Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: Until the beginning of your next upekeep Najiya Layasmae deals X damage, where X is the number of loyalty counters on Najiya Layasmae, to each creature that deals damage to her.
-3: Until end of turn, blocking creatures get -2/-2. -8: You gain an emblem with "Pay 2 life: put two +1/+1 counters on target creature you control and it gains haste. " 5
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If a non-land card would be returned to your hand from exile you may cast that card as if it had flash instead.
Some still seek djinns' wishes in traditional forms.
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Equipped creature gets +3/+0 and gains first strike.
Equip ![]() ![]() Rikkar gave Ashber a sword as light as air. The Quiet King passed the blade onto his forge master.
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Whenever equipped creature becomes blocked by a creature, Dagger Armor deals 1 damage to that creature.
Equip ![]() Used properly it's a second weapon.
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Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine.
1/1
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When Blessings Servant enters the battlefield, put a +1/+1 counter on each other artifact creature you control.
The church makes every effort to place its tools wherever it can.
4/4
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Creatures implanted with Memory Wipe Unit gain "Whenever this creature deals damage to a player that player puts the top two cards of his or her library into his or her graveyard.
Implant ![]() (![]() : Target creature you control is implanted for as long as you control Memory Wipe Unit. Implant only as a sorcery.) |
Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
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Draw a card.
Upgrade (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Destroy target artifact or enchantment.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
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Enchant creature
Whenever enchanted creature blocks or becomes blocked by an artifact creature, enchanted creature gains first strike and gets +3/+3 until end of turn. |
Put the top five cards of target player's library into that player's graveyard. If an artifact was put into a player's graveyard this way that player loses 2 life.
"An interesting weapon. It will never see realization."- Motalleb, Agent of the Sultan of Two Worlds
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Trample
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3) 2/1
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Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."
Implant ( Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.) |
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Najiya Layasmae
(mythic)
Instant Wish
(uncommon)
Swift Saber
(uncommon)
Dagger Armor
(uncommon)
Pureflesh Dancer
(common)
Blessings Servant
(common)
Memory Wipe Unit
(common)
Pilfer the Brain
(common)
Bazaar Search
(common)
Renatured
(common)
Brawnbodied Tactics
(common)
Lost in Development
(common)
Bladearm Raqesah
(common)
Heart Node
(common)
Island
(basic)




