Multiverse Design Challenge

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Showing 50 of 566 Multicolour cards

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N U R M

 R 
Sorcery
Exile the top five cards from your library. Your opponent chooses one – You put all permanents revealed this way onto the battlefield. Those permanents gain haste until end of turn; or that opponent discards five cards from their hand.
1 comment
2012-09-14 05:40:27 by jmgariepy
 R 
Instant
Put a 5/4 red Dragon creature token with flying and haste onto the battlefield, then you may have it fight target creature. Dragonspeaker's Fury deals 2 damage to you.
Illus. Daarken
1 comment
2015-01-29 23:58:04 by Alex
 R 
Creature – Sphinx
Flying, devour 1
Whenever Jund Sphinx attacks, you may move all counters from another target creature onto Jund Sphinx.
4/4
2 comments
last 2015-01-21 12:51:17 by Link
 M 
Creature – Spirit
Lifelink
All other sources you control have lifelink.
2/4
6 comments
last 2013-08-26 00:18:37 by jmgariepy
 R 
Creature – Dragon
Flying, Trample, Lifelink
Defender of the Weak can't attack or block unless you control fewer creatures and have less life than each opponent.
It lends its strength only to those truly in need.
11/11
1 comment
2012-08-24 05:14:15 by Link
 R 
Creature – Sphinx
Flying
{3}: Target creature with power 5 or greater gains flying and menace until end of turn.
5/3
1 comment
2015-01-21 05:41:43 by Circeus
Sorcery
Choose one — creatures you control get +2/+2 until end of turn; or lands you control become 3/3 elemental creatures until end of turn; or creatures you control gain double strike until end of turn.
3 comments
last 2014-07-07 17:52:09 by Jack V
 R 
Creature – Phoenix
Flying
If Phoenix of Rebirth would die, instead put Phoenix of Rebirth onto the bottom of your library, then reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest of the cards revealed this way onto the bottom of your library in a random order.
3/2
9 comments
last 2015-03-19 17:41:58 by Link
 M 
Planeswalker – Uril
Hexproof
+1 Return up to two target Aura cards from your graveyard to your hand.
-3 Put a 5/5 green Beast creature token onto the battlefield, then you may put an Aura card that could enchant that token from your hand onto the battlefield attached to it.
5
1 comment
2013-04-24 03:53:43 by Link
Creature – Chimera
Whenever you cast a white spell, untap Beast Phleddagrant.
Whenever you cast a blue spell, Beast Phleddagrant gains flying until end of turn.
Whenever you cast a green spell, Beast Phleddagrant becomes 5/5 and gains trample until end of turn.
4/4
2 comments
last 2015-11-09 11:53:48 by Alex
 R 
Creature – Rhino Monk
{g}{w}{u}, {t}: Target opponent takes an extra turn after this one. Untap all permanents you control during that turn's upkeep. You may cast nonland cards that turn as though they had flash. Activate this ability only any time you could cast a sorcery.
2/4
1 comment
2016-05-30 02:09:02 by Link
 M 
Creature – Angel
Flying
Cascade
When Coastal Archangel enters the battlefield, if it cascaded into a green spell, put three +1/+1 counters on it. If it cascaded into a blue spell, take an extra turn after this one.
3/3
1 comment
2016-05-27 22:07:39 by Link
Enchantment
At the beginning of your endstep put a +1/+1 counter on all tapped creatures you control.

At the beginning of your endstep return each untapped creature you control to its owner's hand, unless that creature entered the battlefield during that turn.
3 comments
last 2017-03-01 22:41:05 by Jack V
 M 
Creature – Pheldagrif
{g}{g}{g}: Put a +1/+1 counter on each creature your opponents control. Creatures you control get +3/+3 until end of turn.
{w}{w}{w}: Target opponent gains 8 life. Genkalen gains double strike until end of turn.
{u}{u}{u}: Counter target spell. Its controller draws three cards.
8/8
1 comment
2015-11-04 03:25:55 by jmgariepy
 R 
Creature – Sphinx
Flying
Whenever Jhessian Sphinx attacks, for each opponent, you may prevent all damage that would be dealt to and dealt by target permanent that player controls this turn.
4/4
2 comments
last 2015-01-21 12:48:47 by Link
 R 
Enchantment – Aura
Enchant creature you control
At the beginning of your upkeep, detain the enchanted creature and draw a card.
You may play an additional land each turn.
It's a god-awful small affair, to girl with the mousy hair.
4 comments
last 2013-05-08 03:01:56 by jmgariepy
 M 
Planeswalker – Phelddagrif
+1 Creatures you control gain trample until end of turn. Target opponent puts a 1/1 green hippo creature token onto the battlefield.
+1 Creatures you control gain flying until end of turn. Target opponent gains 2 life.
-6 Return all creatures to their owner's hands. Target opponent discards their hand and draws twenty cards.
4
4 comments
last 2013-04-25 09:40:42 by Alex
 R 
Legendary Creature
{g/u}{w}, {t}: Each player draws two cards, then gains 1 life for each card in his or her hand. Each player may put a land card from his or her hand onto the battlefield.
{2}: Untap Phelddagrif's Heir. It gains flying, trample, and hexproof until end of turn. Only your opponents may activate this ability.
4/4
3 comments
last 2015-11-09 13:31:35 by Link
Creature – Phelddagrif
Flying, Trample, Prowess
When Questing Beast dies, each opponent may cast a card from their hand without paying its mana cost.
5/5
2 comments
last 2015-11-09 11:51:34 by Alex
 M 
Planeswalker – Rafiq
+2 Put an Equipment artifact token onto the batttlefield. It has equip 1 and "Equipped creature gets +1/+1."
+1 Put a 1/1 white Bird Warrior creature token with flying onto the battlefield.
-X Search your library for a planeswalker card with converted mana cost X and put it onto the battlefield. Then shuffle your library.
2
2 comments
last 2013-04-25 02:39:46 by Link
 R 
Creature – Pheldagrif
You may only activate Retiring Pheldagrif's abilities before combat, and only once per turn, each.
{g}: All opponent's creatures get +1/+1 until end of turn. Put a 1/1 green Hippo creature token onto the battlefield.
{w}: All of your opponents creatures gain protection from hippos until end of turn. Gain 3 life.
{u}: All of your opponents creatures gain flying until end of turn. Draw a card.
4/4
1 comment
2015-11-05 04:04:58 by jmgariepy
 R 
Instant
Counter target spell. Populate. Proliferate.
1 comment
2018-01-10 00:35:57 by ChalkdustOnline
 R 
Enchantment
When Alesha's Totem enters the battlefield, choose Speed, Honour or Brutality.
• Speed — Creatures you control get +1/+0 and have haste.
• Honour — Creatures you control have vigilance and lifelink.
• Brutality — At the beginning of your upkeep, each opponent discards a card.
3 comments
last 2016-02-13 11:03:33 by jmgariepy
Instant
Choose two
• Creatures you control gain doublestrike until end of turn.
•Creatures you control gain lifelink until end of turn.
• until end of turn prevent all damage that would be dealt to you and damage dealt to opponents can't be prevented.
•Destroy target enchantment, target creature, and target land.
1 comment
2016-07-02 19:34:41 by Sorrow
 R 
Creature – Phoenix
Flying, haste
Whenever another creature dies you may exile it from its owner's graveyard. If you do may cast Evervenge Phoenix from your graveyard, and then put a +1/+1 counter on it for each exiled creature.
4/4
2 comments
last 2015-03-18 22:33:44 by Circeus
 R 
Creature – Weird
Trample
At the beginning of your upkeep, exile the top three cards of your library.
If you have an odd number of cards exiled, Gravegooping Gorger gets +4/+4 and loses trample.
4/4
6 comments
last 2012-10-15 16:42:53 by Alex
 U 
Instant
Choose one —
• Destroy target nonbasic land.
• Initiative Charm deals 1 damage to each creature you don't control.
• Creatures you control get +1/+0 and gain first strike until end of turn.
1 comment
2015-01-29 17:00:50 by Alex
Instant
Choose one – destroy target permanent; or creatures target player controls get +1/-1 until end of turn; or you choose which creatures block this turn and how.
4 comments
last 2013-07-17 10:21:44 by Jack V
 R 
Sorcery
Rebalance deals 3 damage to target player. Then, if that player has more life than you, that player sacrifices two permanents.
7 comments
last 2013-05-30 13:21:02 by Jack V
 R 
Sorcery
Target creature you control with a +1/+1 counter on it gets +4/+4 and flying until end of turn.
Overload {2}{u}{r}
For their part in the plan, the Simic were richly rewarded.
3 comments
last 2013-03-05 14:05:48 by cmeister2
 M 
Legendary Enchantment
Erhu can be your commander.
When Erhu enters the battlefield, and at the beginning of your upkeep, Erhu becomes a copy of target permanent, except it’s legendary, its name is Erhu, the Thinking Aether, and it has this ability.
2 comments
last 2019-12-05 01:29:52 by Sorrow
 U 
Instant
Choose one —
• Creatures you control get +1/+0 and gain trample until end of turn.
• Put three +1/+1 counters on target creature.
• Whenever target creature deals combat damage to a player or planeswalker this turn, draw that many cards.
1 comment
2015-01-29 17:00:55 by Alex
Enchantment
At the beginning of your next fossil turn exile all fossil permanents you control. For the remainder of the game you skip your fossil turns.

At the end of each of your turns, if it's not an extra turn, take an extra turn after this one.
6 comments
last 2016-05-28 23:42:06 by Link
Instant
Choose one -
• Target Dragon creature fights target non-Dragon creature.
• Until end of turn, target creature you control becomes a red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
• Sarkhan's Charm deals 4 damage to each player.
2 comments
last 2016-04-09 08:50:39 by Alex
 U 
Instant
Choose one —
• Change the target of target spell or ability with a single target.
• Target creature you control fights another target creature.
• Whenever target creature deals combat damage to an opponent this turn, you draw that many cards.
7 comments
last 2013-07-16 11:20:49 by Alex
Legendary Creature – Human Soldier
Indestructible
Fateful hour – If you have 5 or less life, each other creature you control is indestructible.
3/3
8 comments
last 2015-03-19 16:08:08 by Link
10 comments
last 2015-10-23 00:20:48 by jmgariepy
 M 
Planeswalker – Doran
+1 Until your next turn, creatures assign combat damage equal to their toughness.
-1 Put a 0/5 green treefolk creature token onto the battlefield.
-4 Draw cards equal to the greatest toughness amongst creatures you control.
5
2 comments
last 2013-04-30 09:48:08 by Alex
Instant
Choose one –
● Target creature gets +2/+4 until end of turn.
● Untap all creatures you control.
● Target attacking creature gets -2/-2 until end of turn.
8 comments
last 2015-02-27 00:36:56 by jmgariepy
Instant
Choose one — Destroy target nonwhite creature and it can't be regenerated; or creatures you control gain first strike until end of turn; or destroy all artifacts.
2 comments
last 2013-07-17 09:53:59 by Alex
 R 
Instant
You lose the game at the end of the next turn.
End the turn (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
2 comments
last 2012-11-20 13:31:03 by jmgariepy
 R 
Creature – Human Cleric
Flying
{t}: Overzealous Guardian deals 2 damage to target creature or player.
Put a -1/-1 counter on Overzealous Guardian: Untap Overzealous Guardian.
1/3
4 comments
last 2015-11-21 03:14:33 by dude1818
 U 
Instant
Choose one —
• Exile target creature, then return it to the battlefield under its owner's control.
• Counter target spell unless its controller pays {3}.
• Draw three cards, then discard two cards.
2 comments
last 2015-01-29 18:06:37 by Link
Sorcery
The Winds of Yore can be your commander. It costs {1} less to cast for each legendary creature you control.
Choose one. Create a 3/3 legendary Elemental creature token with those characteristics –
• White, named Koleth, with Flying and Lifelink
• Red, named Zatel, with Flying and Haste
• Blue, named Vellen, with Flying and Hexproof
1 comment
2019-12-05 04:06:13 by continuumg
 M 
Legendary Creature – Spirit
Menace
Whenever Traft, Lord of Echoes attacks, you may pay {w}{u}. If you do, put a token onto the battlefield that's a copy of target permanent card in exile. Sacrifice that token at the beginning of the next end step.
3/2
5 comments
last 2016-02-09 02:10:33 by Link
 U 
Instant
Reveal the top X cards of your library, where X is the number of exiled cards you own. Choose an artifact from among the revealed cards an put it into your hand, then shuffle your library.
3 comments
last 2012-10-14 23:54:08 by jmgariepy
Enchantment
Zedruu's Charm enters the battlefield under an opponent's control. When it enters the battlefield, that player chooses one —
• It gains "At the beginning of your upkeep, each opponent gains 3 life."
• It gains "At the beginning of your upkeep, each opponent draws a card."
• It gains "At the beginning of your upkeep, sacrifice a non-enchantment permanent."
5 comments
last 2016-02-14 05:23:24 by jmgariepy
 U 
Instant
Choose one —
• Gain control of target creature that was dealt damage this turn.
• Target creature gets -4/-4 until end of turn.
• Target creature you control gains deathtouch until end of turn. Regenerate that creature.
2 comments
last 2015-01-29 17:17:36 by Jack V
 M 
Sorcery
Destroy all creatures, then exile all creature cards from all graveyards. Put a 1/1 green blue and black Frog Zombie creature token onto the battlefield for each creature card exiled in this way.
Because No one demanded it :-)
5 comments
last 2012-03-14 08:47:21 by Alex
 R 
Creature – Zombie Leviathan
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample, hexproof
10/10
1 comment
2015-01-20 03:38:46 by Link

Go to section: Colourless (139) White (392) Blue (434) Black (312) Red (466) Green (349) Multicolour (566) Hybrid (141) Split (38) Artifact (241) Land (182) Scheme (17) Plane (11)

Show rarities: N U R M


Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text)