Deshub: Virtual Booster
| Deshub: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures you control gain first strike, lifelink, and vigilance until end of turn.
Upgrade ![]() ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Create two 1/1 blue-white artifact creature bird tokens with flying and prowess.
Upgrade ![]() ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Vigilance
![]() ![]() : Put up to two equipment or implant cards from your hand onto the battlefield.Elephants can carry a lot. Mechanical elephants can carry even more.
2/4
|
Flash, reach
When Thazat Sniper enters the battlefield Thazat Sniper deals 2 damage to target creature with flying. In Thazat the archers are trained to have the speed of their arrows.
2/3
|
When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard.
1/1
|
|
Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
|
Creatures implanted with Healing Hands get +1/+1 and gain lifelink.
Implant ![]() (![]() :Target creature you control is implanted for as long as you control Healing Hands. Implant only as a sorcery) |
When Graverobber Nifaya enters the battlefield draw 2 cards if you have 3 or more artifact creatures in your graveyard.
The Nifaya may eat cybernetics, but rings and necklaces have only a monetary value.
2/1
|
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
If you have less life than an opponent when Hungering Forseer enters the battlefield you may scry 2. 1/1
|
If you have less life than an opponent Suicidal Anarchist costs
less to cast.
Suicidal Anarchist can't block. "King? Phff, girl's got the right idea."
4/2
|
|
When Apprentice Warith dies Apprentice Warith deals 4 damage to you unless you control another artifact creature.
Only after a senior member's review can applicants join the Warith guild.
4/4
|
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine.
1/1
|
Code Spires enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."
Implant ( Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.) |
|
Joint Assault
(rare)
Elegance of the Second World
(uncommon)
Augmentor's Caravan
(uncommon)
Thazat Sniper
(uncommon)
Thought Thief
(common)
Zamarrid Oryx
(common)
Healing Hands
(common)
Graverobber Nifaya
(common)
Hungering Forseer
(common)
Suicidal Anarchist
(common)
Apprentice Warith
(common)
Pureflesh Dancer
(common)
Code Spires
(common)
Heart Node
(common)
Forest
(basic)






: Add
(