Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2025-12-01 20:30:48)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2025-12-01 20:30:48)
I now realize that this is a terrible Commander, because usually your Commander never "dies."
See Anolos, Therian of Buds.
Why is this
? Weird.
I'm just going to leave it as-is. A single target is fine.
The trouble with that wording is that by the time you have to choose targets, you haven't spent any mana to cast it--that step doesn't come until later.
I don't see any sane way to do that effect without allowing the distribution to be dynamically assigned at resolution time, with the decidedly un-target-like ability to change your mind based on responses. Something like "Choose up to three target creatures and/or players. For each
spent to cast ~, you gain 1 life and ~ deals 1 damage to one of those creatures or players."
This spell might also be a special case where you'd want to put the black ability before the white one, to clarify to an uninitiated reader that it's not possible to target one of the tokens (not that it would be a good idea to do that even if you could).
True enough, but I think Link wants to be able to target the same thing multiple times, so my wording would be what's needed there. If the damage isn't meant to be able to hit something for 2 or 3, then a wording like yours would be needed.
That still allows you to choose the same creature as a target multiple times since each instance of target appears separated from the others.
It would probably need to be worded like
> Choose a number of target creatures and/or players equal to the amount of
spent to cast ~. ~ deals 1 damage to each of them. You gain that much life.
Hmm. That intent will be tricky to template...
Ah, how about
> For each
spent to cast ~, choose target creature or player. ~ deals 1 damage to each of those creatures and/or players. You gain that much life.
I'm unsure if my wording matches my intent, in that I want this to have up to three targets.
Shifted from
to
.
In retrospect, this should probably be
.
Color-shifted:

to 

; Downsized 5/5 to 4/4
This should really be
with 
and 
activations... if it should exist at all.
Added
to first activated ability since, looking back, it seems very powerful.
I'm pretty excited for a new set of legends. :-) I hope Anafenza gets a fun buddy.
Posting this here because Link and his Marthanos family are what I think of when I think of legends with off-colour mana activations: Hooray, Wizards have finally got with the programme :)
See Halach, the Willful Blade. Another attempt at the same concept, saying "screw it" to space limitations, rules implications, and good templating. Look at that type line!
Somewhat inspired by Halach, the Willful Blade. I was going to make this a legendary creature as well, but there's just not enough room for the type line or much more rules text.
Previously "Whispering Scythe",

, +2/+2, and deathtouch instead of flying.
Oh, hmm. I just thought it was neat that each ability was in two of the colors. This might actually make more mechanical sense as a

commander with different abilities, since those are the colors that care about artifacts and equipment the most and would probably benefit more from the basic idea here.
I don't like throwing in first strike and deathtouch just for the fun of it. That's a really, really potent combination, and any equipment granting both would be playable pretty much regardless of what else it said.
I think the combination being on here rather detracts from the other very cool things this card does.
Unblockable commander damage is probably too good. This is a really powerful equipment anyway. I'd gladly run it even if it wasn't a commander and was at sorcery speed.
It's meant to be really good. Did I go too far? I've always been frank about my poor power-level assessment capabilities.