Faxolm: Classified Cases

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Mechanics | Skeleton

Showing 16 of 16 Red cards

Go to section: White (16) Blue (14) Black (15) Red (16) Green (15) Multicolour (49) Hybrid (25) Artifact (9) Land (20)

Show rarities: C U R M

 U 
Artifact – Equipment
Equipped creature gets +3/+0, and has reach and "Damage dealt by this creature can't be prevented."
Equip {1}{r}
Battle Tech {r},{t}: Exile target creature that was dealt damage equal to or greater than its toughness by Absolute Heat Spear this turn. (Activate this ability only if Absolute Heat Spear is attached to a creature that attacked this turn.)
 R 
Creature – Sliver
Slivers you control have "Whenever this creature deals combat damage to player, discard a card, then draw a card."
"They're learning. They're learning and they're killing us." -General Sibusiswe
5/5
 R 
Instant
As you cast Bartholomew's Scribe Blasts, you may sacrifice any number of Mysteries. For each mystery you sacrifice, copy Bartholomew's Scribe Blasts.

Deal 3 damage to target player, planeswalker, or creature. Then, deal 3 damage to another target of that has a different type.
1 comment
2026-06-05 00:57:45 by Sorrow
 R 
Artifact – Equipment
Equipped creature gets +2/+0 and has "Whenever an Aura is attached to this creature, this creature deal 2 damage to target creature or planeswalker."
Equip {r}
"I don't understand the source, but I love the results." -Titouan
 U 
Creature – Human Wizard Citizen
At the beginning of each opponent's first main phase each turn, that player may add {r}. If they do, create a Treasure token.
2/3
 U 
Creature – Sliver
Slivers cards you own have Mountaincycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Mountaincycling {2} and cycling {2}. Any player may activate this ability.
3/3
 M 
Artifact – Equipment
Equipped creature gets +4/+0, has first strike and "whenever this creature becomes blocked, it deals 3 damage to target creature blocking it.
Equip {1}{2/r}
Battle Tech {r}{r}{r},{t}: Deal X damage to target opponent, where X is the amount of damage equipped creature dealt this turn (Activate this ability only if Hiveblast Arm Cannon is attached to a creature that attacked this turn.)
 C 
Artifact Creature – Archer
Reach
Whenever Pinpoint Archer attacks or blocks, Pinpoint Archer deals 1 damage to target opponent, attacking creature, or blocking creature.
"I think it's got 49 written on it. What it means, that I'm still figuring out." -Titouan, PANIC Science Recruit
4/4
3 comments
last 2026-07-21 16:11:09 by dude1818
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage to a player or planeswalker, exile the top card of your library and Planar Vane deals 1 damage to you. Until end of turn, you may play cards exiled this way."
Equip {r}
 R 
Enchantment
When Revolutionary Ideascape enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Whenever you cast a spell from exile, you may deal 1 damage to any target. If you don't own that spell, you may 4 damage to any target instead.
"My Planar Vane is just the beginning. I have a theory of what will really amp up results." -Titouan, PANIC Science Recruit
 C 
Sorcery
Deal 2 damage divided among any number of target creatures. If a creature you control was dealt damage this way, it gets +2/+0 and gains trample until end of turn.
 M 
Creature – Dragon
Flying, haste
Whenever Storm's Chance Dragon attacks, discard two cards. Then, if one or more cards were discarded this way, draw four cards.

{r}- Exile an instant or sorcery card from your graveyard: Storm's Chance Dragon gets +3/+0 until end of turn.
7/7
 U 
Sorcery
Destroy target artifact or land.

At the beginning of your endstep, you may pay {2}. If you do, return Storm's Wake from your graveyard to your hand.
 C 
Creature – Human Detective
Whenever Surprised Field Agent becomes blocked, Surprised Field Agent deals 1 damage to that creature.

{t}- Sacrifice Surprised Field Agent: Target creature you control gains haste until end of turn.
2/1
2 comments
last 2026-07-13 01:43:17 by Sorrow
 U 
Sorcery
Add {r}{r}{r}{r}{r}. Uncover two Mysteries. (Create two colorless Mystery enchantment tokens with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")
 U 
Legendary Creature – Sliver
Whenever an equipped Sliver you control attacks, scry 1.

Whenever a Sliver you control with two or more Equipments attached to it attacks, draw a card.
4/5
1 comment
2026-04-23 17:34:58 by Sorrow

Go to section: White (16) Blue (14) Black (15) Red (16) Green (15) Multicolour (49) Hybrid (25) Artifact (9) Land (20)

Show rarities: C U R M


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Mechanics | Skeleton