Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 12:44:07)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 12:44:07)
I feel the red cards in my cycles are always weak. I didn't want to do the obvious and have this deal damage, and looting was too close to Wind Totem, so I wound up with... this. There's nothing particularly red about this ability, but nothing that says red can't get it either. Either way, this card seems off and needs some work.
Changed wording.
Forgot type.. oops.
This isn't really part of the cycle with Earth Totem, Light Totem, Fire Totem, Shadow Totem, and Wind Totem, but it does function similarly.
I'm unsure about the power level of this, Earth Totem, and Wind Totem.
I agree, I don't see why Howling Mine needs to be blue; something so symmetrical feels like it ought to be able to be white.
I approve of this planeswalker.
Both green and white get some card draw, and together they often have a sense of unity or community. I would think that they should be allowed to have this effect. It actually makes more sense to me than white-blue.
:)
That's okay. The name mostly brings up images of Luck Dragons and Ogre-sized Grandmothers.
The name is now taken by Spirit Away in Avacyn Restored. Shoot.
Actually, I like the idea of the two then two loyalty counters. maybe not on this card, because it does distract. But the idea of a Planeswalker that can immediately Ultimate, but it takes a lot out of her, like a normal ulimate... probably for another card. Something more red.
+2 will shoot this card out of take down range, it's true. I'm a fan of Planewalkers costing more, anyway. I like goofy 6cc Planeswalkers... I don't know why everybody keeps designing 3cc ones. People keep trying to make their cards playable. grumble grumble
I fear I have to point out now that the "each player draw two cards" is out of flavor. I would think that Green and White would be able to figure out how to do that together, but the color pie disagrees with me.
Shifted from white/blue to green/white. Name, CMC, and loyalty cost changes pending.
Now that I think about it, she would fit better overall as a
planeswalker.
Are you joking about the ability changes? Because I feel like that would make a really annoying, very hard-to-be rid of planeswalker. More so than she already is. And why "remove two loyalty counters?" That seems so inelegant.
It is pretty strong. And not really white-blue. That's a green ability.
All these twos make me want more twos. Personally, I think you should change all the +1s to +2, switch out the third ability for something flavor appropriate that requires a +2, and change the last ability to a -2, and follow the ultimate's text with "...then remove two loyalty counters from ~." This all may require updating the casting cost.

?
I love that she has so many twos, but I do wonder if the second ability is too strong.
What about the third ability? Is that too strong?
Hah. Nicely done sir.
...not to have the silly conversation in Spirit Away take from your comments over here in Tax Collector land.
The idea's fun, but, as you pointed out, parasitic. I actually had a different impression of the card when I first saw it. I didn't feel that it got the flavor of tax collection down perfectly. I mean, if a card's going to go out there and extend itself for a strange parasitic mechanic, it might as well ask for it in as forced and contrived a manner as possible. ;)
While my head is floating around 25% taxation rates and 1.5% APR, I accidentaly came up with a playable mechanic:
"When ~ enters the battlefield, gain control of target land, as long as its controller controls at least five lands."
It is with some regret, that if this card existed in the real world, that it would need a clause that said "If a player controls one hundred or more lands, he may ignore this ability."
Well, yes... I kind of assumed you'd have to change the first part to "Name a non-basic permanent..." as well. It'd be kind of silly to ask for card names, then look for permanent names.
Answering my own question: Right. Devon Rule used them in Utopia. I was going to say I wouldn't want them to pay for mana or life, but that interpretation is much less parasitic than having them only pay for costs asking for gold counters.
Boosted CMC to 3.
Weird isn't the name of any card, so you couldn't choose it with a "Name a card" effect to prevent Thunderheads from working. The only tokens you would be able to hose that way are the ones that coincidentally share a name with an actual card: Splinter (tokens from Splintering Wind), Illusion (because it's half of Illusion//Reality), Shapeshifter (tokens from Crib Swap), the tokens from the Llanowar Mentor cycle and other TS block cards like Kher Keep, and assorted names like Atog and Juggernaut that require something like Volrath's Laboratory to make a token of the appropriate type and name.