Deshub
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Flying
Whenever an opponent casts a spell with a converted mana cost 5 of greater, that player must exile a permanent he or she controls as an additional cost.
Whenever an opponent casts a spell with a converted mana cost 5 of greater, that player must exile a permanent he or she controls as an additional cost.
Many tributes have made her more ornate.
5/6
Vigilance


: Put up to two equipment or implant cards from your hand onto the battlefield.



Elephants can carry a lot. Mechanical elephants can carry even more.
2/4
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
If Body Regulations Officer enters the battlefield with a +1/+1 counter on it, you may exile target artifact or enchantment with a converted mana cost of 3 or less.
If Body Regulations Officer enters the battlefield with a +1/+1 counter on it, you may exile target artifact or enchantment with a converted mana cost of 3 or less.
The Body Regulations Committee, dealing with modifications deemed threatening, are often by nature of work underequipped for their endeavors.
2/3
Destroy target attacking creature with power 4 or greater.
Upgrade
(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade


When Cybersand Jackal enters the battlefield tap target creature.

, sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.


2/1
Whenever equipped creature becomes blocked by a creature, Dagger Armor deals 1 damage to that creature.
Equip
Equip

Used properly it's a second weapon.


There is nothing hidden to the Djinn in the Second World. If one's actions displease them, then they stop the problem.
Flying
Whenever a creature with a converted mana cost of 2 or less enters the battlefield under your control put a +1/+1 counter on Ghurur, the Absolute.
Remove a +1/+1 counter from Ghurur,
: Target creature can't attack this turn.
Whenever a creature with a converted mana cost of 2 or less enters the battlefield under your control put a +1/+1 counter on Ghurur, the Absolute.
Remove a +1/+1 counter from Ghurur,

2/4


Ashber's spies foiled many assassination attempts with a silence and secrecy the would-be assassins could only dream of.
Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield.
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield.
The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
Creatures implanted with Healing Hands get +1/+1 and gain lifelink.
Implant
(
:Target creature you control is implanted for as long as you control Healing Hands. Implant only as a sorcery)
Implant




Until end of turn all equip and implant costs become
.

"I've never passed on trying out a new sword."- Rikkar Vekset.
When Jailing Entity enters the battlefield tap target creature you don't control. If that creature was an artifact creature put a +1/+1 counter on Jailing Entity.
1/1
Creatures you control gain first strike, lifelink, and vigilance until end of turn.
Upgrade

(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade



Break- When Mod Reclaimer enters the battlefield return target equipment or implant from your graveyard to your hand if a non-creature permanent was put into a graveyard from the battlefield this turn.
As a former general, Rikkar knew the power of thrift.
1/1
Whenever a creature becomes equipped with Regulation Scimitar untap that creature.
Equipped creature gets +2/+2.
Equip

Equipped creature gets +2/+2.
Equip


Equipped creature gets +1/+1 and first strike.
Equip:

Equip:


Ashber and Rikkar became quite cozy in Eluim, each knowing the values of might and money.
When Rikkar's Recruit enters the battlefield reveal the top card of your library. If an equipment or implant is revealed this way add it your hand. Otherwise, put that card on the bottom of your library.
2/1
+1: Until end of turn equip and implant costs are reduced by
.
-3: Search your library for an equipment or implant and put it onto the battlefield.
-6: Destroy all non-equipment and implant artifacts, then attach all equipment to creatures you control.

-3: Search your library for an equipment or implant and put it onto the battlefield.
-6: Destroy all non-equipment and implant artifacts, then attach all equipment to creatures you control.
3
Flying
At the beginning of your endstep you may return target non-land permanent with a converted mana cost of X or less to its owner's hand, where X is the number of cards in your hand.
At the beginning of your endstep you may return target non-land permanent with a converted mana cost of X or less to its owner's hand, where X is the number of cards in your hand.
It defies the defiant.
4/5
Draw a card.
Upgrade
(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade

Reveal the top card of your library and add it to your hand.
If an artifact was revealed this way repeat the process.
If an artifact was revealed this way repeat the process.
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Remove a +1/+1 counter from Chipcarrier Dupe: artifact spells you cast cost
less until end of turn.
Remove a +1/+1 counter from Chipcarrier Dupe: artifact spells you cast cost

"Don't let them know they're carrying."- First rule of durping
0/2
When Councilor of the King enters the battlefield you may draw a card if you have less cards in your hand than an opponent.
The King may have the power, but his council has the mechanical vision.
2/3
Algebra 2 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 2 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
Counter target creature spell. If you performed algebra untap two lands you control.
Counter target creature spell. If you performed algebra untap two lands you control.
Tap target artifact an opponent controls. That artifact doesn't untap during its controller's next untap step. Then, untap target artifact you control.
Whenever a creature implanted with Experimental Genome dies you may draw a card.
Implant
(
: Target creature you control is implanted for as long as you control Experimental Genome. Implant only as a sorcery.)
Implant


When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
Enchant creature
Enchanted creature's power and toughness become 4/4. That creature loses all abilities and can't gain any abilities.
Enchanted creature's power and toughness become 4/4. That creature loses all abilities and can't gain any abilities.
Target creature can't be blocked this turn. If that creature is an artifact creature it gains hexproof until end of turn.
Upgrade
(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade


If a non-land card would be returned to your hand from exile you may cast that card as if it had flash instead.
Some still seek djinns' wishes in traditional forms.
Creatures implanted with Memory Wipe Unit gain "Whenever this creature deals damage to a player that player puts the top two cards of his or her library into his or her graveyard.
Implant
(
: Target creature you control is implanted for as long as you control Memory Wipe Unit. Implant only as a sorcery.)
Implant




Tap target creature.
Upgrade
(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade

Algebra 4 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 4 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
Mystic Sturgeon enters the battlefield with a +1/+1 counter on it if you performed algebra.
Mystic Sturgeon enters the battlefield with a +1/+1 counter on it if you performed algebra.
3/3



Only the foolish read something the same way twice.
Counter target instant or sorcery spell. Until end of turn instants and sorceries you cast become a copy of that spell.
Babak wished for rain. Nadam brought rain accompanied by a full storm.
Flying
At the beginning of your upkeep choose 1, Tariquih the Wishmaster gains that ability until end of turn.
•Shuffle a card from your hand into your library: put a +1/+1 counter on Tariquih the Wishmaster.
•Remove a +1/+1 counter from Tariquih the Wishmaster: Draw a card.
At the beginning of your upkeep choose 1, Tariquih the Wishmaster gains that ability until end of turn.
•Shuffle a card from your hand into your library: put a +1/+1 counter on Tariquih the Wishmaster.
•Remove a +1/+1 counter from Tariquih the Wishmaster: Draw a card.
3/3
Flash
Reveal Variable Vizier from your hand and tap any number of permanents you control: Until end of turn Variable Vizier's converted mana cost becomes X in all zones, where X is the number of permanents tapped this way.
Reveal Variable Vizier from your hand and tap any number of permanents you control: Until end of turn Variable Vizier's converted mana cost becomes X in all zones, where X is the number of permanents tapped this way.
0/1
Flying
When Bajr Miser enters the battlefield sacrifice a creature. If an artifact creature was sacrificed this way you may gain 3 life.
When Bajr Miser enters the battlefield sacrifice a creature. If an artifact creature was sacrificed this way you may gain 3 life.
3/3
Whenever a creature with a +1/+1 counter on it dies put a charge counter on Bloodframe Chip.
Remove X charge counters from Bloodframe Chip,
: Target player loses X life.
Remove X charge counters from Bloodframe Chip,

Defender
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
If you have 10 or less life Cemetery Ghoulslayer loses defender.
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
If you have 10 or less life Cemetery Ghoulslayer loses defender.
The nifaya ghouls will not desecrate the bodies of his loved ones.
3/4
At the beginning of your upkeep if you have 3 or more artifacts in your graveyard gain 2 life.
Sacrifice Data Desert Witch: Destroy target creature. Activate this ability only if Data Desert Witch is implanted.
Sacrifice Data Desert Witch: Destroy target creature. Activate this ability only if Data Desert Witch is implanted.
2/4
Defender, flying
If Deathwish Djinn has a higher power than toughness Deathwish Djinn gains lifelink and deathtouch and loses defender.
If Deathwish Djinn has a higher power than toughness Deathwish Djinn gains lifelink and deathtouch and loses defender.
Djinn that have been tricked by mortals tend to hold deep grudges.
1/3
Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
Target creature gets -2/-2 until end of turn. If you performed algebra target creature gets -5/-5 until end of turn instead.
Target creature gets -2/-2 until end of turn. If you performed algebra target creature gets -5/-5 until end of turn instead.
Deathtouch
You may pay 3 life and discard Flesh Judge at the beginning of your upkeep. If you do draw an additional card during your next draw step.
You may pay 3 life and discard Flesh Judge at the beginning of your upkeep. If you do draw an additional card during your next draw step.
Marids are lofty fiends, yet they will buckle beneath Ashber's coin like anyone else.
3/4
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Greedy Youth enters the battlefield with X +1/+1 counters, where X is 7 minus the number of cards in your hand.
Greedy Youth enters the battlefield with X +1/+1 counters, where X is 7 minus the number of cards in your hand.
The youth see what they have as commodities for trade.
2/1
Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
When Hateful Marid enters the battlefield, if you performed algebra, target creature gets +2/-1 until end of turn.
When Hateful Marid enters the battlefield, if you performed algebra, target creature gets +2/-1 until end of turn.
3/4
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Menace
Menace
She wished her hatred stronger than herself.
5/4
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
If you have less life than an opponent when Hungering Forseer enters the battlefield you may scry 2.
If you have less life than an opponent when Hungering Forseer enters the battlefield you may scry 2.
1/1
Flying
: Target player discards a card. Activate this ability only as a sorcery
Whenever a player discards a card put a +1/+1 counter on each creature you control.

Whenever a player discards a card put a +1/+1 counter on each creature you control.
2/5
Sacrifice Mindframe Worm: Target creature gets -1/-1 until end of turn.
Where nature's diseases were curbed with advancements, humans chose to take up the mantle.
1/1
At the beginning of your end step draw 3 cards. At the beginning of the player's endstep preceding your turn lose 4 life, sacrifice a creature, and discard a card.
Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Raving Poet dies, if Raving Poet had a +1/+1 counter on it each opponent discards a card.
When Raving Poet dies, if Raving Poet had a +1/+1 counter on it each opponent discards a card.
2/2
Enchant creature
Whenever enchanted creature is dealt damage its controller loses 2 life.
Whenever enchanted creature is dealt damage its controller loses 2 life.
The Sultan of Two Worlds saw Najiya's slights against Ashber and drew inspiration.
Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
Destroy target creature. If you performed algebra, you may destroy target planeswalker instead.
Destroy target creature. If you performed algebra, you may destroy target planeswalker instead.
Whenever an creature implanted by Specter's Sight deals damage to a player that player discards a card.
Implant

( 

: Target creature you control is implanted for as long as you control Specter's Sight. Implant only as a sorcery.)
Implant






When Apprentice Warith dies Apprentice Warith deals 4 damage to you unless you control another artifact creature.
Only after a senior member's review can applicants join the Warith guild.
4/4
When Court Lion enters the battlefield put a +1/+1 counter on Court Lion unless an opponent has Court Lion fight target creature he or she controls.
Faiz rarely speaks beyond advising the Sultan of Two Worlds. Instead Faiz's lion is his public ambassador.
3/2
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Break- that creature also gets +2/+0 and gains first strike until end of turn if a non-creature permanent was put into a graveyard from the battlefield this turn.
Break- that creature also gets +2/+0 and gains first strike until end of turn if a non-creature permanent was put into a graveyard from the battlefield this turn.
Destroy target artifact.
Until end of turn artifact creatures can't block.
Until end of turn artifact creatures can't block.
Mehmed watched paralyzed as his friend's implants were clawed out by the ogre.
Deal 3 damage to target creature or player.
Break- Djinnflame deals 5 damage to a creature or player if a non-creature permanent was put into a graveyard from the battlefield this turn.
Break- Djinnflame deals 5 damage to a creature or player if a non-creature permanent was put into a graveyard from the battlefield this turn.
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
When Embereyes Dancer dies deal 1 damage to all creatures.
When Embereyes Dancer dies deal 1 damage to all creatures.
2/2
Creatures implanted by Enhanced Reflexes gain haste and get +1/+0.
Implant
(
: Target creature you control is implanted for as long as you control Enhanced Reflexes. Implant only as a sorcery.)
Implant




Enchant creature
Whenever enchanted creature becomes the target of an artifact's ability Expelled by the Djinn deals 3 damage to that creature.
Whenever enchanted creature becomes the target of an artifact's ability Expelled by the Djinn deals 3 damage to that creature.
Enchant creature
Whenever the enchanted creature is dealt damage you may discard a card at random. If you do the enchanted creature deals 3 damage to target player.
Whenever the enchanted creature is dealt damage you may discard a card at random. If you do the enchanted creature deals 3 damage to target player.
Prowess
The of shamans Khafdur train to recreate the fury of past heroes
1/1
Whenever a creature dealt damage by Hizahd Manticore dies Hizahd Manticore deals 1 damage to that creature's controller.
They tear with their teeth and then sting with their tail.
5/3
Discard a card then draw a card.
Break- Draw three cards instead of one if a non-creature permanent was put into a graveyard from the battlefield this turn.
Break- Draw three cards instead of one if a non-creature permanent was put into a graveyard from the battlefield this turn.
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
Haste
Livefire Dancer has defender as long you have more cards in your hand than Livefire Dancer's power.
Haste
Livefire Dancer has defender as long you have more cards in your hand than Livefire Dancer's power.
1/1
Creatures implanted with Lungs of Dragonsteel gain "
: this gets +1/+0 until end of turn."
Implant
(
: Target creature you control is implanted for as long as you control Lungs of Dragonsteel. Implant only as a sorcery.)

Implant


Advancements in magic and science can equal natural evolution.
Algebra 6 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 6 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
When Mercenary Leader enters the battlefield artifact creatures you control gain first strike until end of turn. If you performed algebra this turn, artifact creatures you control gain doublestrike and haste until end of turn instead.
When Mercenary Leader enters the battlefield artifact creatures you control gain first strike until end of turn. If you performed algebra this turn, artifact creatures you control gain doublestrike and haste until end of turn instead.
2/1
Flying
Whenever damage from a source you don't control is dealt to Nadam, the Deceitful you may cast an instant or sorcery with a converted mana cost of X or less from your graveyard without paying its mana cost, where X is the damage dealt to Nadam. Exile that spell afterward.
Whenever damage from a source you don't control is dealt to Nadam, the Deceitful you may cast an instant or sorcery with a converted mana cost of X or less from your graveyard without paying its mana cost, where X is the damage dealt to Nadam. Exile that spell afterward.
4/5
Whenever you become the target of a spell or ability an opponent controls Rebel Spirit deals 5 damage to that player.
Ashber asked how could someone challenge the divine right of his throne. Najiya's answer was a pile of molten gold.
Equipped creature gets +3/+0 and gains first strike.
Equip

Equip


Rikkar gave Ashber a sword as light as air. The Quiet King passed the blade onto his forge master.
Sacrifice Wishgranter's Aid: Deal 3 damage to target artifact creature.
Djinn have as many requests to remove enhancements from mortals as requests to enhance them.
2/1
Trample
Whenever you cast a spell you may put a +1/+1 counter on target green creature you control.
Whenever you cast a spell you may put a +1/+1 counter on target green creature you control.
To his soldiers, strength is a gift, to Ashber, an expense.
4/5
Whenever an artifact creature dies you may pay
. If you do, put a +1/+1 counter on Bodwaf Scavenger.

The people of Ancient Deshub discovered the Second World from studying the disappearances of bodwaf packs.
2/1
Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
Deathtouch
"We have implants to see breathe fire and fly, yet we have no cure for the cobra's venom? Is this the progress of society?"- Rami
2/2
Flash, hexproof
When Matafawwiq first crossed into the Second World he crafted guards as if he were in the First World.
2/2
Enchant creature
When Lifeheart enchants a creature, gain 4 life.

: Enchanted creature gains indestructible until end of turn.
When Lifeheart enchants a creature, gain 4 life.


Flying
Return a land you control to its owner's hand,
: Put two +1/+1 counters on target creature
Shuffle a land you control from the battlefield into its owner's library: Draw a card.
Return a land you control to its owner's hand,

Shuffle a land you control from the battlefield into its owner's library: Draw a card.
2/3
You may play an extra land during your next turn.
Draw a card.
Draw a card.
The Sultan of Two Worlds, what creates in one world he demands be done in the other.
Creatures implanted by Paradise Contacts gain "
: Add one mana of any color to your mana pool."
Implant
: ( 
: Target creature you control is implanted for as long as you control Paradise Contacts. Implant only as a sorcery.)

Implant




Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control.
"You're just the warm-up."- Rikkar before Matafawwiq's guards.
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine.
1/1
Quicksand Elemental enters the battlefield with X +1/+1 counters where X is the number of tapped creatures your opponents control.
Break- Quicksand Elemental gains hexproof and deathtouch when it enters the battlefield if a non-creature permanent was put into a graveyard from the battlefield this turn.
Break- Quicksand Elemental gains hexproof and deathtouch when it enters the battlefield if a non-creature permanent was put into a graveyard from the battlefield this turn.
0/0
Return target card and each card sharing a name with that card from your graveyard to your hand.
Upgrade
(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade





A native of the Second World, the wurms consume old data.
3/4
Deathtouch
Break- When Snake Charmer enters the battlefield draw a card for each creature with deathtouch you control if a non-creature permanent was put into a graveyard from the battlefield this turn.
Break- When Snake Charmer enters the battlefield draw a card for each creature with deathtouch you control if a non-creature permanent was put into a graveyard from the battlefield this turn.
2/1
Flash, reach
When Thazat Sniper enters the battlefield Thazat Sniper deals 2 damage to target creature with flying.
When Thazat Sniper enters the battlefield Thazat Sniper deals 2 damage to target creature with flying.
In Thazat the archers are trained to have the speed of their arrows.
2/3
Target creature gets +2/+2 gains hexproof until end of turn.
Break- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn.
Break- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn.
Create a 0/1 green plant token with "
: Add
,
, or
."
Upgrade
(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )




Upgrade


Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Flying
Advocate of Unmaking can't be blocked by creatures without counters.
Flying
Advocate of Unmaking can't be blocked by creatures without counters.
3/4




Exile target creature then return that creature to the battlefield tapped.
Upgrade

(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade



You have no maximum handsize.
Sacrifice Avatar of Truth: Your life total becomes equal to the numbr of cards in your hand.
Sacrifice Avatar of Truth: Your life total becomes equal to the numbr of cards in your hand.
3/3
Flying
Put a +1/+1 counter on target creature: Return Benevolent Djinn to its owner's hand.
Put a +1/+1 counter on target creature: Return Benevolent Djinn to its owner's hand.
His wish comes with no cost, only a promise.
3/6
Whenever equipped creature deals combat damage to a player untap the equipped creature and draw a card.
Equip

Equip


When Blessings Servant enters the battlefield, put a +1/+1 counter on each other artifact creature you control.
The church makes every effort to place its tools wherever it can.
4/4
Flash
When Camel Courrier enters the battlefield reveal the top card of your library. If an artifact card was revealed this way you may add it to your hand and put a +1/+1 counter on Camel Courrier. Otherwise put the card on the bottom of your library.
When Camel Courrier enters the battlefield reveal the top card of your library. If an artifact card was revealed this way you may add it to your hand and put a +1/+1 counter on Camel Courrier. Otherwise put the card on the bottom of your library.
2/1
Hexproof, defender
When Cyber Wall dies you may draw a card.
When Cyber Wall dies you may draw a card.
Cyber walls were invented after an assassin killed King Rimush's conscious in the Second World.
0/4
If Djinnmagic Convert is enchanted implants targeting Djinnmagic Convert cost
less.

"I concede. My skills are insufficient."
3/4
Create two 1/1 blue-white artifact creature bird tokens with flying and prowess.
Upgrade

(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade



Counter target non-creature spell. If the spell countered this way was an artifact or enchantment spell you may gain 5 life.
Whenever Forseer of Prosperity attacks reveal the top card of your library. If an artifact or enchantment is revealed you may pay
. If you do, put a +1/+1 counter on Forseer of Prosperity and add the revealed card to your hand. Otherwise, put that card on the bottom of your library.

1/2
Enchant creature
Enchanted creature gets +1/+1 and gains prowess.
Enchanted creature gets +1/+1 and gains prowess.
There is truth in the old scriptures, but like all truths one must seek it themself.
Whenever a creature you don't control blocks that creature gets -2/-0 until end of turn.
When Ashber returned the Sultan of Two Worlds rallied his soldiers and the Quiet King's dissenters.
First strike
Whenever you cast an artifact spell you may untap Luddite Skeptic.
Whenever you cast an artifact spell you may untap Luddite Skeptic.
The Pureflesh community divided when the upstarts emerged and Ashber returned.
2/2
Whenever Modification Fanatic becomes gets implanted put a +1/+1 counter on Modification Fanatic and tap target creature. Creatures tapped this way don't untap during their controller's next untap step.
1/2
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Royal Peacekeeper enters the battlefield prevent all damage that would be dealt by target non-artifact creature this turn.
When Royal Peacekeeper enters the battlefield prevent all damage that would be dealt by target non-artifact creature this turn.
2/2
Untap each artifact you control then gain 1 life for each artifact you control.
"The King must prosper, for his is the face that marks an era."- Ashber
As Simulation Infiltration enters the battlefield exile target creature until Simulation Infiltration leaves the battlefield and Simulation Infiltration becomes a copy of that creature except it's an artifact in addition to its other types.
The Sultan of Two Worlds had a mole in Ashber's court.
0/0
Target creature gets -4/-0 until end of turn. If that creature's power becomes 0 exile it.
"When you are silent you will become meaningless."- Ashber to the upstarts.






1/4
Creatures implanted by Transcribed Prayers gain "

,
: Gain life and draw cards equal to this creature's power."
Implant

(

: Target creature you control is implanted for as long as you control Transcribed Prayers. Implant only as a sorcery.).




Implant






Put target creature on the bottom of its owner's library. You draw cards equal to that creature's power.
It's left them stumped for decades.
Creatures implanted by Wings of the Winds gain +0/+1 and flying.
Implant
(Target creature you control is implanted for as long as you control Wings of the Winds Implant only as a sorcery.)
Implant






Whenever an opponent casts a spell that player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Amnesia Lock.
Equipped creature gains deathtouch and "whenever a creature dealt damage by the this creature dies you may have equipped creature become a copy of the creature that died."
Equip


Equip



Whenever Baazar Cutpurse deals combat damage to player who controls an artifact you may draw a card, then discard a card.
Thieves of the Annurad Bazaar are often are considered brilliant innovators when it comes to bypassing security.
2/2
Target creature with a power of 5 or greater gets -3/-3 until end of turn.
Target creature with a power of 2 or less gains indestructible until end of turn.
Target creature with a power of 2 or less gains indestructible until end of turn.
Whenever the equipped creature deals combat damage to player, that player exiles a card from his or her hand and a card from the top of his or her library.
Equip:

Equip:


Cast Breach only when a player would search his or her library.
Instead you may search that player's library for a spell with a converted mana cost of 3 or less and cast it without paying its mana cost.
Instead you may search that player's library for a spell with a converted mana cost of 3 or less and cast it without paying its mana cost.
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Whenever another creature dies Cloud Killer cannot be blocked until end of turn.
Whenever another creature dies Cloud Killer cannot be blocked until end of turn.
2/5
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
: Draw a card. Then, discard a card unless you pay 2 life.

More truths come from brothels than palaces.
2/2
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Consultor of the Dead enters the battlefield draw two cards if you have three or more artifacts in your graveyard.
When Consultor of the Dead enters the battlefield draw two cards if you have three or more artifacts in your graveyard.
2/4
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Tapped creature get -1/-1 until end of turn when Corrupting Assailant enters the battlefield.
Tapped creature get -1/-1 until end of turn when Corrupting Assailant enters the battlefield.
4/2
Flash
If Dark-Deals Djinn enters the battlefield during an opponent's turn draw a card.
If Dark-Deals Djinn enters the battlefield during your turn each opponent discards a card.
If Dark-Deals Djinn enters the battlefield during an opponent's turn draw a card.
If Dark-Deals Djinn enters the battlefield during your turn each opponent discards a card.
2/3
Flying
When Djinn of Last Wishes enters the battlefield, if you have no cards in hand you may draw two cards.
When Djinn of Last Wishes enters the battlefield, if you have no cards in hand you may draw two cards.
Make your wishes count.
4/4
Algebra 4 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 4 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
Prowess, lifelink
If you performed alegebra draw 4 cards when Ghoul Scholar enters the battlefield.
Prowess, lifelink
If you performed alegebra draw 4 cards when Ghoul Scholar enters the battlefield.
2/4




Sacrifice an artifact: regenerate Grave Reprogammer.
2/3
When Graverobber Nifaya enters the battlefield draw 2 cards if you have 3 or more artifact creatures in your graveyard.
The Nifaya may eat cybernetics, but rings and necklaces have only a monetary value.
2/1
Algebra 6 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 6 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
If you performed algebra when Harmony Dissolver enters the battlefield you may remove all counters from target creature and tap that creature.
If you performed algebra when Harmony Dissolver enters the battlefield you may remove all counters from target creature and tap that creature.
2/3
Put the top five cards of target player's library into that player's graveyard. If an artifact was put into a player's graveyard this way that player loses 2 life.
"An interesting weapon. It will never see realization."- Motalleb, Agent of the Sultan of Two Worlds
Reveal the top card of target player's library. If an artifact was revealed this way put that card into that player's graveyard and draw two cards, otherwise put the card on the bottom of its owner's library.
Stolen wares can be resold, but broken wares penalize merchants, and that's true sabotage.
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
, sacrifice Martyr of Dissent: Gain control of up to one target creature and up to one target artifact.

2/3
Until end of turn whenever a creature you control deals combat damage to a player that player discards the top X cards of their library, where X was that creature's power.
"Recraft wish-magic outright, no. Rewrite wish-magic, that's a different story." -Goli, Mind Hacker
When Nifaya Ghoul enters the battlefield return target creature or instant from your graveyard to your hand.
The Nifaya ghouls have dig up the deceased to eat their cybernetics, leaving the corpses out in the open.
3/1
Reveal the top 3 cards of your library. Add one card revealed this way to your hand, then put the other two into your graveyard. If a creature was put into your graveyard this, each opponent sacrifices a creature. If an instant was put into your graveyard this way you may draw two cards.
Whenever you cast an instant or sorcery spell you lose X life, where X is the spell's converted mana cost. You may choose new targets for the copy.
Flying
Whenever Seeker in the Second World deals combat damage to player you may pay 2 life. If you do, draw 2 cards.
Whenever Seeker in the Second World deals combat damage to player you may pay 2 life. If you do, draw 2 cards.
Without implants sphinxes traverse the Second World and exploring it in ways unknown to humans.
5/6
Each opponent discards a card, then you draw that many cards.
The poets of Hizahd add eloquence to the idea of misery and inevitable doom.
When Aggravated Marid enters the battlefield you may destroy target tapped artifact creature.
Few marid understand how to navigate the Second World. In frustration many simply choose to destroy what they find there.
2/1
Equipped creature gets "whenever this creature attacks the defending player loses 2 life"
Equip

Equip


Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
Created to entertain, programmed to kill.
5/2
When Devastator Marid is cast deal X damage to each player, where X is the number of non-basic lands that player controls.
Non-basic lands are swamp mountains.
Non-basic lands are swamp mountains.
Whatever reality he touches becomes his corruption.
8/6
Flying
Whenever you exile a card from your hand as a creature enters the battlefield that creature enters with an additional +1/+1 counter.
Whenever you exile a card from your hand as a creature enters the battlefield that creature enters with an additional +1/+1 counter.
4/4
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
: Firebreathing Raqesah gets +1/+0 until end of turn.


: Firebreathing Raqesah gains menace until end of turn.




3/3


Whenever a creature attacks you or a planeswalker you control Firewall deals X damage to that creature where X is the number of charge counters on Firewall.
Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owner's libraries. If you do, draw two cards.)
If you performed algebra, Kaabat Brute enters the battlefield with a +1/+1 counter.
If you performed algebra, Kaabat Brute enters the battlefield with a +1/+1 counter.
To the kaabat clans strength is everything, not how strength is achieved.
5/5
Whenever another artifact creature you controls dies you may deal 2 damage to up to one target creature and put a +1/+1 counter on Khaled, Warith Grandmaster.
He has 999 memories downloaded, and the next grandmaster will have 1000.
5/4
Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owner's libraries. If you do, draw two cards.)
If you performed algebra target player loses life equal to the number of artifacts they control when Lightning Rider enters the battlefield.
If you performed algebra target player loses life equal to the number of artifacts they control when Lightning Rider enters the battlefield.
2/3
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
When Madstyle Dancer dies target opponent Madstyle Dancer deals 2 damage to each player.
When Madstyle Dancer dies target opponent Madstyle Dancer deals 2 damage to each player.
3/3
Destroy target artifact creature. Then, destroy each other creature that has less power than the artifact creature that was destroyed.
It's a waste to leave the corpse of one's mark behind.
Deal 2 damage to target creature. That creatures controller loses 2 life.
The archers of Thazat are trained to make every arrow count, twice.
+2: Until the beginning of your next upekeep Najiya Layasmae deals X damage, where X is the number of loyalty counters on Najiya Layasmae, to each creature that deals damage to her.
-3: Until end of turn, blocking creatures get -2/-2.
-8: You gain an emblem with "Pay 2 life: put two +1/+1 counters on target creature you control and it gains haste. "
-3: Until end of turn, blocking creatures get -2/-2.
-8: You gain an emblem with "Pay 2 life: put two +1/+1 counters on target creature you control and it gains haste. "
5
Target creature gains haste and menace until end of turn.
To defy Ashber meant Najiya acknowledged the King's authority. She didn't.
Lifelink
If an opponent controls 3 or more artifacts Pureflesh Saboteur gains haste.
If an opponent controls 3 or more artifacts Pureflesh Saboteur gains haste.
"See those wretched assassins, failures in their job."
3/2
Artifact creatures blocking Qaddath Ravager get -1/-1.
Ogres approach humans as something to be dismantled with unparalleled savagery.
2/2
Discard a card at random then draw two cards. Each opponent loses life equal to the converted mana cost of the discarded card.
Poets only have words. How powerful can those be?
Choose 1 or more:
• Destroy target creature
• Destroy target artifact
If you chose more than 1 Ruinous Grasp deals 3 damage to you.
• Destroy target creature
• Destroy target artifact
If you chose more than 1 Ruinous Grasp deals 3 damage to you.
Exile target player's graveyard. Scorch the Graves Deals 1 damage to that player for each artifact exiled this way.
As the desert encroaches cemeteries must sometimes clear themselves out before accepting more bodies.
When Scrap Ghoul enters the battlefield sacrifice an artifact.
Djinn's magic can be tricked just like its creators.
3/3
If you have less life than an opponent Suicidal Anarchist costs
less to cast.
Suicidal Anarchist can't block.

Suicidal Anarchist can't block.
"King? Phff, girl's got the right idea."
4/2
Haste
If Warith Adherent dies during your turn you may return an artifact creature from your graveyard to your hand.
If Warith Adherent dies during your turn you may return an artifact creature from your graveyard to your hand.
3/1
Enchant creature
Enchanted creature gains "Exile a card from your hand: Put a +1/+1 counter on enchanted creature. Then it may fight target creature."
Enchanted creature gains "Exile a card from your hand: Put a +1/+1 counter on enchanted creature. Then it may fight target creature."
Flying
When Wrathmantle Efreet enters the battlefield Wrathmantle Efreet deals 3 damage to target player if an opponent lost life this turn.
When Wrathmantle Efreet enters the battlefield Wrathmantle Efreet deals 3 damage to target player if an opponent lost life this turn.
There's always someone angry in the Bajr outskirts.
2/2
Reach
Whenever Aggressive Solifugid deals damage to a creature with flying put a +1/+1 counter on Aggressive Solifugid.
Whenever Aggressive Solifugid deals damage to a creature with flying put a +1/+1 counter on Aggressive Solifugid.
There are rumors of giant solifugae attacking humans. Those are talltales. Now, attacks on efreets, that's a different story.
1/3
Destroy target artifact. If a non-creature artifact was destroyed this way you may discard a card then draw two cards.
Matafawwiq erases the name of Ashber and the past kings in both worlds.
Creatures implanted with Antiworld Endoarmory get +3/+3 and gain trample and "whenever this creature deals combat damage to a player you may destroy target artifact."
Implant- pay 2 life,

(pay 2 life, 

: Target creature you control is implanted for as long as you control Antiworld Endoarmory. Implant only as a sorcery.)
Implant- pay 2 life,






Exile the top two cards of your library. If a land was exiled this way, you may play that land as if it was in your hand until end of turn. If a spell was was exiled this way, you may cast it until end of turn.
Whenever the equipped creature deals combat damage to a player you may exile target artifact or enchantment that player controls.
Equip

Equip


Trample
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
2/1
Destroy all artifacts and enchantments attached to target creature you don't control. Then, that creature fights target creature you control.
Haste
When Cyberheart dies deal X damage to target creature or player, where X is the number of artifact creatures you control.
When Cyberheart dies deal X damage to target creature or player, where X is the number of artifact creatures you control.
2/1
Target creature you control gets +3/+3 and gains "if this creature would be the target of a spell or ability an opponent controls this creature deals 2 damage to that player" until end of turn.
Whenever Efreeti Conjurer attacks you may exile the top card of your library. Until end of turn you may cast that spell. If a creature or sorcery was exiled this way it costs
less to cast.

Efreeti magic at best is an imitation of djinni magic.
3/3
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
The Glass Palace, where everything is a sharp and deadly as the merchant's dealings.
3/4
Haste, vigilance, Raqs 3 (During your turn this creature gets +3/+0. During your opponents' turns this creature gets +0/+3)
Sometimes dancing is a contact sport.
5/5
Search your library for a basic land put that land onto the battlefield tapped. Shuffle your library afterward. Then, Growth Through Sapping deals X damage to target player, where X is the number of basic lands of the type you put onto the battlefield.
Trample
Break- when Guardian of the Treasury enters the battlefield you may have Guardian of the Treasury fight target creature if a non-creature permanent was put into a graveyard from the battlefield this turn.
Break- when Guardian of the Treasury enters the battlefield you may have Guardian of the Treasury fight target creature if a non-creature permanent was put into a graveyard from the battlefield this turn.
4/5
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
When Inspiring Raqesah enters the battlefield you may put have target creature you control gain trample until end of turn.
When Inspiring Raqesah enters the battlefield you may put have target creature you control gain trample until end of turn.
2/1
Tap a non-creature artifact you control: Malfunctioning Soldier gains trample until end of turn.
"The more complex humans become, the more anomalies appear."- Khaled, Warith Grandmaster.
2/2



5/4
Target creature gets +4/+4, trample, and first strike until end of turn.
Break- Destroy target land if a non-creature permanent was put into a graveyard from the battlefield this turn.
Break- Destroy target land if a non-creature permanent was put into a graveyard from the battlefield this turn.
Put 2 +1/+1 counters on target creature, then deal 2 damage to target player.
Some say the Prayer of Fire is a plea for djinni aid others say the prayer was invoked to fight djinn.
Add X mana of any combination of green or red mana to your mana pool, where X is the number of artifacts you don't control.
Go against the odds and prove them wrong.
Haste, Flying
Break- At the beginning of your endstep draw a card if a non-creature permanent was put into a graveyard from the battlefield this turn.
Break- At the beginning of your endstep draw a card if a non-creature permanent was put into a graveyard from the battlefield this turn.
4/3
Equipped creature gains haste, trample and "when this creature dies draw a card and deal 2 damage to target creature."
Equip
Equip

Deathtouch
Whenever an instant or sorcery you control deals damage to a player Wildstorm Scorpion gets +5/+5 and gains first strike and hexproof until end of turn.
Whenever an instant or sorcery you control deals damage to a player Wildstorm Scorpion gets +5/+5 and gains first strike and hexproof until end of turn.
3/4
Hexproof, haste
"The first world is cruel and wild. Look at the beasts born of it."- Dalir, Zafzur bachelor
5/3
Hexproof, trample
Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds.
2/4

Thieves in the bazaar were commonplace. Were.
Equipped creature gets "Whenever this creature deals combat damage to a player put a 2/2 white-green artfiact bear token onto the battlefield."
Equip:

Equip:



For a long time mortal races have tried to replicate the powers of the djinn. All attempts have been unsuccessful.
4/4
Enchant creature
Whenever enchanted creature blocks or becomes blocked by an artifact creature, enchanted creature gains first strike and gets +3/+3 until end of turn.
Whenever enchanted creature blocks or becomes blocked by an artifact creature, enchanted creature gains first strike and gets +3/+3 until end of turn.
If Captain of the Glass Palace has a power of 4 or greater create a 1/1 green-white human soldier token at the beginning of your upkeep.
The luxury of the glass palace would draw guards without forcing conscription.
2/2




2/2
When Cyberstrider enters the battlefield target artifact creature you control gains first strike and vigilance until end of turn.
The ancient queen Darli tamed the horses of the second world and was able to spread her rule across Deshub.
2/2
Whenever a land enters the battlefield under your control Data Warden gains hexproof and trample until end of turn.
Whenever a creature enters the battlefield under your control Data Warden gains flying and first strike until end of turn.
Whenever a creature enters the battlefield under your control Data Warden gains flying and first strike until end of turn.
5/5
Exile up to X target creatures and artifacts, where X is the number of creatures you control.
Upgrade

(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade



Reveal the top X cards of your library. You may put a green or white creature revealed this way onto the battlefield. Then put X +1/+1 counters on that creature.
Flying
If a spell or ability an opponent controls would cause you to discard Ghurur's Intermediary search you may search your library for up to one creature and up to one artifact, reveal them, and add them to your hand. Shuffle your library afterward.
If a spell or ability an opponent controls would cause you to discard Ghurur's Intermediary search you may search your library for up to one creature and up to one artifact, reveal them, and add them to your hand. Shuffle your library afterward.
4/4
Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."
Implant
(
Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.)
Implant




"Why seek the Second World when only camels have seen the fringes of the First World?"- Rami, Pureflesh Disciple
1/1
Break- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn.
Only a select few skilled in both martial and healing arts become Ashber's medisaber guard.
2/2
Vigilance
You have hexproof.
Creatures you control gain indestructible and hexproof as long as you have more creatures than each opponent.
You have hexproof.
Creatures you control gain indestructible and hexproof as long as you have more creatures than each opponent.
Ashber's exiles somehow endured in out in the Majdi.
3/7
Create X 1/1 green-white soldier creature tokens with vigilance, where X is the number of forests plus the number of plains you control.
The Sultan of Two Worlds knew the inevitable and did what was necessary.
Put a +1/+1 counter on up to two target creatures.
Upgrade

(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade



Whenever Rulith Brawler blocks or is blocked by a creature with a +1/+1 counter put a +1/+1 counter on Rulith Brawler.
Many among the Pureflesh community feel the need to prove themselves in the world of magical cybernetics.
2/4
Break- When Second World Nomad enters the battlefield put a +1/+1 counter on each creature you control if a non-creature permanent was put into a graveyard from the battlefield this turn.
2/2
Equipped creature gets "whenever this creature would block or be blocked by an artifact creature untap this creature. It gains +1/+1 and deathtouch until end of turn."
Equip
Equip

Creatures implanted with Sentry Upgrade get +2/+2 and vigilance.
Implant

(

: Target creature you control is implanted for as long as you control Sentry Upgrade. Implant only as a sorcery.)
Implant






When Sermon Poster enters the battlefield gain 2 life for each artifact creature you control.
"Rulers? Mortals. Djinnmagic? A conduit to speak the truth of true divinity."
2/6
Flash, flying
Tamed by the kings of old, Skychariot Griffins have the docility of puppies to their masters and the ferociousness of lions to their enemies.
3/4
When Tebbi Beetle enters the battlefield if you control more creatures than each opponent you may put a copy of Tebbi Beetle onto the battlefield.
Tebbi beetles spray their pheromones onto other animals, hoping another beetle will find their scent as the animal moves.
2/2
0: Until end of turn whenever you cast a creature spell put X loyalty counters on Quiet King, Ashber, where X is that creature's toughness.
-3: Creatures can't attack you unless their controller pays
for each creature they control that's attacking you."
-10: Draw 4 cards, gain 10 life, and return up to 4 cards from your graveyard to your hand.
-3: Creatures can't attack you unless their controller pays

-10: Draw 4 cards, gain 10 life, and return up to 4 cards from your graveyard to your hand.
3
Flying
Sacrifice Digibis: Exile target creature you control, then return that creature to the battlefield under its owner's control.
Sacrifice Digibis: Exile target creature you control, then return that creature to the battlefield under its owner's control.
3/1
Untap target artifact creature, then scry 1.
Upgrade
(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade


Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
If Slow Calculator enter the battlefield with a +1/+1 counter tap target creature. That creature doesn't untap during its controller's next untap step.
If Slow Calculator enter the battlefield with a +1/+1 counter tap target creature. That creature doesn't untap during its controller's next untap step.
0/2


When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard.
1/1
Reveal the top card of your library, then target opponent reveals the top 4 cards of their library. Exile any cards revealed this way that share a type with the top card of your library. Then, put all cards revealed this way on the bottom of their owner's libraries in any order.
Haste
Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead.
Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead.
A Warith candidate's first lesson it to make sure that targets are completely eliminated from both worlds.
3/2

This is not clarity to understand, but clarity so that impulse has no hindrance.
Whenever Wish's Victim becomes implanted put a +1/+1 counter on it.
If Wish's Victim is implanted, Wish's Victim deals 1 damage to you whenever Wish's Victim attacks,
If Wish's Victim is implanted, Wish's Victim deals 1 damage to you whenever Wish's Victim attacks,
1/1
Break- when Reckless Raqesah enters the battlefield add
or
to your mana pool if a non-creature permanent was put into a graveyard from the battlefield this turn.


Parisham's school was open to all. Not all of her students were ideal.
1/1
Create two 1/1 red-green dancer tokens with raqs 1 (during your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1).
Reach
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
Double Unauthorized Angelslayer's power and toughness until end of turn whenever it blocks or becomes blocked by a creature with flying.
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
Double Unauthorized Angelslayer's power and toughness until end of turn whenever it blocks or becomes blocked by a creature with flying.
2/2
Gain X life, where X is 7 minus the number of cards in your hand.
Upgrade
(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade


Vigilance
Anticipating threats from the upstarts, Ashber increased his guard more than any king in memory.
1/1
Destroy target artifact or enchantment.
Upgrade
(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade






No one knows how or where the rare vessels came from, nor what powers they use to seal djinni.


At the beginning of your endstep if you cast two or more spells this turn and control a blue permanent put the top 4 cards of target player's library into their graveyard.


At the beginning of each endstep, if you cast two or more spells this turn and control a red permanent you may have Immolating Sphere deal 2 damage to target creature.


At the beginning of each endstep, if you cast two or more spells during this turn and control a white permanent you may gain 4 life.


At the beginning of each endstep, if you cast two or more spells that turn and control a green permanent you may put a +1/+1 counter on target creature.


At the beginning of each endstep if you cast two or more spells this turn and control a black permanent you may return a creature with a converted mana cost of 2 or less from your graveyard to your hand.


Code Spires enters the battlefield tapped unless you tap an untapped artifact you control.
: Add
or
to your mana pool.



Cybersand Oasis enters the battlefield tapped unless you tap an untapped artifact you control.
: Add
or
to your mana pool.






Freeform Construction enters the battlefield tapped.
: Add
to your mana pool.
,
: Add
to your mana pool. If this mana is spent on an artifact creature that creature may enter the battlefield with a +1/+1 counter.





Ghouls' Market enters the battlefield tapped unless you tap an untapped artifact you control.
: Add
or
to your mana pool.










Pile of Outdated Parts enters the battlefield tapped unless you tap an untapped artifact you control.
: Add
or
to your mana pool



Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.
: Add
or
to your mana pool.



Royal Gardens enters the battlefield tapped.
Royal Gardens doesn't untap unless you return a land you control to its owner's hand.
: Add one mana of any color to your mana pool.
Royal Gardens doesn't untap unless you return a land you control to its owner's hand.

Terraspot of the Second World enters the battlefield tapped.
: Add
to your mana pool.
Whenever you cast an artifact spell Terraspot of the Second World becomes the land type of your choice until end of turn.


Whenever you cast an artifact spell Terraspot of the Second World becomes the land type of your choice until end of turn.
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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
Exile Arrow Falcon: target creature gets +1/+1 and flying until end of turn. Activate this ability only during your main phase.
2017-08-08 06:37:56 by Tahazzar