Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
At the beginning of your upkeep choose 1, Tariquih the Wishmaster gains that ability until end of turn. •Shuffle a card from your hand into your library: put a +1/+1 counter on Tariquih the Wishmaster. •Remove a +1/+1 counter from Tariquih the Wishmaster: Draw a card. 3/3
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: Add to your mana pool.
At the beginning of your endstep if you cast two or more spells this turn and control a blue permanent put the top 4 cards of target player's library into their graveyard. |
Target creature gets -4/-0 until end of turn. If that creature's power becomes 0 exile it.
"When you are silent you will become meaningless."- Ashber to the upstarts.
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Freeform Construction enters the battlefield tapped.
: Add to your mana pool.
, : Add to your mana pool. If this mana is spent on an artifact creature that creature may enter the battlefield with a +1/+1 counter. |
Tap target artifact an opponent controls. That artifact doesn't untap during its controller's next untap step. Then, untap target artifact you control.
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Flash
When Camel Courrier enters the battlefield reveal the top card of your library. If an artifact card was revealed this way you may add it to your hand and put a +1/+1 counter on Camel Courrier. Otherwise put the card on the bottom of your library. 2/1
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Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
When Graverobber Nifaya enters the battlefield draw 2 cards if you have 3 or more artifact creatures in your graveyard.
The Nifaya may eat cybernetics, but rings and necklaces have only a monetary value.
2/1
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Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
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Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."
Implant ( Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.) |
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Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
When Madstyle Dancer dies target opponent Madstyle Dancer deals 2 damage to each player. 3/3
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Haste
Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead. A Warith candidate's first lesson it to make sure that targets are completely eliminated from both worlds.
3/2
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Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
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Equipped creature gets +1/+1 and first strike.
Equip: ![]() ![]() Ashber and Rikkar became quite cozy in Eluim, each knowing the values of might and money.
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Tariquih the Wishmaster
(rare)
Hazemind Sphere
(uncommon)
Soothing Rest
(uncommon)
Freeform Construction
(uncommon)
Energy Syphon
(common)
Camel Courrier
(common)
Prairie Hub
(common)
Graverobber Nifaya
(common)
Pilfer the Brain
(common)
Heart Node
(common)
Madstyle Dancer
(common)
Absolute Assassin
(common)
Zamarrid Oryx
(common)
Rikkar's Blade
(common)
Forest
(basic)


: Add 
to your mana pool.
to your mana pool. If this mana is spent on an artifact creature that creature may enter the battlefield with a +1/+1 counter.
or
(