Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Until end of turn artifacts you don't control can't activate their activated abilities or attack.
There is nothing hidden to the Djinn in the Second World. If one's actions displease them, then they stop the problem.
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Haste
When Cyberheart dies deal X damage to target creature or player, where X is the number of artifact creatures you control. 2/1
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Haste
If Warith Adherent dies during your turn you may return an artifact creature from your graveyard to your hand. 3/1
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Enchant creature
Enchanted creature gains "Exile a card from your hand: Put a +1/+1 counter on enchanted creature. Then it may fight target creature." |
Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
When Hateful Marid enters the battlefield, if you performed algebra, target creature gets +2/-1 until end of turn. 3/4
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Deal 2 damage to target creature. That creatures controller loses 2 life.
The archers of Thazat are trained to make every arrow count, twice.
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Enchant creature
Whenever enchanted creature is dealt damage its controller loses 2 life. The Sultan of Two Worlds saw Najiya's slights against Ashber and drew inspiration.
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Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
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Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
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Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."
Implant ( Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.) |
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Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield. The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
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Destroy target artifact or enchantment.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
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Whenever Rulith Brawler blocks or is blocked by a creature with a +1/+1 counter put a +1/+1 counter on Rulith Brawler.
Many among the Pureflesh community feel the need to prove themselves in the world of magical cybernetics.
2/4
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Reveal the top card of target player's library. If an artifact was revealed this way put that card into that player's graveyard and draw two cards, otherwise put the card on the bottom of its owner's library.
Stolen wares can be resold, but broken wares penalize merchants, and that's true sabotage.
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Data Disruption
(rare)
Cyberheart
(uncommon)
Warith Adherent
(uncommon)
Wish Depletion
(uncommon)
Hateful Marid
(common)
Molten Arrow
(common)
Shadowy Plot
(common)
Zamarrid Oryx
(common)
Elderhorn Takam
(common)
Heart Node
(common)
Guard in Both Worlds
(common)
Renatured
(common)
Rulith Brawler
(common)
Market Mischief
(common)
Swamp
(basic)

: Until end of turn artifacts you don't control can't activate their activated abilities or attack.





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