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CardName: Hanweir Skulk Cost: 2r Type: Creature - Human Werewolf Pow/Tgh: 2/2 Rules Text: At the beginning of each upkeep, if an opponent lost life last turn, transform Hanweir Skulk. Prowl {r} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.) Flavour Text: Back side: CardName: Hanweir Ravager Cost: Type: Creature - Werewolf Pow/Tgh: 4/2 Rules Text: At the beginning of each upkeep, if no player lost life last turn, transform Hanweir Ravager. Flavour Text: Set/Rarity: Multiverse Design Challenge Common

Hanweir Skulk
{2}{r}
 
 C 
Creature – Human Werewolf
At the beginning of each upkeep, if an opponent lost life last turn, transform Hanweir Skulk.
Prowl {r} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)
2/2
Hanweir Ravager
 
 C 
Colour indicator R Creature – Werewolf
At the beginning of each upkeep, if no player lost life last turn, transform Hanweir Ravager.
4/2
Updated on 20 Mar 2015 by Link

History: [-]

2015-03-18 20:40:23: Link created and commented on the card Hanweir Skulk

See Meinhard the Moon-Blade and Challenge # 124.
This is both trying out a different transformation condition for werewolves and showing a potential werewolf mechanic, prowl. The name fits well and, I think, so does the actual mechanic.

Hm, yes, I could definitely see Prowl coming back for werewolves. As you say, the flavour and mechanic both fit.

Before brainstorming for this "set," I'm not sure I'd ever thought of bringing prowl back for anything.

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