Faxolm: Classified Cases: Card List

Faxolm: Classified Cases: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Show frames: W U B R G M H A L

Show rarities: C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Alignment of Destiny White Rare 2{w}{w} Instant Swap up to one Aura on each permanent and player. 0
2 Artist's Heart Charm White Uncommon 3{2}{w} Artifact {t}: Add {w} and gain 2 life. This mana can’t be spent to cast a nonartifact or nonenchantment spell. 0
3 Birdseed Birth White Mythic 2{w}{w} Enchantment – Aura Curse Enchant player
The first nontoken and token creature that enter under enchanted player's control enter with a base power and toughness of 1 and have "This creature can't gain counters."
1 1780622106 on 05 Jun 2026 by Sorrow
4 Break Free From Creation White Rare 6{3}{w}{w}{w} Sorcery Destroy all creatures. Then, you may destroy all enchantments you control. Then, if one or more enchantments you control were destroyed this way, destroy all other enchantments. Then repeat this process for artifacts, and then for planeswalkers. 0
5 Cortraevano Lock Hound White Common 2{1}{w} Artifact Creature – Dog 2 1 When Cortraevano Lock Hound enters you may pay {1}. If you do, tap target creature and put a stun counter on it. 0
6 Cover Up the Evidence White Common 2{1}{w} Instant Until end of turn, target creature gets +1/+1 and gains "Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls." 0
7 Defrocked Pastor White Rare 4{3}{w} Creature – Human Rogue 2 4 Coincidental {w} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {w}. If you do, that source also targets this creature if possible.)

Whenever Defrocked Pastor is the target of spell or ability, create a 1/1 white Citizen token and gain X life, where X is the number of creatures you control.
0
8 Encrypted Protection White Rare 2{w}{w} Enchantment Whenever a permanent you own enters under an opponent's control, create a token copy of it unless that permanent's controller pays {1}.

Whenever an opponent casts a spell you own, you and permanents you own gain hexproof until end of turn unless that opponent pays {2}.
0
9 Fatebound Ancestor White Uncommon 4{2}{w}{w} Creature – Spirit 3 3 When Fatebound Ancestor dies, if Fatebound Ancestor isn't a token, create a token copy of Fatebound Ancestor.

If this card would be exiled from your graveyard while you control a creature named Fatebound Ancestor, return this card to your hand instead.
0
10 Fatesharer White Rare 5{3}{w}{w} Creature – Angel 4 5 Flying
Other creatures you control have Coincidental {w} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {w}. If you do, that source also targets this creature if possible.).

Whenever a creature you control becomes the target of a spell you control, gain 3 life
0
11 Flee the Scene White Uncommon 5{3}{w}{w} Instant Exile target attacking or blocking creature with a mana value of 4 or greater and target creature you own with a mana value of 3 or less. At the beginning of the next endstep, return the creature with a mana value of 3 or less targeted this way to the battlefield under its owner's control. 0
12 Glimmerhide Sliver White Common 2{1}{w} Creature – Sliver 2 1 Slivers you control have ward {1}. 0
13 Lightboom Scribed-Blast White Common 1{w} Instant Lightboom Scribed-Blast deals 2 damage to target attacking or blocking creature. 0
14 Saykati Watcher White Uncommon 4{3}{w} Creature – Spirit 3 3 Flying
Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.)
0
15 Spear and Shield Formatiom White Rare 3{2}{w} Instant Spear and Shield Formatiom costs {1} less if an opponent controls more creatures than you.

Target creature gets +1/+3 and gains vigilance until end of turn.

Another target creature you control gets +2/+1 and gains first strike until end of turn.
0
16 Step into the Unknown White Uncommon 2{w}{w} Instant Exile target nonland permanent until end of turn. Then, gain X life, where X is the number of cards you own in exile. 0
17 Weedspread Sliver White Uncommon 4{3}{w} Creature – Sliver 3 3 Slivers cards you own have Plainscycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Plainscycling {2} and cycling {2}. Any player may activate this ability.
0
18 Yuchengco Manor Haunt White Common 1{w} Creature – Spirit 1 1 Yuchengco Manor Haunt has +1/+0 and has as long as an opponent controls two or more tapped creature. 1 1783860958 on 12 Jul 2026 by SecretInfiltrator
19 Boma Coast Pleirsid Blue Common 5{3}{u}{u} Creature – Serpent 3 3 Boma Coast Pleirsid cannot be blocked.

Whenever Boma Coast Pleirsid attacks, as long as you control seven or more Islands, another Kraken, Leviathan, Octopus, or Serpent you control cannot be blocked until end of turn.
1 1776968492 on 23 Apr 2026 by Sorrow
20 Conspiracy Connector Blue Mythic 3{2}{u} Creature – Human Detective 2 3 Conspiracy Connector cannot be blocked.
At the beginning of your upkeep, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Whenever a creature you control deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library).
0
21 Deep Dive Blue Uncommon 2{1}{u} Instant Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Counter target spell unless its controller pays {x}, where X is the number of Mysteries you control.
0
22 Elimate Theories Blue Rare 2{1}{u} Enchantment – Aura Enchant creature
Whenever a creature card is exiled from anywhere, enchanted gets +1/+1 until end of turn.
Whenever an instant or sorcery card is exiled from anywhere, enchanted gains ward {1} until end of turn.
0
23 Eureka Cloning Blue Rare 4{3}{u} Instant Cause Intrigue (Each player exiles the top card of their library). Then, cause intrigue again. You may create a token copy of any creature card that was exiled this way. 0
24 Evidence Board Enthusiasm Blue Common 1{u} Enchantment – Aura Enchant creature
Enchant creature has ward {1} and "Whenever enchanted creature attacks, cause Intrigue (Each player exiles the top card of their library).
0
25 Faerie's Puzzle Trinket Blue Rare 5{4}{u} Artifact {2/u},{t}: Surveil 2 then draw a card..
{2/u}{2/u},{q}: Discard a card, then draw two cards.
0
26 Flee the Question Blue Common 1{u} Instant Return target creature with a mana value of 3 or less to its owner's hand.

Cause Intrigue (Each player exiles the top card of their library).
0
27 Horrors Ingrained Blue Uncommon 2{1}{u} Sorcery Cause Intrigue (Each player exiles the top card of their library). Then, if two or more cards sharing a type were exiled this way, you may return target instant or sorcery card from your graveyard to your hand.

Flashback {1}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
28 Illusioned Fate Blue Common 1{u} Creature – Illusion 1 1 {u},{t}-Sacrifice Illusioned Fate: Tap target creature and put a stun counter on it. Then, cause Intrigue (Each player exiles the top card of their library). Activate this ability only when you cost a sorcery. 0
29 Last Seen Blue Common 1{u} Instant Target creature you control phases out. Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). 0
30 Overflow Sliver Blue Uncommon 4{3}{u} Creature – Sliver 3 3 Slivers cards you own have Islandcycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Islandcycling {2} and cycling {2}. Any player may activate this ability.
0
31 Precogition Symptomee Blue Uncommon 3{2}{u} Creature – Human Psychic 1 5 At the beginning of your upkeep, you may look at the top card of each opponent's library. 0
32 Second World Data Trader Blue Rare 9{7}{u}{u} Creature – Djinn 5 6 Affinity for artifacts.
Flying

Tap three untapped, nontoken artifacts you control, {t}: Draw two cards.
0
33 Spellbreak Sliver Blue Rare 5{3}{u}{u} Creature – Sliver 4 4 Slivers you control have "{u}{u},{t}- Sacrifice this Sliver: Counter target non-Sliver Spell." 0
34 Tangled Tongue Blue Rare 1{u} Enchantment – Aura Curse Enchant player

Whenever enchanted player draws a card, cause Intrigue (Each player exiles the top card of their library).
0
35 Thought Sculptor Screen Blue Uncommon 2{1}{u} Artifact Mysteries you control have "{t}: Target player mills a card."

{2},{t},- Sacrifice Thought Sculptor Screen: Draw two cards.
0
36 Time-Miring Alien Blue Uncommon 5{4}{u} Creature – Alien 3 3 Flying
Whenever Time-Miring Alien enters or attacks, you may pay {1}. If you do, tap target creature.
0
37 Amaya, Curse Vector Black Mythic 3{1}{b}{b} Legendary Planeswalker – Amaya 4 Whenever Amaya, Curse Vector is dealt damage by a permanent, that permanent's controller loses 2 life.
+1: Target creature gets -1/-1 until the beginning of your next upkeep. If a creature dies this way, its controller discards a card.
-6: Each opponent gains and emblem with "Whenever you cast a spell, lose 2 life unless you discard a card."
0
38 Blightblood Sliver Black Rare 3{1}{b}{b} Creature – Sliver 3 3 Slivers get -1/-1.

Slivers you control have "Whenever this creature dies, each other Sliver you control gains indestructible until end of turn and put a +1/+1 counter on each creature you control named Blightblood Sliver."
0
39 Cruelty of the Stars Black Rare 3{1}{b}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -5/-5.

If Cruelty of the Stars is be exiled from anywhere other than the battlefield, you may pay two life and {b}{b}. If you do, you may cast Cruelty of the Stars from exile without paying its mana cost.
1 1789065844 about 15 hours ago by Sorrow
40 Dome-Eyed Harvester Black Rare 4{2}{b}{b} Creature – Alien 4 3 Whenever a nontoken creature dies, cause Intrigue (Each player exiles the top card of their library).

Whenever a land card you don't own is exiled from anywhere, its owner loses 2 life and you gain 3 life.
1 1778327200 on 09 May 2026 by Sorrow
41 Fatesight Sliver Black Common 2{1}{b} Creature – Sliver 2 1 Slivers you control have "When this creature dies, surveil 1." 0
42 Frontline Disappearance Black Common 1{b} Sorcery As an additional cost to cast Frontline Disappearance, sacrifice a creature or pay {3}

Destroy target creature.

Cause Intrigue (Each player exiles the top card of their library).
0
43 Ghost-Touched Inheritance Black Uncommon 1{b} Enchantment – Aura Enchant Aura
Whenever enchanted Aura enters a graveyard from the battlefield, return that Aura to the battlefield attached to the target of your choice. If that Aura enchants a permanent you don't control or enchants an opponent, that permanent's controller or opponent loses 3 life.
0
44 Keeper of Secrets Black Common 1{b} Creature – Human Spy 1 1 When Keeper of Secrets enters, surveil 1.

Sacrifice Keeper of Secrets: Cause Intrigue (Each player exiles the top card of their library)
0
45 Leeching Sliver Black Uncommon 3{1}{b}{b} Creature – Sliver 2 3 Slivers you control have "Whenever this creature dies, each opponent loses 1 life."

{1}: Until end of turn, Slivers have "Whenever this creature dies, each opponent loses 1 life." Any player may activate this ability.
0
46 Missionary of Terror Black Uncommon 2{1}{b} Creature – Human Cleric 2 2 {b}: Missionary of Terror gains lifelink until end of turn.

{1}{b}- Sacrifice Missionary of Terror: Target creature gets -3/-3 until end of turn. If a creature would die this way, exile that card instead.
1 1780867606 on 07 Jun 2026 by Sorrow
47 Not Forgotten Black Common 2{1}{b} Instant Whenever Not Forgotten is exiled from your library, each opponent loses 2 life.

Return target creature from your graveyard to your hand.
0
48 Nothing to Remember Black Uncommon 4{2}{b}{b} Sorcery Each opponent discards two cards at random. Cause Intrigue (Each player exiles the top card of their library). Then cause Intrigue again. 0
49 Otherworldly Regeneration Black Rare 3{1}{b}{b} Sorcery Return target creature card with a mana value of 5 or less from your graveyard to the battlefield. If an Alien or Sliver entered this way, each opponent sacrifices a creature.. 0
50 Psychic Stress Black Uncommon 1{b} Enchantment – Aura Enchant creature
Whenever the enchanted creature attacks or blocks, a random creature you don't control gets -1/-1 until end of turn.
1 1783861142 on 12 Jul 2026 by SecretInfiltrator
51 Sludgeflow Sliver Black Uncommon 4{3}{b} Creature – Sliver 3 3 Slivers cards you own have Swampcycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Swampcycling {2} and cycling {2}. Any player may activate this ability.
0
52 Terror Impossibility Black Rare 6{4}{b}{b} Creature – Horror 5 7 Whenever a permanent card is exiled from your library, you may pay X life, where X is that card's mana value. If you do, Terror Impossibility becomes a copy of that card except it's still a 5/7 black Horror in addition to its other types. 0
53 Unconfirmed Visitor Black Common 4{3}{b} Creature – Alien 3 3 If you cast Unconfirmed Visitor during your own turn, when you could cast a sorcery, you may pay {b}. If you do, each opponent discards a card.

When Unconfirmed Visitor enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
0
54 Unidentifable Agent Black Rare 1{b} Creature – Human Detective 1 1 Deathtouch
Whenever a nonland, noncreature card you own is exiled from anywhere, untap Unidentifable Agent.
{b},{t}: Each opponent loses 1 life. You gain life equal to the total amount of life lost this way.
0
55 Wicked Pasture Black Mythic 2{b}{b} Enchantment At the beginning of your endstep, lose 1 life and a create a 0/1 green Plant token with a Wicked Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.) 0
56 Absolute Heat Spear Red Uncommon 3{2}{r} Artifact – Equipment Equipped creature gets +3/+0, and has reach and "Damage dealt by this creature can't be prevented."
Equip {1}{r}
Battle Tech {r},{t}: Exile target creature that was dealt damage equal to or greater than its toughness by Absolute Heat Spear this turn. (Activate this ability only if Absolute Heat Spear is attached to a creature that attacked this turn.)
0
57 Appalling Violence Red Common 2{1}{r} Sorcery Target creature gets +2/+0 and gains trample until end of turn.

Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
0
58 Aspirational Sliver Red Rare 5{3}{r}{r} Creature – Sliver 5 5 Slivers you control have "Whenever this creature deals combat damage to player, discard a card, then draw a card." 0
59 Bartholomew's Scribe Blasts Red Rare 3{1}{r}{r} Instant As you cast Bartholomew's Scribe Blasts, you may sacrifice any number of Mysteries. For each mystery you sacrifice, copy Bartholomew's Scribe Blasts.

Deal 3 damage to target player, planeswalker, or creature. Then, deal 3 damage to another target of that has a different type.
1 1780621065 on 05 Jun 2026 by Sorrow
60 Charge Instruction Red Rare 1{r} Sorcery Charge Instruction can't be countered by spell or abilities.

Until end of turn, target creature you control gets +1/+0 and gains haste, doublestrike, trample, and ward -Pay 3 life.
0
61 Fatesmith Gloves Red Rare 1{r} Artifact – Equipment Equipped creature gets +2/+0 and has "Whenever an Aura or Equipment is attached to this creature, this creature deal 2 damage to target creature or planeswalker."
Equip {r}
0
62 Hearthfire Merchant Red Uncommon 3{2}{r} Creature – Human Wizard Citizen 2 3 At the beginning of each opponent's first main phase each turn, that player may add {r}. If they do, create a Treasure token. 0
63 Hillsculpt Sliver Red Uncommon 4{3}{r} Creature – Sliver 3 3 Slivers cards you own have Mountaincycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Mountaincycling {2} and cycling {2}. Any player may activate this ability.
0
64 Hiveblast Arm Cannon Red Mythic 4{2}{r}{r} Artifact – Equipment Equipped creature gets +4/+0, has first strike and "whenever this creature becomes blocked, it deals 3 damage to target creature blocking it.
Equip {1}{2/r}
Battle Tech {r}{r}{r},{t}: Deal X damage to target opponent, where X is the amount of damage equipped creature dealt this turn (Activate this ability only if Hiveblast Arm Cannon is attached to a creature that attacked this turn.)
0
65 Ironhoof Goretusk Red Rare 7{5}{r}{r} Artifact Creature – Boar 7 7 Haste, trample
Damage can't be prevented.
0
66 Pinpoint Archer Red Common 5{4}{r} Artifact Creature – Archer 4 4 Reach
Whenever Pinpoint Archer attacks or blocks, Pinpoint Archer deals 1 damage to target opponent, attacking creature, or blocking creature.
3 1784571008 on 20 Jul 2026 by dude1818
67 Planar Vane Red Common 2{1}{r} Artifact – Equipment Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage to a player or planeswalker, exile the top card of your library and Planar Vane deals 1 damage to you. Until end of turn, you may play cards exiled this way."
Equip {r}
0
68 Revolutionary Ideascape Red Rare 2{1}{r} Enchantment When Revolutionary Ideascape enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Whenever you cast a spell from exile, you may deal 1 damage to any target. If you don't own that spell, you may deal 4 damage to any target instead.
0
69 Scripted Scribe-Blasts Red Common 1{r} Sorcery Deal 2 damage divided among any number of target creatures. If a creature you control was dealt damage this way, it gets +2/+0 and gains trample until end of turn. 0
70 Storm's Chance Dragon Red Mythic 7{5}{r}{r} Creature – Dragon 7 7 Flying, haste
Whenever Storm's Chance Dragon attacks, discard two cards. Then, if one or more cards were discarded this way, draw four cards.

{r}- Exile an instant or sorcery card from your graveyard: Storm's Chance Dragon gets +3/+0 until end of turn.
0
71 Storm's Wake Red Uncommon 4{3}{r} Sorcery Destroy target artifact or land.

At the beginning of your endstep, you may pay {2}. If you do, return Storm's Wake from your graveyard to your hand.
0
72 Surprised Field Agent Red Common 2{1}{r} Creature – Human Detective 2 1 Whenever Surprised Field Agent becomes blocked, Surprised Field Agent deals 1 damage to that creature.

{t}- Sacrifice Surprised Field Agent: Target creature you control gains haste until end of turn.
2 1783859935 on 12 Jul 2026 by SecretInfiltrator
73 Unexplained Blast Red Uncommon 3{r}{r}{r} Sorcery Add {r}{r}{r}{r}{r}. Uncover two Mysteries. (Create two colorless Mystery enchantment tokens with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.") 0
74 Velgis, Bladeknight Sliver Red Uncommon 5{3}{r}{r} Legendary Creature – Sliver 4 5 Whenever an equipped Sliver you control attacks, scry 1.

Whenever a Sliver you control with two or more Equipments attached to it attacks, draw a card.
1 1776965698 on 23 Apr 2026 by Sorrow
75 Box of Field Reports Green Rare 3{1}{g}{g} Artifact Sacrifice a Mystery token: Until end of turn, Mystery tokens you control have "{t}: Add one mana of any color." Mana added this way can't be used to cast spells you own.
The first time a creature enters under your control each turn, create a Mystery token.
0
76 Cobra Chain Whip Green Uncommon 2{1}{g} Artifact Creature – Equipment Snake Deathtouch, reach
Equipped creature has reach and deathtouch.
Reconfigure {1}{g} ({1}{g}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
1 1776967899 on 23 Apr 2026 by Sorrow
77 Dead Man's Deed Green Rare 3{1}{g}{g} Enchantment – Aura Curse Enchant player
Whenever a creature deals combat damage to enchanted player, that player may search their library for a basic land card, reveal it, and put it onto the battlefield tapped. Then, that player shuffles.
0
78 Dominating Imperiosaur Green Rare 8{6}{g}{g} Creature – Dinosaur 9 9 Trample, Ward {2}
When Dominating Imperiosaur enters, Dominating Imperiosaur fights target creature you don't control. Then, if a creature you don't control died due to damage dealt this way, you may have Dominating Imperiosaur fight another target creature.
4 1784535652 on 20 Jul 2026 by SecretInfiltrator
79 Extraplanar Fungus Green Rare 1{g} Creature – Alien Fungus 1 1 {g},{t}- Sacrifice X Mysteries: Prevent all combat damage that would be dealt to up to X target creatures, where X is the number of Mysteries sacrificed this way.

Whenever you uncover a Mystery, you may exile a permanent card from your graveyard. If you do, create twice that many Mystery tokens instead.
0
80 Frustrated Agent Green Uncommon 3{2}{g} Creature – Human Detective 1 3 When Frustrated Agent enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Whenever Frustrated Agent attacks, Frustrated Agent gets +X/+X until end of turn, where X is the number of Mysteries you control.
0
81 Gorging Axejaw Green Common 6{4}{g}{g} Creature – Dinosaur 6 6 Trample
When Gorging Axejaw enters, gain 4 life and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
0
82 Harsbury Forest Ranger Green Common 2{1}{g} Creature – Human Ranger 2 2 When Harsbury Forest Ranger enters or dies, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). 0
83 Harsbury Great Ape Green Common 3{2}{g} Creature – Ape 3 3 Ward {2} 0
84 Indescribable Power Green Uncommon 2{1}{g} Instant Target creature you control fights target creature you don't control. If you control three or more Mysteries, the creature you control gains indestructible until end of turn. 0
85 Lifesource Spawner Green Rare 4{2}{g}{g} Creature – Elemental Horror 3 4 Reach, vigilance
{g},{t}: Add three mana of any color.
When Lifesource Spawner dies create two 1/1 green Elemental tokens with "{t}: Add one mana of any color."
0
86 Mightstride Sliver Green Rare 6{4}{g}{g} Creature – Sliver 6 6 Slivers you control can't be blocked by creatures with a power of 2 or less.

{1}: Until end of turn, Slivers can't be blocked by creatures with a power of 2 or less. Any player may activate this ability.
0
87 PANIC Dispatch Green Mythic 5{2}{g}{g}{g} Instant Search your library for two creature cards with different names, two enchantment cards with different names, and two land cards with different names. Exile those cards face.

The first time a permanent enters the battlefield each turn, put one of those cards at random onto the battlefield.
0
88 Regrowth Sliver Green Uncommon 4{3}{g} Creature – Sliver 3 3 Slivers cards you own have Forestcycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Forestcycling {2} and cycling {2}. Any player may activate this ability.
0
89 Roughshod Agent Green Common 2{1}{g} Creature – Human Detective 2 2 Roughshod Agent enters with a +1/+1 counter if you control a Mystery.

{1}{g}- Sacrifice a Mystery: Roughshod Agent gets +3/+3 until end of turn. Activate this ability only once each turn, and only when you could cast a sorcery.
0
90 Sjenka Outlands Hermit Green Uncommon 5{4}{g} Creature – Human Shaman 4 5 Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.)

Whenever Sjenka Outlands Hermit blocks or becomes blocked by a creature, you may destroy target artifact or enchantment attached to that creature.
0
91 Urged to Action Green Uncommon 2{1}{g} Sorcery Target creature you control gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. If you don't own that creature, it gains trample until end of turn. 0
92 Will of the Wolf Green Common 2{1}{g} Instant As you cast Will of the Wolf, you may sacrifice a Mystery.

Target creature gets +4/+4 until end of turn. If you sacrificed a Mystery to cast Will of the Wolf, that creature gains trample until end of turn.
0
93 Carmen, Threat Designator Multicolour Uncommon 4{2}{w}{u} Legendary Creature – Human Advisor 2 2 Ward {3}
The first spell with a mana value of four or greater an opponent casts each turn costs an additional {1} to cast.
0
94 Compound Gargoyle Multicolour Common 5{3}{w}{u} Creature – Gargoyle 3 5 Defender, flying
{2}: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Sacrifice a Mystery: This creature can attack this turn as though it didn’t have defender.
0
95 Decisions from Above Multicolour Mythic 4{2}{w}{u} Sorcery 2 2 Draw two cards, then exile target nonland permanent with a mana value of X or less, where X is the number of cards in your hand. 0
96 Displacer Orb Multicolour Rare 5{3}{w}{u} Artifact The first time each turn a card you own is exiled from anywhere, draw a card and gain 3 life.
{w/u}{t}: Up to X target permanents you control phase out, where X is the number of cards you've drawn this turn.
0
97 Dream Moth Multicolour Rare 2{w}{u} Creature – Insect 1 1 Flying

Whenever a card is put into exile from anywhere, put a +1/+1 counter on Dream Moth and surveil 2. This ability triggers only once each turn.
0
98 Haunting Lover Multicolour Uncommon 2{w}{u} Creature – Spirit 2 1 Flying

{1}, Sacrifice Haunting Lover: Put a +1/+1 counter on target creature. That creature gains indestructible and hexproof until end of turn.
0
99 Snap Shield Multicolour Common 2{w}{u} Instant Target creature gains flying, hexproof, and indestructible until end of turn. 0
100 Empty Form Multicolour Mythic 3{1}{u}{b} Creature – Horror * * Empty Form's power and toughness are equal to the number of exiled cards you own.

At the beginning of your endstep, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Sacrifice a Mystery: The next time a card from your library would be exiled this turn, shuffle your library instead.
0
101 Eun-ah, Sensation Silencer Multicolour Rare 4{2}{u}{b} Legendary Creature – Human Spy 3 4 At the beginning of each upkeep you may discard a card. If you do, opponent's play with their hands revealed until end of turn.

Pay 2 life: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to its mana value. Activate this ability only once each turn.
0
102 Fangs of the Void Multicolour Uncommon 2{u}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2.
Whenever a card Fangs of the Void's controller owns is exiled, enchanted creature gains flying and "{b},{t}: Target opponent loses 2 life and you gain 2 life." until end of turn.
0
103 Mother Dagne, Fate's Eloper Multicolour Uncommon 4{2}{u}{b} Legendary Creature – Human Psychic 3 3 The first time you cast an instant or sorcery spell during your turn, surveil 2. For each card put into your graveyard this way, each opponent loses 1 life. 0
104 Psychic Crush Multicolour Rare 2{x}{u}{b} Instant Target creature gets -X/-X until end of turn. If a creature dies this way, draw two cards. 0
105 Reborn Mind Multicolour Common 3{1}{u}{b} Creature – Human Psychic 1 3 Flying
When Reborn Mind enters, choose 1—
• Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
• Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue again.
2 1783860526 on 12 Jul 2026 by SecretInfiltrator
106 Return to Storage Multicolour Common 4{2}{u}{b} Instant Destroy target creature with a mana value of two or less and return up to one target nonland, noncreature permanent card with a mana value of two or less two its owner's hand. 0
107 Skyward Mindbreaker Multicolour Uncommon 5{3}{u}{b} Creature – Human Psychic 2 5 Flying
Whenever Skyward Mindbreaker deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library).
0
108 Bonds of Blood Multicolour Common 3{1}{b}{r} Enchantment The first time you lose life each turn, target opponent loses 2 life. 0
109 Exaggerated Hurt Multicolour Mythic 4{2}{b}{r} Enchantment – Aura Curse If the enchanted player would less than three life, they lose 3 life instead.

If damage dealt to a permanent enchanted player controls would be less than 3, that source deals 3 damage to that permanent instead. Damage dealt this way can't be prevented.
0
110 Hot-Head Annagul Multicolour Uncommon 3{1}{b}{r} Legendary Creature – Human Mercenary 3 3 The first time an opponent casts a spell during your turn, you may discard a card. If you do, deal 3 damage that spell's owner. Damage dealt this way can't be prevented. 0
111 Insatiable Pain Multicolour Rare 3{1}{b}{r} Enchantment When Insatiable Pain enters, cause Intrigue (Each player exiles the top card of their library). Then cause Intrigue again.
Whenever an enchantment you control transforms, each deal 3 damage to any target and you gain 3 life.
1 1777767655 on 03 May 2026 by Sorrow
112 Old Aqueduct Watcher Multicolour Common 2{b}{r} Creature – Rat Human Monk 2 2 Whenever a card you own is exiled, Old Aqueduct Watcher gains lifelink and prowess until end of turn. 1 1782434596 on 26 Jun 2026 by Sorrow
113 Ruination Question Multicolour Rare 4{2}{b}{r} Creature – Hellion 3 4 Whenever a land is exiled from anywhere, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Sacrifice three Mysteries, {t}: Destroy target land. Then, cause Intrigue (Each player exiles the top card of their library).
0
114 Suojuyeong Valley Spider Multicolour Uncommon 2{b}{r} Creature – Spider 1 2 Deathtouch, menace, reach

Whenever Suojuyeong Valley Spider deals combat damage to a player, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
0
115 Unexplained Blood Splatter Multicolour Uncommon 3{1}{b}{r} Enchantment Whenever a creature dies, cause Intrigue (Each player exiles the top card of their library). 0
116 Aggressive Compulsion Multicolour Common 2{r}{g} Sorcery Double the power of target creature you control until end of turn. Until end of turn, combat damage dealt by a creature targeted this way can't be prevented 0
117 Challenge Elemental Multicolour Uncommon 2{r}{g} Creature – Elemtental 4 2 Trample
At the beginning of combat on each turn a player may sacrifice an artifact or enchantment. If that player does, tap Challenge Elemental and put a stun counter on Challenge Elemental.
0
118 Disgraced Orlivice Prince Multicolour Mythic 4{2}{r}{g} Creature – Human Noble 5 5 Coincidental {r/g} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {r/g}. If you do, that source also targets this creature if possible.)
Whenever Disgraced Orlivice Prince becomes the target of a spell or ability you control, Disgraced Orlivice Prince deals damage equal to its power to up to one target creature or planeswalker. Then, Disgraced Orlivice Prince deals that much damage to that permanent's controller.
0
119 Gonçalo, Far from Home Multicolour Uncommon 3{1}{r}{g} Legendary Creature – Alien 3 3 Trample
At the beginning of your upkeep, exile the top card of your library. If a land card was exiled this way, you may put it onto the battlefield tapped. Otherwise, you may play the exiled card until the beginning of your next upkeep.
0
120 Horncrest's Thrash Multicolour Uncommon 4{2}{r}{g} Instant Until end of turn, creatures you control gain trample and whenever a creature you control deals combat damage to a player, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, deal X damage to target creature, where X is the number of Mysteries you uncovered this way. 0
121 Landing Trajectory Multicolour Rare 5{3}{r}{g} Sorcery As an additional to cost Landing Trajectory, you may exile any number of nontoken artifacts, nontoken enchantment, and nontoken lands.

Destroy up to one target land, up to one target enchantment, and up to one target artifact. Then, you may destroy up to one target artifact for each artifact you exiled this way. Repeat this process for each enchantment and land you exiled this way.
0
122 Wildwill Multicolour Common 4{2}{r}{g} Creature – Avatar 4 4 Coincidental {r/g} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {r/g}. If you do, that source also targets this creature if possible.)

Whenever Wildwill becomes the target of a spell or ability, Wildwill gets +1/+1 until end of turn.
0
123 All-Trades Resume Multicolour Common 2{g}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1, has "{t}: Add {g} or {w}," and "Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.).
0
124 Frilled Savior Multicolour Uncommon 5{3}{g}{w} Creature – Lizard Angel 2 4 Flying, Deathtouch
Whenever Frilled Savior attacks or blocks, exile target up to one card from target player's graveyard and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
0
125 Hassan, Sanctuary Researcher Multicolour Rare 4{2}{g}{w} Legendary Creature – Human Scientist 1 4 Lifelink
Whenever you cast a creature spell, you may surveil 1. Whenever a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, distribute up to three +1/+1 counters among creatures you control..
0
126 Lam, Extraplanar Identity Expert Multicolour Uncommon 3{1}{g}{w} Legendary Creature – Human Detective 3 3 Whenever a creature blocks or becomes blocked by Lam, Extraplanar Identity Expert, exile target permanent attached to that creature. 0
127 Puerto Zachurroy Gardener Multicolour Common 3{1}{g}{w} Creature – Human Citizen 1 3 {t}: Add {g}{w}.

Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.)
0
128 Crypt Breaker Sliver Multicolour Rare 5{3}{w}{b} Creauture – Sliver 5 5 Sliver cards you own have "You may pay this card's mana cost to cast it from your graveyard. If you do, it enters with a finality counter." (If a creature with a finality counter on it would die, exile it instead.) 0
129 False-Identity Tattoo Multicolour Common 2{w}{b} Enchantment – Aura Enchant permanent you own
When enchanted permanent dies or would be exiled, return it to the battlefield tapped, under it's owner's control with a stun counter on it.
0
130 Gate to Oblivion Multicolour Uncommon 2{w}{b} Sorcery As an additional cost to cast Gate to Oblivion, you may sacrifice a nontoken, nonland permanent.

Exile target permanent with a mana value of two or less. If you sacrificed a permanent, you may exile target any target nonland permanent instead.
0
131 Godless Priest Multicolour Uncommon 2{w}{b} Creature – Zombie Cleric 2 2 Whenever you gain life, you may pay {1}. If you do, choose 1—
• Godless Priest gets +1/+1 until end of turn.
•Target creature gets -1/-1 until end of turn.
1 1777139635 on 25 Apr 2026 by Sorrow
132 Heartbroken Champion, Božena Multicolour Uncommon 4{2}{w}{b} Legendary Creature – Human Knight 3 3 Vigilance
Whenever another creature you control dies, Heartbroken Champion, Božena gains Indestructible until end of turn.
0
133 Ride on Alone Multicolour Rare 3{1}{w}{b} Instant As an additional cost to cast this spell, you may sacrifice a nonland permanent.

Destroy target nonland permanent. If this spell's additional cost was paid, destroy another target nonland permanent that shares a card type with the sacrificed permanent.
1 1782323295 on 24 Jun 2026 by dude1818
134 Self-Taught Auramancer Multicolour Common 2{w}{b} Creature – Human Warlock 1 3 Whenever an enchantment you own enters, gain 2 life if not it's attached to a permanent you don't control. Otherwise, that permanent's controller loses 1 life. 2 1787516505 on 23 Aug 2026 by SecretInfiltrator
135 Awooqlit, Gravehive Gift Multicolour Uncommon 5{3}{b}{g} Legendary Creature – Alien Zombie 4 5 The first time a nontoken creature you control dies during your turn, create a 2/2 black Zombie token. Then, put a +1/+1 counter on up to one target creature you control. 0
136 Collapse Hope Multicolour Mythic 6{4}{b}{g} Instant Destroy all artifacts and enchantments. Then, if you cast Collapse Hope during your turn, creatures get -X/-X until end of turn, where is the number of artifacts and enchantments that were put into graveyards this way. 0
137 Mission Escort Multicolour Common 2{b}{g} Creature – Human Soldier 2 3 {g}{b},{t}- Sacrifice Mission Escort: Target permanent you control gains hexproof and indestructible until end of turn. 0
138 Nameless Recruit Multicolour Uncommon 2{b}{g} Creature – Human Detective 2 2 Flash
{b/g}, Sacrifice Nameless Recruit: Draw a card. Then, up to one target creature gets -1/-1 until end of turn.
0
139 Solemn-General Sibusiswe Multicolour Rare 3{1}{b}{g} Legendary Creature – Human Soldier 3 3 Deathtouch
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
0
140 Spores of Ruin Multicolour Uncommon 4{2}{b}{g} Sorcery Each player sacrifices a nontoken creature and a nontoken artifact. If you sacrifice a creature and an artifact this way, create a 2/2 black Zombie token and a Treasure token. 0
141 Uncover the Horrendous Multicolour Common 2{b}{g} Instant Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Until end of turn, target creature gains deathtouch and "When this creature dies, distribute two +1/+1 counters among any number of creatures you control.
0
142 Warden's Burden Multicolour Rare 2{b}{g} Enchantment – Aura Curse Enchant player
Whenever a nontoken creature you control dies, each opponent creates a 0/1 Plant token.
Whenever a creature token an opponent controls dies, you lose 1 life.
0
143 Cover Story Multicolour Common 2{g}{u} Enchantment – Aura Enchant creature
Whenever the enchanted creature becomes the target of a spell or ability you don't control, its base power and toughness become 4/4 until end of turn.

{u}{g}, Exile Cover Story: Return enchanted creature to your hand.
0
144 Deed Snapper Multicolour Rare 3{1}{g}{u} Creature – Human Citizen 3 2 Whenever an opponent plays a land, reveal the top card of your library. If a land is revealed this way, put it onto the battlefield tapped. Otherwise, add that card to your hand. 0
145 Dual Stream Sliver Multicolour Mythic 4{2}{u}{g} Creature – Sliver 2 2 Slivers you control have "Whenever you draw your second card each turn, create a token copy of this creature." 0
146 Hideki, PANIC Geographer Multicolour Uncommon 3{1}{g}{u} Legendary Creature – Human Scientist 1 3 Flash
{t}: Target creature gains Ward {2} until end of turn. If you control six or more lands, that creature gains hexproof until end of turn instead. If you control ten or more lands, surveil 2.
0
147 Tough Future Multicolour Uncommon 2{g}{u} Sorcery Until end of turn, target creature you control gains "When this creature deals combat damage to a player, draw two cards." 0
148 Twistgrip Octopus Multicolour Uncommon 4{2}{u}{g} Creature – Octopus 0 0 Twistgrip Octopus enters with four +1/+1 counters.

Remove a +1/+1 counter,{t}: Draw a card.
0
149 Waveswell Leviathan Multicolour Common 7{4}{u}{u}{g} Creature – Leviathan 3 6 Flash, trample
When Waveswell Leviathan enters, counter target noncreature spell.
0
150 Altar of Unrealization Multicolour Mythic 5{3}{u}{r} Artifact {u}{r},{t}: Counter target spell with a mana value of 2 or less and deal 2 damage to that spell's controller.
{1}{u}{r},{t}- put a stun counter onAltar of Unrealization.: Exile target spell. That spells X damage to its controller, where X is its mana value.
0
151 Futurebreak Multicolour Rare 5{3}{u}{r} Sorcery Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue four more times. Then, creatures you control get +X/+0 until end of turn and uncover X Mysteries, where X is the number of noncreature cards exiled this way. 0
152 Momoe, Impossible Theorist Multicolour Rare 2{u}{r} Legendary Creature – Human Scientist 2 1 Haste
{u}{r},{t}: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, flip a coin. If you win the flip, uncover another Mystery and draw two cards. Otherwise, deal 1 damage to any target.

Sacrifice three mystery tokens,{t}- Discard your hand: Draw seven cards.
0
153 Patrick, Social Informant Multicolour Uncommon 4{2}{u}{r} Legendary Creature – Human Rogue 1 4 Prowess
The first time you discard a card each turn, draw a card.
0
154 Purported Lake Blaze Multicolour Common 4{2}{u}{r} Creature – Otter Dragon 2 4 Flying, prowess
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
0
155 Steamblast Geist Multicolour Uncommon 2{u}{r} Creature – Elemental Spirit 2 2 Whenever one or more instant, sorcery, or artifact cards are exiled from anywhere, Steamblast Geist gets +2/+2 until end of turn. 0
156 Thunderhead Hotzone Multicolour Common 4{2}{u}{r} Instant Create a 3/3 blue Weird creature token with defender and flying. 0
157 Bladebreak Sliver Multicolour Uncommon 3{1}{r}{w} Creature – Sliver 3 3 Slivers you control have "Whenever this creature deals combat damage to a player, you may destroy target artifact." 0
158 Hit with the Questions Multicolour Uncommon 4{2}{r}{w} Sorcery Until end of turn, each Mystery you control becomes a 1/1 creatures in addition to its other types. 0
159 Listen Up! Multicolour Common 2{r}{w} Instant Deal 1 damage to any target.

Target creature you control gets +1/+1 until end of turn.
0
160 Make a Scene Multicolour Rare 6{3}{r}{r}{w} Sorcery Until end of turn, whenever a creature you control deals combat damage to a player, destroy target land that player controls unless that player has you double your life total and create three 1/1 white Citizen tokens. 0
161 Miser Haunt Bartholomew Multicolour Uncommon 4{2}{r}{w} Legendary Creature – Spirit 2 4 Flying
The first time each turn Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay {r}{w}. If you do, deal 2 damage to any target and you gain 2 life.
0
162 Slag Scruffy Multicolour Common 5{3}{r}{w} Artifact Creature – Elemetal Dog 4 4 Haste, vigilance 0
163 Titouan, Ruled by Reason Multicolour Rare 3{1}{r}{w} Legendary Creature – Human Scientist 3 3 First strike, menace, vigilance
Artifact spells you cast cost {x} less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.
0
164 Wartime Regime Multicolour Mythic 2{r}{w} Enchantment – Aura Curse Enchant player
Whenever a creature enchanted creature controls is dealt combat damage, put two +1/+1 counters on that creature. Then, Wartime Regime deals 3 damage to the enchanted player.
0
165 Flicker Dagger Hybrid Uncommon 2{1}{w/u} Artifact – Equipment Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, may exile it then return it to the battlefield."

Equip {1}
0
166 Levi-Ride Flight Hybrid Common 1{w/u} Instant Target creature gains flying until end of turn. 0
167 Reality-Slip Sliver Hybrid Common 2{1}{w/u} Creature – Sliver 1 2 Whenever a Sliver enters the battlefield from exile, it enters with a +1/+1 counter on it." 1 1783859607 on 12 Jul 2026 by SecretInfiltrator
168 Unexplained Amnesia Hybrid Uncommon 1{w/u} Instant Until end of turn, target permanent loses all abilities other than mana abilities. 0
169 Illusion of Hope Hybrid Uncommon 3{2}{u/b} Instant Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue again.

You may create a token copy of any creature card exiled this way except it gains "Exile this permanent at the beginning of the next endstep."
0
170 Observing Eye Hybrid Uncommon 1{u/b} Creature – Eye 1 1 {t}: Cause Intrigue (Each player exiles the top card of their library). 0
171 Shape of Longing Hybrid Common 3{2}{u/b} Creature – Illusion 3 2 Flash
When Shape of Longing enters, surveil 1.
0
172 Spilled Secrets Hybrid Common 1{u/b} Sorcery Look at the top card of each player’s library. You may put any number of cards you looked at this way into their owner’s graveyards. 1 1778630103 on 12 May 2026 by Sorrow
173 Blasvold Instigator Hybrid Common 2{1}{b/r} Creature – Human Warrior 2 1 Menace

{2}{b}{r}: Blasvold Instigator gets +1/+1 and gains lifelink and trample until end of turn. Activate this ability only once each turn.
0
174 Sawblade Trapmaster Hybrid Uncommon 4{3}{b/r} Creature – Human Assassin 3 3 When Sawblade Trapmaster dies, Sawblade Trapmaster deals 3 damage to each opponent.

When Sawblade Trapmaster is exiled from anywhere, Sawblade Trapmaster deals 2 damage to each opponent.
0
175 Traumatic End Hybrid Common 2{1}{b/r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+0 and has "When this creature dies, it deals 2 damage to any target."
0
176 Athlete's Summoning Hybrid Uncommon 1{r/g} Sorcery Target creature gains "The next time this creature deals combat damage this turn, add three mana of any color. You don't lose this mana as steps and phases end. 0
177 Boartusk Vanguard Hybrid Common 4{2}{r/g}{r/g} Creature – Goblin Knight 3 3 When Boartusk Vanguard enters, target player gains "The next creature that enters under your control fights Boartusk Vanguard." 1 1780623379 on 05 Jun 2026 by Sorrow
178 Ever-Moon Wolf Hybrid Uncommon 1{r/g} Creature – Human Werewolf Monk 1 1 Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.)
Whenever this creature deals combat damage to an opponent, put a +1/+1 counter on it.
As long as this creature has one or more counters on it, it has trample.
0
179 Suffering Fury Hybrid Common 1{r/g} Enchantment – Aura Enchanted creature you own
Whenever damage would be dealt by the enchanted creature, it deals that much damage plus 1.
0
180 Ash Bind Circle Hybrid Common 3{2}{g/w} Instant Gain 7 life.

Destroy target artifact or enchantment.
0
181 Homogenous Sliver Hybrid Common 2{1}{g/w} Creature – Sliver 2 1 Slivers you control have Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.). 0
182 Sliver Fleshpod Hybrid Uncommon 3{2}{g/w} Kindred Artifact – Sliver {1}{g/w},{t}: Create a 1/1 colorless Sliver token. Activate this ability only if you control no Slivers. 0
183 Awaken the Old Owners Hybrid Common 3{1}{w/b}{w/b} Sorcery Exile target player's graveyard. Then, create two 1/1 white Spirit tokens with flying. 0
184 Blasvold Sewer Scamp Hybrid Common 1{w/b} Creature – Rat Human 1 1 Whenever an Aura is attached to Blasvold Sewer Scamp, you may gain 1 life.

When Blasvold Sewer Scamp dies, exile target card from a graveyard.
0
185 Dream Barrier Outworlder Hybrid Uncommon 1{w/b} Creature – Alien Psychic 1 1 Flying, lifelink, ward- {1} 0
186 Unsolved Disappearance Hybrid Uncommon 3{1}{w/b}{w/b} Instant Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, exile target creature with a toughness of X or less, where X is the number of Mysteries you control. 0
187 Deploy Field Kits Hybrid Common 2{1}{b/g} Instant Exile up to four target cards from graveyards. Then, draw a card. 0
188 New Salvisbar Seed Guard Hybrid Common 1{b/g} Creature – Zombie Fungus 1 1 When New Salvisbar Seed Guard dies, you gain 2 life. 0
189 Reanimation Radio Signal Hybrid Uncommon 5{3}{b/g}{b/g} Sorcery Create two 2/2 black Zombie tokens.

Return target creature card from your graveyard to your hand. Then, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
1 1780194868 on 31 May 2026 by Sorrow
190 Blank-Badged Impersonator Hybrid Common 1{g/u} Creature – Human Spy 1 1 When Blank-Badged Impersonator enters, it gains all activated and triggered abilities of another target human you control until end of turn. 0
191 Mirrorcoat Sliver Hybrid Uncommon 4{3}{g/u} Creature – Sliver Slivers you control have "Permanents you own attached this Sliver have ward {2}." 0
192 Resolve to Solve Hybrid Uncommon 2{u/g}{u/g} Instant Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Target creature you control gets +X/+X until end of turn, where X is the number of Mysteries you control.
0
193 Rush to the Scene Hybrid Common 1{g/u} Sorcery Until end of turn, you may cast creature spells as if they had flash.

Untap target Forest or Island you control.
0
194 Alibi of Presence Hybrid Uncommon 2{1}{u/r} Instant Draw a card, then discard a card. If you discarded a nonland, noncreature card this way, draw a card and cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue again. 0
195 Outlier Focus Hybrid Common 3{2}{u/r} Sorcery Discard two cards at random. Then, draw four cards. If you discarded two cards of the same type this way, draw five cards instead. 0
196 Spellspasm Sliver Hybrid Common 2{1}{u/r} Creature – Sliver 1 2 Slivers you control have prowess. 0
197 Radio Silence Hybrid Uncommon 1{r/w} Enchantment – Aura Enchant creature
Enchanted creature can't block.
{1}{r/w}: Attach Radio Silence to another creature Radio Silence's owner doesn't control. Any player may activate this ability when they could cast a sorcery.
0
198 Readied Entry Hybrid Common 1{r/w} Instant Target creature you control gets +2/+0 and gains first strike until end of turn. 0
199 Ward F19 Warren Mother Hybrid Uncommon 4{3}{r/w} Artifact Creature – Goblin Soldier 4 2 Menace
When Ward F19 Warren Mother dies, create two 1/1 red artifact creature Goblin tokens.
0
200 World Forum Recruit Hybrid Common 1{r/w} Creature – Human Soldier 1 1 Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.) 0
201 Battery of Will Artifact Uncommon 4{4} Artifact {t}- Sacrifice Battery of Will: Choose a color. Until end of turn, whenever a creature you control deals combat damage to a player of planeswalker, add one mana of that color. You don't lose this mana as steps and phases end. 0
202 Body-Breaker Baton Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +2/+2
Equip {2}
Battle Tech {4}{t}- Sacrifice Body-Breaker Baton: Destroy target nonland permanent. (Activate this ability only if Body-Breaker Baton is attached to a creature that attacked this turn.)
1 1776967680 on 23 Apr 2026 by Sorrow
203 Dangling Dog Skull Artifact Uncommon 2{2} Artifact Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card.)

{t}: Each player surveils 1. If Dangling Dog Skull has a Fetish, each other player surveils 1, then you surveil X, where X is the number of cards that entered a graveyard this way.
1 1777216935 on 26 Apr 2026 by Sorrow
204 Death Metal Artifact Common 4{4} Artifact Creature – Construct Psychic 3 3 Whenever a creature you control dies, Death Metal gains deathtouch until end of turn. 0
205 Extraplanar Autopsy Table Artifact Uncommon 2{2} Artifact {1},{t}: Exile target creature or planeswalker card from a graveyard. Until end of turn, spells you cast that a card sharing a creature or planeswalker type with the exiled card cost {1} less to cast. 0
206 Leprechaun's Coin Artifact Common 3{3} Artifact {t}: Create a Treasure token.

At the beginning of your endstep, exile all Treasure tokens you control.
0
207 PANIC Buggy Artifact Common 2{2} Artifact – Vehicle 2 2 Haste, first strike

Crew 2
0
208 PANIC Starsail Artifact Rare 5{5} Artifact – Spaceship 4 6 When PANIC Starsail enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, create X 1/1 white Agent tokens, where X is the number of Mysteries you control.

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 5+.)

5+ | Flying, ward {3}- put a stun counter on a creature you control.
0
209 Quilbunt, Golden Greed Artifact Rare 6{6} Legendary Artifact Creature – God 6 6 Vigilance, Ward- {4}
Quilbunt, Golden Greed isn't a creature unless you're life is less than half your starting life total rounded up.
Whenever a creature blocks or becomes blocked by Quilbunt, exile that creature.
{4}: Quilbunt gains indestructible until end of turn. You lose 4 life.
{t}: Add four mana of any color combination. You lose four life.
0
210 Rapture Stone Artifact Rare 3{3} Artifact {7}: Exile the top 7 cards of target opponent's library. Then, choose one at raondom—
• You may cast target instant or sorcery card exiled this way without paying its mana cost.
• until end of turn, Rapture Stone becomes a copy of target permanent card that was exiled this way.
0
211 Seedbank Deliverer Artifact Common 7{7} Artifact Creature – Construct 1 5 Defender
When Seedbank Deliverer dies, search your library for a basic land card, reveal it and add that card to your hand. Then, shuffle.
0
212 Shatterglass Sword Artifact Common 3{3} Artifact – Equipment Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a creature during your turn, you may pay {2} and exile Shatterglass Sword. If you do, exile target creature that dealt combat damage to the equipped creature.
Equip {1}
0
213 Vacation Planning Artifact Common 1{1} Artifact {2},{t}- Sacrifice Vacation Planning: Search your library for a basic land card, reveal it, add it to you hand, then shuffle. Then, you put a +1/+1 counter on up to one target creature you control. 0
214 Abandoned Sea Lab Land Common 0 Land Abandoned Sea Lab enters tapped.
{t}: Add {u}.
{3}{t}- sacrifice Abandoned Sea Lab: Search your library for a basic Swamp or Plains card, put it onto the battlefield tapped. Shuffle, then draw a card.
0
215 Carving Cascade Land Common 0 Land Carving Cascade enters tapped.
{t}: Add {u}.
{3}{t}- sacrifice Carving Cascade: Search your library for a basic Mountain or Forest card and put it onto the battlefield tapped. Shuffle, then draw a card.
0
216 Confirmed Sighting Area Land Uncommon 0 Land Confirmed Sighting Area enters tapped. When Confirmed Sighting Area enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {g} or {u}.
0
217 Cradle of Ruin Land Common 0 Land Cradle of Ruin enters tapped.
{t}: Add {r}.
{3}{t}- sacrifice Cradle of Ruin: Search your library for a basic Forest or Swamp card and put it onto the battlefield tapped. Shuffle, then draw a card.
0
218 Curiosity Storehouse Land Uncommon 0 Land Curiosity Storehouse enters tapped. When Curiosity Storehouse enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {u} or {r}.
0
219 Decrepit Archives Land Common 0 Land Decrepit Archives enters tapped.
{t}: Add {b}.
{3}{t}- sacrifice Decrepit Archives: Search your library for a basic Mountain or Island card, put it onto the battlefield tapped. Shuffle, then draw a card.
0
220 Deepest Thoughtscape Land Rare 0 Land When Deepest Thoughtscape is exiled from anywhere other than the battlefield, you may pay {1}. If you do, create a tapped Plains, Island, or Swamp token.
{t}: Add {u}.
0
221 Dream Meadows Land Rare 0 Land When Dream Meadows is exiled from anywhere other than the battlefield, you may pay {1}. If you do, create a tapped Forest, Plains, or Island token.
{t}: Add {w}.
0
222 Foggy Streets Land Uncommon 0 Land Foggy Streets enters tapped. When Foggy Streets enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {u} or {b}.
0
223 Forgotten Graves Land Common 0 Land Forgotten Graves enters tapped.
{t}: Add {b}.
{3}{t}- sacrifice Forgotten Graves: Search your library for a basic Forest or Plains card and put it onto the battlefield tapped. Shuffle, then draw a card.
0
224 Gated Community Land Common 0 Land Gated Community enters tapped.
{t}: Add {w}.
{3}{t}- sacrifice Gated Community: Search your library for a basic Island or Forest card, put it onto the battlefield tapped. Shuffle, then draw a card.
0
225 Government Highrise Land Uncommon 0 Land Government Highrise enters tapped. When Government Highrise enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {r} or {w}.
0
226 Hallogenic Sludgepool Land Rare 0 Land When Hallogenic Sludgepool is exiled from anywhere other than the battlefield, you may pay {1}. If you do, create a tapped Island, Swamp, or Mountain token.
{t}: Add {b}.
0
227 Heartfelt Spire-Waves Land Rare 0 Land When Heartfelt Spire-Waves is exiled from anywhere other than the battlefield, you may pay {1}. If you do, create a tapped Swamp, Mountain, or Forest token.
{t}: Add {r}.
0
228 Hidden Office Land Uncommon 0 Land Hidden Office enters tapped. When Hidden Office enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {b} or {r}.
0
229 Instinctual Overgrowth Land Rare 0 Land When Instinctual Overgrowth is exiled from anywhere other than the battlefield, you may pay {1}. If you do, create a tapped Mountain, Forest, or Plains token.
{t}: Add {g}.
0
230 Isolated Cabin Land Common 0 Land Isolated Cabin enters tapped.
{t}: Add {g}.
{3}{t}- sacrifice Isolated Cabin: Search your library for a basic Island or Swamp card and put it onto the battlefield tapped. Shuffle, then draw a card.
0
231 Morgue for the Unworldly Land Uncommon 0 Land Morgue for the Unworldly enters tapped. When Morgue for the Unworldly enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {b} or {g}.
0
232 Scorched Encamptment Land Common 0 Land Scorched Encamptment enters tapped.
{t}: Add {w}.
{3}{t}- sacrifice Scorched Encamptment: Search your library for a basic Swamp or Mountain card and put it onto the battlefield tapped. Shuffle, then draw a card.
0
233 Severed Woodland Land Common 0 Land Severed Woodland enters tapped.
{t}: Add {g}.
{3}{t}- sacrifice Severed Woodland: Search your library for a basic Plains or Mountain card and put it onto the battlefield tapped. Shuffle, then draw a card.
0
234 Shock Art Mural Land Common 0 Land Shock Art Mural enters tapped.
{t}: Add {r}.
{3}{t}- sacrifice Shock Art Mural: Search your library for a basic Plains or Island card and put it onto the battlefield tapped. Shuffle, then draw a card.
0
235 Suburban High School Land Uncommon 0 Land Suburban High School enters tapped. When Suburban High School enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {w} or {u}.
1 1777769906 on 03 May 2026 by Sorrow
236 Synchronized Township Land Uncommon 0 Land Synchronized Township enters tapped. When Synchronized Township enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {g} or {w}.
0
237 Table of Negotiations Land Uncommon 0 Land Table of Negotiations enters tapped. When Table of Negotiations enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {w} or {b}.
0
238 Unknowable Wilderness Land Uncommon 0 Land Unknowable Wilderness enters tapped. When Unknowable Wilderness enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
{t}: Add {r} or {g}.
0
Faxolm: Classified Cases: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton