Mashup: the Gathering Workbench: Recent Activity
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Recent updates to Mashup: the Gathering Workbench: (Generated at 2025-07-06 12:26:22)
I think I prefer it this way. Just having +1/+1 domain doesn't feel very blue to me, more white or green (Wayfaring Giant, Matca Rioters).
Random Generator gave me Spectral Force and Notorious Throng. Whee... Mashups that include Mashups.
Random Generator gave me Arcanis, the Omnipotent Avatar and Slate of Ancestry. Couldn't quite get everything. I'm sure I could find a way to use the "random ammount fo cards" thing if I really thought it was needed. I'll think on it.
The card, as it stands, is probably busted. Having to keep playing the creature you're returning is a good way to keep this from being too absurd, but still. It seems a bit better than Tower of Fortunes to me. Not that the tower is crazy good, but, you get the idea....
Random Generator gave me Callow Jushi and Treetop Village. I could have gone with a flipped creature that looked a bit more like the Jushi, but I then there wouldn't be much that looked like the Treetop Village. Also, this is the second flip card that uses level counters in green. Odd.
Random Generator gave me Manaforce Mace and Island. Island color shifts the mace to blue... which is kind of odd, but okay, I'll do that. The Mace seems natural in blue, but, as per usual, I can't leave well enough alone, so it will get +1/+1 if you control a Locus or a Lair. There isn't enough land types in Magic for me to really worry about this, but it's nice to dream of a future where this would be broken.
FWIW, I sometimes feel the other way. The poster children here are the lands from Torment and Judgment. There have been many times when I've been building a deck that would like a blue-white version of Tainted Field, or a red-green version of Riftstone Portal, or a white Cabal Coffers or a black-red Krosan Verge. But these cards only exist in their black-affiliated or green-white versions, because that was Torment's and Judgment's schtick. And it makes me wish the other cycled versions exist.
Curiously, I've not had the same for the Future Sight cycle very much. Probably because River of Tears and Grove of the Burnwillows were perfectly placed, and the other three are fairly generic dual-land effects that don't leave you specifically wanting their effect much more than any other dual-land effect. I am very glad that Graven Cairns got expanded to a 10-card cycle in Shadowmoor block though.
By the time I get done this, I am going to end up with one funky assortment of non-basic lands. Kinda like the rare cycle in Future Sight, except at least 15 across all three rarities, since, non-basic lands pop up with some frequency, and there's a lot of untapped potential in non-basic land design (since so often its 5 of the same card taking up 5 slots). It's kind of the same reason we have yet to see:
White Obvious Talisman
: Add
to your mana pool.
2
Artifact
Common
Personally, I think the Future Sight idea was kind of cool. I wish there were a few more non-basic two or three color lands with their own personality. I understand that solidarity in design can help sell a set, but, enough is enough. How many times must players complain about the rare land cycle in a block not being exciting enough before they realize that they got to vary what those cards do on occasion?
I like this version. In fact, given how useful creature spells are, you might be able to get away with any color. (I think wizards would like that just to save themselves four land spots, but aesthetically I like the three color version.)