Multiverse Design Challenge: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sphinx
Flying
As Reckless Sphinx enters the battlefield, name a nonland card.
Whenever Reckless Sphinx attacks, exile the top three cards of each player's library. You may cast a card with the chosen name from among them (paying its mana cost).
4/4
 U 
Instant
Add {b}{b}{b}{b} to your mana pool. You may use this mana to cast creatures that went to any player's graveyard this turn, as if those creatures have flash, and are in your hand.
Every day, the gladiator faced down flesh. But he could never face up to his own black soul.
 U 
Enchantment
{3}, target opponent takes control of Biorhythms: Until end of turn, creatures have landwalk. (They cannot be blocked as long as opponent controls a land)
 U 
Instant
Choose one — Target creature with power 2 or less can’t be blocked this turn; or switch target creature’s power and toughness until end of turn; or target creature an opponent controls attacks this turn if able.
 C 
Creature – Hippocamp
When Hippocamp Aerialist attacks, it and up to one other target creature gain flying until end of turn.
2/3
 C 
 
Create a cycle of 2/2 creatures with maximum converted mana cost of {3}(ie {1}{w}, {2}{u}, {1}{b}{b} etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity.
 C 
Instant
Target creature gains -X/-0 until end of turn, where X is the number of creatures you control.
Outside of movies one man moving against a legion or so of trained soldiers usually fails.
 C 
Creature – Vampire
Siphon (Whenever this attacks and deals combat damage, the defending player loses that much life.)
1/1
 C 
Artifact – Equipment
Equip {2}
Equipped creature gets +2/+0.
When equipped creature dies, you may pay its mana cost. If you do, put two tokens that are copies of it onto the battlefield.
 C 
Creature – Hound Soldier
Vigilance
{w}, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)
1/2
The Watcher in the Night
 
 C 
Enchantment
Indestructible
Creatures you control have vigilance.
 C 
Creature – Boar
If you spent {r} to cast Thundering Boar, it gains haste until end of turn.
2/2
 C 
Creature – Human Cleric
When Antiquities Collector enters the battlefield, you may exile target artifact or enchantment until Antiquities Collector leaves the battlefield.
2/2
 C 
Creature – Giant
Trample
When Giant Prick is blocked by two or more creatures, it loses trample until end of turn.
Kim: That old lady clearly stole my parking spot, and you totally took her side.
Greg: Kim, I just thought you were trying to squeeze into a space that didn't belong to you.
Kim: Nice, Greg, thanks. I'll remember that tonight when you try to squeeze into a space that doesn't belong to you.
5/5
 C 
Creature – Goblin Advisor
Creatures blocking or blocked by Trumpeted Ambassador gain First Strike until end of turn.
Make Way! Make Way!
2/2
 B 
 
Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details.
 T 
Enchantment – Rune

Reckless Sphinx (rare)
Entrancing Gibbersong (uncommon)
Biorhythms (uncommon)
Creative Charm (uncommon)
Hippocamp Aerialist (common)
Challenge # 002 (common)
Underwhelm (common)
Moonlight Spawn (common)
Amoeba Blade (common)
Tomb Guardian (common)
Thundering Boar (common)
Antiquities Collector (common)
Giant Prick (common)
Trumpeted Ambassador (common)
Challenge # 018 (basic)
Rune (token)