Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you become the target of a spell or ability an opponent controls Rebel Spirit deals 5 damage to that player.
Ashber asked how could someone challenge the divine right of his throne. Najiya's answer was a pile of molten gold.
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Use this mana only to cast a colored artifact spell. |
Equipped creature gets "whenever this creature attacks the defending player loses 2 life"
Equip ![]() ![]() |
Add X mana of any combination of green or red mana to your mana pool, where X is the number of artifacts you don't control.
Go against the odds and prove them wrong.
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Code Spires enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
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When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard.
1/1
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Counter target non-creature spell. If the spell countered this way was an artifact or enchantment spell you may gain 5 life.
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When Cyberstrider enters the battlefield target artifact creature you control gains first strike and vigilance until end of turn.
The ancient queen Darli tamed the horses of the second world and was able to spread her rule across Deshub.
2/2
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Deal 2 damage to target creature. That creatures controller loses 2 life.
The archers of Thazat are trained to make every arrow count, twice.
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Tap target creature.
Upgrade (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Break- that creature also gets +2/+0 and gains first strike until end of turn if a non-creature permanent was put into a graveyard from the battlefield this turn. |
Target creature gets +2/+2 gains hexproof until end of turn.
Break- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn. |
Flying
Exile Arrow Falcon: target creature gets +1/+1 and flying until end of turn. Activate this ability only during your main phase. 2/2
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Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
Created to entertain, programmed to kill.
5/2
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Rebel Spirit
(rare)
Mechants' Forum
(uncommon)
Blade of Brutality
(uncommon)
Pure Aptitude
(uncommon)
Code Spires
(common)
Thought Thief
(common)
Esoteric Apprehension
(common)
Cyberstrider
(common)
Molten Arrow
(common)
Misinformation
(common)
Disloyalty
(common)
Untouchable Rule
(common)
Arrow Falcon
(common)
Crystal Palace Assassin
(common)
Swamp
(basic)


: Add
to your mana pool.




