Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target instant or sorcery spell. Until end of turn instants and sorceries you cast become a copy of that spell.
Babak wished for rain. Nadam brought rain accompanied by a full storm.
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When Aggravated Marid enters the battlefield you may destroy target tapped artifact creature.
Few marid understand how to navigate the Second World. In frustration many simply choose to destroy what they find there.
2/1
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Equipped creature gets "Whenever this creature deals combat damage to a player put a 2/2 white-green artfiact bear token onto the battlefield."
Equip: ![]() ![]() |
Whenever the equipped creature deals combat damage to player, that player exiles a card from his or her hand and a card from the top of his or her library.
Equip: ![]() ![]() |
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Break- that creature also gets +2/+0 and gains first strike until end of turn if a non-creature permanent was put into a graveyard from the battlefield this turn. |
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You may play an extra land during your next turn.
Draw a card. The Sultan of Two Worlds, what creates in one world he demands be done in the other.
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Break- When Mod Reclaimer enters the battlefield return target equipment or implant from your graveyard to your hand if a non-creature permanent was put into a graveyard from the battlefield this turn.
As a former general, Rikkar knew the power of thrift.
1/1
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When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
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When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard.
1/1
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Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
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Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."
Implant ( Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.) |
When Graverobber Nifaya enters the battlefield draw 2 cards if you have 3 or more artifact creatures in your graveyard.
The Nifaya may eat cybernetics, but rings and necklaces have only a monetary value.
2/1
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Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
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Flying
When Wrathmantle Efreet enters the battlefield Wrathmantle Efreet deals 3 damage to target player if an opponent lost life this turn. There's always someone angry in the Bajr outskirts.
2/2
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Stormlash
(rare)
Aggravated Marid
(uncommon)
Blade of Friendship
(uncommon)
Blade of Secrets
(uncommon)
Disloyalty
(common)
Palace Foundations
(common)
Mod Reclaimer
(common)
Ghoul Merchant
(common)
Thought Thief
(common)
Prairie Hub
(common)
Heart Node
(common)
Graverobber Nifaya
(common)
Zamarrid Oryx
(common)
Wrathmantle Efreet
(common)
Island
(basic)





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