Faxolm: Classified Cases
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| Mechanics | Skeleton |
Showing 21 of 21 Black cards
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Show rarities: C U R M
Slivers get -1/-1.
Slivers you control have "Whenever this creature dies, each other Sliver you control gains indestructible until end of turn and put a +1/+1 counter on each creature you control named Blightblood Sliver."
Slivers you control have "Whenever this creature dies, each other Sliver you control gains indestructible until end of turn and put a +1/+1 counter on each creature you control named Blightblood Sliver."
3/3
Enchant creature
Enchanted creature gets -5/-5.
When Cruelty of the Stars is be exiled from anywhere other than the battlefield, you may pay 2 life and
to cast it.
Enchanted creature gets -5/-5.
When Cruelty of the Stars is be exiled from anywhere other than the battlefield, you may pay 2 life and

to cast it.Whenever a nontoken creature dies, cause Intrigue (Each player exiles the top card of their library).
Whenever a land card you don't own is exiled from anywhere, its owner loses 2 life and you gain 3 life.
Whenever a land card you don't own is exiled from anywhere, its owner loses 2 life and you gain 3 life.
4/3
Slivers you control have "When this creature dies, surveil 1."
"Whatever these things are, they'll die before we can take a closer look at them." -Hassan, PANIC Zoologist
2/1
As an additional cost to cast Frontline Disappearance, sacrifice a creature or pay
Destroy target creature.
Cause Intrigue (Each player exiles the top card of their library).
Destroy target creature.
Cause Intrigue (Each player exiles the top card of their library).
Enchant Aura
Whenever enchanted Aura enters a graveyard from the battlefield, return that Aura to the battlefield attached to the target of your choice. If that Aura enchants a permanent you don't control or enchants an opponent, that permanent's controller or opponent loses 3 life.
Whenever enchanted Aura enters a graveyard from the battlefield, return that Aura to the battlefield attached to the target of your choice. If that Aura enchants a permanent you don't control or enchants an opponent, that permanent's controller or opponent loses 3 life.
When Keeper of Secrets enters, surveil 1.
Sacrifice Keeper of Secrets: Cause Intrigue (Each player exiles the top card of their library)
Sacrifice Keeper of Secrets: Cause Intrigue (Each player exiles the top card of their library)
1/1
Slivers you control have "Whenever this creature dies, each opponent loses 1 life."
: Until end of turn, Slivers have "Whenever this creature dies, each opponent loses 1 life." Any player may activate this ability.
: Until end of turn, Slivers have "Whenever this creature dies, each opponent loses 1 life." Any player may activate this ability.2/3
: Missionary of Terror gains lifelink until end of turn.

- Sacrifice Missionary of Terror: Target creature gets -3/-3 until end of turn. If a creature would die this way, exile that card instead.2/2
Whenever Not Forgotten is exiled from your library, each opponent loses 2 life.
Return target creature from your graveyard to your hand.
Return target creature from your graveyard to your hand.
Each opponent discards two cards at random. Cause Intrigue (Each player exiles the top card of their library). Then cause Intrigue again.
Return target creature card with a mana value of 5 or less from your graveyard to the battlefield. If an Alien or Sliver entered this way, each opponent sacrifices a creature..
Enchant creature
Whenever the enchanted creature attacks or blocks, a random creature you don't control gets -1/-1 until end of turn.
Whenever the enchanted creature attacks or blocks, a random creature you don't control gets -1/-1 until end of turn.
Slivers cards you own have Swampcycling
and cycling
.
: Until end of turn, Slivers cards have Swampcycling
and cycling
. Any player may activate this ability.
and cycling
.
: Until end of turn, Slivers cards have Swampcycling
and cycling
. Any player may activate this ability.3/3
Whenever a permanent card is exiled from your library, you may pay X life, where X is that card's mana value. If you do, Terror Impossibility becomes a copy of that card except it's still a 5/7 black Horror in addition to its other types.
5/7
If you cast Unconfirmed Visitor during your own turn, when you could cast a sorcery, you may pay
. If you do, each opponent discards a card.
When Unconfirmed Visitor enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
. If you do, each opponent discards a card.
When Unconfirmed Visitor enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
3/3
When this card transforms, if it has a rerun counter on it, this case is solved.
When Unexplained Doorway enters, you may sacrifice a creature. If you do, draw two cards.
To solve — At least three creature cards entered your graveyard from the battlefield this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Next Episode
(Transform Unexplained Doorway. Then this card gains a rerun counter. Activate this ability only if Unexplained Doorway is solved)
When Unexplained Doorway enters, you may sacrifice a creature. If you do, draw two cards.
To solve — At least three creature cards entered your graveyard from the battlefield this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Next Episode
(Transform Unexplained Doorway. Then this card gains a rerun counter. Activate this ability only if Unexplained Doorway is solved)When this card transforms, if it has a rerun counter on it, this case is solved.
When Escape From Duskmourn enters, return up to one target creature card from your graveyard to your hand.
To solve — At least three cards cards exited your graveyard this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Once each turn, you may play a creature or planeswalker card from your graveyard.
Next Episode
(Transform Escape From Duskmourn. It gains a rerun counter. Activate this ability only if Escape From Duskmourn is solved)
When Escape From Duskmourn enters, return up to one target creature card from your graveyard to your hand.
To solve — At least three cards cards exited your graveyard this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Once each turn, you may play a creature or planeswalker card from your graveyard.
Next Episode
(Transform Escape From Duskmourn. It gains a rerun counter. Activate this ability only if Escape From Duskmourn is solved)Deathtouch
Whenever a nonland, noncreature card you own is exiled from anywhere, untap Unidentifable Agent.
,
: Each opponent loses 1 life. You gain life equal to the total amount of life lost this way.
Whenever a nonland, noncreature card you own is exiled from anywhere, untap Unidentifable Agent.
,
: Each opponent loses 1 life. You gain life equal to the total amount of life lost this way.1/1
Enchant creature
Enchanted creature has deathtouch and meance.
Fester (If this would be put into a graveyard from the battlefield, transform this card and attach it to target player instead.)
Enchanted creature has deathtouch and meance.
Fester (If this would be put into a graveyard from the battlefield, transform this card and attach it to target player instead.)
Enchant player.
Whenever a player attacks the enchanted player, the attacking player may have target creature they control gain deathtouch and menace until end of turn.
Whenever a player attacks the enchanted player, the attacking player may have target creature they control gain deathtouch and menace until end of turn.
At the beginning of your endstep, lose 1 life and a create a 0/1 green Plant token with a Wicked Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
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Show rarities: C U R M
| Faxolm: Classified Cases: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |

+1: Target creature gets -1/-1 until the beginning of your next upkeep. If a creature dies this way, its controller discards a card.
-6: Each opponent gains and emblem with "Whenever you cast a spell, lose 2 life unless you discard a card."