Faxolm: Classified Cases: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all creatures. Then, you may destroy all enchantments you control. Then, if one or more enchantments you control were destroyed this way, destroy all other enchantments. Then repeat this process for artifacts, and then for planeswalkers.
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Morgue for the Unworldly enters tapped. When Morgue for the Unworldly enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
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Until end of turn, target permanent loses all abilities other than mana abilities.
"Momoe and Titouan figure this out what caused this and how to replicate it. I want it for PANIC."- Eun-ah, PANIC Silencer
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Flying
The first time each turn Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay ![]() . If you do, deal 2 damage to any target and you gain 2 life.2/4
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Ward
![]() "Yeah, the tracks are big. Whatever it was, it was running. Why was it running out of the woods?" -Hassan
3/3
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Trample
When Gorging Axejaw enters, gain 4 life and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). "There's nothing ancient about it. It's life signature is nothing like the life signature our dinosaurs had." -Hassan, PANIC Zoologist
6/6
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Slivers you control have prowess.
"When I said they're learning, that was present tense. Things are getting worse." --General Sibusiswe
1/2
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Haste, first strike
Crew 2 "Paranormal Asset Knowledge Identification Crew- We call it PANIC for short."- Momoe, Possibility Scholar
2/2
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When Boartusk Vanguard enters, target player gains "The next creature that enters under your control fights Boartusk Vanguard."
"It's a little green man, right?" -Lam
"Well it's charging on a razor-tusk boar!" -Hassan 3/3
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, -Sacrifice Illusioned Fate: Target target creature and put a stun counter on it. Then, cause Intrigue (Each player exiles the top card of their library). Activate this ability only when you cost a sorcery. 1/1
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Slivers you control have ward
."Jose and Tiffany saw something, days apart. Why couldn't anyone else see it?" -Titouan, PANIC Science Recruit
2/1
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Whenever an enchantment you own enters, gain 2 life if it's not attached to a permanent you don't control. Otherwise, that permanent's controller loses 1 life.
He may be a novice auramancer, but he knows the attunement of a curse when its there.
1/3
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As an additional cost to cast Frontline Disappearance, sacrifice a creature or pay
Destroy target creature. Cause Intrigue (Each player exiles the top card of their library). |
Target creature gains flying until end of turn.
"Do we get a cool jet?" -Titouan
"No, but your obsidian card will cover first class." -Eun-ah |
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Break Free From Creation
(rare)
Morgue for the Unworldly
(uncommon)
Unexplained Amnesia
(uncommon)
Miser Haunt Bartholomew
(uncommon)
Harsbury Great Ape
(common)
Gorging Axejaw
(common)
Spellspasm Sliver
(common)
PANIC Buggy
(common)
Boartusk Vanguard
(common)
Illusioned Fate
(common)
Glimmerhide Sliver
(common)
Self-Taught Auramancer
(common)
Frontline Disappearance
(common)
Levi-Ride Flight
(common)
Plains
(basic)


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