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CardName: Self-Taught Auramancer Cost: WB Type: Creature - Human Warlock Pow/Tgh: 1/3 Rules Text: Whenever an enchantment you own enters, gain 2 life if not it's attached to a permanent you don't control. Otherwise, that permanent's controller loses 1 life. Flavour Text: He may be a novice auramancer, but he knows the attunement of a curse when it's there. Set/Rarity: Faxolm: Classified Cases Common |
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I feel, you could make the text easier to parse if you remove the double-negative:
I'm not familiar enough with the set to recall, why you'd go with "own" over "control".
The intrigue mechanic is the reason I used "control" over "own"