Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
At the beginning of your endstep you may return target non-land permanent with a converted mana cost of X or less to its owner's hand, where X is the number of cards in your hand. It defies the defiant.
4/5
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Whenever the equipped creature deals combat damage to player, that player exiles a card from his or her hand and a card from the top of his or her library.
Equip: ![]() ![]() |
Whenever a creature with a +1/+1 counter on it dies put a charge counter on Bloodframe Chip.
Remove X charge counters from Bloodframe Chip, : Target player loses X life. |
Deathtouch
Break- When Snake Charmer enters the battlefield draw a card for each creature with deathtouch you control if a non-creature permanent was put into a graveyard from the battlefield this turn. 2/1
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Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control.
"You're just the warm-up."- Rikkar before Matafawwiq's guards.
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Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
If you have less life than an opponent when Hungering Forseer enters the battlefield you may scry 2. 1/1
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Target creature gains haste and menace until end of turn.
To defy Ashber meant Najiya acknowledged the King's authority. She didn't.
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Put a +1/+1 counter on up to two target creatures.
Upgrade ![]() ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Equipped creature gets +1/+1 and first strike.
Equip: ![]() ![]() Ashber and Rikkar became quite cozy in Eluim, each knowing the values of might and money.
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Defender
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1) If you have 10 or less life Cemetery Ghoulslayer loses defender. The nifaya ghouls will not desecrate the bodies of his loved ones.
3/4
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Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Whenever another creature dies Cloud Killer cannot be blocked until end of turn. 2/5
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Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
The Glass Palace, where everything is a sharp and deadly as the merchant's dealings.
3/4
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Flash
When Camel Courrier enters the battlefield reveal the top card of your library. If an artifact card was revealed this way you may add it to your hand and put a +1/+1 counter on Camel Courrier. Otherwise put the card on the bottom of your library. 2/1
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Code Spires enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
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Ashber's Agent of Rebuke
(rare)
Blade of Secrets
(uncommon)
Bloodframe Chip
(uncommon)
Snake Charmer
(uncommon)
Practice Punch
(common)
Hungering Forseer
(common)
Najiya's Disregard
(common)
Routine Upgrade
(common)
Rikkar's Blade
(common)
Cemetery Ghoulslayer
(common)
Cloud Killer
(common)
Glass Palace Raqesah
(common)
Camel Courrier
(common)
Code Spires
(common)
Mountain
(basic)



: Target player loses X life.
