Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-08-24 22:43:28)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-08-24 22:43:28)
I guess it depends on whether you want it as a hoser or a "hmm, this is a hoser, but oooh, I dcould do bonkers things!" piece. I'd much prefer the latter, but presumably you saw a need for the hoser?
Ooh that causes a lot more problems than I realized. I need to either change the effect, limit it to graveyards, or make it cost more.
Wow, yeah. I'm good. :-P Maybe I should change this to actually have extort.
Yikes. This presumably also takes subtypes with it, and therefore prevents not just "Search your library for a basic land card" but also "for a Goblin card" or "for a Forest card". And it's not just being Mindlock Orb - it also hoses a wide variety of other things: Oracle of Mul Daya, Bioplasm, Call of the Wild, Galvanoth, and so on. Abundance and Erratic Explosion stop working; Avenging Druid mills your entire deck.
More problematically, Destroy the Evidence / Telemin Performance / Trepanation Blade / Mind Funeral mill the opponent's entire deck; and similarly Goblin Charbelcher was kinda already broken, but now it stops caring how many lands you have in your deck at all. Recross the Paths now reads "stack your deck", presumably to put your Mind Funeral on top.
Hmm, what happens to Chaos Warp? If this Forest isn't actually a land card any more, then presumably it's not a permanent card either, so this turns Chaos Warp into an instant Vindicate.
Other fun things: Omen Machine will stop giving you lands (you'll try to "cast them if able", but you won't be able).
Interesting how well this foreshadowed the new Orzhov mechanic Extort :) I mean, old Orzhov had bleeder effects like Agent of Masks, but this even triggers off casting spells like Extort does.
Added X counters before; now it's only 1.
Removed vigilance: I love it with his tap ability, but Mandroid is probably right that it's too strong.
I didn't realize this was going to cause quite such a conversation.
I dream of sphinx tribal. This and Riddling Sphinx belong in a set together.
I think jmg's point stands if we tweak the details of his made-up six-mana sorcery to cast the spells without paying their mana costs.
Go ahead and find your Wit's End, but don't bother tapping the lands that actually allow you to pay for it. You'll find yourself quite unable to play Wit's End, even in the unlikely event that it is the only instant or sorcery in the deck, but you still found it in the search, so it just stays in exile.
It could, in theory, work for cards that have yet to be printed. For example, if this card existed:
Castin da spells

Sorcery
Each player searches their library for an Instant or Sorcery card, exiles it, then casts it, targeting themselves if able. Those players shuffle their library.
Well, then, I'd have a very legitimate reason to fail to find my Wit's End wouldn't I?
It only works against Gifts if they find 0 cards with it, which isn't something you play that card to do.
One particularly tricky use case for this card is that if you play a creatureless deck, and get the opponent to play Bribery on you, you get to strike back by stripping EVERY creature card from their deck, and if you ever get the mana to play them, well...good for you.
Other than that possibility (where they have no chance to find anything, while you get an opportunity to search something else that does have matching cards), most of the card text is blank for the same reason that "Whenever an opponent targets this, get four Dragon tokens and take an extra turn" is blank.
It's incredibly narrow, I know. It's tech against Gifts Ungiven, I suppose.
Do players OFTEN choose to fail to find? Seems incredibly niche.
Possible alternate text: "Whenever an opponent searches a hidden zone for a card with certain characteristics and fails to find that card, you may search that zone for a card with the same characteristics and exile it. You may play that card as long as it remains exiled."
I'm not sure there's a way to word this without making it sound like it belongs in an Un-set.
Is the last ability appropriate for
? It feels more naturally white. There is a bit of precedence in Kulrath Knight, Propaganda, and, I suppose, detain. I also feel like it should cost at least 

, but then it wouldn't line up nicely with the other abilities.
Added last ability.
The battlefield is a shared zone.
Well, the rules already do prevent other players' cards going into your hand, library or graveyard. (Sufficiently so that I'm not completely sure the last sentence works, because a card you don't own would never be put into your hand because the rules prevent it.
I also don't see why Link's proposed wording would prevent Terramorphic Expanse any more than Rampant Growth.
You could, but then you wouldn't get the pleasure of sacrificing your Terramorphic Expanse and putting an opponent's Island into play on your side. Personally, I like the whole 'Protean Hulk' turns into a weird Bribery' sort of thing, but I could understand why you'd want the card to be more 'narrow'.
Could it say "If a card you don't own would be put into a zone you do own," or something? Because that then covers graveyards, too.