Faxolm: Classified Cases
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Showing 13 of 13 Red cards
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Show rarities: C U R M
Slivers you control have "Whenever this creature deals combat damage to player, discard a card, then draw a card."
"They're learning. They're learning and they're killing us." -General Sibusiswe
5/5
As you cast Bartholomew's Scribe Blasts, you may sacrifice any number of Mysteries. For each mystery you sacrifice, copy Bartholomew's Scribe Blasts.
Deal 3 damage to target player, planeswalker, or creature. Then, deal 3 damage to another target of that has a different type.
Deal 3 damage to target player, planeswalker, or creature. Then, deal 3 damage to another target of that has a different type.
Equipped creature gets +2/+0 and has "Whenever an Aura is attached to this creature, this creature deal 2 damage to target creature or planeswalker."
Equip
Equip

"I don't understand the source, but I love the results." -Titouan
Slivers cards you own have Mountaincycling
and cycling
.
: Until end of turn, Slivers cards have Mountaincycling
and cycling
. Any player may activate this ability.
and cycling
.
: Until end of turn, Slivers cards have Mountaincycling
and cycling
. Any player may activate this ability.3/3
Reach
,
: Deal 1 damage to any targer.
,
: Deal 1 damage to any targer."I think it's got 49 written on it. What it means, that I'm still figuring out." -Titouan, PANIC Science Recruit
4/4
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage to a player or planeswalker, exile the top card of your library and Planar Vane deals 1 damage to you. Until end of turn, you may play cards exiled this way."
Equip
Equip

Deal 2 damage divided among any number of target creatures. If a creature you control was dealt damage this way, it gets +2/+0 and gains trample until end of turn.
Flying, haste
Whenever Storm's Chance Dragon attacks, discard two cards. Then, if one or more cards were discarded this way, draw four cards.
- Exile an instant or sorcery card from your graveyard: Storm's Chance Dragon gets +3/+0 until end of turn.
Whenever Storm's Chance Dragon attacks, discard two cards. Then, if one or more cards were discarded this way, draw four cards.
- Exile an instant or sorcery card from your graveyard: Storm's Chance Dragon gets +3/+0 until end of turn.7/7
Destroy target artifact or land.
At the beginning of your endstep, you may pay
. If you do, return Storm's Wake from your graveyard to your hand.
At the beginning of your endstep, you may pay
. If you do, return Storm's Wake from your graveyard to your hand.Whenever Surprised Field Agent becomes blocked, Surprised Field Agent deals 1 damage to that creature.
- Sacrifice Surprised Field Agent: Target creature you control gains haste until end of turn.
- Sacrifice Surprised Field Agent: Target creature you control gains haste until end of turn.1/2
Add 



. Uncover two Mysteries. (Create two colorless Mystery enchantment tokens with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")




. Uncover two Mysteries. (Create two colorless Mystery enchantment tokens with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")Whenever an equipped Sliver you control attacks, scry 1.
Whenever a Sliver you control with two or more Equipments attached to it attacks, draw a card.
Whenever a Sliver you control with two or more Equipments attached to it attacks, draw a card.
4/5
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Show rarities: C U R M
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| Mechanics | Skeleton |



Equip
Battle Tech