Faxolm: Classified Cases

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Mechanics | Skeleton

Showing 16 of 16 White cards

Go to section: White (16) Blue (14) Black (15) Red (16) Green (15) Multicolour (49) Hybrid (25) Artifact (9) Land (20)

Show rarities: C U R M

 U 
Artifact
{t}: Add {w} and gain 2 life. Spend this mana only to cast an artifact or enchantment spell or pay for an ability of an artifact or enchantment.
"So I'm wearing a ring that has only been worn before by Chieftess Haizha of the Ancient Hamlyrcia Empire? Sweet." -Moemoe
 M 
Enchantment – Aura Curse
Enchant player
The first nontoken and token creature that enter under enchanted player's control enter with a base power and toughness of 1 and have "This creature can't gain counters."
"Life was privilege you take. I did not bathe in blood, but I am no better than those who did." -Sibusiswe
1 comment
2026-06-05 01:15:06 by Sorrow
 R 
Sorcery
Destroy all creatures. Then, you may destroy all enchantments you control. Then, if one or more enchantments you control were destroyed this way, destroy all other enchantments. Then repeat this process for artifacts, and then for planeswalkers.
 C 
Artifact Creature – Dog
When Cortraevano Lock Hound enters you may pay {1}. If you do, tap target creature and put a stun counter on it.
"What is it?" -Titouan, PANIC Science Recruit
"It's a good boy." -Momoe, Possibility Scholar
2/1
 C 
Instant
Until end of turn, target creature gets +1/+1 and gains "Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls."
 R 
Creature – Human Rogue
Coincidental {w} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {w}. If you do, that source also targets this creature if possible.)

Whenever Defrocked Pastor is the target of spell or ability, create a 1/1 white Citizen token and gain X life, where X is the number of creatures you control.
2/4
 R 
Enchantment
Whenever a permanent you own enters under an opponent's control, create a token copy of it unless that permanent's controller pays {1}.

Whenever an opponent casts a spell you own, you and permanents you own gain hexproof until end of turn unless that opponent pays {2}.
 U 
Creature – Spirit
When Fatebound Ancestor dies, if Fatebound Ancestor isn't a token, create a token copy of Fatebound Ancestor.

If this card would be exiled from your graveyard while you control a creature named Fatebound Ancestor, return this card to your hand instead.
3/3
 U 
Instant
Exile target attacking or blocking creature with a mana value of 4 or greater and target creature you own with a mana value of 3 or less. At the beginning of the next endstep, return the creature with a mana value of 3 or less targeted this way to the battlefield.
 C 
Creature – Sliver
Slivers you control have ward {1}.
"Jose and Tiffany saw something, days apart. Why couldn't anyone else see it?" -Titouan, PANIC Science Recruit
2/1
 C 
Instant
Lightboom Scribed-Blast deals 2 damage to target attacking or blocking creature.
Faxolm's culture shares the progress of spellcraft easily, for anyone and everyone to use.
 U 
Creature – Spirit
Flying
Coincidental {1} (Whenever another creature is the target of a spell you control or the ability of a permanent you control, you may pay {1}. If you do, that source also targets this creature if possible.)
3/3
 R 
Instant
Spear and Shield Formatiom costs {1} less if an opponent controls more creatures than you.

Target creature gets +1/+3 and gains vigilance until end of turn.

Another target creature you control gets +2/+1 and gains first strike until end of turn.
 U 
Instant
Exile target nonland permanent until end of turn. Then, gain X life, where X is the number of cards you own in exile.
"Possibilities are endless and finite. There's more than you can imagine, yet it all ends in the same result." -Momoe, Possibility Scholar
 U 
Creature – Sliver
Slivers cards you own have Plainscycling {2} and cycling {2}.

{1}: Until end of turn, Slivers cards have Plainscycling {2} and cycling {2}. Any player may activate this ability.
3/3
 C 
Creature – Spirit
Yuchengco Manor Haunt has +1/+0 as long as an opponent controls three or more tapped creatures.
"A family moved into the old Yuchengco manor. They haven't slept a night since." -Patrick, Reliable Source of Gossip
1/1
1 comment
2026-07-12 12:55:58 by SecretInfiltrator

Go to section: White (16) Blue (14) Black (15) Red (16) Green (15) Multicolour (49) Hybrid (25) Artifact (9) Land (20)

Show rarities: C U R M


Faxolm: Classified Cases: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton