Multiverse Design Challenge: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Deal 4 damage to a random player.
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Each player exiles the top seven cards of their libraries. Players may play the cards they exiled until end of turn.
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+1 Return target nonland permanent to its owner's hand. Its controller gains life equal to its converted mana cost.
-3 Put a +1/+1 counter on target creature. If that creature would die, instead exile it and Venser, the Savior, then return it to the battlefield and return Venser, the Savior to the battlefield transformed. 2
When Venser, Norn's Prize enters the battlefield or at the beginning of your upkeep, return another target permanent to its owner's hand unless its owner pays
![]() Creatures you control can't be blocked unless the defending player pays ![]() 2/2
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Trample
As an additional cost to cast The Lady of the Mountain, tap an untapped creature you control that's been dealt damage this turn. Her silent vigil can only be ended by the one pure of heart and spirit.
10/10
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Flying
![]() Is it a true bird? Or just a feathered lizard? The world may never know.
1/1
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+1: Target land becomes an Equipment artifact with Equip
![]() -1: Target artifact or land becomes a 4/4 Elemental creature in addition to its other types until end of turn. -X: Exile target creature with power X or less until target artifact leaves the battlefield. 4
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Trample
Whenever Jungle Hydra is dealt damage, prevent the first 1 of that damage. If Jungle Hydra is attacked, it deals combat damage to the creatures attacking it as though it blocked them. 6/3
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Burning Desert enters the battlefield tapped.
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Haste
Spellsoul 4 (When this enters the battlefield, you may look at the bottom four cards of your library and exile one of them face down. When this dies, put the exiled card into your hand.) 6/1
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Tap five untapped creatures you control: Add
![]() ![]() ![]() ![]() ![]() Goblins are very good at throwing boiling oil around, as long as you don't mind where it goes.
2/4
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Flying, haste
When Ruby Phoenix dies, return it to the battlefield transformed at end of turn. 3/2
Defender
When Crystalline Egg dies, return it to the battlefield transformed. 0/5
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If you would lose the game, instead exile an enchantment you control. If you do, your life total becomes 1.
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Flying
Initiate of the Secret Lore (Exile a noncreature nonland card from your graveyard: Jeskai Battlehawk gets +0/+1 until end of turn.) 1/1
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Hexproof
1/1
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Cursed Lightning
(uncommon)
Wheel of Mishap
(mythic)
Venser, the Savior
(mythic)
The Lady of the Mountain
(rare)
Aerchaeopteryx
(uncommon)
Nahiri & Koth, Rockshapers
(mythic)
Riven Turnbull, Agitator
(rare)
Jungle Hydra
(rare)
Crystal Orb
(uncommon)
Burning Desert
(none)
Spellpent
(none)
Seethmage Catapultist
(uncommon)
Ruby Phoenix
(rare)
Shelter of the Sun God
(rare)
Jeskai Battlehawk
(none)
Frog Ninja
(token)