Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Djinn
Flying

{t}: Target player discards a card. Activate this ability only as a sorcery

Whenever a player discards a card put a +1/+1 counter on each creature you control.
2/5
 U 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature is dealt damage you may discard a card at random. If you do the enchanted creature deals 3 damage to target player.
 U 
Sorcery
Destroy target artifact. If a non-creature artifact was destroyed this way you may discard a card then draw two cards.
Matafawwiq erases the name of Ashber and the past kings in both worlds.
 U 
Land
{t}: Add {c} to your mana pool.
{4},{t}, sacrifice House of Wares: Look at the top 4 cards of your library. You may reveal a non-creature artifact from those cards and add it your hand. Put the other cards on the bottom of your library in any order.
 C 
Sorcery
Exile the top two cards of your library. If a land was exiled this way, you may play that land as if it was in your hand until end of turn. If a spell was was exiled this way, you may cast it until end of turn.
 C 
Instant
Destroy target attacking creature with power 4 or greater.

Upgrade {w}{w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Instant
Target creature with a power of 5 or greater gets -3/-3 until end of turn.

Target creature with a power of 2 or less gains indestructible until end of turn.
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature is dealt damage its controller loses 2 life.
The Sultan of Two Worlds saw Najiya's slights against Ashber and drew inspiration.
 C 
Sorcery
Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control.
"You're just the warm-up."- Rikkar before Matafawwiq's guards.
 C 
Creature – Antelope
Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
 C 
Land
Cybersand Oasis enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {w} or {u} to your mana pool.
 C 
Creature – Human Nomad
Whenever Rulith Brawler blocks or is blocked by a creature with a +1/+1 counter put a +1/+1 counter on Rulith Brawler.
Many among the Pureflesh community feel the need to prove themselves in the world of magical cybernetics.
2/4
 C 
Artifact Creature – Zombie
When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
 C 
Creature – Cat
Hexproof, haste
"The first world is cruel and wild. Look at the beasts born of it."- Dalir, Zafzur bachelor
5/3
Island
 
 B 
Basic Land – Island

Junun Haqad, the Corrupter (rare)
Fear of Uprising (uncommon)
Anarchic Vandalism (uncommon)
House of Wares (uncommon)
Beckon to the First World (common)
Chaining Oblivion (common)
Best the Brute (common)
Shadowy Plot (common)
Practice Punch (common)
Zamarrid Oryx (common)
Cybersand Oasis (common)
Rulith Brawler (common)
Ghoul Merchant (common)
Zafzur Leopard (common)
Island (basic)