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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Zombie Artificer
{2}{u}{b},{t}: Return target artifact creature from an opponent's graveyard to the battlefield under your control.

Sacrifice an artifact: regenerate Grave Reprogammer.
2/3
 U 
Artifact Creature – Human Wizard
Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owner's libraries. If you do, draw two cards.)

If you performed algebra target player loses life equal to the number of artifacts they control when Lightning Rider enters the battlefield.
2/3
 U 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player untap the equipped creature and draw a card.

Equip {w}{u}
 U 
Enchantment – Aura
Enchant creature

When Lifeheart enchants a creature, gain 4 life.

{2}{g}: Enchanted creature gains indestructible until end of turn.
 C 
Creature – Human Shaman
Prowess
The of shamans Khafdur train to recreate the fury of past heroes
1/1
 C 
Creature – Efreet Dancer
Break- when Reckless Raqesah enters the battlefield add {r} or {g} to your mana pool if a non-creature permanent was put into a graveyard from the battlefield this turn.
Parisham's school was open to all. Not all of her students were ideal.
1/1
 C 
Sorcery
Reveal the top card of target player's library. If an artifact was revealed this way put that card into that player's graveyard and draw two cards, otherwise put the card on the bottom of its owner's library.
Stolen wares can be resold, but broken wares penalize merchants, and that's true sabotage.
 C 
Instant
Target creature gets +2/+2 gains hexproof until end of turn.

Break- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn.
 C 
Artifact Creature – Jackal
When Cybersand Jackal enters the battlefield tap target creature.

{1}{w}, sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.
2/1
 C 
Creature – Human Soldier
Break- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn.
Only a select few skilled in both martial and healing arts become Ashber's medisaber guard.
2/2
 C 
Instant
Tap target creature.

Upgrade {u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Artifact Creature – Human Dancer
Trample

Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
2/1
 C 
Artifact Creature – Wall
Hexproof, defender

When Cyber Wall dies you may draw a card.
Cyber walls were invented after an assassin killed King Rimush's conscious in the Second World.
0/4
 C 
Creature – Human Assassin
Lifelink
If an opponent controls 3 or more artifacts Pureflesh Saboteur gains haste.
"See those wretched assassins, failures in their job."
3/2
Island
 
 B 
Basic Land – Island

Grave Reprogammer (rare)
Lightning Rider (uncommon)
Blade of Awareness (uncommon)
Lifeheart (uncommon)
Fire-Primed Shaman (common)
Reckless Raqesah (common)
Market Mischief (common)
Untouchable Rule (common)
Cybersand Jackal (common)
Medisaber Apprentice (common)
Misinformation (common)
Bladearm Raqesah (common)
Cyber Wall (common)
Pureflesh Saboteur (common)
Island (basic)