Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 05:43:45)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 05:43:45)
Yes, I think it'd be much more balanced if the top ability were [0]: Tap X untapped creatures you control and put X loyalty conters on ~.
Well, if you wanted to control the top ability, you could give it a cost of
... you know... planeswalker style. That would limit the ability to once per turn, and not allow you to use the other abilities at the same time. If you did that, however, you'd probably want to increase the loyalty reward for tapping two creatures, though...
Otherwise, yeah, something Green/White sounds fine. If Alex convinces you to make this card cost 6, then may I suggest removing "Nonland" from the ultimate? At that point, you might as well tutor a land every turn, if that's what you really want.
Alternatively, if you changed it to creature or land, you'd get away with Mono-Green. I'd say something about green should be able to get enchantments, but I'd probably be BSing, since I can't think of many times when Green could search for them. If you somehow got the card to pull a "As long as you control less X", then you could get away with Mono-White. But that seems like too many words to me.
Nonland permanents only.
The top ability could tap multiple creatures, if that would balance it more.
Hm. So it's a Selesnya Evangel that can occasionally cast Wargate in some hideous Chord of Calling-style manner. I note that Wargate was originally going to cost just

, so I think those colours are right. To get to cast Chord of Calling every turn sounds like it should be crazily expensive though. By which I mean 5 or 6 mana. So that sounds like 

, loyalty 2, or 

, loyalty 3. But I think basically the top ability is a bit too good.
Color, CMC, and starting loyalty?
I'm surprised that you would suggest green, because that's the last color I would have put her in. She doesn't feel green at all to me. I agree that she should be either white-blue or white-blue-black.
This was a fun discussion to read. Maybe I will do this again... or make this a design challenge.
Though, I should at least clarify my comment. I wasn't citing cards like Lost Leonin to justify why white can pass around the -1/-1 counters. That would be in poor taste. I meant to point to infect as a "Wizards doesn't seem to have a problem with giving a card a mechanic that isn't in color as long as it supports story and/or supports an already existing mechanical identity". In this case, we are giving -1/-1 counters to a creature for having dealt damage. If you remove the -1/-1 counter part, that is very white. The idea that a planeswalker from another part of the multiverse, like some world where they use -1/-1 counters to represent damage, using -1/-1 counters to punish creatures that go around slapping other creatures... well, that's very white, even if the mechanic doesn't fit perfectly in the color pie.
If you let me get away with it, I would site Witch Hunter as precedent... :P
You? Too weird? Never. :P
For the record, infect is a green and black ability. Don't cite Lost Leonin and Razor Swine as precedents; that's like using Time Spiral block to determine what color to make an ability.
I agree that the ultimate feels pretty epic.
I don't know why people think color changing is white... white has a history of color changing, but only changing things to the color white.
But that last ability is much more of a white ability. I think M Houlding got the cost right. Alternatively, you could go with


, since changing color is a green ability as well... though it's normally reserved for things that change their own color, I can squint and see it on a planeswalker.
I really like that idea behind the ultimate. It kind of feels more like an epic sorcery going off every turn, except you can still play other spells (Epic, like in Endless Swarm). You'll probably want to add reminder text saying (This effect does not end), since many players wouldn't realize that at first or second pass. Also, you may want to add some other sort of boost with the protection, since "Gain an emblem with 'All permanents you control have protection from the color of your choice'" sounds like a normal ultimate, and this, of course, is much worse than that.
Edit: Hmmm... I'm looking at that second ability and realizing that it could, theoretically, be perceived as a white ability. White doesn't normally deal with -1/-1 counters, but who's to say this planeswalker hasn't figured it out? And, you know, you can always site Infect for precedence.
I'm just saying that if you made this

or 

, I wouldn't complain. I would also accept some funky hybridization like 


, but now I fear I'm getting too weird.
The first ability makes me want to design a similar Painter's Servant walker like:
+3 - Same ability.
-1 - Choose a color. Each opponent sacrifices a permanent of the chosen color.
-9 - Choose a color. Your opponent can't cast spells of the chosen color for the rest of the game.
And that'd definitely be White/Blue in my eyes. Your design has that slight wrench in its gears due to the use of -1/-1 counters, otherwise I'd definitely pin it as White/Blue. I'd probably cost it as


, if I weren't going to change its abilities instead.
The first ability is blue or white, the second is black or white, and the third is white. Cost it as


? Maybe just 

since it's triple-colored.
What color/colors would you make this? What converted mana cost?
Progenitus has protection from everything that can target, enchant, block or damage it. I think players do none of those things (anything else, including putting on the bottom of their library is not included in protection). So I think it's an open question whether progenitus has protection from players, or penguins, or moons of jupiter. I'd guess yes to players and no to the latter, but since it makes no difference, we'll have to wait for a sorcery which says "Ganymede deals 3 damage to target creature" to find out :)
Could go from exile to bottom of library. Otherwise, yeah, that's some cheap costs. Without the third ability, I'd call this card better than Think Twice. And Think Twice is featured in a large portion of blue tournament decks...
What if the last ability was "

, Put ~ in the absolutely-removed-from-the-freaking-game-forever zone: ..." like on AWOL? Or it could be limited to sorcery-speed.
The costs need shifting.
If Ghostly Prison works on Progenitus, so does this... right? The thing is, you can still attack and hit with this out, you just lose the creature afterward. It's like a variation in Dissipation Field.
Does Progenitus have protection from players?
Edit: I'm joking.
A bit odd. It seems like a powerful ability, but most times it will read "can't attack". I get the impression that this might need a line like "Other Sirens you control get +0/+2." to key people into the fact that you want to play this with other creatures that force attacks? Maybe not, though.