Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Algebra 6 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 6 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
When Mercenary Leader enters the battlefield artifact creatures you control gain first strike until end of turn. If you performed algebra this turn, artifact creatures you control gain doublestrike and haste until end of turn instead. 2/1
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Equipped creature gets +3/+0 and gains first strike.
Equip ![]() ![]() Rikkar gave Ashber a sword as light as air. The Quiet King passed the blade onto his forge master.
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If Captain of the Glass Palace has a power of 4 or greater create a 1/1 green-white human soldier token at the beginning of your upkeep.
The luxury of the glass palace would draw guards without forcing conscription.
2/2
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Whenever a creature implanted with Experimental Genome dies you may draw a card.
Implant ( : Target creature you control is implanted for as long as you control Experimental Genome. Implant only as a sorcery.) |
Prowess
The of shamans Khafdur train to recreate the fury of past heroes
1/1
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Flash, hexproof
When Matafawwiq first crossed into the Second World he crafted guards as if he were in the First World.
2/2
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Hexproof, haste
"The first world is cruel and wild. Look at the beasts born of it."- Dalir, Zafzur bachelor
5/3
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Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Whenever another creature dies Cloud Killer cannot be blocked until end of turn. 2/5
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Destroy target attacking creature with power 4 or greater.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Ghouls' Market enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
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Put a +1/+1 counter on up to two target creatures.
Upgrade ![]() ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Flying
When Wrathmantle Efreet enters the battlefield Wrathmantle Efreet deals 3 damage to target player if an opponent lost life this turn. There's always someone angry in the Bajr outskirts.
2/2
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Flash
When Camel Courrier enters the battlefield reveal the top card of your library. If an artifact card was revealed this way you may add it to your hand and put a +1/+1 counter on Camel Courrier. Otherwise put the card on the bottom of your library. 2/1
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Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
Target creature gets -2/-2 until end of turn. If you performed algebra target creature gets -5/-5 until end of turn instead. |
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Mercenary Leader
(rare)
Swift Saber
(uncommon)
Captain of the Glass Palace
(uncommon)
Experimental Genome
(uncommon)
Fire-Primed Shaman
(common)
Instinctual Guardian
(common)
Zafzur Leopard
(common)
Cloud Killer
(common)
Chaining Oblivion
(common)
Ghouls' Market
(common)
Routine Upgrade
(common)
Wrathmantle Efreet
(common)
Camel Courrier
(common)
Fatal Depression
(common)
Swamp
(basic)




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