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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Human Wizard
Whenever Modification Fanatic becomes gets implanted put a +1/+1 counter on Modification Fanatic and tap target creature. Creatures tapped this way don't untap during their controller's next untap step.
1/2
 U 
Creature – Human Wizard
Whenever Forseer of Prosperity attacks reveal the top card of your library. If an artifact or enchantment is revealed you may pay {2}. If you do, put a +1/+1 counter on Forseer of Prosperity and add the revealed card to your hand. Otherwise, put that card on the bottom of your library.
1/2
 U 
Artifact
{t}: Add {b} to your mana pool.

At the beginning of each endstep if you cast two or more spells this turn and control a black permanent you may return a creature with a converted mana cost of 2 or less from your graveyard to your hand.
 U 
Sorcery
Search your library for a basic land put that land onto the battlefield tapped. Shuffle your library afterward. Then, Growth Through Sapping deals X damage to target player, where X is the number of basic lands of the type you put onto the battlefield.
 C 
Artifact Creature – Human Assassin
Haste
Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead.
A Warith candidate's first lesson it to make sure that targets are completely eliminated from both worlds.
3/2
 C 
Artifact Creature – Dancer
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
The Glass Palace, where everything is a sharp and deadly as the merchant's dealings.
3/4
 C 
Creature – Human Assassin
Lifelink
If an opponent controls 3 or more artifacts Pureflesh Saboteur gains haste.
"See those wretched assassins, failures in their job."
3/2
 C 
Instant
Create a 0/1 green plant token with "{t}: Add {r}, {g}, or {w}."

Upgrade {2}{g} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Artifact Creature – Construct
Break- When Mod Reclaimer enters the battlefield return target equipment or implant from your graveyard to your hand if a non-creature permanent was put into a graveyard from the battlefield this turn.
As a former general, Rikkar knew the power of thrift.
1/1
 C 
Artifact – Implant
Creatures implanted by Enhanced Reflexes gain haste and get +1/+0.

Implant {1}{r} ({1}{r}: Target creature you control is implanted for as long as you control Enhanced Reflexes. Implant only as a sorcery.)
 C 
Sorcery
Create two 1/1 red-green dancer tokens with raqs 1 (during your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1).
 C 
Artifact Creature – Zombie
When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
 C 
Instant
Target creature with a power of 5 or greater gets -3/-3 until end of turn.

Target creature with a power of 2 or less gains indestructible until end of turn.
 C 
Creature – Human Soldier
First strike
Whenever you cast an artifact spell you may untap Luddite Skeptic.
The Pureflesh community divided when the upstarts emerged and Ashber returned.
2/2
Swamp
 
 B 
Basic Land – Swamp

Modification Fanatic (rare)
Forseer of Prosperity (uncommon)
Necropulse Sphere (uncommon)
Growth Through Sapping (uncommon)
Absolute Assassin (common)
Glass Palace Raqesah (common)
Pureflesh Saboteur (common)
Water the Garden (common)
Mod Reclaimer (common)
Enhanced Reflexes (common)
Students of Parisham (common)
Ghoul Merchant (common)
Best the Brute (common)
Luddite Skeptic (common)
Swamp (basic)