Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Exile target creature you control, then return it to the battlefield under its owner's control. Until end of turn implant and equip costs targeting that creature become . |
Add X mana of any combination of green or red mana to your mana pool, where X is the number of artifacts you don't control.
Go against the odds and prove them wrong.
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Return target card and each card sharing a name with that card from your graveyard to your hand.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
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Creatures implanted by Wings of the Winds gain +0/+1 and flying.
Implant ![]() (Target creature you control is implanted for as long as you control Wings of the Winds Implant only as a sorcery.) |
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
If you have less life than an opponent when Hungering Forseer enters the battlefield you may scry 2. 1/1
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Deal 2 damage to target creature. That creatures controller loses 2 life.
The archers of Thazat are trained to make every arrow count, twice.
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Target creature you control gets +3/+3 and gains "if this creature would be the target of a spell or ability an opponent controls this creature deals 2 damage to that player" until end of turn.
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, : Tap target creature. If that creature had a +1/+1 counter on it you may gain 1 life.Ashber's spies foiled many assassination attempts with a silence and secrecy the would-be assassins could only dream of.
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Exile target creature then return that creature to the battlefield tapped.
Upgrade ![]() ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Put the top five cards of target player's library into that player's graveyard. If an artifact was put into a player's graveyard this way that player loses 2 life.
"An interesting weapon. It will never see realization."- Motalleb, Agent of the Sultan of Two Worlds
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When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard.
1/1
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Vigilance
Anticipating threats from the upstarts, Ashber increased his guard more than any king in memory.
1/1
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Create a 0/1 green plant token with "
: Add , , or ."
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Tap target artifact an opponent controls. That artifact doesn't untap during its controller's next untap step. Then, untap target artifact you control.
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Anesthetic Injector
(rare)
Pure Aptitude
(uncommon)
Recovery Methods
(uncommon)
Wings of the Winds
(uncommon)
Hungering Forseer
(common)
Molten Arrow
(common)
Dance of Blades
(common)
Glare Generator
(common)
Apprehend
(common)
Lost in Development
(common)
Thought Thief
(common)
Ashber's Convoy
(common)
Water the Garden
(common)
Energy Syphon
(common)
Island
(basic)


: Exile target creature you control, then return it to the battlefield under its owner's control. Until end of turn implant and equip costs targeting that creature become
.

