Faxolm: Classified Cases

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Mechanics | Skeleton

Showing 18 of 18 Green cards

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Show rarities: C U R M

 R 
Artifact
Sacrifice a Mystery token: Until end of turn, Mystery tokens you control have "{t}: Add one mana of any color." Mana added this way can't be used to cast spells you own.
The first time a creature enters under your control each turn, create a Mystery token.
 U 
Artifact Creature – Equipment Snake
Deathtouch, reach
Equipped creature has reach and deathtouch.
Reconfigure {1}{g} ({1}{g}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)
 R 
Enchantment – Aura Curse
Enchant player
Whenever a creature deals combat damage to enchanted player, that player may search their library for a basic land card, reveal it, and put it onto the battlefield tapped. Then, that player shuffles.
 R 
Creature – Dinosaur
Trample, Ward {2}
When Dominating Imperiosaur enters, Dominating Imperiosaur fights target creature you don't control. Then, if a creature you don't control died due to damage dealt this way, you may have Dominating Imperiosaur fight another target creature.
9/9
 R 
Creature – Alien Fungus
{g},{t}- Sacrifice X Mysteries: Prevent all combat damage that would be dealt to up to X target creatures, where X is the number of Mysteries sacrificed this way.

Whenever you uncover a Mystery, you may exile a permanent card from your graveyard. If you do, create twice that many Mystery tokens instead.
1/1
 U 
Creature – Human Detective
When Frustrated Agent enters, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).

Whenever Frustrated Agent attacks, Frustrated Agent gets +X/+X until end of turn, where X is the number of Mysteries you control.
1/3
 C 
Creature – Dinosaur
Trample
When Gorging Axejaw enters, gain 4 life and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
"There's nothing ancient about it. It's life signature is nothing like the life signature our dinosaurs had." -Hassan, PANIC Zoologist
6/6
 C 
Creature – Human Ranger
When Harsbury Forest Ranger enters or dies, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
2/2
 C 
Creature – Ape
Ward {2}
"Yeah, the tracks are big. Whatever it was, it was running. Why was it running out of the woods?" -Hassan
3/3
 U 
Instant
Target creature you control fights target creature you don't control. If you control three or more Mysteries, the creature you control gains indestructible until end of turn.
 R 
Creature – Elemental Horror
Reach, vigilance
{g},{t}: Add three mana of any color.
When Lifesource Spawner dies create two 1/1 green Elemental tokens with "{t}: Add one mana of any color."
3/4
 R 
Creature – Sliver
Slivers you control can't be blocked by creatures with a power of 2 or less.

{1}: Until end of turn, Slivers can't be blocked by creatures with a power of 2 or less. Any player may activate this ability.
6/6
 M 
Instant
Search your library for two creature cards with different names, two enchantment cards with different names, and two land cards with different names. Exile those cards face.

The first time a permanent enters the battlefield each turn, put one of those cards at random onto the battlefield.
 U 
Creature – Sliver
Slivers cards you own have Forestcycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Forestcycling {2} and cycling {2}. Any player may activate this ability.
3/3
 C 
Creature – Human Detective
Roughshod Agent enters with a +1/+1 counter if you control a Mystery.

{1}{g}- Sacrifice a Mystery: Roughshod Agent gets +3/+3 until end of turn. Activate this ability only once each turn, and only when you could cast a sorcery.
2/2
 U 
Creature – Human Shaman
Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.)

Whenever Sjenka Outlands Hermit blocks or becomes blocked by a creature, you may destroy target artifact or enchantment attached to that creature.
4/5
 U 
Sorcery
Target creature you control gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. If you don't own that creature, it gains trample until end of turn.
 C 
Instant
As you cast Will of the Wolf, you may sacrifice a Mystery.

Target creature gets +4/+4 until end of turn. If you sacrificed a Mystery to cast Will of the Wolf, that creature gains trample until end of turn.

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Show rarities: C U R M


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Mechanics | Skeleton