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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Artifact
{1}{u}{b},{t}: Put a charge counter on Amnesia Lock.

Whenever an opponent casts a spell that player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Amnesia Lock.
 
 R 
Sorcery
Destroy target artifact creature. Then, destroy each other creature that has less power than the artifact creature that was destroyed.
It's a waste to leave the corpse of one's mark behind.
 U 
Artifact
{t}: Add {g} to your mana pool.

At the beginning of each endstep, if you cast two or more spells that turn and control a green permanent you may put a +1/+1 counter on target creature.
 U 
Creature – Human Soldier
If Captain of the Glass Palace has a power of 4 or greater create a 1/1 green-white human soldier token at the beginning of your upkeep.
The luxury of the glass palace would draw guards without forcing conscription.
2/2
 U 
Creature – Human Advisor
Flash
Reveal Variable Vizier from your hand and tap any number of permanents you control: Until end of turn Variable Vizier's converted mana cost becomes X in all zones, where X is the number of permanents tapped this way.
0/1
 C 
Sorcery
Each opponent discards a card, then you draw that many cards.

The poets of Hizahd add eloquence to the idea of misery and inevitable doom.
 C 
Sorcery
Exile the top two cards of your library. If a land was exiled this way, you may play that land as if it was in your hand until end of turn. If a spell was was exiled this way, you may cast it until end of turn.
 C 
Creature – Human Soldier
Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield.
The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
 C 
Sorcery
Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control.
"You're just the warm-up."- Rikkar before Matafawwiq's guards.
 C 
Creature – Human Nomad
Whenever Rulith Brawler blocks or is blocked by a creature with a +1/+1 counter put a +1/+1 counter on Rulith Brawler.
Many among the Pureflesh community feel the need to prove themselves in the world of magical cybernetics.
2/4
 C 
Instant
Tap target creature.

Upgrade {u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Sorcery
Untap each artifact you control then gain 1 life for each artifact you control.
"The King must prosper, for his is the face that marks an era."- Ashber
 C 
Artifact – Implant
Creatures implanted by Enhanced Reflexes gain haste and get +1/+0.

Implant {1}{r} ({1}{r}: Target creature you control is implanted for as long as you control Enhanced Reflexes. Implant only as a sorcery.)
 C 
Artifact Creature – Human Assassin
Haste
Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead.
A Warith candidate's first lesson it to make sure that targets are completely eliminated from both worlds.
3/2
Swamp
 
 B 
Basic Land – Swamp

Amnesia Lock (uncommon, foil)
Melting Cybernetics (rare)
Muscleboost Sphere (uncommon)
Captain of the Glass Palace (uncommon)
Variable Vizier (uncommon)
Shrewdness of the Tongue (common)
Beckon to the First World (common)
Guard in Both Worlds (common)
Practice Punch (common)
Rulith Brawler (common)
Misinformation (common)
Serve Progress (common)
Enhanced Reflexes (common)
Absolute Assassin (common)
Swamp (basic)