Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Djinn
Flying
At the beginning of your upkeep choose 1, Tariquih the Wishmaster gains that ability until end of turn.
•Shuffle a card from your hand into your library: put a +1/+1 counter on Tariquih the Wishmaster.
•Remove a +1/+1 counter from Tariquih the Wishmaster: Draw a card.
3/3
 U 
Artifact
{t}: Add {u} to your mana pool.

At the beginning of your endstep if you cast two or more spells this turn and control a blue permanent put the top 4 cards of target player's library into their graveyard.
 U 
Instant
Target creature gets -4/-0 until end of turn. If that creature's power becomes 0 exile it.
"When you are silent you will become meaningless."- Ashber to the upstarts.
 U 
Land
Freeform Construction enters the battlefield tapped.

{t}: Add {c} to your mana pool.
{2},{t}: Add {1} to your mana pool. If this mana is spent on an artifact creature that creature may enter the battlefield with a +1/+1 counter.
 C 
Instant
Tap target artifact an opponent controls. That artifact doesn't untap during its controller's next untap step. Then, untap target artifact you control.
 C 
Creature – Camel
Flash

When Camel Courrier enters the battlefield reveal the top card of your library. If an artifact card was revealed this way you may add it to your hand and put a +1/+1 counter on Camel Courrier. Otherwise put the card on the bottom of your library.
2/1
 C 
Land
Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {g} or {w} to your mana pool.
 C 
Creature – Zombie
When Graverobber Nifaya enters the battlefield draw 2 cards if you have 3 or more artifact creatures in your graveyard.
The Nifaya may eat cybernetics, but rings and necklaces have only a monetary value.
2/1
 C 
Sorcery
Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
 C 
Artifact – Implant
Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."

Implant {g/w} ({g/w} Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.)
 C 
Creature – Marid Dancer
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)

When Madstyle Dancer dies target opponent Madstyle Dancer deals 2 damage to each player.
3/3
 C 
Artifact Creature – Human Assassin
Haste
Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead.
A Warith candidate's first lesson it to make sure that targets are completely eliminated from both worlds.
3/2
 C 
Creature – Antelope
Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and first strike.

Equip: {1}{w}
Ashber and Rikkar became quite cozy in Eluim, each knowing the values of might and money.
Forest
 
 B 
Basic Land – Forest

Tariquih the Wishmaster (rare)
Hazemind Sphere (uncommon)
Soothing Rest (uncommon)
Freeform Construction (uncommon)
Energy Syphon (common)
Camel Courrier (common)
Prairie Hub (common)
Graverobber Nifaya (common)
Pilfer the Brain (common)
Heart Node (common)
Madstyle Dancer (common)
Absolute Assassin (common)
Zamarrid Oryx (common)
Rikkar's Blade (common)
Forest (basic)