
123 Miser Haunt Bartholomew Multicolour Uncommon 4{2}{r}{w} Legendary Creature – Spirit 2 4 Flying
The first time each turn Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay {r}{w}. If you do, deal 2 damage to any target and you gain 2 life.
0
124 Slag Scruffy Multicolour Common 5{3}{r}{w} Artifact Creature – Elemetal Dog 4 4 Haste, vigilance 0
125 Titouan, Ruled by Reason Multicolour Rare 3{1}{r}{w} Legendary Creature – Human Scientist 3 3 First strike, menace, vigilance
Artifact spells you cast cost {x} less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.
0
126 Levi-Ride Flight Hybrid Common 1{w/u} Instant Target creature gains flying until end of turn. 0
127 Reality-Slip Sliver Hybrid Common 2{1}{w/u} Creature – Sliver 1 2 Whenever a Sliver enters the battlefield from exile, it enters with a +1/+1 counter on it." 1 1783859607 on 12 Jul 2026 by SecretInfiltrator
128 Unexplained Amnesia Hybrid Uncommon 1{w/u} Instant Until end of turn, target permanent loses all abilities other than mana abilities. 0
129 Observing Eye Hybrid Uncommon 1{u/b} Creature – Eye 1 1 {t}: Cause Intrigue (Each player exiles the top card of their library). 0
130 Shape of Longing Hybrid Common 3{2}{u/b} Creature – Illusion 3 2 Flash
When Shape of Longing enters, surveil 1.
0
131 Spilled Secrets Hybrid Common 1{u/b} Sorcery Look at the top card of each player’s library. You may put any number of cards you looked at this way into their owner’s graveyards. 1 1778630103 on 12 May 2026 by Sorrow
132 Blasvold Instigator Hybrid Common 2{1}{b/r} Creature – Human Warrior 2 1 Menace

{2}{b}{r}: Blasvold Instigator gets +1/+1 and gains lifelink and trample until end of turn. Activate this ability only once each turn.
0
133 Traumatic End Hybrid Common 2{1}{b/r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+0 and has "When this creature dies, it deals 2 damage to any target."
0
134 Athlere's Summoning Hybrid Uncommon 1{r/g} Sorcery Target creature gains "The next time this creature deals combat damage this turn, add three mana of any color. You don't lose this mana as steps and phases end. 0
135 Boartusk Vanguard Hybrid Common 4{2}{r/g}{r/g} Creature – Goblin Knight 3 3 When Boartusk Vanguard enters, target player gains "The next creature that enters under your control fights Boartusk Vanguard." 1 1780623379 on 05 Jun 2026 by Sorrow
136 Ever-Moon Wolf Hybrid Uncommon 1{r/g} Creature – Human Werewolf Monk 1 1 Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.)
Whenever this creature deals combat damage to an opponent, put a +1/+1 counter on it.
As long as this creature has one or more counters on it, it has trample.
0
137 Suffering Fury Hybrid Common 1{r/g} Enchantment – Aura Enchanted creature you own
Whenever damage would be dealt by the enchanted creature, it deals that much damage plus 1.
0
138 Ash Bind Circle Hybrid Common 3{2}{g/w} Instant Gain 7 life.

Destroy target artifact or enchantment.
0
139 Homogenous Sliver Hybrid Common 2{1}{g/w} Creature – Sliver 2 1 Slivers you control have Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.). 0
140 Sliver Fleshpod Hybrid Uncommon 3{2}{g/w} Kindred Artifact – Sliver {1}{g/w},{t}: Create a 1/1 colorless Sliver token. Activate this ability only if you control no Slivers. 0
141 Awaken the Old Owners Hybrid Common 3{1}{w/b}{w/b} Sorcery Exile target player's graveyard. Then, create two 1/1 white Spirit tokens with flying. 0
142 Blasvold Sewer Scamp Hybrid Common 1{w/b} Creature – Rat Human 1 1 Whenever an Aura is attached to Blasvold Sewer Scamp, you may gain 1 life.

When Blasvold Sewer Scamp dies, exile target card from a graveyard.
0
143 Dream Barrier Outworlder Hybrid Uncommon 1{w/b} Creature – Alien Psychic 1 1 Flying, lifelink, ward- {1} 0
144 New Salvisbar Seed Guard Hybrid Common 1{b/g} Creature – Zombie Fungus 1 1 When New Salvisbar Seed Guard dies, you gain 2 life. 0
145 Reanimation Radio Signal Hybrid Uncommon 5{3}{b/g}{b/g} Sorcery Create two 2/2 black Zombie tokens.

Return target creature card from your graveyard to your hand. Then, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
1 1780194868 on 31 May 2026 by Sorrow
146 Blank-Badged Impersonator Hybrid Common 1{g/u} Creature – Human Spy 1 1 When Blank-Badged Impersonator enters, it gains all activated and triggered abilities of another target human you control until end of turn. 0
147 Alibi of Presence Hybrid Uncommon 2{1}{u/r} Instant Draw a card, then discard a card. If you discarded a nonland, noncreature card this way, draw a card anx cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue again. 0
148 Spellspasm Sliver Hybrid Common 2{1}{u/r} Creature – Sliver 1 2 Slivers you control have prowess. 0
149 Readied Entry Hybrid Common 2{1}{r/w} Instant Target creature you control gets +2/+0 and gains first strike until end of turn. 0
150 World Forum Recruit Hybrid Common 1{r/w} Creature – Human Soldier 1 1 Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.) 0
151 Body-Breaker Baton Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +2/+2
Equip {2}
Battle Tech {4}{t}- Sacrifice Body-Breaker Baton: Destroy target nonland permanent. (Activate this ability only if Body-Breaker Baton is attached to a creature that attacked this turn.)
1 1776967680 on 23 Apr 2026 by Sorrow
152 Dangling Dog Skull Artifact Uncommon 2{2} Artifact Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card.)

{t}: Each player surveils 1. If Dangling Dog Skull has a Fetish, each other player surveils 1, then you surveil X, where X is the number of cards that entered a graveyard this way.
1 1777216935 on 26 Apr 2026 by Sorrow
153 Death Metal Artifact Common 4{4} Artifact Creature – Construct Psychic 3 3 Whenever a creature you control dies, Death Metal gains deathtouch until end of turn. 0
154 Extraplanar Autopsy Table Artifact Uncommon 2{2} Artifact {1},{t}: Exile target creature or planeswalker card from a graveyard. Until end of turn, spells you cast that a card sharing a creature or planeswalker type with the exiled card cost {1} less to cast. 0
155 PANIC Buggy Artifact Common 2{2} Artifact – Vehicle 2 2 Haste, first strike

Crew 2
0
156 PANIC Starsail Artifact Rare 5{5} Artifact – Spaceship 4 6 When this Spacecraft enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, create X 1/1 white Agent tokens, where X is the number of Mysteries you control.

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 5+.)

5+ | Flying, ward {3}- put a stun counter on a creature you control.
0
157 Quilbunt, Golden Greed Artifact Rare 6{6} Legendary Artifact Creature – God 6 6 Vigilance, Ward- {4}
Quilbunt, Golden Greed isn't a creature unless you're life is less than half your starting life total rounded up.
Whenever a creature blocks or becomes blocked by Quilbunt, exile that creature.
{4}: Quilbunt gains indestructible until end of turn. You lose 4 life.
{t}: Add four mana of any color combination. You lose four life.
0
158 Rapture Stone Artifact Rare 3{3} Artifact {7}: Exile the top 7 cards of target opponent's library. Then, choose one at raondom—
• You may cast target instant or sorcery card exiled this way without paying its mana cost.
• until end of turn, Rapture Stone becomes a copy of target permanent card that was exiled this way.
0
159 Shatterglass Sword Artifact Common 3{3} Artifact – Equipment Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a creature during your turn, you may pay {2} and exile Shatterglass Sword. If you do, exile target creature that dealt combat damage to the equipped creature.
Equip {1}
0
160 Abandoned Sea Lab Land Common 0 Land Abandoned Sea Lab enters tapped.
{t}: Add {u}.
{3}{t}- sacrifice Abandoned Sea Lab: Search your library for a basic Swamp or Plains card, put it onto the battlefield tapped. Shuffle, then draw a card.
0
161 Carving Cascade Land Common 0 Land Carving Cascade enters tapped.
{t}: Add {u}.
{3}{t}- sacrifice Carving Cascade: Search your library for a basic Mountain or Forest card and put it onto the battlefield tapped. Shuffle, then draw a card.
0
162 Confirmed Sighting Area Land Uncommon 0 Land Confirmed Sighting Area enters tapped. When Confirmed Sighting Area enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {g} or {u}.
0
163 Cradle of Ruin Land Common 0 Land Cradle of Ruin enters tapped.
{t}: Add {r}.
{3}{t}- sacrifice Cradle of Ruin: Search your library for a basic Forest or Swamp card and put it onto the battlefield tapped. Shuffle, then draw a card.
0
164 Curiosity Storagehouse Land Uncommon 0 Land Curiosity Storagehouse enters tapped. When Curiosity Storagehouse enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {u} or {r}.
0
165 Decrepit Archives Land Common 0 Land Decrepit Archives enters tapped.
{t}: Add {b}.
{3}{t}- sacrifice Decrepit Archives: Search your library for a basic Mountain or Island card, put it onto the battlefield tapped. Shuffle, then draw a card.
0
166 Foggy Streets Land Uncommon 0 Land Foggy Streets enters tapped. When Foggy Streets enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {u} or {b}.
0
167 Forgotten Graves Land Common 0 Land Forgotten Graves enters tapped.
{t}: Add {b}.
{3}{t}- sacrifice Forgotten Graves: Search your library for a basic Forest or Plains card and put it onto the battlefield tapped. Shuffle, then draw a card.
0
168 Gated Community Land Common 0 Land Gated Community enters tapped.
{t}: Add {w}.
{3}{t}- sacrifice Gated Community: Search your library for a basic Island or Forest card, put it onto the battlefield tapped. Shuffle, then draw a card.
0
169 Government Highrise Land Uncommon 0 Land Government Highrise enters tapped. When Government Highrise enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {r} or {w}.
0
170 Hidden Office Land Uncommon 0 Land Hidden Office enters tapped. When Hidden Office enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {b} or {r}.
0
171 Isolated Cabin Land Common 0 Land Isolated Cabin enters tapped.
{t}: Add {g}.
{3}{t}- sacrifice Isolated Cabin: Search your library for a basic Island or Swamp card and put it onto the battlefield tapped. Shuffle, then draw a card.
0
172 Morgue for the Unworldly Land Uncommon 0 Land Morgue for the Unworldly enters tapped. When Morgue for the Unworldly enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {b} or {g}.
0
173 Scorched Encamptment Land Common 0 Land Scorched Encamptment enters tapped.
{t}: Add {w}.
{3}{t}- sacrifice Scorched Encamptment: Search your library for a basic Swamp or Mountain card and put it onto the battlefield tapped. Shuffle, then draw a card.
0
174 Severed Woodland Land Common 0 Land Severed Woodland enters tapped.
{t}: Add {g}.
{3}{t}- sacrifice Severed Woodland: Search your library for a basic Plains or Mountain card and put it onto the battlefield tapped. Shuffle, then draw a card.
0
175 Shock Art Mural Land Common 0 Land Shock Art Mural enters tapped.
{t}: Add {r}.
{3}{t}- sacrifice Shock Art Mural: Search your library for a basic Plains or Island card and put it onto the battlefield tapped. Shuffle, then draw a card.
0
176 Suburban High School Land Uncommon 0 Land Suburban High School enters tapped. When Suburban High School enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {w} or {u}.
1 1777769906 on 03 May 2026 by Sorrow
177 Synchronized Township Land Uncommon 0 Land Synchronized Township enters tapped. When Synchronized Township enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {g} or {w}.
0
178 Table of Negotiations Land Uncommon 0 Land Table of Negotiations enters tapped. When Table of Negotiations enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {w} or {b}.
0
179 Unknowable Wilderness Land Uncommon 0 Land Unknowable Wilderness enters tapped. When Unknowable Wilderness enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {r} or {g}.
0
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