Faxolm: Classified Cases: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Soldier
Deathtouch
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
3/3
 U 
Sorcery
Destroy target artifact or land.

At the beginning of your endstep, you may pay {2}. If you do, return Storm's Wake from your graveyard to your hand.
 U 
Sorcery
Each player sacrifices a nontoken creature and a nontoken artifact. If you sacrifice a creature and an artifact this way, create a 2/2 black Zombie token and a Treasure token.
 U 
Creature – Zombie Cleric
Whenever you gain life, you may pay {1}. If you do, choose 1—
• Godless Priest gets +1/+1 until end of turn.
•Target creature gets -1/-1 until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1, has "{t}: Add {g} or {w}," and "Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.).
 C 
Artifact Creature – Construct
Defender
When Seedbank Deliverer dies, search your library for up to five basic land cards, reveal them and add them card to your hand. Then, shuffle.
1/9
 C 
Creature – Human Ranger
When Harsbury Forest Ranger enters or dies, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
2/2
 C 
Creature – Human Psychic
Flying
When Reborn Mind enters, choose 1—
• Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
• Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue again.
1/3
 C 
Land
Scorched Encamptment enters tapped.
{t}: Add {w}.
{3}{t}- sacrifice Scorched Encamptment: Search your library for a basic Swamp or Mountain card and put it onto the battlefield tapped. Shuffle, then draw a card.
 C 
Creature – Sliver
Slivers you control have "When this creature dies, surveil 1."
"Whatever these things are, they'll die before we can take a closer look at them." -Hassan, PANIC Zoologist
2/1
 C 
Creature – Sliver
Slivers you control have prowess.
"When I said they're learning, that was present tense. Things are getting worse." --General Sibusiswe
1/2
 C 
Enchantment – Aura
Enchant creature
Enchant creature has ward {1} and "Whenever enchanted creature attacks, cause Intrigue (Each player exiles the top card of their library).
 C 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature becomes the target of a spell or ability you don't control, its base power and toughness become 4/4 until end of turn.

{u}{g}, Exile Cover Story: Return enchanted creature to your hand.
 C 
Creature – Sliver
Slivers you control have Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.).
2/1
Forest
 
 B 
Basic Land – Forest

Solemn-General Sibusiswe (rare)
Storm's Wake (uncommon)
Spores of Ruin (uncommon)
Godless Priest (uncommon)
All-Trades Resume (common)
Seedbank Deliverer (common)
Harsbury Forest Ranger (common)
Reborn Mind (common)
Scorched Encamptment (common)
Fatesight Sliver (common)
Spellspasm Sliver (common)
Evidence Board Enthusiasm (common)
Cover Story (common)
Homogenous Sliver (common)
Forest (basic)