Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Tap target creature. If that creature had a +1/+1 counter on it you may gain 1 life.Ashber's spies foiled many assassination attempts with a silence and secrecy the would-be assassins could only dream of.
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Flying
Return a land you control to its owner's hand, : Put two +1/+1 counters on target creature
Shuffle a land you control from the battlefield into its owner's library: Draw a card. 2/3
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Add X mana of any combination of green or red mana to your mana pool, where X is the number of artifacts you don't control.
Go against the odds and prove them wrong.
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Flash
Reveal Variable Vizier from your hand and tap any number of permanents you control: Until end of turn Variable Vizier's converted mana cost becomes X in all zones, where X is the number of permanents tapped this way. 0/1
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Royal Gardens enters the battlefield tapped.
Royal Gardens doesn't untap unless you return a land you control to its owner's hand. : Add one mana of any color to your mana pool. |
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Hexproof, trample
Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds.
2/4
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, sacrifice Second World Furnishings: Reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. Otherwise, put the card at the bottom of your library and add to your mana pool. |
Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."
Implant ( Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.) |
When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
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Tap target artifact an opponent controls. That artifact doesn't untap during its controller's next untap step. Then, untap target artifact you control.
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You may play an extra land during your next turn.
Draw a card. The Sultan of Two Worlds, what creates in one world he demands be done in the other.
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If you have less life than an opponent Suicidal Anarchist costs
less to cast.
Suicidal Anarchist can't block. "King? Phff, girl's got the right idea."
4/2
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Enchant creature
Enchanted creature gets +1/+1 and gains prowess. There is truth in the old scriptures, but like all truths one must seek it themself.
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Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
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Glare Generator
(common, foil)
Midan, Gifting Greatness
(rare)
Pure Aptitude
(uncommon)
Variable Vizier
(uncommon)
Royal Gardens
(uncommon)
Zone Defender
(common)
Second World Furnishings
(common)
Heart Node
(common)
Ghoul Merchant
(common)
Energy Syphon
(common)
Palace Foundations
(common)
Suicidal Anarchist
(common)
Greater Understanding
(common)
Elderhorn Takam
(common)
Island
(basic)

: Tap target creature. If that creature had a +1/+1 counter on it you may gain 1 life.



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