Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Efreeti Conjurer attacks you may exile the top card of your library. Until end of turn you may cast that spell. If a creature or sorcery was exiled this way it costs
less to cast.Efreeti magic at best is an imitation of djinni magic.
3/3
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: Add to your mana pool and gain 1 life."Why seek the Second World when only camels have seen the fringes of the First World?"- Rami, Pureflesh Disciple
1/1
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Enchant creature
When Lifeheart enchants a creature, gain 4 life. ![]() : Enchanted creature gains indestructible until end of turn. |
Reveal the top card of your library and add it to your hand.
If an artifact was revealed this way repeat the process. |
When Cyberstrider enters the battlefield target artifact creature you control gains first strike and vigilance until end of turn.
The ancient queen Darli tamed the horses of the second world and was able to spread her rule across Deshub.
2/2
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Break- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn.
Only a select few skilled in both martial and healing arts become Ashber's medisaber guard.
2/2
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Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine.
1/1
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Exile the top two cards of your library. If a land was exiled this way, you may play that land as if it was in your hand until end of turn. If a spell was was exiled this way, you may cast it until end of turn.
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Creatures implanted with Healing Hands get +1/+1 and gain lifelink.
Implant ![]() (![]() :Target creature you control is implanted for as long as you control Healing Hands. Implant only as a sorcery) |
Pile of Outdated Parts enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool |
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Exile target creature then return that creature to the battlefield tapped.
Upgrade ![]() ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Reveal the top card of target player's library. If an artifact was revealed this way put that card into that player's graveyard and draw two cards, otherwise put the card on the bottom of its owner's library.
Stolen wares can be resold, but broken wares penalize merchants, and that's true sabotage.
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When Apprentice Warith dies Apprentice Warith deals 4 damage to you unless you control another artifact creature.
Only after a senior member's review can applicants join the Warith guild.
4/4
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When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
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Efreeti Conjurer
(rare)
Majdi Desert Dromedary
(uncommon)
Lifeheart
(uncommon)
Beseech the Djinn
(uncommon)
Cyberstrider
(common)
Medisaber Apprentice
(common)
Pureflesh Dancer
(common)
Beckon to the First World
(common)
Healing Hands
(common)
Pile of Outdated Parts
(common)
Apprehend
(common)
Market Mischief
(common)
Apprentice Warith
(common)
Ghoul Merchant
(common)
Plains
(basic)


less to cast.
: Add

or