Faxolm: Classified Cases

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Mechanics | Skeleton

Showing 13 of 13 Artifact cards

Go to section: White (18) Blue (18) Black (19) Red (19) Green (18) Multicolour (72) Hybrid (36) Artifact (13) Land (25)

Show rarities: C U R

 U 
Artifact
{t}- Sacrifice Battery of Will: Choose a color. Until end of turn, whenever a creature you control deals combat damage to a player of planeswalker, add one mana of that color. You don't lose this mana as steps and phases end.
 U 
Artifact – Equipment
Equipped creature gets +2/+2
Equip {2}
Battle Tech {4}{t}- Sacrifice Body-Breaker Baton: Destroy target nonland permanent. (Activate this ability only if Body-Breaker Baton is attached to a creature that attacked this turn.)
1 comment
2026-04-23 18:08:00 by Sorrow
 U 
Artifact
Fetish (Whenever a nontoken creature dies, if this card has no fetish, you may exile that card.)

{t}: Each player surveils 1. If Dangling Dog Skull has a Fetish, each other player surveils 1, then you surveil X, where X is the number of cards that entered a graveyard this way.
1 comment
2026-04-26 15:22:15 by Sorrow
 C 
Artifact Creature – Construct Psychic
Whenever a creature you control dies, Death Metal gains deathtouch until end of turn.
"The construct is reading soul signatures. If that's not weird enough, the soul signatures match the deceased." -Carmen, Security Chief
3/3
 U 
Artifact
{1},{t}: Exile target creature or planeswalker card from a graveyard. Until end of turn, spells you cast that a card sharing a creature or planeswalker type with the exiled card cost {1} less to cast.
 C 
Artifact
{t}: Create a Treasure token.

At the beginning of your endstep, exile all Treasure tokens you control.
"We had the gold for the invoice, I swear. I saw it in the vaults." -Titouan
"There's a reason you don't have access to the vaults."-Sibusiswe
 C 
Artifact – Vehicle
Haste, first strike

Crew 2
"Paranormal Asset Knowledge Identification Crew- We call it PANIC for short."- Momoe, Possibility Scholar
2/2
 R 
Artifact – Spaceship
When PANIC Starsail enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, create X 1/1 white Agent tokens, where X is the number of Mysteries you control.

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 5+.)

5+ | Flying, ward {3}- put a stun counter on a creature you control.
4/6
 R 
Legendary Artifact Creature – God
Vigilance, Ward- {4}
Quilbunt, Golden Greed isn't a creature unless you're life is less than half your starting life total rounded up.
Whenever a creature blocks or becomes blocked by Quilbunt, exile that creature.
{4}: Quilbunt gains indestructible until end of turn. You lose 4 life.
{t}: Add four mana of any color combination. You lose four life.
6/6
 R 
Artifact
{7}: Exile the top 7 cards of target opponent's library. Then, choose one at raondom—
• You may cast target instant or sorcery card exiled this way without paying its mana cost.
• until end of turn, Rapture Stone becomes a copy of target permanent card that was exiled this way.
 C 
Artifact Creature – Construct
Defender
When Seedbank Deliverer dies, search your library for a basic land card, reveal it and add that card to your hand. Then, shuffle.
1/5
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a creature during your turn, you may pay {2} and exile Shatterglass Sword. If you do, exile target creature that dealt combat damage to the equipped creature.
Equip {1}
 C 
Artifact
{2},{t}- Sacrifice Vacation Planning: Search your library for a basic land card, reveal it, add it to you hand, then shuffle. Then, you put a +1/+1 counter on up to one target creature you control.
"Two weeks. I'm taking my two weeks off. I don't care what happens. I'll be away." -Eun-ah, PANIC Silencer

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Show rarities: C U R


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Mechanics | Skeleton