Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, reach
When Thazat Sniper enters the battlefield Thazat Sniper deals 2 damage to target creature with flying. In Thazat the archers are trained to have the speed of their arrows.
2/3
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Vigilance
You have hexproof. Creatures you control gain indestructible and hexproof as long as you have more creatures than each opponent. Ashber's exiles somehow endured in out in the Majdi.
3/7
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Haste
If Warith Adherent dies during your turn you may return an artifact creature from your graveyard to your hand. 3/1
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Enchant creature
Whenever the enchanted creature is dealt damage you may discard a card at random. If you do the enchanted creature deals 3 damage to target player. |
Until end of turn all equip and implant costs become
."I've never passed on trying out a new sword."- Rikkar Vekset.
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Tap a non-creature artifact you control: Malfunctioning Soldier gains trample until end of turn.
"The more complex humans become, the more anomalies appear."- Khaled, Warith Grandmaster.
2/2
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Deal 2 damage to target creature. That creatures controller loses 2 life.
The archers of Thazat are trained to make every arrow count, twice.
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Put a +1/+1 counter on up to two target creatures.
Upgrade ![]() ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
When Cybersand Jackal enters the battlefield tap target creature.
![]() , sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.2/1
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Haste
Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead. A Warith candidate's first lesson it to make sure that targets are completely eliminated from both worlds.
3/2
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You may play an extra land during your next turn.
Draw a card. The Sultan of Two Worlds, what creates in one world he demands be done in the other.
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Untap each artifact you control then gain 1 life for each artifact you control.
"The King must prosper, for his is the face that marks an era."- Ashber
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Tap target creature.
Upgrade (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
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Creatures implanted by Enhanced Reflexes gain haste and get +1/+0.
Implant ![]() (![]() : Target creature you control is implanted for as long as you control Enhanced Reflexes. Implant only as a sorcery.) |
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Thazat Sniper
(uncommon, foil)
Nomadic Caravan
(mythic)
Warith Adherent
(uncommon)
Fear of Uprising
(uncommon)
Illegal Download
(uncommon)
Malfunctioning Soldier
(common)
Molten Arrow
(common)
Routine Upgrade
(common)
Cybersand Jackal
(common)
Absolute Assassin
(common)
Palace Foundations
(common)
Serve Progress
(common)
Misinformation
(common)
Enhanced Reflexes
(common)
Plains
(basic)




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