Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deal 2 damage to target creature. That creatures controller loses 2 life.
The archers of Thazat are trained to make every arrow count, twice.
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At the beginning of your end step draw 3 cards. At the beginning of the player's endstep preceding your turn lose 4 life, sacrifice a creature, and discard a card.
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: Add to your mana pool.
, , sacrifice House of Wares: Look at the top 4 cards of your library. You may reveal a non-creature artifact from those cards and add it your hand. Put the other cards on the bottom of your library in any order. |
Haste
When Cyberheart dies deal X damage to target creature or player, where X is the number of artifact creatures you control. 2/1
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Flash
If Dark-Deals Djinn enters the battlefield during an opponent's turn draw a card. If Dark-Deals Djinn enters the battlefield during your turn each opponent discards a card. 2/3
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Untap target artifact creature, then scry 1.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Flying
When Wrathmantle Efreet enters the battlefield Wrathmantle Efreet deals 3 damage to target player if an opponent lost life this turn. There's always someone angry in the Bajr outskirts.
2/2
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Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
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Discard a card then draw a card.
Break- Draw three cards instead of one if a non-creature permanent was put into a graveyard from the battlefield this turn. |
Defender
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1) If you have 10 or less life Cemetery Ghoulslayer loses defender. The nifaya ghouls will not desecrate the bodies of his loved ones.
3/4
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Deal 2 damage to target creature. That creatures controller loses 2 life.
The archers of Thazat are trained to make every arrow count, twice.
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Break- when Reckless Raqesah enters the battlefield add
or to your mana pool if a non-creature permanent was put into a graveyard from the battlefield this turn.Parisham's school was open to all. Not all of her students were ideal.
1/1
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Target creature with a power of 5 or greater gets -3/-3 until end of turn.
Target creature with a power of 2 or less gains indestructible until end of turn. |
Equipped creature gets +1/+1 and first strike.
Equip: ![]() ![]() Ashber and Rikkar became quite cozy in Eluim, each knowing the values of might and money.
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Molten Arrow
(common, foil)
Misery of the Wishbearer
(rare)
House of Wares
(uncommon)
Cyberheart
(uncommon)
Dark-Deals Djinn
(uncommon)
Sight of the Second World
(common)
Wrathmantle Efreet
(common)
Zamarrid Oryx
(common)
Lamp Smash
(common)
Cemetery Ghoulslayer
(common)
Molten Arrow
(common)
Reckless Raqesah
(common)
Best the Brute
(common)
Rikkar's Blade
(common)
Swamp
(basic)

: Add
to your mana pool.
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