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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your end step draw 3 cards. At the beginning of the player's endstep preceding your turn lose 4 life, sacrifice a creature, and discard a card.
 U 
Creature – Marid
When Aggravated Marid enters the battlefield you may destroy target tapped artifact creature.
Few marid understand how to navigate the Second World. In frustration many simply choose to destroy what they find there.
2/1
 U 
Instant
Gain X life, where X is 7 minus the number of cards in your hand.

Upgrade {g}{w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 U 
Sorcery
Until end of turn whenever a creature you control deals combat damage to a player that player discards the top X cards of their library, where X was that creature's power.
"Recraft wish-magic outright, no. Rewrite wish-magic, that's a different story." -Goli, Mind Hacker
 C 
Sorcery
Destroy target artifact.

Until end of turn artifact creatures can't block.
Mehmed watched paralyzed as his friend's implants were clawed out by the ogre.
 C 
Instant
Algebra 2 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 2 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

Counter target creature spell. If you performed algebra untap two lands you control.
 C 
Land
Cybersand Oasis enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {w} or {u} to your mana pool.
 C 
Sorcery
Exile the top two cards of your library. If a land was exiled this way, you may play that land as if it was in your hand until end of turn. If a spell was was exiled this way, you may cast it until end of turn.
 C 
Creature – Human Dancer
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)

When Inspiring Raqesah enters the battlefield you may put have target creature you control gain trample until end of turn.
2/1
 C 
Artifact Creature – Human Rogue
When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard.
1/1
 C 
Creature – Human Wizard
If Djinnmagic Convert is enchanted implants targeting Djinnmagic Convert cost {1} less.
"I concede. My skills are insufficient."
3/4
 C 
Sorcery
Reveal the top card of target player's library. If an artifact was revealed this way put that card into that player's graveyard and draw two cards, otherwise put the card on the bottom of its owner's library.
Stolen wares can be resold, but broken wares penalize merchants, and that's true sabotage.
 C 
Artifact Creature – Warrior
Flash, hexproof
When Matafawwiq first crossed into the Second World he crafted guards as if he were in the First World.
2/2
 C 
Artifact Creature – Jackal
When Cybersand Jackal enters the battlefield tap target creature.

{1}{w}, sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.
2/1
Forest
 
 B 
Basic Land – Forest

Misery of the Wishbearer (rare)
Aggravated Marid (uncommon)
Aged Wisdom (uncommon)
Mind Raid (uncommon)
Dismantling (common)
Disproval (common)
Cybersand Oasis (common)
Beckon to the First World (common)
Inspiring Raqesah (common)
Thought Thief (common)
Djinnmagic Convert (common)
Market Mischief (common)
Instinctual Guardian (common)
Cybersand Jackal (common)
Forest (basic)