Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 11:25:17)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 11:25:17)
I think Link has 'combo engine' hiding up his sleeve. Clearly, the cheatingest players out there will realize that you
1). Play this.
2). Play Earthcraft.
3). ????
4). Profit.
Interesting! Nice in something like a weenie aggro deck with a few expensive finishers. Which sounds like a bit of a dubious deck design actually, and also the kind of deck that doesn't want to spend a card on a mana engine. Hmm. Never mind.
Yes, this is delightful.
Syupid Kindle typos...
Thanks! I was trying to make another version of Swords to Plowshares/Path to Exile. In some cases this will be worse, but in a few it will be better.
A+! Clean, flavorful, and has interesting gameplay.
I actually made a similar-but-different design just the other day: Flickershift
Huh. I forgot I made this.
Yeah, you should override this to the "Land (colourless)" frame. The land-frame-guessing code is fairly smart, but it'll never be able to cope with all the wacky ideas people come up with ;)
As currently worded I'd expect it would trigger every time you spend
and
on a spell, even if that spell is a Dimir Signet or a Myr Retriever. So it turns Change of Heart into a Lab Rats++. Not that that's exactly broken.
Looking back, it should probably say "If you cast a green spell and a white spell this turn, [thing]."
I assume the intent is, if you cast a green and a white spell this turn and it doesn't count if you spend GW to pay
?
I'm not sure about strength. Token-making abilities and abilities on lands are almost always stronger than they look, but assuming it does require two spells of different colours (or a GW deck), that's probably a fairly difficult hurdle to pass regularly, so it may actually be about right, but I'm really not positive either way. I think it's probably fine for usual decks, so the question is, is there anything it combos with too well, and I don't think so.
I think generic mana is probably right, but "ETB tapped.
:
or
," would probably also be fine. I'm not sure which is preferable on colour-matters lands.
It's funny that Multiverse gives this a colored frame automatically, because it should just be "land" colored.
Very interesting.
I have a few questions about this.
1. Is this the proper wording?
2. How powerful is this? It needs constant fuel, and will need two spells a turn unless you have multicolor cards. Should it also trigger on abilities?
3. Should this produce colored mana?
Obviously, the power of level of these needs to be balanced.
This is obviously dangerous, because it fuels itself. The other cards in the (potential) cycle, like Woodland Stronghold, will at least peter out without assistance.
Perhaps 7 mana could be acceptable, but for right now I've put it at 8.
Heehee. It's the reverse of my ((C4602)). SadisticMystic was the one to point out all the problems there too.
I think if this were 8 mana, all the listed issues wouldn't be problematic. It'd still be an awesome EDH card, but not as good as Bribery, where at 6 mana this is too much better than Bribery.
Out of curiosity, can you pull things out of a set aside game and drag them into the subgame? Is the subgame in a different zone? Is that zone technically Exile? Can you Pull from Eternity a card in the main game and throw it in your opponent's graveyard during the sub-game?
Edit: Curious, I looked it up. 506.1a seems to infer that no, none of that applies, that the sub-game and the regular game do not 'see' each other in any way, and that a new set of zones is created for the sub-game. If you played Enter the Dungeon on me, however, I'd let you get away with it. ;)