Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Shuffle target card with a converted mana cost of X from a player's graveyard into their library. Then that player puts the top X cards of their library into their graveyard. |
Whenever you become the target of a spell or ability an opponent controls Rebel Spirit deals 5 damage to that player.
Ashber asked how could someone challenge the divine right of his throne. Najiya's answer was a pile of molten gold.
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: Add to your mana pool.
At the beginning of each endstep, if you cast two or more spells during this turn and control a white permanent you may gain 4 life. |
Deathtouch
Break- When Snake Charmer enters the battlefield draw a card for each creature with deathtouch you control if a non-creature permanent was put into a graveyard from the battlefield this turn. 2/1
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Enchant creature
Whenever enchanted creature becomes the target of an artifact's ability Expelled by the Djinn deals 3 damage to that creature. |
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Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
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Vigilance
Anticipating threats from the upstarts, Ashber increased his guard more than any king in memory.
1/1
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Hexproof, trample
Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds.
2/4
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Flying
Exile Arrow Falcon: target creature gets +1/+1 and flying until end of turn. Activate this ability only during your main phase. 2/2
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Whenever Baazar Cutpurse deals combat damage to player who controls an artifact you may draw a card, then discard a card.
Thieves of the Annurad Bazaar are often are considered brilliant innovators when it comes to bypassing security.
2/2
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Untap target artifact creature, then scry 1.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Defender
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1) If you have 10 or less life Cemetery Ghoulslayer loses defender. The nifaya ghouls will not desecrate the bodies of his loved ones.
3/4
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Each opponent discards a card, then you draw that many cards.
The poets of Hizahd add eloquence to the idea of misery and inevitable doom.
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Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
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Remind Helm
(uncommon, foil)
Rebel Spirit
(rare)
Lifepulse Sphere
(uncommon)
Snake Charmer
(uncommon)
Expelled by the Djinn
(uncommon)
Zamarrid Oryx
(common)
Ashber's Convoy
(common)
Zone Defender
(common)
Arrow Falcon
(common)
Baazar Cutpurse
(common)
Sight of the Second World
(common)
Cemetery Ghoulslayer
(common)
Shrewdness of the Tongue
(common)
Elderhorn Takam
(common)
Mountain
(basic)

,
: Shuffle target card with a converted mana cost of X from a player's graveyard into their library. Then that player puts the top X cards of their library into their graveyard.

to your mana pool.


