Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Human Wizard
Whenever Modification Fanatic becomes gets implanted put a +1/+1 counter on Modification Fanatic and tap target creature. Creatures tapped this way don't untap during their controller's next untap step.
1/2
{2}{b}{r}
 
 U 
Instant
Discard a card at random then draw two cards. Each opponent loses life equal to the converted mana cost of the discarded card.
Poets only have words. How powerful can those be?
 U 
Artifact
{1}{u}{b},{t}: Put a charge counter on Amnesia Lock.

Whenever an opponent casts a spell that player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Amnesia Lock.
 U 
Instant
Return target card and each card sharing a name with that card from your graveyard to your hand.

Upgrade {3}{g} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Artifact – Implant
Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."

Implant {g/w} ({g/w} Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.)
 C 
Creature – Human Soldier
Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield.
The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
 C 
Artifact – Equipment
Equipped creature gets "whenever this creature would block or be blocked by an artifact creature untap this creature. It gains +1/+1 and deathtouch until end of turn."

Equip {3}
 C 
Artifact Creature – Giant Warrior
Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owner's libraries. If you do, draw two cards.)

If you performed algebra, Kaabat Brute enters the battlefield with a +1/+1 counter.
To the kaabat clans strength is everything, not how strength is achieved.
5/5
 C 
Sorcery
Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
 C 
Instant
Target creature gets +2/+2 gains hexproof until end of turn.

Break- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn.
 C 
Instant
Put the top five cards of target player's library into that player's graveyard. If an artifact was put into a player's graveyard this way that player loses 2 life.
"An interesting weapon. It will never see realization."- Motalleb, Agent of the Sultan of Two Worlds
 C 
Sorcery
Untap each artifact you control then gain 1 life for each artifact you control.
"The King must prosper, for his is the face that marks an era."- Ashber
 C 
Artifact – Implant
Creatures implanted with Memory Wipe Unit gain "Whenever this creature deals damage to a player that player puts the top two cards of his or her library into his or her graveyard.

Implant {2}{u} ({2}{u}: Target creature you control is implanted for as long as you control Memory Wipe Unit. Implant only as a sorcery.)
 C 
Land
Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {g} or {w} to your mana pool.
Forest
 
 B 
Basic Land – Forest

Modification Fanatic (rare)
Ravings (uncommon)
Amnesia Lock (uncommon)
Recovery Methods (uncommon)
Heart Node (common)
Guard in Both Worlds (common)
Security Scanner (common)
Kaabat Brute (common)
Pilfer the Brain (common)
Untouchable Rule (common)
Lost in Development (common)
Serve Progress (common)
Memory Wipe Unit (common)
Prairie Hub (common)
Forest (basic)