Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever you cast a spell you may put a +1/+1 counter on target green creature you control. To his soldiers, strength is a gift, to Ashber, an expense.
4/5
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Destroy target artifact. If a non-creature artifact was destroyed this way you may discard a card then draw two cards.
Matafawwiq erases the name of Ashber and the past kings in both worlds.
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Flash
Reveal Variable Vizier from your hand and tap any number of permanents you control: Until end of turn Variable Vizier's converted mana cost becomes X in all zones, where X is the number of permanents tapped this way. 0/1
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Royal Gardens enters the battlefield tapped.
Royal Gardens doesn't untap unless you return a land you control to its owner's hand. : Add one mana of any color to your mana pool. |
Untap each artifact you control then gain 1 life for each artifact you control.
"The King must prosper, for his is the face that marks an era."- Ashber
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Reach
Whenever Aggressive Solifugid deals damage to a creature with flying put a +1/+1 counter on Aggressive Solifugid. There are rumors of giant solifugae attacking humans. Those are talltales. Now, attacks on efreets, that's a different story.
1/3
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Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
If you have less life than an opponent when Hungering Forseer enters the battlefield you may scry 2. 1/1
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Creatures implanted with Healing Hands get +1/+1 and gain lifelink.
Implant ![]() (![]() :Target creature you control is implanted for as long as you control Healing Hands. Implant only as a sorcery) |
Vigilance
Anticipating threats from the upstarts, Ashber increased his guard more than any king in memory.
1/1
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Flash, hexproof
When Matafawwiq first crossed into the Second World he crafted guards as if he were in the First World.
2/2
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Target creature with a power of 5 or greater gets -3/-3 until end of turn.
Target creature with a power of 2 or less gains indestructible until end of turn. |
When Cyberstrider enters the battlefield target artifact creature you control gains first strike and vigilance until end of turn.
The ancient queen Darli tamed the horses of the second world and was able to spread her rule across Deshub.
2/2
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Untap target artifact creature, then scry 1.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
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Ashber's Recruiter
(rare)
Anarchic Vandalism
(uncommon)
Variable Vizier
(uncommon)
Royal Gardens
(uncommon)
Serve Progress
(common)
Aggressive Solifugid
(common)
Hungering Forseer
(common)
Healing Hands
(common)
Ashber's Convoy
(common)
Instinctual Guardian
(common)
Best the Brute
(common)
Cyberstrider
(common)
Sight of the Second World
(common)
Ghoul Merchant
(common)
Forest
(basic)



: Add one mana of any color to your mana pool.

