Deshub: Virtual Booster
| Deshub: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Haste, vigilance, Raqs 3 (During your turn this creature gets +3/+0. During your opponents' turns this creature gets +0/+3)
Sometimes dancing is a contact sport.
5/5
|
Enchant creature
Enchanted creature's power and toughness become 4/4. That creature loses all abilities and can't gain any abilities. |
If Captain of the Glass Palace has a power of 4 or greater create a 1/1 green-white human soldier token at the beginning of your upkeep.
The luxury of the glass palace would draw guards without forcing conscription.
2/2
|
Whenever the equipped creature deals combat damage to player, that player exiles a card from his or her hand and a card from the top of his or her library.
Equip: ![]() ![]() |
Algebra 6 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 6 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
If you performed algebra when Harmony Dissolver enters the battlefield you may remove all counters from target creature and tap that creature. 2/3
|
|
When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard.
1/1
|
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
If you have less life than an opponent when Hungering Forseer enters the battlefield you may scry 2. 1/1
|
You may play an extra land during your next turn.
Draw a card. The Sultan of Two Worlds, what creates in one world he demands be done in the other.
|
Artifact creatures blocking Qaddath Ravager get -1/-1.
Ogres approach humans as something to be dismantled with unparalleled savagery.
2/2
|
When Apprentice Warith dies Apprentice Warith deals 4 damage to you unless you control another artifact creature.
Only after a senior member's review can applicants join the Warith guild.
4/4
|
|
Vigilance
Anticipating threats from the upstarts, Ashber increased his guard more than any king in memory.
1/1
|
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Royal Peacekeeper enters the battlefield prevent all damage that would be dealt by target non-artifact creature this turn. 2/2
|
Put 2 +1/+1 counters on target creature, then deal 2 damage to target player.
Some say the Prayer of Fire is a plea for djinni aid others say the prayer was invoked to fight djinn.
|
Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield. The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
|
|
Graceful Titan
(rare)
Ill-Worded Wish
(uncommon)
Captain of the Glass Palace
(uncommon)
Blade of Secrets
(uncommon)
Harmony Dissolver
(common)
Thought Thief
(common)
Hungering Forseer
(common)
Palace Foundations
(common)
Qaddath Ravager
(common)
Apprentice Warith
(common)
Ashber's Convoy
(common)
Royal Peacekeeper
(common)
Prayer of Fire
(common)
Guard in Both Worlds
(common)
Forest
(basic)




