Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, vigilance, Raqs 3 (During your turn this creature gets +3/+0. During your opponents' turns this creature gets +0/+3)
Sometimes dancing is a contact sport.
5/5
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, : Shuffle target card with a converted mana cost of X from a player's graveyard into their library. Then that player puts the top X cards of their library into their graveyard. |
Gain X life, where X is 7 minus the number of cards in your hand.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Exile target player's graveyard. Scorch the Graves Deals 1 damage to that player for each artifact exiled this way.
As the desert encroaches cemeteries must sometimes clear themselves out before accepting more bodies.
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Creatures implanted with Healing Hands get +1/+1 and gain lifelink.
Implant ![]() (![]() :Target creature you control is implanted for as long as you control Healing Hands. Implant only as a sorcery) |
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Break- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn.
Only a select few skilled in both martial and healing arts become Ashber's medisaber guard.
2/2
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Target creature gains haste and menace until end of turn.
To defy Ashber meant Najiya acknowledged the King's authority. She didn't.
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Discard a card then draw a card.
Break- Draw three cards instead of one if a non-creature permanent was put into a graveyard from the battlefield this turn. |
Defender
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1) If you have 10 or less life Cemetery Ghoulslayer loses defender. The nifaya ghouls will not desecrate the bodies of his loved ones.
3/4
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Algebra 6 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 6 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
If you performed algebra when Harmony Dissolver enters the battlefield you may remove all counters from target creature and tap that creature. 2/3
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Enchant creature
Enchanted creature gets +1/+1 and gains prowess. There is truth in the old scriptures, but like all truths one must seek it themself.
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Vigilance
Anticipating threats from the upstarts, Ashber increased his guard more than any king in memory.
1/1
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Target creature you control gets +3/+3 and gains "if this creature would be the target of a spell or ability an opponent controls this creature deals 2 damage to that player" until end of turn.
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When Apprentice Warith dies Apprentice Warith deals 4 damage to you unless you control another artifact creature.
Only after a senior member's review can applicants join the Warith guild.
4/4
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Graceful Titan
(rare)
Remind Helm
(uncommon)
Aged Wisdom
(uncommon)
Scorch the Graves
(uncommon)
Healing Hands
(common)
Medisaber Apprentice
(common)
Najiya's Disregard
(common)
Lamp Smash
(common)
Cemetery Ghoulslayer
(common)
Harmony Dissolver
(common)
Greater Understanding
(common)
Ashber's Convoy
(common)
Dance of Blades
(common)
Apprentice Warith
(common)
Forest
(basic)



,
: Shuffle target card with a converted mana cost of X from a player's graveyard into their library. Then that player puts the top X cards of their library into their graveyard.
(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )


