Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Quicksand Elemental enters the battlefield with X +1/+1 counters where X is the number of tapped creatures your opponents control.
Break- Quicksand Elemental gains hexproof and deathtouch when it enters the battlefield if a non-creature permanent was put into a graveyard from the battlefield this turn. 0/0
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Defender, flying
If Deathwish Djinn has a higher power than toughness Deathwish Djinn gains lifelink and deathtouch and loses defender. Djinn that have been tricked by mortals tend to hold deep grudges.
1/3
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Target creature gets -4/-0 until end of turn. If that creature's power becomes 0 exile it.
"When you are silent you will become meaningless."- Ashber to the upstarts.
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Add X mana of any combination of green or red mana to your mana pool, where X is the number of artifacts you don't control.
Go against the odds and prove them wrong.
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Discard a card then draw a card.
Break- Draw three cards instead of one if a non-creature permanent was put into a graveyard from the battlefield this turn. |
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Algebra 4 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 4 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
Mystic Sturgeon enters the battlefield with a +1/+1 counter on it if you performed algebra. 3/3
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Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
Prowess
The of shamans Khafdur train to recreate the fury of past heroes
1/1
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If Djinnmagic Convert is enchanted implants targeting Djinnmagic Convert cost
less."I concede. My skills are insufficient."
3/4
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Equipped creature gets +1/+1 and first strike.
Equip: ![]() ![]() Ashber and Rikkar became quite cozy in Eluim, each knowing the values of might and money.
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Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
When Madstyle Dancer dies target opponent Madstyle Dancer deals 2 damage to each player. 3/3
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Put a +1/+1 counter on up to two target creatures.
Upgrade ![]() ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Put the top five cards of target player's library into that player's graveyard. If an artifact was put into a player's graveyard this way that player loses 2 life.
"An interesting weapon. It will never see realization."- Motalleb, Agent of the Sultan of Two Worlds
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Put 2 +1/+1 counters on target creature, then deal 2 damage to target player.
Some say the Prayer of Fire is a plea for djinni aid others say the prayer was invoked to fight djinn.
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Quicksand Elemental
(rare)
Deathwish Djinn
(uncommon)
Soothing Rest
(uncommon)
Pure Aptitude
(uncommon)
Lamp Smash
(common)
Mystic Sturgeon
(common)
Prairie Hub
(common)
Fire-Primed Shaman
(common)
Djinnmagic Convert
(common)
Rikkar's Blade
(common)
Madstyle Dancer
(common)
Routine Upgrade
(common)
Lost in Development
(common)
Prayer of Fire
(common)
Swamp
(basic)




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