Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reveal the top 3 cards of your library. Add one card revealed this way to your hand, then put the other two into your graveyard. If a creature was put into your graveyard this, each opponent sacrifices a creature. If an instant was put into your graveyard this way you may draw two cards.
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Whenever a creature you don't control blocks that creature gets -2/-0 until end of turn.
When Ashber returned the Sultan of Two Worlds rallied his soldiers and the Quiet King's dissenters.
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Flash, reach
When Thazat Sniper enters the battlefield Thazat Sniper deals 2 damage to target creature with flying. In Thazat the archers are trained to have the speed of their arrows.
2/3
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Equipped creature gets "Whenever this creature deals combat damage to a player put a 2/2 white-green artfiact bear token onto the battlefield."
Equip: ![]() ![]() |
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Raving Poet dies, if Raving Poet had a +1/+1 counter on it each opponent discards a card. 2/2
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Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
When Hateful Marid enters the battlefield, if you performed algebra, target creature gets +2/-1 until end of turn. 3/4
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When Sermon Poster enters the battlefield gain 2 life for each artifact creature you control.
"Rulers? Mortals. Djinnmagic? A conduit to speak the truth of true divinity."
2/6
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Equipped creature gets +1/+1 and first strike.
Equip: ![]() ![]() Ashber and Rikkar became quite cozy in Eluim, each knowing the values of might and money.
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Put the top five cards of target player's library into that player's graveyard. If an artifact was put into a player's graveyard this way that player loses 2 life.
"An interesting weapon. It will never see realization."- Motalleb, Agent of the Sultan of Two Worlds
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Destroy target artifact or enchantment.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
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Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control.
"You're just the warm-up."- Rikkar before Matafawwiq's guards.
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Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
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Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
The Glass Palace, where everything is a sharp and deadly as the merchant's dealings.
3/4
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Target creature gains haste and menace until end of turn.
To defy Ashber meant Najiya acknowledged the King's authority. She didn't.
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Prayer of Advantage
(rare)
Humbling Orders
(uncommon)
Thazat Sniper
(uncommon)
Blade of Friendship
(uncommon)
Raving Poet
(common)
Hateful Marid
(common)
Sermon Poster
(common)
Rikkar's Blade
(common)
Lost in Development
(common)
Renatured
(common)
Practice Punch
(common)
Zamarrid Oryx
(common)
Glass Palace Raqesah
(common)
Najiya's Disregard
(common)
Island
(basic)







