Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a +1/+1 counter on up to two target creatures.
Upgrade ![]() ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Creatures implanted by Transcribed Prayers gain "
![]() ![]() , : Gain life and draw cards equal to this creature's power."
Implant ![]() ![]() (![]() ![]() : Target creature you control is implanted for as long as you control Transcribed Prayers. Implant only as a sorcery.).
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Reveal the top card of your library and add it to your hand.
If an artifact was revealed this way repeat the process. |
Deal 3 damage to target creature or player.
Break- Djinnflame deals 5 damage to a creature or player if a non-creature permanent was put into a graveyard from the battlefield this turn. |
Deathtouch
You may pay 3 life and discard Flesh Judge at the beginning of your upkeep. If you do draw an additional card during your next draw step. Marids are lofty fiends, yet they will buckle beneath Ashber's coin like anyone else.
3/4
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Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
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Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield. The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
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Sacrifice Wishgranter's Aid: Deal 3 damage to target artifact creature.
Djinn have as many requests to remove enhancements from mortals as requests to enhance them.
2/1
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Deal 2 damage to target creature. That creatures controller loses 2 life.
The archers of Thazat are trained to make every arrow count, twice.
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Reach
Whenever Aggressive Solifugid deals damage to a creature with flying put a +1/+1 counter on Aggressive Solifugid. There are rumors of giant solifugae attacking humans. Those are talltales. Now, attacks on efreets, that's a different story.
1/3
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When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
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When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard.
1/1
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Target creature with a power of 5 or greater gets -3/-3 until end of turn.
Target creature with a power of 2 or less gains indestructible until end of turn. |
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Routine Upgrade
(common, foil)
Transcribed Prayers
(rare)
Beseech the Djinn
(uncommon)
Djinnflame
(uncommon)
Flesh Judge
(uncommon)
Prairie Hub
(common)
Zamarrid Oryx
(common)
Guard in Both Worlds
(common)
Wishgranter's Aid
(common)
Molten Arrow
(common)
Aggressive Solifugid
(common)
Ghoul Merchant
(common)
Thought Thief
(common)
Best the Brute
(common)
Swamp
(basic)




: Gain life and draw cards equal to this creature's power."
