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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Implant
Creatures implanted by Paradise Contacts gain "{t}: Add one mana of any color to your mana pool."

Implant {1}{g}: ( {1}{g}: Target creature you control is implanted for as long as you control Paradise Contacts. Implant only as a sorcery.)
 U 
Creature – Human Advisor
Flash
Reveal Variable Vizier from your hand and tap any number of permanents you control: Until end of turn Variable Vizier's converted mana cost becomes X in all zones, where X is the number of permanents tapped this way.
0/1
 U 
Creature – Djinn Wizard
Defender, flying
If Deathwish Djinn has a higher power than toughness Deathwish Djinn gains lifelink and deathtouch and loses defender.
Djinn that have been tricked by mortals tend to hold deep grudges.
1/3
 U 
Creature – Human Soldier
When Rikkar's Recruit enters the battlefield reveal the top card of your library. If an equipment or implant is revealed this way add it your hand. Otherwise, put that card on the bottom of your library.
2/1
 C 
Creature – Human Soldier
First strike
Whenever you cast an artifact spell you may untap Luddite Skeptic.
The Pureflesh community divided when the upstarts emerged and Ashber returned.
2/2
 C 
Creature – Human Nomad
Whenever Rulith Brawler blocks or is blocked by a creature with a +1/+1 counter put a +1/+1 counter on Rulith Brawler.
Many among the Pureflesh community feel the need to prove themselves in the world of magical cybernetics.
2/4
 C 
Artifact Creature – Jackal
When Cybersand Jackal enters the battlefield tap target creature.

{1}{w}, sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.
2/1
 C 
Sorcery
Reveal the top card of target player's library. If an artifact was revealed this way put that card into that player's graveyard and draw two cards, otherwise put the card on the bottom of its owner's library.
Stolen wares can be resold, but broken wares penalize merchants, and that's true sabotage.
 C 
Artifact Creature – Giant Warrior
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Menace
She wished her hatred stronger than herself.
5/4
 C 
Creature – Goat
Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
 C 
Creature – Human Shaman
Prowess
The of shamans Khafdur train to recreate the fury of past heroes
1/1
 C 
Land
Ghouls' Market enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {u} or {b} to your mana pool.
 C 
Artifact Creature – Dancer
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
The Glass Palace, where everything is a sharp and deadly as the merchant's dealings.
3/4
 C 
Creature – Ogre
If you have less life than an opponent Suicidal Anarchist costs {2} less to cast.

Suicidal Anarchist can't block.
"King? Phff, girl's got the right idea."
4/2
Swamp
 
 B 
Basic Land – Swamp

Paradise Contacts (rare)
Variable Vizier (uncommon)
Deathwish Djinn (uncommon)
Rikkar's Recruit (uncommon)
Luddite Skeptic (common)
Rulith Brawler (common)
Cybersand Jackal (common)
Market Mischief (common)
Hatewrought Gargantuan (common)
Elderhorn Takam (common)
Fire-Primed Shaman (common)
Ghouls' Market (common)
Glass Palace Raqesah (common)
Suicidal Anarchist (common)
Swamp (basic)