Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 12:08:38)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 12:08:38)
Name change.
There's not really a reason for this to be
, but I thought it was fun. Jmgariepy made me think of it.
Yeah, I can't imagine cramming all ten mechanics in WITHOUT having multiple on some cards.
It's a good theory, but it does kind of hinder them from evolving the mechanics 'the natural way' (i.e., trying to find some way to make Detain+ or Overload+). There doesn't seem room enough in a small set to do both. That being said, it's a small set. Unless the design+ was stellar stuff, I'd probably push for two mechanics on one card...
I haven't either, but it makes sense. They have to cram ten or more mechanics into Sinker, and they'll want to evolve the mechanics some. It makes sense for them to make cards with more than one. I also remember reading something MaRo said about his regret that the Nephilim weren't legendary creatures representing a coalition between guilds.
What's interesting to me about this is trying to imagine which guilds they would pair off to make the wedges or four-color "chunks."
I hadn't heard the theory before, but it's certainly possible. MaRo mentioned in his State of Design that Sinker was trying something pretty tricky, and four-colour design has certainly been tricky.
This really does need some sort of revelation clause...
Does anyone else think that Sinker might involve wedges or four-color factions representing fusions of two of the guilds?
What if you revealed this before you started playing? Use that as a trigger, and just be like "I reveal this, so my deck becomes legal in this format."
Tricky bit comes when you happen to draw 6 of the chosen card and no Isperia's Library. Especially when playing with people who've never heard of this card. It's worse than morph. "Yeah, the 4 card limit does apply, it's just that I've got this card in my deck somewhere... I'll show it to you when the game's over..."
That's true... it's why Relentless Rats is banned in highlander.
I was going to suggest a bunch of changes to the card, but then I stepped back and realized that I really liked the card, and what I was doing was riffing off of it, not adding anything to it. It's spiffy. If this card ever ended up in the game of Magic, I think I'd argue that there may be another better way of pushing this iconic card across the table, but I'd be happy if it flew like this.
The card rules trump the game rules, so I assume a singleton deck can have any number of Relentless Rats.
Hmm. It's probably not needed to name a card, but I can't see good wording even without that.
It's certainly an interesting idea; I'm not sure how warping it is (outside of highlander, where it probably would be a problem - '2 additional' would mostly get around that though)
Or... huh. Does highlander forbid Relentless Rats anyway?
I can't lie: I have no idea how to word this.
Also, I'm sure it's quite broken.
Combine with Pithing Needle naming this, and your favorite manland of choice, to make EVERYONE hate it.
If it's any consolation, I think I hate it too. ;)
I made this card, but I think I hate it.
Thanks, Alex. :)
This reminds me of Vexing Devil a bit, in that it might seem like a good card when you first look at it, but giving your opponent that choice is a huge drawback.
I don't know why I wrote that about icky combos... I guess I could have been referring to the fact that it still bounces to your hand if entering from somewhere else, but I don't know how often that would be a real problem. It would come up with things like Crucible of Worlds and Primeval Titan.
If it were always that, yes, it'd be pretty good. But never underestimate the negative power of giving the opponent options. Sometimes the opponent won't care about the life and you'll spend 4 turns giving up your land drop (while they're building up their wall of counters / Fogs to protect their remaining 8 life, say). Sometimes you'll have all the mana/colours you need and this will just be another dead land draw when you wanted a spell. I think it's a fantastic design.
It's kinda interesting as an aggro deck to decide whether or not to play this. They might bounce it. then I've missed my land drop, but shot them for 3 to the face. Or they might NOT bounce it, and now is there anything I can do with this mana? (Tapping it to cast Lightning Bolt and shooting them for 3 in the face is probably the funniest option)
Screws up curve planning something rotten. I like it.
On the flip side, though - it's something like: "Island Plains Forest Mountain Swamp - When ~ ETBs, deal 3 damage to target player. As an additional cost to play this, miss a land drop."
Which is pretty gosh-darn good.
I can't see any potential for icky problems. I'd definitely pay if my opponent tried to play this on turns 1-2, even against an aggro deck. But I can't keep paying every turn... It's got interesting play. It's not obvious at all what its power level is - it may be a bit high for a rainbow land - but I don't see any icky combo problems.