Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 10:53:39)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 10:53:39)
Oh, right... for some reason I got stuck on the fact that you had to reveal the card to activate the ability, and I forgot that the other cards wouldn't be revealed. I could fix it either by having you play with your hand revealed or perhaps by changing it to "Creature cards in your hand and graveyard have all activated abilities of creature cards in your graveyard."
My concern is the same as jmg's. I like the idea a lot, though. Goes well with something like Eternal Dragon.
How would you go about proving you had another card with cycling in your hand? In a tournament, you could just say you do... you'd have to call a judge over to prove it. Perhaps this card should say "Play with your hand revealed?" or "Reveal a creature card in your hand: All creature cards in your hand gain all activated abilities on the revealed card, until end of turn."?
It doesn't give anything flash, but a Reassembling Skeleton in the yard would do some naughty things. This is really gross with Skullsnatcher, too, and anything with Cycling plus anything with Madness. Thank goodness it can't grant Madness.
Oooh, all your creatures have flash and some kind of ressurection? That's pretty funky. The hexproofness of this creature is likely to be very very annoying to anyone playing against it, I think.
A cycle and its "reflection:"
Protector---> Destroyer
Nature---> Artifice
Past---> Present
Thinking about this card again, I think siphon would be a good keyword only if it were a bit less fiddly, but that sort of caring about the difference between damage and life gain, etc, is the right idea.
Changed name.
Changed name.
Thanks.
I had to make it multicolor to fit the challenge I made it for... I'd be happier if it was white with a blue and green activated ability.
The two abilities work either way round. As long as the gains-anchor ability resolves before the shuffle-into-libraries one does. So if it's untapped, you activate the tap ability, let that resolves, then activate the shuffle ability. If it's tapped, you activate the shuffle ability, and in response activate the gains-anchor ability.
It's pretty nifty.
I agree with the examples posted so far.
In fact, I feel designers often design Melvin-friendly things without meaning to, because Melvin pays attention to the mechanics, and designers are naturally looking for new ways to use mechanics.
For instance, I think "lets use wither on a sorcery" is a Melvin thing, because it doesn't especially make more flavour sense than just spelling out the different options, but there's an inner voice that says "woohoo! that was such a clever way to use the rules". And similarly, most "lets staple these keywords together", eg. possibly even creatures with double strike and "whenever this creature deals damage".
Plus stuff like "rearrange any number of target spells on the stack" :)
Typo.
It works the way you want. It's very expensive, but I guess it has enough other uses to make that appropriate.