Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures implanted by Transcribed Prayers gain "
![]() ![]() , : Gain life and draw cards equal to this creature's power."
Implant ![]() ![]() (![]() ![]() : Target creature you control is implanted for as long as you control Transcribed Prayers. Implant only as a sorcery.).
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Creatures implanted with Sentry Upgrade get +2/+2 and vigilance.
Implant ![]() ![]() (![]() ![]() : Target creature you control is implanted for as long as you control Sentry Upgrade. Implant only as a sorcery.) |
Whenever the equipped creature deals combat damage to a player you may exile target artifact or enchantment that player controls.
Equip ![]() ![]() |
Whenever equipped creature becomes blocked by a creature, Dagger Armor deals 1 damage to that creature.
Equip ![]() Used properly it's a second weapon.
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When Sermon Poster enters the battlefield gain 2 life for each artifact creature you control.
"Rulers? Mortals. Djinnmagic? A conduit to speak the truth of true divinity."
2/6
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When Apprentice Warith dies Apprentice Warith deals 4 damage to you unless you control another artifact creature.
Only after a senior member's review can applicants join the Warith guild.
4/4
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Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
The Glass Palace, where everything is a sharp and deadly as the merchant's dealings.
3/4
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Exile the top two cards of your library. If a land was exiled this way, you may play that land as if it was in your hand until end of turn. If a spell was was exiled this way, you may cast it until end of turn.
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Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield. The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
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Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
Created to entertain, programmed to kill.
5/2
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Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
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Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
Creatures implanted with Memory Wipe Unit gain "Whenever this creature deals damage to a player that player puts the top two cards of his or her library into his or her graveyard.
Implant ![]() (![]() : Target creature you control is implanted for as long as you control Memory Wipe Unit. Implant only as a sorcery.) |
Flash, hexproof
When Matafawwiq first crossed into the Second World he crafted guards as if he were in the First World.
2/2
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Transcribed Prayers
(rare)
Sentry Upgrade
(uncommon)
Blade of Ruin
(uncommon)
Dagger Armor
(uncommon)
Sermon Poster
(common)
Apprentice Warith
(common)
Glass Palace Raqesah
(common)
Beckon to the First World
(common)
Guard in Both Worlds
(common)
Crystal Palace Assassin
(common)
Zamarrid Oryx
(common)
Prairie Hub
(common)
Memory Wipe Unit
(common)
Instinctual Guardian
(common)
Mountain
(basic)


: Gain life and draw cards equal to this creature's power."




