Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reveal the top X cards of your library. You may put a green or white creature revealed this way onto the battlefield. Then put X +1/+1 counters on that creature.
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Freeform Construction enters the battlefield tapped.
: Add to your mana pool.
, : Add to your mana pool. If this mana is spent on an artifact creature that creature may enter the battlefield with a +1/+1 counter. |
Creatures implanted with Sentry Upgrade get +2/+2 and vigilance.
Implant ![]() ![]() (![]() ![]() : Target creature you control is implanted for as long as you control Sentry Upgrade. Implant only as a sorcery.) |
: Add to your mana pool.
, , sacrifice House of Wares: Look at the top 4 cards of your library. You may reveal a non-creature artifact from those cards and add it your hand. Put the other cards on the bottom of your library in any order. |
Break- When Mod Reclaimer enters the battlefield return target equipment or implant from your graveyard to your hand if a non-creature permanent was put into a graveyard from the battlefield this turn.
As a former general, Rikkar knew the power of thrift.
1/1
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Target creature can't be blocked this turn. If that creature is an artifact creature it gains hexproof until end of turn.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Create two 1/1 red-green dancer tokens with raqs 1 (during your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1).
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Creatures implanted by Enhanced Reflexes gain haste and get +1/+0.
Implant ![]() (![]() : Target creature you control is implanted for as long as you control Enhanced Reflexes. Implant only as a sorcery.) |
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
Created to entertain, programmed to kill.
5/2
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Flash
When Camel Courrier enters the battlefield reveal the top card of your library. If an artifact card was revealed this way you may add it to your hand and put a +1/+1 counter on Camel Courrier. Otherwise put the card on the bottom of your library. 2/1
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Untap target artifact creature, then scry 1.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Target creature you control gets +3/+3 and gains "if this creature would be the target of a spell or ability an opponent controls this creature deals 2 damage to that player" until end of turn.
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Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control.
"You're just the warm-up."- Rikkar before Matafawwiq's guards.
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Reach
Whenever Aggressive Solifugid deals damage to a creature with flying put a +1/+1 counter on Aggressive Solifugid. There are rumors of giant solifugae attacking humans. Those are talltales. Now, attacks on efreets, that's a different story.
1/3
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Derive from Dream
(rare)
Freeform Construction
(uncommon)
Sentry Upgrade
(uncommon)
House of Wares
(uncommon)
Mod Reclaimer
(common)
Infiltration
(common)
Students of Parisham
(common)
Enhanced Reflexes
(common)
Crystal Palace Assassin
(common)
Camel Courrier
(common)
Sight of the Second World
(common)
Dance of Blades
(common)
Practice Punch
(common)
Aggressive Solifugid
(common)
Plains
(basic)


: Add
to your mana pool.
,
to your mana pool. If this mana is spent on an artifact creature that creature may enter the battlefield with a +1/+1 counter.
,
