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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you become the target of a spell or ability an opponent controls Rebel Spirit deals 5 damage to that player.
Ashber asked how could someone challenge the divine right of his throne. Najiya's answer was a pile of molten gold.
 U 
Artifact – Implant
Whenever a creature implanted with Experimental Genome dies you may draw a card.

Implant {u} ({u}: Target creature you control is implanted for as long as you control Experimental Genome. Implant only as a sorcery.)
 U 
Artifact
{t}: Add {g} to your mana pool.

At the beginning of each endstep, if you cast two or more spells that turn and control a green permanent you may put a +1/+1 counter on target creature.
 U 
Artifact
Whenever a creature with a +1/+1 counter on it dies put a charge counter on Bloodframe Chip.

Remove X charge counters from Bloodframe Chip, {t}: Target player loses X life.
 C 
Artifact Creature – Turtle
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

If Slow Calculator enter the battlefield with a +1/+1 counter tap target creature. That creature doesn't untap during its controller's next untap step.
0/2
 C 
Artifact Creature – Human Warrior
When Apprentice Warith dies Apprentice Warith deals 4 damage to you unless you control another artifact creature.
Only after a senior member's review can applicants join the Warith guild.
4/4
 C 
Creature – Human Soldier
First strike
Whenever you cast an artifact spell you may untap Luddite Skeptic.
The Pureflesh community divided when the upstarts emerged and Ashber returned.
2/2
 C 
Artifact Creature – Human Assassin
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Whenever another creature dies Cloud Killer cannot be blocked until end of turn.
2/5
 C 
Artifact Creature – Elephant
Hexproof, trample
Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds.
2/4
 C 
Artifact
{w},{t}: Tap target creature. If that creature had a +1/+1 counter on it you may gain 1 life.
Ashber's spies foiled many assassination attempts with a silence and secrecy the would-be assassins could only dream of.
 C 
Artifact Creature – Human Dancer
Trample

Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
2/1
 C 
Artifact Creature – Zombie
When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
 C 
Creature – Goat
Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
 C 
Land
Cybersand Oasis enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {w} or {u} to your mana pool.
Plains
 
 B 
Basic Land – Plains

Rebel Spirit (rare)
Experimental Genome (uncommon)
Muscleboost Sphere (uncommon)
Bloodframe Chip (uncommon)
Slow Calculator (common)
Apprentice Warith (common)
Luddite Skeptic (common)
Cloud Killer (common)
Zone Defender (common)
Glare Generator (common)
Bladearm Raqesah (common)
Ghoul Merchant (common)
Elderhorn Takam (common)
Cybersand Oasis (common)
Plains (basic)