Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() , : Return target artifact creature from an opponent's graveyard to the battlefield under your control.
Sacrifice an artifact: regenerate Grave Reprogammer. 2/3
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Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
Haste Livefire Dancer has defender as long you have more cards in your hand than Livefire Dancer's power. 1/1
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Deathtouch
Break- When Snake Charmer enters the battlefield draw a card for each creature with deathtouch you control if a non-creature permanent was put into a graveyard from the battlefield this turn. 2/1
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Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Flying Advocate of Unmaking can't be blocked by creatures without counters. 3/4
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Sacrifice Mindframe Worm: Target creature gets -1/-1 until end of turn.
Where nature's diseases were curbed with advancements, humans chose to take up the mantle.
1/1
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Tap a non-creature artifact you control: Malfunctioning Soldier gains trample until end of turn.
"The more complex humans become, the more anomalies appear."- Khaled, Warith Grandmaster.
2/2
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When Cybersand Jackal enters the battlefield tap target creature.
![]() , sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.2/1
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Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
Created to entertain, programmed to kill.
5/2
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When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard.
1/1
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When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
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Enchant creature
Enchanted creature gets +1/+1 and gains prowess. There is truth in the old scriptures, but like all truths one must seek it themself.
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When Scrap Ghoul enters the battlefield sacrifice an artifact.
Djinn's magic can be tricked just like its creators.
3/3
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Whenever Wish's Victim becomes implanted put a +1/+1 counter on it.
If Wish's Victim is implanted, Wish's Victim deals 1 damage to you whenever Wish's Victim attacks, 1/1
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Discard a card then draw a card.
Break- Draw three cards instead of one if a non-creature permanent was put into a graveyard from the battlefield this turn. |
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Grave Reprogammer
(rare)
Livefire Dancer
(uncommon)
Snake Charmer
(uncommon)
Advocate of Unmaking
(uncommon)
Mindframe Worm
(common)
Malfunctioning Soldier
(common)
Cybersand Jackal
(common)
Crystal Palace Assassin
(common)
Thought Thief
(common)
Ghoul Merchant
(common)
Greater Understanding
(common)
Scrap Ghoul
(common)
Wish's Victim
(common)
Lamp Smash
(common)
Mountain
(basic)



: Return target artifact creature from an opponent's graveyard to the battlefield under your control.

