Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose 1 or more:
• Destroy target creature • Destroy target artifact If you chose more than 1 Ruinous Grasp deals 3 damage to you. |
Flying
When Bajr Miser enters the battlefield sacrifice a creature. If an artifact creature was sacrificed this way you may gain 3 life. 3/3
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Freeform Construction enters the battlefield tapped.
: Add to your mana pool.
, : Add to your mana pool. If this mana is spent on an artifact creature that creature may enter the battlefield with a +1/+1 counter. |
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
When Embereyes Dancer dies deal 1 damage to all creatures. 2/2
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Ghouls' Market enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
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Sacrifice Mindframe Worm: Target creature gets -1/-1 until end of turn.
Where nature's diseases were curbed with advancements, humans chose to take up the mantle.
1/1
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Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control.
"You're just the warm-up."- Rikkar before Matafawwiq's guards.
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Creatures implanted with Healing Hands get +1/+1 and gain lifelink.
Implant ![]() (![]() :Target creature you control is implanted for as long as you control Healing Hands. Implant only as a sorcery) |
Target creature with a power of 5 or greater gets -3/-3 until end of turn.
Target creature with a power of 2 or less gains indestructible until end of turn. |
Whenever Baazar Cutpurse deals combat damage to player who controls an artifact you may draw a card, then discard a card.
Thieves of the Annurad Bazaar are often are considered brilliant innovators when it comes to bypassing security.
2/2
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Trample
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3) 2/1
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Whenever Rulith Brawler blocks or is blocked by a creature with a +1/+1 counter put a +1/+1 counter on Rulith Brawler.
Many among the Pureflesh community feel the need to prove themselves in the world of magical cybernetics.
2/4
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Algebra 4 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 4 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
Mystic Sturgeon enters the battlefield with a +1/+1 counter on it if you performed algebra. 3/3
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Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
The Glass Palace, where everything is a sharp and deadly as the merchant's dealings.
3/4
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Ruinous Grasp
(rare)
Bajr Miser
(uncommon)
Freeform Construction
(uncommon)
Embereyes Dancer
(uncommon)
Ghouls' Market
(common)
Mindframe Worm
(common)
Practice Punch
(common)
Healing Hands
(common)
Best the Brute
(common)
Baazar Cutpurse
(common)
Bladearm Raqesah
(common)
Rulith Brawler
(common)
Mystic Sturgeon
(common)
Glass Palace Raqesah
(common)
Island
(basic)



: Add
to your mana pool.
or
