Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Rikkar
+1: Until end of turn equip and implant costs are reduced by {2}.
-3: Search your library for an equipment or implant and put it onto the battlefield.
-6: Destroy all non-equipment and implant artifacts, then attach all equipment to creatures you control.
3
 U 
Creature – Human Dancer
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)

Haste

Livefire Dancer has defender as long you have more cards in your hand than Livefire Dancer's power.
1/1
 U 
Sorcery
Exile target player's graveyard. Scorch the Graves Deals 1 damage to that player for each artifact exiled this way.
As the desert encroaches cemeteries must sometimes clear themselves out before accepting more bodies.
 U 
Creature – Djinn Wizard
Defender, flying
If Deathwish Djinn has a higher power than toughness Deathwish Djinn gains lifelink and deathtouch and loses defender.
Djinn that have been tricked by mortals tend to hold deep grudges.
1/3
 C 
Sorcery
Each opponent discards a card, then you draw that many cards.

The poets of Hizahd add eloquence to the idea of misery and inevitable doom.
 C 
Artifact Creature – Human Berserker
Tap a non-creature artifact you control: Malfunctioning Soldier gains trample until end of turn.
"The more complex humans become, the more anomalies appear."- Khaled, Warith Grandmaster.
2/2
 C 
Creature – Camel
Flash

When Camel Courrier enters the battlefield reveal the top card of your library. If an artifact card was revealed this way you may add it to your hand and put a +1/+1 counter on Camel Courrier. Otherwise put the card on the bottom of your library.
2/1
 C 
Creature – Human Dancer
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine.
1/1
 C 
Land
Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {g} or {w} to your mana pool.
 C 
Artifact Creature – Zombie
When Scrap Ghoul enters the battlefield sacrifice an artifact.
Djinn's magic can be tricked just like its creators.
3/3
 C 
Artifact – Equipment
Equipped creature gets "whenever this creature would block or be blocked by an artifact creature untap this creature. It gains +1/+1 and deathtouch until end of turn."

Equip {3}
 C 
Instant
Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

Target creature gets -2/-2 until end of turn. If you performed algebra target creature gets -5/-5 until end of turn instead.
 C 
Artifact Creature – Human Wizard
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

If you have less life than an opponent when Hungering Forseer enters the battlefield you may scry 2.
1/1
 C 
Artifact Creature – Jackal
When Cybersand Jackal enters the battlefield tap target creature.

{1}{w}, sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.
2/1
Swamp
 
 B 
Basic Land – Swamp

Rikkar, Master of Arms (mythic)
Livefire Dancer (uncommon)
Scorch the Graves (uncommon)
Deathwish Djinn (uncommon)
Shrewdness of the Tongue (common)
Malfunctioning Soldier (common)
Camel Courrier (common)
Pureflesh Dancer (common)
Prairie Hub (common)
Scrap Ghoul (common)
Security Scanner (common)
Fatal Depression (common)
Hungering Forseer (common)
Cybersand Jackal (common)
Swamp (basic)