Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() : Put a +1/+1 counter on target creature you control.
: Gain X life, where is the total number of +1/+1 counters on creatures you control.2/2
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![]() : Restorer Wurm becomes indestructible until end of turn
, Sacrifice Restorer Wurm: Target artifact creature becomes indestructible until end of turn.A native of the Second World, the wurms consume old data.
3/4
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Royal Gardens enters the battlefield tapped.
Royal Gardens doesn't untap unless you return a land you control to its owner's hand. : Add one mana of any color to your mana pool. |
Destroy target artifact. If a non-creature artifact was destroyed this way you may discard a card then draw two cards.
Matafawwiq erases the name of Ashber and the past kings in both worlds.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Break- that creature also gets +2/+0 and gains first strike until end of turn if a non-creature permanent was put into a graveyard from the battlefield this turn. |
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Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
Break- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn.
Only a select few skilled in both martial and healing arts become Ashber's medisaber guard.
2/2
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, : Tap target creature. If that creature had a +1/+1 counter on it you may gain 1 life.Ashber's spies foiled many assassination attempts with a silence and secrecy the would-be assassins could only dream of.
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Each opponent discards a card, then you draw that many cards.
The poets of Hizahd add eloquence to the idea of misery and inevitable doom.
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Deal 2 damage to target creature. That creatures controller loses 2 life.
The archers of Thazat are trained to make every arrow count, twice.
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Deathtouch
"We have implants to see breathe fire and fly, yet we have no cure for the cobra's venom? Is this the progress of society?"- Rami
2/2
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Defender
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1) If you have 10 or less life Cemetery Ghoulslayer loses defender. The nifaya ghouls will not desecrate the bodies of his loved ones.
3/4
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Exile target creature then return that creature to the battlefield tapped.
Upgrade ![]() ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
When Inspiring Raqesah enters the battlefield you may put have target creature you control gain trample until end of turn. 2/1
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Chiief Medisaber
(rare)
Restorer Wurm
(uncommon)
Royal Gardens
(uncommon)
Anarchic Vandalism
(uncommon)
Disloyalty
(common)
Prairie Hub
(common)
Medisaber Apprentice
(common)
Glare Generator
(common)
Shrewdness of the Tongue
(common)
Molten Arrow
(common)
Geathood Cobra
(common)
Cemetery Ghoulslayer
(common)
Apprehend
(common)
Inspiring Raqesah
(common)
Forest
(basic)


: Gain X life, where is the total number of +1/+1 counters on creatures you control.



