Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Simulation Infiltration enters the battlefield exile target creature until Simulation Infiltration leaves the battlefield and Simulation Infiltration becomes a copy of that creature except it's an artifact in addition to its other types.
The Sultan of Two Worlds had a mole in Ashber's court.
0/0
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Reach
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1) Double Unauthorized Angelslayer's power and toughness until end of turn whenever it blocks or becomes blocked by a creature with flying. 2/2
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Whenever an artifact creature dies you may pay
. If you do, put a +1/+1 counter on Bodwaf Scavenger.The people of Ancient Deshub discovered the Second World from studying the disappearances of bodwaf packs.
2/1
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Use this mana only to cast a colored artifact spell. |
, sacrifice Second World Furnishings: Reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. Otherwise, put the card at the bottom of your library and add to your mana pool. |
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Untap target artifact creature, then scry 1.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
When Hateful Marid enters the battlefield, if you performed algebra, target creature gets +2/-1 until end of turn. 3/4
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Target creature with a power of 5 or greater gets -3/-3 until end of turn.
Target creature with a power of 2 or less gains indestructible until end of turn. |
: Target artifact creature gets +2/+2 until end of turn. Activate this ability only during your mainphase.For a long time mortal races have tried to replicate the powers of the djinn. All attempts have been unsuccessful.
4/4
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Creatures implanted by Enhanced Reflexes gain haste and get +1/+0.
Implant ![]() (![]() : Target creature you control is implanted for as long as you control Enhanced Reflexes. Implant only as a sorcery.) |
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When Blessings Servant enters the battlefield, put a +1/+1 counter on each other artifact creature you control.
The church makes every effort to place its tools wherever it can.
4/4
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When Scrap Ghoul enters the battlefield sacrifice an artifact.
Djinn's magic can be tricked just like its creators.
3/3
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Break- When Mod Reclaimer enters the battlefield return target equipment or implant from your graveyard to your hand if a non-creature permanent was put into a graveyard from the battlefield this turn.
As a former general, Rikkar knew the power of thrift.
1/1
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Discard a card then draw a card.
Break- Draw three cards instead of one if a non-creature permanent was put into a graveyard from the battlefield this turn. |
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Simulation Infiltration
(mythic)
Unauthorized Angelslayer
(uncommon)
Bodwaf Scavenger
(uncommon)
Mechants' Forum
(uncommon)
Second World Furnishings
(common)
Sight of the Second World
(common)
Hateful Marid
(common)
Best the Brute
(common)
Booster Sentinel
(common)
Enhanced Reflexes
(common)
Blessings Servant
(common)
Scrap Ghoul
(common)
Mod Reclaimer
(common)
Lamp Smash
(common)
Plains
(basic)




: Add
to your mana pool.

