Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Dancer
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)

{r}: Firebreathing Raqesah gets +1/+0 until end of turn.
{2}{b}{b}: Firebreathing Raqesah gains menace until end of turn.
3/3
 U 
Creature – Marid Dancer
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)

When Embereyes Dancer dies deal 1 damage to all creatures.
2/2
 U 
Creature – Beast
Whenever an artifact creature dies you may pay {g}. If you do, put a +1/+1 counter on Bodwaf Scavenger.
The people of Ancient Deshub discovered the Second World from studying the disappearances of bodwaf packs.
2/1
 U 
Artifact Creature – Human Mercenary
Haste

If Warith Adherent dies during your turn you may return an artifact creature from your graveyard to your hand.
3/1
 C 
Sorcery
Exile the top two cards of your library. If a land was exiled this way, you may play that land as if it was in your hand until end of turn. If a spell was was exiled this way, you may cast it until end of turn.
 C 
Artifact Creature – Human Warrior
When Apprentice Warith dies Apprentice Warith deals 4 damage to you unless you control another artifact creature.
Only after a senior member's review can applicants join the Warith guild.
4/4
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked by an artifact creature, enchanted creature gains first strike and gets +3/+3 until end of turn.
 C 
Artifact Creature – Human Assassin
Haste
Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead.
A Warith candidate's first lesson it to make sure that targets are completely eliminated from both worlds.
3/2
 C 
Artifact Creature – Zombie
When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
 C 
Creature – Zombie
When Graverobber Nifaya enters the battlefield draw 2 cards if you have 3 or more artifact creatures in your graveyard.
The Nifaya may eat cybernetics, but rings and necklaces have only a monetary value.
2/1
 C 
Creature – Manticore
Whenever a creature dealt damage by Hizahd Manticore dies Hizahd Manticore deals 1 damage to that creature's controller.
They tear with their teeth and then sting with their tail.
5/3
 C 
Creature – Human Soldier
First strike
Whenever you cast an artifact spell you may untap Luddite Skeptic.
The Pureflesh community divided when the upstarts emerged and Ashber returned.
2/2
 C 
Land
Ghouls' Market enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {u} or {b} to your mana pool.
 C 
Artifact Creature – Jackal
When Cybersand Jackal enters the battlefield tap target creature.

{1}{w}, sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.
2/1
Island
 
 B 
Basic Land – Island

Firebreathing Raqesah (rare)
Embereyes Dancer (uncommon)
Bodwaf Scavenger (uncommon)
Warith Adherent (uncommon)
Beckon to the First World (common)
Apprentice Warith (common)
Brawnbodied Tactics (common)
Absolute Assassin (common)
Ghoul Merchant (common)
Graverobber Nifaya (common)
Hizahd Manticore (common)
Luddite Skeptic (common)
Ghouls' Market (common)
Cybersand Jackal (common)
Island (basic)