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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{1}{u}{b}
 
 M 
Instant
Cast Breach only when a player would search his or her library.

Instead you may search that player's library for a spell with a converted mana cost of 3 or less and cast it without paying its mana cost.
 U 
Land
{t}: Add {c} to your mana pool.
{1}: Digiscape becomes an artifact land with the basic land type of your choice until end of turn.
 U 
Creature – Human Dancer
Deathtouch

Break- When Snake Charmer enters the battlefield draw a card for each creature with deathtouch you control if a non-creature permanent was put into a graveyard from the battlefield this turn.
2/1
 U 
Artifact Creature – Elephant
Vigilance
{2}{w}{w}: Put up to two equipment or implant cards from your hand onto the battlefield.
Elephants can carry a lot. Mechanical elephants can carry even more.
2/4
 C 
Creature – Bird
Flying

Exile Arrow Falcon: target creature gets +1/+1 and flying until end of turn. Activate this ability only during your main phase.
2/2
 C 
Instant
Deal 2 damage to target creature. That creatures controller loses 2 life.
The archers of Thazat are trained to make every arrow count, twice.
 C 
Artifact Creature – Turtle
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

If Slow Calculator enter the battlefield with a +1/+1 counter tap target creature. That creature doesn't untap during its controller's next untap step.
0/2
 C 
Creature – Efreet Dancer
Break- when Reckless Raqesah enters the battlefield add {r} or {g} to your mana pool if a non-creature permanent was put into a graveyard from the battlefield this turn.
Parisham's school was open to all. Not all of her students were ideal.
1/1
 C 
Instant
Target creature with a power of 5 or greater gets -3/-3 until end of turn.

Target creature with a power of 2 or less gains indestructible until end of turn.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Break- that creature also gets +2/+0 and gains first strike until end of turn if a non-creature permanent was put into a graveyard from the battlefield this turn.
 C 
Sorcery
Put 2 +1/+1 counters on target creature, then deal 2 damage to target player.
Some say the Prayer of Fire is a plea for djinni aid others say the prayer was invoked to fight djinn.
 C 
Artifact Creature – Warrior
Flash, hexproof
When Matafawwiq first crossed into the Second World he crafted guards as if he were in the First World.
2/2
 C 
Instant
Counter target non-creature spell. If the spell countered this way was an artifact or enchantment spell you may gain 5 life.
 C 
Artifact Creature – Zombie
When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
Mountain
 
 B 
Basic Land – Mountain

Breach (mythic)
Digiscape (uncommon)
Snake Charmer (uncommon)
Augmentor's Caravan (uncommon)
Arrow Falcon (common)
Molten Arrow (common)
Slow Calculator (common)
Reckless Raqesah (common)
Best the Brute (common)
Disloyalty (common)
Prayer of Fire (common)
Instinctual Guardian (common)
Esoteric Apprehension (common)
Ghoul Merchant (common)
Mountain (basic)