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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles

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 C 
Creature – Bird
Flying

Exile Arrow Falcon: target creature gets +1/+1 and flying until end of turn. Activate this ability only during your main phase.
2/2
1 comment
2017-08-08 06:37:56 by Tahazzar
 R 
Artifact Creature – Angel
Flying
Whenever an opponent casts a spell with a converted mana cost 5 of greater, that player must exile a permanent he or she controls as an additional cost.
Many tributes have made her more ornate.
5/6
 U 
Artifact Creature – Elephant
Vigilance
{2}{w}{w}: Put up to two equipment or implant cards from your hand onto the battlefield.
Elephants can carry a lot. Mechanical elephants can carry even more.
2/4
 U 
Creature – Human Soldier
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

If Body Regulations Officer enters the battlefield with a +1/+1 counter on it, you may exile target artifact or enchantment with a converted mana cost of 3 or less.
The Body Regulations Committee, dealing with modifications deemed threatening, are often by nature of work underequipped for their endeavors.
2/3
 C 
Instant
Destroy target attacking creature with power 4 or greater.

Upgrade {w}{w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Artifact Creature – Jackal
When Cybersand Jackal enters the battlefield tap target creature.

{1}{w}, sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.
2/1
1 comment
2016-11-21 16:36:45 by Sorrow
 U 
Artifact – Equipment
Whenever equipped creature becomes blocked by a creature, Dagger Armor deals 1 damage to that creature.

Equip {w}
Used properly it's a second weapon.
3 comments
last 2016-03-18 04:04:56 by jmgariepy
 R 
Artifact
{w},{t}: Until end of turn artifacts you don't control can't activate their activated abilities or attack.

There is nothing hidden to the Djinn in the Second World. If one's actions displease them, then they stop the problem.
4 comments
last 2015-11-24 22:09:04 by Link
 R 
Legendary Creature – Djinn
Flying

Whenever a creature with a converted mana cost of 2 or less enters the battlefield under your control put a +1/+1 counter on Ghurur, the Absolute.

Remove a +1/+1 counter from Ghurur, {t}: Target creature can't attack this turn.
2/4
 C 
Artifact
{w},{t}: Tap target creature. If that creature had a +1/+1 counter on it you may gain 1 life.
Ashber's spies foiled many assassination attempts with a silence and secrecy the would-be assassins could only dream of.
 C 
Creature – Human Soldier
Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield.
The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
 C 
Artifact – Implant
Creatures implanted with Healing Hands get +1/+1 and gain lifelink.

Implant {w}{w} ({w}{w}:Target creature you control is implanted for as long as you control Healing Hands. Implant only as a sorcery)
 U 
Sorcery
Until end of turn all equip and implant costs become {0}.
"I've never passed on trying out a new sword."- Rikkar Vekset.
 C 
Artifact Creature – Soldier
When Jailing Entity enters the battlefield tap target creature you don't control. If that creature was an artifact creature put a +1/+1 counter on Jailing Entity.
1/1
 R 
Instant
Creatures you control gain first strike, lifelink, and vigilance until end of turn.

Upgrade {5}{w}{w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Artifact Creature – Construct
Break- When Mod Reclaimer enters the battlefield return target equipment or implant from your graveyard to your hand if a non-creature permanent was put into a graveyard from the battlefield this turn.
As a former general, Rikkar knew the power of thrift.
1/1
 U 
Artifact – Equipment
Whenever a creature becomes equipped with Regulation Scimitar untap that creature.

Equipped creature gets +2/+2.

Equip {1}{w}
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and first strike.

Equip: {1}{w}
Ashber and Rikkar became quite cozy in Eluim, each knowing the values of might and money.
 U 
Creature – Human Soldier
When Rikkar's Recruit enters the battlefield reveal the top card of your library. If an equipment or implant is revealed this way add it your hand. Otherwise, put that card on the bottom of your library.
2/1
 M 
Planeswalker – Rikkar
+1: Until end of turn equip and implant costs are reduced by {2}.
-3: Search your library for an equipment or implant and put it onto the battlefield.
-6: Destroy all non-equipment and implant artifacts, then attach all equipment to creatures you control.
3
 R 
Artifact Creature – Sphinx
Flying
At the beginning of your endstep you may return target non-land permanent with a converted mana cost of X or less to its owner's hand, where X is the number of cards in your hand.
It defies the defiant.
4/5
 C 
Instant
Draw a card.

Upgrade {u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 U 
Instant
Reveal the top card of your library and add it to your hand.

If an artifact was revealed this way repeat the process.
 C 
Artifact Creature – Human
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Remove a +1/+1 counter from Chipcarrier Dupe: artifact spells you cast cost {u} less until end of turn.
"Don't let them know they're carrying."- First rule of durping
0/2
 U 
Creature – Human Advisor
When Councilor of the King enters the battlefield you may draw a card if you have less cards in your hand than an opponent.
The King may have the power, but his council has the mechanical vision.
2/3
 C 
Instant
Algebra 2 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 2 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

Counter target creature spell. If you performed algebra untap two lands you control.
 C 
Instant
Tap target artifact an opponent controls. That artifact doesn't untap during its controller's next untap step. Then, untap target artifact you control.
 U 
Artifact – Implant
Whenever a creature implanted with Experimental Genome dies you may draw a card.

Implant {u} ({u}: Target creature you control is implanted for as long as you control Experimental Genome. Implant only as a sorcery.)
 C 
Artifact Creature – Zombie
When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
 U 
Enchantment – Aura
Enchant creature

Enchanted creature's power and toughness become 4/4. That creature loses all abilities and can't gain any abilities.
5 comments
last 2016-03-24 14:58:06 by Jack V
 C 
Instant
Target creature can't be blocked this turn. If that creature is an artifact creature it gains hexproof until end of turn.

Upgrade {2}{u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 U 
Enchantment
If a non-land card would be returned to your hand from exile you may cast that card as if it had flash instead.
Some still seek djinns' wishes in traditional forms.
1 comment
2016-02-13 01:35:36 by Sorrow
 C 
Artifact – Implant
Creatures implanted with Memory Wipe Unit gain "Whenever this creature deals damage to a player that player puts the top two cards of his or her library into his or her graveyard.

Implant {2}{u} ({2}{u}: Target creature you control is implanted for as long as you control Memory Wipe Unit. Implant only as a sorcery.)
 C 
Instant
Tap target creature.

Upgrade {u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
1 comment
2016-03-13 00:35:23 by Sorrow
 C 
Creature – Fish
Algebra 4 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 4 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

Mystic Sturgeon enters the battlefield with a +1/+1 counter on it if you performed algebra.
3/3
8 comments
last 2017-01-09 13:12:34 by Alex
 R 
Artifact
{3}{u},{t}: Until end of turn whenever a creature becomes tapped you may draw a card.
Only the foolish read something the same way twice.
 R 
Instant
Counter target instant or sorcery spell. Until end of turn instants and sorceries you cast become a copy of that spell.
Babak wished for rain. Nadam brought rain accompanied by a full storm.
2 comments
last 2015-11-24 17:14:21 by Sorrow
 R 
Legendary Creature – Djinn
Flying
At the beginning of your upkeep choose 1, Tariquih the Wishmaster gains that ability until end of turn.
•Shuffle a card from your hand into your library: put a +1/+1 counter on Tariquih the Wishmaster.
•Remove a +1/+1 counter from Tariquih the Wishmaster: Draw a card.
3/3
1 comment
2015-12-02 18:43:04 by Sorrow
 U 
Creature – Human Advisor
Flash
Reveal Variable Vizier from your hand and tap any number of permanents you control: Until end of turn Variable Vizier's converted mana cost becomes X in all zones, where X is the number of permanents tapped this way.
0/1
2 comments
last 2016-08-06 22:09:02 by Sorrow
 U 
Creature – Efreet
Flying

When Bajr Miser enters the battlefield sacrifice a creature. If an artifact creature was sacrificed this way you may gain 3 life.
3/3
 U 
Artifact
Whenever a creature with a +1/+1 counter on it dies put a charge counter on Bloodframe Chip.

Remove X charge counters from Bloodframe Chip, {t}: Target player loses X life.
 C 
Creature – Human Dancer
Defender
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)


If you have 10 or less life Cemetery Ghoulslayer loses defender.
The nifaya ghouls will not desecrate the bodies of his loved ones.
3/4
 U 
Artifact Creature – Wizard
At the beginning of your upkeep if you have 3 or more artifacts in your graveyard gain 2 life.

Sacrifice Data Desert Witch: Destroy target creature. Activate this ability only if Data Desert Witch is implanted.
2/4
 U 
Creature – Djinn Wizard
Defender, flying
If Deathwish Djinn has a higher power than toughness Deathwish Djinn gains lifelink and deathtouch and loses defender.
Djinn that have been tricked by mortals tend to hold deep grudges.
1/3
1 comment
2016-08-12 08:11:52 by Sorrow
 C 
Instant
Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

Target creature gets -2/-2 until end of turn. If you performed algebra target creature gets -5/-5 until end of turn instead.
5 comments
last 2017-03-28 08:19:06 by Sorrow
 U 
Creature – Marid
Deathtouch
You may pay 3 life and discard Flesh Judge at the beginning of your upkeep. If you do draw an additional card during your next draw step.
Marids are lofty fiends, yet they will buckle beneath Ashber's coin like anyone else.
3/4
3 comments
last 2016-11-26 05:56:05 by Sorrow
 R 
Artifact Creature – Human Warrior
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

Greedy Youth enters the battlefield with X +1/+1 counters, where X is 7 minus the number of cards in your hand.
The youth see what they have as commodities for trade.
2/1
 C 
Creature – Marid
Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

When Hateful Marid enters the battlefield, if you performed algebra, target creature gets +2/-1 until end of turn.
3/4
3 comments
last 2022-02-25 17:24:17 by Vitenka
 C 
Artifact Creature – Giant Warrior
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Menace
She wished her hatred stronger than herself.
5/4
 C 
Artifact Creature – Human Wizard
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

If you have less life than an opponent when Hungering Forseer enters the battlefield you may scry 2.
1/1
 R 
Legendary Creature – Djinn
Flying

{t}: Target player discards a card. Activate this ability only as a sorcery

Whenever a player discards a card put a +1/+1 counter on each creature you control.
2/5
 C 
Artifact Creature – Worm
Sacrifice Mindframe Worm: Target creature gets -1/-1 until end of turn.
Where nature's diseases were curbed with advancements, humans chose to take up the mantle.
1/1
 R 
Enchantment
At the beginning of your end step draw 3 cards. At the beginning of the player's endstep preceding your turn lose 4 life, sacrifice a creature, and discard a card.
1 comment
2016-06-29 10:03:09 by Sorrow
 C 
Sorcery
Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
 C 
Artifact Creature – Human Wizard
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

When Raving Poet dies, if Raving Poet had a +1/+1 counter on it each opponent discards a card.
2/2
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature is dealt damage its controller loses 2 life.
The Sultan of Two Worlds saw Najiya's slights against Ashber and drew inspiration.
 U 
Instant
Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

Destroy target creature. If you performed algebra, you may destroy target planeswalker instead.
 R 
Artifact – Implant
Whenever an creature implanted by Specter's Sight deals damage to a player that player discards a card.

Implant {1}{b}{b} ( {1}{b}{b}: Target creature you control is implanted for as long as you control Specter's Sight. Implant only as a sorcery.)
3 comments
last 2016-03-01 17:19:00 by Sorrow
 C 
Artifact Creature – Human Warrior
When Apprentice Warith dies Apprentice Warith deals 4 damage to you unless you control another artifact creature.
Only after a senior member's review can applicants join the Warith guild.
4/4
 C 
Creature – Cat
When Court Lion enters the battlefield put a +1/+1 counter on Court Lion unless an opponent has Court Lion fight target creature he or she controls.
Faiz rarely speaks beyond advising the Sultan of Two Worlds. Instead Faiz's lion is his public ambassador.
3/2
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Break- that creature also gets +2/+0 and gains first strike until end of turn if a non-creature permanent was put into a graveyard from the battlefield this turn.
 C 
Sorcery
Destroy target artifact.

Until end of turn artifact creatures can't block.
Mehmed watched paralyzed as his friend's implants were clawed out by the ogre.
 U 
Instant
Deal 3 damage to target creature or player.

Break- Djinnflame deals 5 damage to a creature or player if a non-creature permanent was put into a graveyard from the battlefield this turn.
1 comment
2016-02-08 20:57:54 by Sorrow
 U 
Creature – Marid Dancer
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)

When Embereyes Dancer dies deal 1 damage to all creatures.
2/2
 C 
Artifact – Implant
Creatures implanted by Enhanced Reflexes gain haste and get +1/+0.

Implant {1}{r} ({1}{r}: Target creature you control is implanted for as long as you control Enhanced Reflexes. Implant only as a sorcery.)
 U 
Enchantment – Aura
Enchant creature

Whenever enchanted creature becomes the target of an artifact's ability Expelled by the Djinn deals 3 damage to that creature.
 U 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature is dealt damage you may discard a card at random. If you do the enchanted creature deals 3 damage to target player.
 C 
Creature – Human Shaman
Prowess
The of shamans Khafdur train to recreate the fury of past heroes
1/1
 C 
Creature – Manticore
Whenever a creature dealt damage by Hizahd Manticore dies Hizahd Manticore deals 1 damage to that creature's controller.
They tear with their teeth and then sting with their tail.
5/3
 C 
Sorcery
Discard a card then draw a card.

Break- Draw three cards instead of one if a non-creature permanent was put into a graveyard from the battlefield this turn.
1 comment
2016-07-19 06:19:33 by Sorrow
 U 
Creature – Human Dancer
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)

Haste

Livefire Dancer has defender as long you have more cards in your hand than Livefire Dancer's power.
1/1
 R 
Artifact – Implant
Creatures implanted with Lungs of Dragonsteel gain "{r}: this gets +1/+0 until end of turn."

Implant {r} ({r}: Target creature you control is implanted for as long as you control Lungs of Dragonsteel. Implant only as a sorcery.)
Advancements in magic and science can equal natural evolution.
 R 
Artifact Creature – Human Mercenary
Algebra 6 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 6 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

When Mercenary Leader enters the battlefield artifact creatures you control gain first strike until end of turn. If you performed algebra artifact creatures you control gain doublestrike and haste until end of turn instead.
2/1
 R 
Legendary Creature – Djinn
Flying
Whenever damage from a source you don't control is dealt to Nadam, the Deceitful you may cast an instant or sorcery with a converted mana cost of X or less from your graveyard without paying its mana cost, where X is the damage dealt to Nadam. Exile that spell afterward.
4/5
 R 
Enchantment
Whenever you become the target of a spell or ability an opponent controls Rebel Spirit deals 5 damage to that player.
Ashber asked how could someone challenge the divine right of his throne. Najiya's answer was a pile of molten gold.
 U 
Artifact – Equipment
Equipped creature gets +3/+0 and gains first strike.

Equip {r}{r}
Rikkar gave Ashber a sword as light as air. The Quiet King passed the blade onto his forge master.
 C 
Artifact Creature – Construct
Sacrifice Wishgranter's Aid: Deal 3 damage to target artifact creature.
Djinn have as many requests to remove enhancements from mortals as requests to enhance them.
2/1
 R 
Artifact Creature – Beast
Trample
Whenever you cast a spell you may put a +1/+1 counter on target green creature you control.
To his soldiers, strength is a gift, to Ashber, an expense.
4/5
 U 
Creature – Beast
Whenever an artifact creature dies you may pay {g}. If you do, put a +1/+1 counter on Bodwaf Scavenger.
The people of Ancient Deshub discovered the Second World from studying the disappearances of bodwaf packs.
2/1
 C 
Creature – Goat
Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
 C 
Creathre – Snake
Deathtouch
"We have implants to see breathe fire and fly, yet we have no cure for the cobra's venom? Is this the progress of society?"- Rami
2/2
 C 
Artifact Creature – Warrior
Flash, hexproof
When Matafawwiq first crossed into the Second World he crafted guards as if he were in the First World.
2/2
 U 
Enchantment – Aura
Enchant creature

When Lifeheart enchants a creature, gain 4 life.

{2}{g}: Enchanted creature gains indestructible until end of turn.
 R 
Legendary Creature – Djinn
Flying
Return a land you control to its owner's hand, {t}: Put two +1/+1 counters on target creature

Shuffle a land you control from the battlefield into its owner's library: Draw a card.
2/3
1 comment
2016-09-28 01:24:13 by Sorrow
 C 
Instant
You may play an extra land during your next turn.

Draw a card.
The Sultan of Two Worlds, what creates in one world he demands be done in the other.
 R 
Artifact – Implant
Creatures implanted by Paradise Contacts gain "{t}: Add one mana of any color to your mana pool."

Implant {1}{g}: ( {1}{g}: Target creature you control is implanted for as long as you control Paradise Contacts. Implant only as a sorcery.)
 C 
Sorcery
Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control.
"You're just the warm-up."- Rikkar before Matafawwiq's guards.
 C 
Creature – Human Dancer
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine.
1/1
 R 
Creature – Ooze Elemental
Quicksand Elemental enters the battlefield with X +1/+1 counters where X is the number of tapped creatures your opponents control.

Break- Quicksand Elemental gains hexproof and deathtouch when it enters the battlefield if a non-creature permanent was put into a graveyard from the battlefield this turn.
0/0
 U 
Instant
Return target card and each card sharing a name with that card from your graveyard to your hand.

Upgrade {3}{g} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 U 
Artifact Creature – Wurm
{1}{g}: Restorer Wurm becomes indestructible until end of turn
{g}, Sacrifice Restorer Wurm: Target artifact creature becomes indestructible until end of turn.
A native of the Second World, the wurms consume old data.
3/4
 U 
Creature – Human Dancer
Deathtouch

Break- When Snake Charmer enters the battlefield draw a card for each creature with deathtouch you control if a non-creature permanent was put into a graveyard from the battlefield this turn.
2/1
1 comment
2016-02-08 21:16:24 by Sorrow
 U 
Creature – Human Archer
Flash, reach

When Thazat Sniper enters the battlefield Thazat Sniper deals 2 damage to target creature with flying.
In Thazat the archers are trained to have the speed of their arrows.
2/3
 C 
Instant
Target creature gets +2/+2 gains hexproof until end of turn.

Break- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn.
 C 
Instant
Create a 0/1 green plant token with "{t}: Add {r}, {g}, or {w}."

Upgrade {2}{g} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Creature – Antelope
Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
 U 
Artifact Creature – Human Wizard
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

Flying

Advocate of Unmaking can't be blocked by creatures without counters.
3/4
 R 
Artifact
{w}{u},{t}: Exile target creature you control, then return it to the battlefield under its owner's control. Until end of turn implant and equip costs targeting that creature become {1}.
 C 
Instant
Exile target creature then return that creature to the battlefield tapped.

Upgrade {2}{w}{u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 R 
Creature – Avatar
You have no maximum handsize.

Sacrifice Avatar of Truth: Your life total becomes equal to the numbr of cards in your hand.
3/3
1 comment
2017-01-21 17:01:59 by kauefr
 R 
Creature – Djinn
Flying

Put a +1/+1 counter on target creature: Return Benevolent Djinn to its owner's hand.
His wish comes with no cost, only a promise.
3/6
 U 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player untap the equipped creature and draw a card.

Equip {w}{u}
 C 
Artifact Creature – Cleric
When Blessings Servant enters the battlefield, put a +1/+1 counter on each other artifact creature you control.
The church makes every effort to place its tools wherever it can.
4/4
 C 
Creature – Camel
Flash

When Camel Courrier enters the battlefield reveal the top card of your library. If an artifact card was revealed this way you may add it to your hand and put a +1/+1 counter on Camel Courrier. Otherwise put the card on the bottom of your library.
2/1
 C 
Artifact Creature – Wall
Hexproof, defender

When Cyber Wall dies you may draw a card.
Cyber walls were invented after an assassin killed King Rimush's conscious in the Second World.
0/4
 C 
Creature – Human Wizard
If Djinnmagic Convert is enchanted implants targeting Djinnmagic Convert cost {1} less.
"I concede. My skills are insufficient."
3/4
 U 
Instant
Create two 1/1 blue-white artifact creature bird tokens with flying and prowess.

Upgrade {4}{w}{u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Instant
Counter target non-creature spell. If the spell countered this way was an artifact or enchantment spell you may gain 5 life.
1 comment
2017-01-02 15:12:26 by Vitenka
 U 
Creature – Human Wizard
Whenever Forseer of Prosperity attacks reveal the top card of your library. If an artifact or enchantment is revealed you may pay {2}. If you do, put a +1/+1 counter on Forseer of Prosperity and add the revealed card to your hand. Otherwise, put that card on the bottom of your library.
1/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and gains prowess.
There is truth in the old scriptures, but like all truths one must seek it themself.
 U 
Enchantment
Whenever a creature you don't control blocks that creature gets -2/-0 until end of turn.
When Ashber returned the Sultan of Two Worlds rallied his soldiers and the Quiet King's dissenters.
 C 
Creature – Human Soldier
First strike
Whenever you cast an artifact spell you may untap Luddite Skeptic.
The Pureflesh community divided when the upstarts emerged and Ashber returned.
2/2
 R 
Artifact Creature – Human Wizard
Whenever Modification Fanatic becomes gets implanted put a +1/+1 counter on Modification Fanatic and tap target creature. Creatures tapped this way don't untap during their controller's next untap step.
1/2
 C 
Artifact Creature – Human Soldier
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

When Royal Peacekeeper enters the battlefield prevent all damage that would be dealt by target non-artifact creature this turn.
2/2
3 comments
last 2017-01-20 15:58:40 by Vitenka
 C 
Sorcery
Untap each artifact you control then gain 1 life for each artifact you control.
"The King must prosper, for his is the face that marks an era."- Ashber
 M 
Artifact Creature – Shapeshifter
As Simulation Infiltration enters the battlefield exile target creature until Simulation Infiltration leaves the battlefield and Simulation Infiltration becomes a copy of that creature except it's an artifact in addition to its other types.
The Sultan of Two Worlds had a mole in Ashber's court.
0/0
 U 
Instant
Target creature gets -4/-0 until end of turn. If that creature's power becomes 0 exile it.
"When you are silent you will become meaningless."- Ashber to the upstarts.
1 comment
2016-02-21 06:22:12 by Sorrow
 R 
Legendary Creature – Human Noble
{3}{u}{u}: Until end of turn whenever a non-token, non-artifact creature enters the battlefield of your control create a token copy of it except that token is an artifact in addition to its other types.

{2}{w}{w}: Until end of turn prevent all damage that would be done to artifact creatures you control by non-artifact sources.
1/4
 R 
Artifact – Implant
Creatures implanted by Transcribed Prayers gain "{2}{w}{u},{t}: Gain life and draw cards equal to this creature's power."

Implant {1}{w}{u} ({1}{w}{u}: Target creature you control is implanted for as long as you control Transcribed Prayers. Implant only as a sorcery.).
 M 
Instant
Put target creature on the bottom of its owner's library. You draw cards equal to that creature's power.
It's left them stumped for decades.
5 comments
last 2017-01-21 18:57:13 by kauefr
 U 
Artifact – Implant
Creatures implanted by Wings of the Winds gain +0/+1 and flying.

Implant {w/u}{w/u} (Target creature you control is implanted for as long as you control Wings of the Winds Implant only as a sorcery.)
 U 
Artifact
{1}{u}{b},{t}: Put a charge counter on Amnesia Lock.

Whenever an opponent casts a spell that player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Amnesia Lock.
 R 
Artifact – Equipment
Equipped creature gains deathtouch and "whenever a creature dealt damage by the this creature dies you may have equipped creature become a copy of the creature that died."

Equip {2}{u}{b}
 C 
Creature – Human Rogue
Whenever Baazar Cutpurse deals combat damage to player who controls an artifact you may draw a card, then discard a card.
Thieves of the Annurad Bazaar are often are considered brilliant innovators when it comes to bypassing security.
2/2
 C 
Instant
Target creature with a power of 5 or greater gets -3/-3 until end of turn.

Target creature with a power of 2 or less gains indestructible until end of turn.
 U 
Artifact – Equipment
Whenever the equipped creature deals combat damage to player, that player exiles a card from his or her hand and a card from the top of his or her library.

Equip: {u}{b}
{1}{u}{b}
 
 M 
Instant
Cast Breach only when a player would search his or her library.

Instead you may search that player's library for a spell with a converted mana cost of 3 or less and cast it without paying its mana cost.
2 comments
last 2016-05-29 18:08:32 by Link
 C 
Artifact Creature – Human Assassin
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Whenever another creature dies Cloud Killer cannot be blocked until end of turn.
2/5
 U 
Artifact Creature – Human Advisor
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
{t}: Draw a card. Then, discard a card unless you pay 2 life.
More truths come from brothels than palaces.
2/2
 C 
Artifact Creature – Human Mercenary
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Consultor of the Dead enters the battlefield draw two cards if you have three or more artifacts in your graveyard.
2/4
 U 
Artifact Creature – Human Rogue
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Tapped creature get -1/-1 until end of turn when Corrupting Assailant enters the battlefield.
4/2
2 comments
last 2016-09-18 16:06:34 by Sorrow
 U 
Creature – Djinn Wizard
Flash
If Dark-Deals Djinn enters the battlefield during an opponent's turn draw a card.
If Dark-Deals Djinn enters the battlefield during your turn each opponent discards a card.
2/3
 U 
Creature – Djinn
Flying

When Djinn of Last Wishes enters the battlefield, if you have no cards in hand you may draw two cards.
Make your wishes count.
4/4
2 comments
last 2016-11-09 23:39:44 by Link
 R 
Creature – Zombie Wizard
Algebra 4 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 4 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

Prowess, lifelink

If you performed alegebra draw 4 cards when Ghoul Scholar enters the battlefield.
2/4
 R 
Artifact Creature – Zombie Artificer
{2}{u}{b},{t}: Return target artifact creature from an opponent's graveyard to the battlefield under your control.

Sacrifice an artifact: regenerate Grave Reprogammer.
2/3
 C 
Creature – Zombie
When Graverobber Nifaya enters the battlefield draw 2 cards if you have 3 or more artifact creatures in your graveyard.
The Nifaya may eat cybernetics, but rings and necklaces have only a monetary value.
2/1
 C 
Artifact Creature – Human Wizard
Algebra 6 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 6 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

If you performed algebra when Harmony Dissolver enters the battlefield you may remove all counters from target creature and tap that creature.
2/3
 C 
Instant
Put the top five cards of target player's library into that player's graveyard. If an artifact was put into a player's graveyard this way that player loses 2 life.
"An interesting weapon. It will never see realization."- Motalleb, Agent of the Sultan of Two Worlds
 C 
Sorcery
Reveal the top card of target player's library. If an artifact was revealed this way put that card into that player's graveyard and draw two cards, otherwise put the card on the bottom of its owner's library.
Stolen wares can be resold, but broken wares penalize merchants, and that's true sabotage.
 M 
Artifact Creature – Human Wizard
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

{t}, sacrifice Martyr of Dissent: Gain control of up to one target creature and up to one target artifact.
2/3
 U 
Sorcery
Until end of turn whenever a creature you control deals combat damage to a player that player discards the top X cards of their library, where X was that creature's power.
"Recraft wish-magic outright, no. Rewrite wish-magic, that's a different story." -Goli, Mind Hacker
 C 
Creature – Zombie
When Nifaya Ghoul enters the battlefield return target creature or instant from your graveyard to your hand.
The Nifaya ghouls have dig up the deceased to eat their cybernetics, leaving the corpses out in the open.
3/1
 R 
Instant
Reveal the top 3 cards of your library. Add one card revealed this way to your hand, then put the other two into your graveyard. If a creature was put into your graveyard this, each opponent sacrifices a creature. If an instant was put into your graveyard this way you may draw two cards.
3 comments
last 2016-11-15 05:47:46 by dude1818
 R 
Enchantment
Whenever you cast an instant or sorcery spell you lose X life, where X is the spell's converted mana cost. You may choose new targets for the copy.
 R 
Creature – Sphinx
Flying
Whenever Seeker in the Second World deals combat damage to player you may pay 2 life. If you do, draw 2 cards.
Without implants sphinxes traverse the Second World and exploring it in ways unknown to humans.
5/6
 C 
Sorcery
Each opponent discards a card, then you draw that many cards.

The poets of Hizahd add eloquence to the idea of misery and inevitable doom.
 U 
Creature – Marid
When Aggravated Marid enters the battlefield you may destroy target tapped artifact creature.
Few marid understand how to navigate the Second World. In frustration many simply choose to destroy what they find there.
2/1
 U 
Artifact – Equipment
Equipped creature gets "whenever this creature attacks the defending player loses 2 life"

Equip {r}{b}
 C 
Artifact Creature – Dancer Assassin
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
Created to entertain, programmed to kill.
5/2
 M 
Creature – Marid
When Devastator Marid is cast deal X damage to each player, where X is the number of non-basic lands that player controls.

Non-basic lands are swamp mountains.
Whatever reality he touches becomes his corruption.
8/6
 R 
Creature – Djinn
Flying
Whenever you exile a card from your hand as a creature enters the battlefield that creature enters with an additional +1/+1 counter.
4/4
 R 
Creature – Human Dancer
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)

{r}: Firebreathing Raqesah gets +1/+0 until end of turn.
{2}{b}{b}: Firebreathing Raqesah gains menace until end of turn.
3/3
 R 
Artifact
{r/b},{t}: Put a charge counter on Firewall.

Whenever a creature attacks you or a planeswalker you control Firewall deals X damage to that creature where X is the number of charge counters on Firewall.
 C 
Artifact Creature – Giant Warrior
Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owner's libraries. If you do, draw two cards.)

If you performed algebra, Kaabat Brute enters the battlefield with a +1/+1 counter.
To the kaabat clans strength is everything, not how strength is achieved.
5/5
 R 
Legendary Artifact Creature – Human Mercenary
Whenever another artifact creature you controls dies you may deal 2 damage to up to one target creature and put a +1/+1 counter on Khaled, Warith Grandmaster.
He has 999 memories downloaded, and the next grandmaster will have 1000.
5/4
 U 
Artifact Creature – Human Wizard
Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owner's libraries. If you do, draw two cards.)

If you performed algebra target player loses life equal to the number of artifacts they control when Lightning Rider enters the battlefield.
2/3
 C 
Creature – Marid Dancer
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)

When Madstyle Dancer dies target opponent Madstyle Dancer deals 2 damage to each player.
3/3
 R 
Sorcery
Destroy target artifact creature. Then, destroy each other creature that has less power than the artifact creature that was destroyed.
It's a waste to leave the corpse of one's mark behind.
1 comment
2016-12-25 02:39:36 by Sorrow
 C 
Instant
Deal 2 damage to target creature. That creatures controller loses 2 life.
The archers of Thazat are trained to make every arrow count, twice.
2 comments
last 2016-02-26 13:21:26 by Alex
 M 
Planeswalker – Najiya
+2: Until the beginning of your next upekeep Najiya Layasmae deals X damage, where X is the number of loyalty counters on Najiya Layasmae, to each creature that deals damage to her.
-3: Until end of turn, blocking creatures get -2/-2.
-8: You gain an emblem with "Pay 2 life: put two +1/+1 counters on target creature you control and it gains haste. "
5
4 comments
last 2016-08-12 03:22:09 by Sorrow
 C 
Sorcery
Target creature gains haste and menace until end of turn.
To defy Ashber meant Najiya acknowledged the King's authority. She didn't.
 C 
Creature – Human Assassin
Lifelink
If an opponent controls 3 or more artifacts Pureflesh Saboteur gains haste.
"See those wretched assassins, failures in their job."
3/2
1 comment
2016-08-14 20:41:15 by Sorrow
 C 
Creature – Ogre
Artifact creatures blocking Qaddath Ravager get -1/-1.
Ogres approach humans as something to be dismantled with unparalleled savagery.
2/2
{2}{b}{r}
 
 U 
Instant
Discard a card at random then draw two cards. Each opponent loses life equal to the converted mana cost of the discarded card.
Poets only have words. How powerful can those be?
 R 
Instant
Choose 1 or more:

• Destroy target creature
• Destroy target artifact

If you chose more than 1 Ruinous Grasp deals 3 damage to you.
 U 
Sorcery
Exile target player's graveyard. Scorch the Graves Deals 1 damage to that player for each artifact exiled this way.
As the desert encroaches cemeteries must sometimes clear themselves out before accepting more bodies.
 C 
Artifact Creature – Zombie
When Scrap Ghoul enters the battlefield sacrifice an artifact.
Djinn's magic can be tricked just like its creators.
3/3
1 comment
2016-07-27 04:08:00 by continuumg
 C 
Creature – Ogre
If you have less life than an opponent Suicidal Anarchist costs {2} less to cast.

Suicidal Anarchist can't block.
"King? Phff, girl's got the right idea."
4/2
2 comments
last 2017-01-20 03:32:05 by jmgariepy
 U 
Artifact Creature – Human Mercenary
Haste

If Warith Adherent dies during your turn you may return an artifact creature from your graveyard to your hand.
3/1
5 comments
last 2015-11-25 02:24:55 by Link
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains "Exile a card from your hand: Put a +1/+1 counter on enchanted creature. Then it may fight target creature."
 C 
Creature – Efreet
Flying
When Wrathmantle Efreet enters the battlefield Wrathmantle Efreet deals 3 damage to target player if an opponent lost life this turn.
There's always someone angry in the Bajr outskirts.
2/2
6 comments
last 2017-03-27 23:14:39 by SecretInfiltrator
 C 
Creature – Solifugid
Reach
Whenever Aggressive Solifugid deals damage to a creature with flying put a +1/+1 counter on Aggressive Solifugid.
There are rumors of giant solifugae attacking humans. Those are talltales. Now, attacks on efreets, that's a different story.
1/3
5 comments
last 2017-01-15 15:41:06 by Sorrow
 U 
Sorcery
Destroy target artifact. If a non-creature artifact was destroyed this way you may discard a card then draw two cards.
Matafawwiq erases the name of Ashber and the past kings in both worlds.
 M 
Artifact – Implant
Creatures implanted with Antiworld Endoarmory get +3/+3 and gain trample and "whenever this creature deals combat damage to a player you may destroy target artifact."

Implant- pay 2 life,{1}{r}{g} (pay 2 life, {1}{r}{g}: Target creature you control is implanted for as long as you control Antiworld Endoarmory. Implant only as a sorcery.)
1 comment
2016-09-04 23:15:51 by Sorrow
 C 
Sorcery
Exile the top two cards of your library. If a land was exiled this way, you may play that land as if it was in your hand until end of turn. If a spell was was exiled this way, you may cast it until end of turn.
 U 
Artifact – Equipment
Whenever the equipped creature deals combat damage to a player you may exile target artifact or enchantment that player controls.

Equip {r}{g}
 C 
Artifact Creature – Human Dancer
Trample

Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
2/1
 U 
Instant
Destroy all artifacts and enchantments attached to target creature you don't control. Then, that creature fights target creature you control.
1 comment
2016-01-23 17:04:47 by Link
 U 
Artifact Creature – Human Shaman
Haste

When Cyberheart dies deal X damage to target creature or player, where X is the number of artifact creatures you control.
2/1
 C 
Instant
Target creature you control gets +3/+3 and gains "if this creature would be the target of a spell or ability an opponent controls this creature deals 2 damage to that player" until end of turn.
 R 
Creature – Efreet Shaman
Whenever Efreeti Conjurer attacks you may exile the top card of your library. Until end of turn you may cast that spell. If a creature or sorcery was exiled this way it costs {2} less to cast.
Efreeti magic at best is an imitation of djinni magic.
3/3
 C 
Artifact Creature – Dancer
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
The Glass Palace, where everything is a sharp and deadly as the merchant's dealings.
3/4
 R 
Creature – Giant Dancer
Haste, vigilance, Raqs 3 (During your turn this creature gets +3/+0. During your opponents' turns this creature gets +0/+3)
Sometimes dancing is a contact sport.
5/5
 U 
Sorcery
Search your library for a basic land put that land onto the battlefield tapped. Shuffle your library afterward. Then, Growth Through Sapping deals X damage to target player, where X is the number of basic lands of the type you put onto the battlefield.
 U 
Creature – Giant Warrior
Trample
Break- when Guardian of the Treasury enters the battlefield you may have Guardian of the Treasury fight target creature if a non-creature permanent was put into a graveyard from the battlefield this turn.
4/5
 C 
Creature – Human Dancer
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)

When Inspiring Raqesah enters the battlefield you may put have target creature you control gain trample until end of turn.
2/1
 C 
Artifact Creature – Human Berserker
Tap a non-creature artifact you control: Malfunctioning Soldier gains trample until end of turn.
"The more complex humans become, the more anomalies appear."- Khaled, Warith Grandmaster.
2/2
1 comment
2016-04-25 04:50:51 by Sorrow
 R 
Legendary Creature – Efreet Wizard
{3}{r}{g}: Search your library for up two creatures and two lands and reveal them. Target opponent chooses a land and a creature revealed this way. Put those permanents onto the battlefield and the others into your graveyard. Activate this ability only if you have no cards in your hand.
5/4
 R 
Instant
Target creature gets +4/+4, trample, and first strike until end of turn.

Break- Destroy target land if a non-creature permanent was put into a graveyard from the battlefield this turn.
 C 
Sorcery
Put 2 +1/+1 counters on target creature, then deal 2 damage to target player.
Some say the Prayer of Fire is a plea for djinni aid others say the prayer was invoked to fight djinn.
 U 
Sorcery
Add X mana of any combination of green or red mana to your mana pool, where X is the number of artifacts you don't control.
Go against the odds and prove them wrong.
 R 
Creature – Efreet
Haste, Flying

Break- At the beginning of your endstep draw a card if a non-creature permanent was put into a graveyard from the battlefield this turn.
4/3
1 comment
2016-03-24 16:52:46 by Sorrow
 R 
Artifact – Equipment
Equipped creature gains haste, trample and "when this creature dies draw a card and deal 2 damage to target creature."

Equip {2}
3 comments
last 2016-12-13 23:16:09 by Sorrow
 M 
Creature – Scorpion
Deathtouch
Whenever an instant or sorcery you control deals damage to a player Wildstorm Scorpion gets +5/+5 and gains first strike and hexproof until end of turn.
3/4
4 comments
last 2017-01-03 12:17:19 by Alex
 C 
Creature – Cat
Hexproof, haste
"The first world is cruel and wild. Look at the beasts born of it."- Dalir, Zafzur bachelor
5/3
 C 
Artifact Creature – Elephant
Hexproof, trample
Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds.
2/4
 U 
Artifact
{t}: Untap target creature and put a +1/+1 counter on it. Activate this ability only during your turn and only if an opponent cast a spell during your turn.
Thieves in the bazaar were commonplace. Were.
 U 
Artifact – Equipment
Equipped creature gets "Whenever this creature deals combat damage to a player put a 2/2 white-green artfiact bear token onto the battlefield."

Equip: {g}{w}
1 comment
2016-02-26 16:33:41 by Link
 C 
Artifact Creature – Construct
{t}: Target artifact creature gets +2/+2 until end of turn. Activate this ability only during your mainphase.
For a long time mortal races have tried to replicate the powers of the djinn. All attempts have been unsuccessful.
4/4
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked by an artifact creature, enchanted creature gains first strike and gets +3/+3 until end of turn.
2 comments
last 2017-03-28 08:19:42 by Sorrow
 U 
Creature – Human Soldier
If Captain of the Glass Palace has a power of 4 or greater create a 1/1 green-white human soldier token at the beginning of your upkeep.
The luxury of the glass palace would draw guards without forcing conscription.
2/2
 R 
ArtfactCreature – Human Soldier
{2}{g}{w}: Put a +1/+1 counter on target creature you control.

{t}: Gain X life, where is the total number of +1/+1 counters on creatures you control.
2/2
 C 
Artifact Creature – Horse
When Cyberstrider enters the battlefield target artifact creature you control gains first strike and vigilance until end of turn.
The ancient queen Darli tamed the horses of the second world and was able to spread her rule across Deshub.
2/2
 R 
Artifact Creature – Lamassu
Whenever a land enters the battlefield under your control Data Warden gains hexproof and trample until end of turn.

Whenever a creature enters the battlefield under your control Data Warden gains flying and first strike until end of turn.
5/5
 R 
Instant
Exile up to X target creatures and artifacts, where X is the number of creatures you control.

Upgrade {5}{g}{w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 R 
Sorcery
Reveal the top X cards of your library. You may put a green or white creature revealed this way onto the battlefield. Then put X +1/+1 counters on that creature.
 R 
Creature – Djinn
Flying
If a spell or ability an opponent controls would cause you to discard Ghurur's Intermediary search you may search your library for up to one creature and up to one artifact, reveal them, and add them to your hand. Shuffle your library afterward.
4/4
 C 
Artifact – Implant
Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."

Implant {g/w} ({g/w} Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.)
 U 
Creature – Camel
{t}: Add {g} to your mana pool and gain 1 life.
"Why seek the Second World when only camels have seen the fringes of the First World?"- Rami, Pureflesh Disciple
1/1
 C 
Creature – Human Soldier
Break- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn.
Only a select few skilled in both martial and healing arts become Ashber's medisaber guard.
2/2
 M 
Creature – Human Nomad
Vigilance

You have hexproof.

Creatures you control gain indestructible and hexproof as long as you have more creatures than each opponent.
Ashber's exiles somehow endured in out in the Majdi.
3/7
 R 
Instant
Create X 1/1 green-white soldier creature tokens with vigilance, where X is the number of forests plus the number of plains you control.
The Sultan of Two Worlds knew the inevitable and did what was necessary.
3 comments
last 2016-09-02 00:12:06 by dude1818
 C 
Instant
Put a +1/+1 counter on up to two target creatures.

Upgrade {3}{g}{w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Creature – Human Nomad
Whenever Rulith Brawler blocks or is blocked by a creature with a +1/+1 counter put a +1/+1 counter on Rulith Brawler.
Many among the Pureflesh community feel the need to prove themselves in the world of magical cybernetics.
2/4
 U 
Artifact Creature – Human Nomad
Break- When Second World Nomad enters the battlefield put a +1/+1 counter on each creature you control if a non-creature permanent was put into a graveyard from the battlefield this turn.
2/2
 C 
Artifact – Equipment
Equipped creature gets "whenever this creature would block or be blocked by an artifact creature untap this creature. It gains +1/+1 and deathtouch until end of turn."

Equip {3}
 U 
Artifact – Implant
Creatures implanted with Sentry Upgrade get +2/+2 and vigilance.

Implant {2}{g}{w} ({2}{g}{w}: Target creature you control is implanted for as long as you control Sentry Upgrade. Implant only as a sorcery.)
 C 
Artifact Creature – Human Cleric
When Sermon Poster enters the battlefield gain 2 life for each artifact creature you control.
"Rulers? Mortals. Djinnmagic? A conduit to speak the truth of true divinity."
2/6
 C 
Creature – Griffin
Flash, flying
Tamed by the kings of old, Skychariot Griffins have the docility of puppies to their masters and the ferociousness of lions to their enemies.
3/4
 U 
Creature – Insect
When Tebbi Beetle enters the battlefield if you control more creatures than each opponent you may put a copy of Tebbi Beetle onto the battlefield.
Tebbi beetles spray their pheromones onto other animals, hoping another beetle will find their scent as the animal moves.
2/2
 M 
Planeswalker – Ashber
0: Until end of turn whenever you cast a creature spell put X loyalty counters on Quiet King, Ashber, where X is that creature's toughness.
-3: Creatures can't attack you unless their controller pays {1} for each creature they control that's attacking you."
-10: Draw 4 cards, gain 10 life, and return up to 4 cards from your graveyard to your hand.
3
3 comments
last 2017-01-29 18:03:56 by dude1818
{2}{w/u}
 
 U 
Artifact Creature – Bird
Flying

Sacrifice Digibis: Exile target creature you control, then return that creature to the battlefield under its owner's control.
3/1
 C 
Instant
Untap target artifact creature, then scry 1.

Upgrade {2}{u/w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Artifact Creature – Turtle
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

If Slow Calculator enter the battlefield with a +1/+1 counter tap target creature. That creature doesn't untap during its controller's next untap step.
0/2
 U 
Artifact
{x},{t}: Shuffle target card with a converted mana cost of X from a player's graveyard into their library. Then that player puts the top X cards of their library into their graveyard.
 C 
Artifact Creature – Human Rogue
When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard.
1/1
 C 
Sorcery
Reveal the top card of your library, then target opponent reveals the top 4 cards of their library. Exile any cards revealed this way that share a type with the top card of your library. Then, put all cards revealed this way on the bottom of their owner's libraries in any order.
1 comment
2017-03-27 23:38:18 by SecretInfiltrator
 C 
Artifact Creature – Human Assassin
Haste
Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead.
A Warith candidate's first lesson it to make sure that targets are completely eliminated from both worlds.
3/2
 U 
Artifact
{t}: Deal 3 damage to target creature. Activate this ability only if you have no cards in your hand.
This is not clarity to understand, but clarity so that impulse has no hindrance.
4 comments
last 2017-01-06 20:01:47 by Vitenka
 C 
Artifact Creature – Human Berseker
Whenever Wish's Victim becomes implanted put a +1/+1 counter on it.

If Wish's Victim is implanted, Wish's Victim deals 1 damage to you whenever Wish's Victim attacks,
1/1
 C 
Creature – Efreet Dancer
Break- when Reckless Raqesah enters the battlefield add {r} or {g} to your mana pool if a non-creature permanent was put into a graveyard from the battlefield this turn.
Parisham's school was open to all. Not all of her students were ideal.
1/1
 C 
Sorcery
Create two 1/1 red-green dancer tokens with raqs 1 (during your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1).
 U 
Artifact Creature – Dancer
Reach
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)

Double Unauthorized Angelslayer's power and toughness until end of turn whenever it blocks or becomes blocked by a creature with flying.
2/2
 U 
Instant
Gain X life, where X is 7 minus the number of cards in your hand.

Upgrade {g}{w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
1 comment
2016-03-17 15:31:47 by Sorrow
 C 
Artifact Creature – Human Soldier
Vigilance
Anticipating threats from the upstarts, Ashber increased his guard more than any king in memory.
1/1
 C 
Instant
Destroy target artifact or enchantment.

Upgrade {g/w}{g/w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 R 
Artifact
{3}, {t}: Remove all counters from target artifact you don't control.
{3},{t}: Exile target Djinn until Djinn-Binding Vessel leaves the battlefield.
No one knows how or where the rare vessels came from, nor what powers they use to seal djinni.
 U 
Artifact
{t}: Add {u} to your mana pool.

At the beginning of your endstep if you cast two or more spells this turn and control a blue permanent put the top 4 cards of target player's library into their graveyard.
 U 
Artifact
{t}: Add {r} to your mana pool.

At the beginning of each endstep, if you cast two or more spells this turn and control a red permanent you may have Immolating Sphere deal 2 damage to target creature.
 U 
Artifact
{t}: Add {w} to your mana pool.

At the beginning of each endstep, if you cast two or more spells during this turn and control a white permanent you may gain 4 life.
 U 
Artifact
{t}: Add {g} to your mana pool.

At the beginning of each endstep, if you cast two or more spells that turn and control a green permanent you may put a +1/+1 counter on target creature.
 U 
Artifact
{t}: Add {b} to your mana pool.

At the beginning of each endstep if you cast two or more spells this turn and control a black permanent you may return a creature with a converted mana cost of 2 or less from your graveyard to your hand.
 C 
Artifact
{t}, sacrifice Second World Furnishings: Reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. Otherwise, put the card at the bottom of your library and add {1} to your mana pool.
 C 
Land
Code Spires enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {r} or {g} to your mana pool.
 C 
Land
Cybersand Oasis enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {w} or {u} to your mana pool.
 U 
Land
{t}: Add {c} to your mana pool.
{1}: Digiscape becomes an artifact land with the basic land type of your choice until end of turn.
 U 
Land
Freeform Construction enters the battlefield tapped.

{t}: Add {c} to your mana pool.
{2},{t}: Add {1} to your mana pool. If this mana is spent on an artifact creature that creature may enter the battlefield with a +1/+1 counter.
 C 
Land
Ghouls' Market enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {u} or {b} to your mana pool.
 U 
Land
{t}: Add {c} to your mana pool.
{4},{t}, sacrifice House of Wares: Look at the top 4 cards of your library. You may reveal a non-creature artifact from those cards and add it your hand. Put the other cards on the bottom of your library in any order.
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add one mana of any color to your mana pool. Use this mana only to cast a colored artifact spell.
5 comments
last 2016-02-15 00:47:34 by jmgariepy
 C 
Land
Pile of Outdated Parts enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {b} or {r} to your mana pool
 C 
Land
Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {g} or {w} to your mana pool.
 U 
Land
Royal Gardens enters the battlefield tapped.

Royal Gardens doesn't untap unless you return a land you control to its owner's hand.

{t}: Add one mana of any color to your mana pool.
3 comments
last 2016-12-21 11:08:05 by Alex
 R 
Land
Terraspot of the Second World enters the battlefield tapped.
{t}: Add {c} to your mana pool.

Whenever you cast an artifact spell Terraspot of the Second World becomes the land type of your choice until end of turn.

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