Multiverse Design Challenge
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Showing 50 of 566 Multicolour cards
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N U R M
Put a 5/4 red Dragon creature token with flying and haste onto the battlefield, then you may have it fight target creature. Dragonspeaker's Fury deals 2 damage to you.
Illus. Daarken
Flying, devour 1
Whenever Jund Sphinx attacks, you may move all counters from another target creature onto Jund Sphinx.
Whenever Jund Sphinx attacks, you may move all counters from another target creature onto Jund Sphinx.
4/4
Lifelink
All other sources you control have lifelink.
All other sources you control have lifelink.
2/4
Flying, Trample, Lifelink
Defender of the Weak can't attack or block unless you control fewer creatures and have less life than each opponent.
Defender of the Weak can't attack or block unless you control fewer creatures and have less life than each opponent.
It lends its strength only to those truly in need.
11/11
Flying
: Target creature with power 5 or greater gains flying and menace until end of turn.
: Target creature with power 5 or greater gains flying and menace until end of turn.
5/3
Choose one — creatures you control get +2/+2 until end of turn; or lands you control become 3/3 elemental creatures until end of turn; or creatures you control gain double strike until end of turn.
Flying
If Phoenix of Rebirth would die, instead put Phoenix of Rebirth onto the bottom of your library, then reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest of the cards revealed this way onto the bottom of your library in a random order.
If Phoenix of Rebirth would die, instead put Phoenix of Rebirth onto the bottom of your library, then reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest of the cards revealed this way onto the bottom of your library in a random order.
3/2
Hexproof
+1 Return up to two target Aura cards from your graveyard to your hand.
-3 Put a 5/5 green Beast creature token onto the battlefield, then you may put an Aura card that could enchant that token from your hand onto the battlefield attached to it.
+1 Return up to two target Aura cards from your graveyard to your hand.
-3 Put a 5/5 green Beast creature token onto the battlefield, then you may put an Aura card that could enchant that token from your hand onto the battlefield attached to it.
5
Whenever you cast a white spell, untap Beast Phleddagrant.
Whenever you cast a blue spell, Beast Phleddagrant gains flying until end of turn.
Whenever you cast a green spell, Beast Phleddagrant becomes 5/5 and gains trample until end of turn.
Whenever you cast a blue spell, Beast Phleddagrant gains flying until end of turn.
Whenever you cast a green spell, Beast Phleddagrant becomes 5/5 and gains trample until end of turn.
4/4
, : Target opponent takes an extra turn after this one. Untap all permanents you control during that turn's upkeep. You may cast nonland cards that turn as though they had flash. Activate this ability only any time you could cast a sorcery.
2/4
Flying
Cascade
When Coastal Archangel enters the battlefield, if it cascaded into a green spell, put three +1/+1 counters on it. If it cascaded into a blue spell, take an extra turn after this one.
Cascade
When Coastal Archangel enters the battlefield, if it cascaded into a green spell, put three +1/+1 counters on it. If it cascaded into a blue spell, take an extra turn after this one.
3/3
At the beginning of your endstep put a +1/+1 counter on all tapped creatures you control.
At the beginning of your endstep return each untapped creature you control to its owner's hand, unless that creature entered the battlefield during that turn.
At the beginning of your endstep return each untapped creature you control to its owner's hand, unless that creature entered the battlefield during that turn.
: Put a +1/+1 counter on each creature your opponents control. Creatures you control get +3/+3 until end of turn.
: Target opponent gains 8 life. Genkalen gains double strike until end of turn.
: Counter target spell. Its controller draws three cards.
: Target opponent gains 8 life. Genkalen gains double strike until end of turn.
: Counter target spell. Its controller draws three cards.
8/8
Flying
Whenever Jhessian Sphinx attacks, for each opponent, you may prevent all damage that would be dealt to and dealt by target permanent that player controls this turn.
Whenever Jhessian Sphinx attacks, for each opponent, you may prevent all damage that would be dealt to and dealt by target permanent that player controls this turn.
4/4
Enchant creature you control
At the beginning of your upkeep, detain the enchanted creature and draw a card.
You may play an additional land each turn.
At the beginning of your upkeep, detain the enchanted creature and draw a card.
You may play an additional land each turn.
It's a god-awful small affair, to girl with the mousy hair.
+1 Creatures you control gain trample until end of turn. Target opponent puts a 1/1 green hippo creature token onto the battlefield.
+1 Creatures you control gain flying until end of turn. Target opponent gains 2 life.
-6 Return all creatures to their owner's hands. Target opponent discards their hand and draws twenty cards.
+1 Creatures you control gain flying until end of turn. Target opponent gains 2 life.
-6 Return all creatures to their owner's hands. Target opponent discards their hand and draws twenty cards.
4
, : Each player draws two cards, then gains 1 life for each card in his or her hand. Each player may put a land card from his or her hand onto the battlefield.
: Untap Phelddagrif's Heir. It gains flying, trample, and hexproof until end of turn. Only your opponents may activate this ability.
: Untap Phelddagrif's Heir. It gains flying, trample, and hexproof until end of turn. Only your opponents may activate this ability.
4/4
Flying, Trample, Prowess
When Questing Beast dies, each opponent may cast a card from their hand without paying its mana cost.
When Questing Beast dies, each opponent may cast a card from their hand without paying its mana cost.
5/5
+2 Put an Equipment artifact token onto the batttlefield. It has equip 1 and "Equipped creature gets +1/+1."
+1 Put a 1/1 white Bird Warrior creature token with flying onto the battlefield.
-X Search your library for a planeswalker card with converted mana cost X and put it onto the battlefield. Then shuffle your library.
+1 Put a 1/1 white Bird Warrior creature token with flying onto the battlefield.
-X Search your library for a planeswalker card with converted mana cost X and put it onto the battlefield. Then shuffle your library.
2
You may only activate Retiring Pheldagrif's abilities before combat, and only once per turn, each.
: All opponent's creatures get +1/+1 until end of turn. Put a 1/1 green Hippo creature token onto the battlefield.
: All of your opponents creatures gain protection from hippos until end of turn. Gain 3 life.
: All of your opponents creatures gain flying until end of turn. Draw a card.
: All opponent's creatures get +1/+1 until end of turn. Put a 1/1 green Hippo creature token onto the battlefield.
: All of your opponents creatures gain protection from hippos until end of turn. Gain 3 life.
: All of your opponents creatures gain flying until end of turn. Draw a card.
4/4
Counter target spell. Populate. Proliferate.
When Alesha's Totem enters the battlefield, choose Speed, Honour or Brutality.
• Speed — Creatures you control get +1/+0 and have haste.
• Honour — Creatures you control have vigilance and lifelink.
• Brutality — At the beginning of your upkeep, each opponent discards a card.
• Speed — Creatures you control get +1/+0 and have haste.
• Honour — Creatures you control have vigilance and lifelink.
• Brutality — At the beginning of your upkeep, each opponent discards a card.
Choose two
• Creatures you control gain doublestrike until end of turn.
•Creatures you control gain lifelink until end of turn.
• until end of turn prevent all damage that would be dealt to you and damage dealt to opponents can't be prevented.
•Destroy target enchantment, target creature, and target land.
• Creatures you control gain doublestrike until end of turn.
•Creatures you control gain lifelink until end of turn.
• until end of turn prevent all damage that would be dealt to you and damage dealt to opponents can't be prevented.
•Destroy target enchantment, target creature, and target land.
Flying, haste
Whenever another creature dies you may exile it from its owner's graveyard. If you do may cast Evervenge Phoenix from your graveyard, and then put a +1/+1 counter on it for each exiled creature.
Whenever another creature dies you may exile it from its owner's graveyard. If you do may cast Evervenge Phoenix from your graveyard, and then put a +1/+1 counter on it for each exiled creature.
4/4
Trample
At the beginning of your upkeep, exile the top three cards of your library.
If you have an odd number of cards exiled, Gravegooping Gorger gets +4/+4 and loses trample.
At the beginning of your upkeep, exile the top three cards of your library.
If you have an odd number of cards exiled, Gravegooping Gorger gets +4/+4 and loses trample.
4/4
Choose one —
• Destroy target nonbasic land.
• Initiative Charm deals 1 damage to each creature you don't control.
• Creatures you control get +1/+0 and gain first strike until end of turn.
• Destroy target nonbasic land.
• Initiative Charm deals 1 damage to each creature you don't control.
• Creatures you control get +1/+0 and gain first strike until end of turn.
Choose one – destroy target permanent; or creatures target player controls get +1/-1 until end of turn; or you choose which creatures block this turn and how.
Rebalance deals 3 damage to target player. Then, if that player has more life than you, that player sacrifices two permanents.
Target creature you control with a +1/+1 counter on it gets +4/+4 and flying until end of turn.
Overload
Overload
For their part in the plan, the Simic were richly rewarded.
Erhu can be your commander.
When Erhu enters the battlefield, and at the beginning of your upkeep, Erhu becomes a copy of target permanent, except it’s legendary, its name is Erhu, the Thinking Aether, and it has this ability.
When Erhu enters the battlefield, and at the beginning of your upkeep, Erhu becomes a copy of target permanent, except it’s legendary, its name is Erhu, the Thinking Aether, and it has this ability.
Choose one —
• Creatures you control get +1/+0 and gain trample until end of turn.
• Put three +1/+1 counters on target creature.
• Whenever target creature deals combat damage to a player or planeswalker this turn, draw that many cards.
• Creatures you control get +1/+0 and gain trample until end of turn.
• Put three +1/+1 counters on target creature.
• Whenever target creature deals combat damage to a player or planeswalker this turn, draw that many cards.
At the beginning of your next fossil turn exile all fossil permanents you control. For the remainder of the game you skip your fossil turns.
At the end of each of your turns, if it's not an extra turn, take an extra turn after this one.
At the end of each of your turns, if it's not an extra turn, take an extra turn after this one.
Choose one -
• Target Dragon creature fights target non-Dragon creature.
• Until end of turn, target creature you control becomes a red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
• Sarkhan's Charm deals 4 damage to each player.
• Target Dragon creature fights target non-Dragon creature.
• Until end of turn, target creature you control becomes a red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
• Sarkhan's Charm deals 4 damage to each player.
Choose one —
• Change the target of target spell or ability with a single target.
• Target creature you control fights another target creature.
• Whenever target creature deals combat damage to an opponent this turn, you draw that many cards.
• Change the target of target spell or ability with a single target.
• Target creature you control fights another target creature.
• Whenever target creature deals combat damage to an opponent this turn, you draw that many cards.
Indestructible
Fateful hour – If you have 5 or less life, each other creature you control is indestructible.
Fateful hour – If you have 5 or less life, each other creature you control is indestructible.
3/3
+1 Until your next turn, creatures assign combat damage equal to their toughness.
-1 Put a 0/5 green treefolk creature token onto the battlefield.
-4 Draw cards equal to the greatest toughness amongst creatures you control.
-1 Put a 0/5 green treefolk creature token onto the battlefield.
-4 Draw cards equal to the greatest toughness amongst creatures you control.
5
Choose one –
● Target creature gets +2/+4 until end of turn.
● Untap all creatures you control.
● Target attacking creature gets -2/-2 until end of turn.
● Target creature gets +2/+4 until end of turn.
● Untap all creatures you control.
● Target attacking creature gets -2/-2 until end of turn.
Choose one — Destroy target nonwhite creature and it can't be regenerated; or creatures you control gain first strike until end of turn; or destroy all artifacts.
You lose the game at the end of the next turn.
End the turn (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
End the turn (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Flying
: Overzealous Guardian deals 2 damage to target creature or player.
Put a -1/-1 counter on Overzealous Guardian: Untap Overzealous Guardian.
: Overzealous Guardian deals 2 damage to target creature or player.
Put a -1/-1 counter on Overzealous Guardian: Untap Overzealous Guardian.
1/3
Choose one —
• Exile target creature, then return it to the battlefield under its owner's control.
• Counter target spell unless its controller pays .
• Draw three cards, then discard two cards.
• Exile target creature, then return it to the battlefield under its owner's control.
• Counter target spell unless its controller pays .
• Draw three cards, then discard two cards.
The Winds of Yore can be your commander. It costs less to cast for each legendary creature you control.
Choose one. Create a 3/3 legendary Elemental creature token with those characteristics –
• White, named Koleth, with Flying and Lifelink
• Red, named Zatel, with Flying and Haste
• Blue, named Vellen, with Flying and Hexproof
Choose one. Create a 3/3 legendary Elemental creature token with those characteristics –
• White, named Koleth, with Flying and Lifelink
• Red, named Zatel, with Flying and Haste
• Blue, named Vellen, with Flying and Hexproof
Menace
Whenever Traft, Lord of Echoes attacks, you may pay . If you do, put a token onto the battlefield that's a copy of target permanent card in exile. Sacrifice that token at the beginning of the next end step.
Whenever Traft, Lord of Echoes attacks, you may pay . If you do, put a token onto the battlefield that's a copy of target permanent card in exile. Sacrifice that token at the beginning of the next end step.
3/2
Reveal the top X cards of your library, where X is the number of exiled cards you own. Choose an artifact from among the revealed cards an put it into your hand, then shuffle your library.
Zedruu's Charm enters the battlefield under an opponent's control. When it enters the battlefield, that player chooses one —
• It gains "At the beginning of your upkeep, each opponent gains 3 life."
• It gains "At the beginning of your upkeep, each opponent draws a card."
• It gains "At the beginning of your upkeep, sacrifice a non-enchantment permanent."
• It gains "At the beginning of your upkeep, each opponent gains 3 life."
• It gains "At the beginning of your upkeep, each opponent draws a card."
• It gains "At the beginning of your upkeep, sacrifice a non-enchantment permanent."
Choose one —
• Gain control of target creature that was dealt damage this turn.
• Target creature gets -4/-4 until end of turn.
• Target creature you control gains deathtouch until end of turn. Regenerate that creature.
• Gain control of target creature that was dealt damage this turn.
• Target creature gets -4/-4 until end of turn.
• Target creature you control gains deathtouch until end of turn. Regenerate that creature.
Destroy all creatures, then exile all creature cards from all graveyards. Put a 1/1 green blue and black Frog Zombie creature token onto the battlefield for each creature card exiled in this way.
Because No one demanded it :-)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Trample, hexproof
Trample, hexproof
10/10
Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)
Show rarities: N U R M
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
2012-09-14 05:40:27 by jmgariepy