Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sphinx
Flying
Whenever Seeker in the Second World deals combat damage to player you may pay 2 life. If you do, draw 2 cards.
Without implants sphinxes traverse the Second World and exploring it in ways unknown to humans.
5/6
 U 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player untap the equipped creature and draw a card.

Equip {w}{u}
 U 
Artifact – Equipment
Whenever a creature becomes equipped with Regulation Scimitar untap that creature.

Equipped creature gets +2/+2.

Equip {1}{w}
 U 
Artifact – Implant
Creatures implanted by Wings of the Winds gain +0/+1 and flying.

Implant {w/u}{w/u} (Target creature you control is implanted for as long as you control Wings of the Winds Implant only as a sorcery.)
 C 
Creature – Griffin
Flash, flying
Tamed by the kings of old, Skychariot Griffins have the docility of puppies to their masters and the ferociousness of lions to their enemies.
3/4
 C 
Instant
Target creature can't be blocked this turn. If that creature is an artifact creature it gains hexproof until end of turn.

Upgrade {2}{u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Creature – Goat
Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
 C 
Land
Pile of Outdated Parts enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {b} or {r} to your mana pool
 C 
Artifact Creature – Zombie
When Scrap Ghoul enters the battlefield sacrifice an artifact.
Djinn's magic can be tricked just like its creators.
3/3
 C 
Creature – Human Wizard
If Djinnmagic Convert is enchanted implants targeting Djinnmagic Convert cost {1} less.
"I concede. My skills are insufficient."
3/4
 C 
Artifact Creature – Human Warrior
When Apprentice Warith dies Apprentice Warith deals 4 damage to you unless you control another artifact creature.
Only after a senior member's review can applicants join the Warith guild.
4/4
 C 
Creature – Human Soldier
Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield.
The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
 C 
Instant
Put the top five cards of target player's library into that player's graveyard. If an artifact was put into a player's graveyard this way that player loses 2 life.
"An interesting weapon. It will never see realization."- Motalleb, Agent of the Sultan of Two Worlds
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked by an artifact creature, enchanted creature gains first strike and gets +3/+3 until end of turn.
Forest
 
 B 
Basic Land – Forest

Seeker in the Second World (rare)
Blade of Awareness (uncommon)
Regulation Scimitar (uncommon)
Wings of the Winds (uncommon)
Skychariot Griffin (common)
Infiltration (common)
Elderhorn Takam (common)
Pile of Outdated Parts (common)
Scrap Ghoul (common)
Djinnmagic Convert (common)
Apprentice Warith (common)
Guard in Both Worlds (common)
Lost in Development (common)
Brawnbodied Tactics (common)
Forest (basic)