Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put target creature on the bottom of its owner's library. You draw cards equal to that creature's power.
It's left them stumped for decades.
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Deal 3 damage to target creature or player.
Break- Djinnflame deals 5 damage to a creature or player if a non-creature permanent was put into a graveyard from the battlefield this turn. |
Enchant creature
Enchanted creature's power and toughness become 4/4. That creature loses all abilities and can't gain any abilities. |
Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owner's libraries. If you do, draw two cards.)
If you performed algebra target player loses life equal to the number of artifacts they control when Lightning Rider enters the battlefield. 2/3
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When Apprentice Warith dies Apprentice Warith deals 4 damage to you unless you control another artifact creature.
Only after a senior member's review can applicants join the Warith guild.
4/4
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Break- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn.
Only a select few skilled in both martial and healing arts become Ashber's medisaber guard.
2/2
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Flying
When Wrathmantle Efreet enters the battlefield Wrathmantle Efreet deals 3 damage to target player if an opponent lost life this turn. There's always someone angry in the Bajr outskirts.
2/2
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Hexproof, defender
When Cyber Wall dies you may draw a card. Cyber walls were invented after an assassin killed King Rimush's conscious in the Second World.
0/4
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Vigilance
Anticipating threats from the upstarts, Ashber increased his guard more than any king in memory.
1/1
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Create a 0/1 green plant token with "
: Add , , or ."
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
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Tap target artifact an opponent controls. That artifact doesn't untap during its controller's next untap step. Then, untap target artifact you control.
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Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owner's libraries. If you do, draw two cards.)
If you performed algebra, Kaabat Brute enters the battlefield with a +1/+1 counter. To the kaabat clans strength is everything, not how strength is achieved.
5/5
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Hexproof, trample
Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds.
2/4
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Equipped creature gets +1/+1 and first strike.
Equip: ![]() ![]() Ashber and Rikkar became quite cozy in Eluim, each knowing the values of might and money.
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Unsolvable Equation
(mythic)
Djinnflame
(uncommon)
Ill-Worded Wish
(uncommon)
Lightning Rider
(uncommon)
Apprentice Warith
(common)
Medisaber Apprentice
(common)
Wrathmantle Efreet
(common)
Cyber Wall
(common)
Ashber's Convoy
(common)
Water the Garden
(common)
Energy Syphon
(common)
Kaabat Brute
(common)
Zone Defender
(common)
Rikkar's Blade
(common)
Swamp
(basic)






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