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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target creature gets +2/+2 gains hexproof until end of turn.

Break- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn.
 
 R 
Legendary Creature – Efreet Wizard
{3}{r}{g}: Search your library for up two creatures and two lands and reveal them. Target opponent chooses a land and a creature revealed this way. Put those permanents onto the battlefield and the others into your graveyard. Activate this ability only if you have no cards in your hand.
5/4
 U 
Enchantment – Aura
Enchant creature

Whenever enchanted creature becomes the target of an artifact's ability Expelled by the Djinn deals 3 damage to that creature.
 U 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player untap the equipped creature and draw a card.

Equip {w}{u}
 U 
Artifact Creature – Elephant
Vigilance
{2}{w}{w}: Put up to two equipment or implant cards from your hand onto the battlefield.
Elephants can carry a lot. Mechanical elephants can carry even more.
2/4
 C 
Creature – Zombie
When Nifaya Ghoul enters the battlefield return target creature or instant from your graveyard to your hand.
The Nifaya ghouls have dig up the deceased to eat their cybernetics, leaving the corpses out in the open.
3/1
 C 
Artifact Creature – Elephant
Hexproof, trample
Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds.
2/4
 C 
Instant
Destroy target artifact or enchantment.

Upgrade {g/w}{g/w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Instant
Draw a card.

Upgrade {u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Artifact – Implant
Creatures implanted with Memory Wipe Unit gain "Whenever this creature deals damage to a player that player puts the top two cards of his or her library into his or her graveyard.

Implant {2}{u} ({2}{u}: Target creature you control is implanted for as long as you control Memory Wipe Unit. Implant only as a sorcery.)
 C 
Creature – Human Soldier
First strike
Whenever you cast an artifact spell you may untap Luddite Skeptic.
The Pureflesh community divided when the upstarts emerged and Ashber returned.
2/2
 C 
Sorcery
Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control.
"You're just the warm-up."- Rikkar before Matafawwiq's guards.
 C 
Instant
Put a +1/+1 counter on up to two target creatures.

Upgrade {3}{g}{w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Creature – Goat
Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
Swamp
 
 B 
Basic Land – Swamp

Untouchable Rule (common, foil)
Matafawwiq the Creator (rare)
Expelled by the Djinn (uncommon)
Blade of Awareness (uncommon)
Augmentor's Caravan (uncommon)
Nifaya Ghoul (common)
Zone Defender (common)
Renatured (common)
Bazaar Search (common)
Memory Wipe Unit (common)
Luddite Skeptic (common)
Practice Punch (common)
Routine Upgrade (common)
Elderhorn Takam (common)
Swamp (basic)