Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool and gain 1 life."Why seek the Second World when only camels have seen the fringes of the First World?"- Rami, Pureflesh Disciple
1/1
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Deathtouch
Whenever an instant or sorcery you control deals damage to a player Wildstorm Scorpion gets +5/+5 and gains first strike and hexproof until end of turn. 3/4
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Use this mana only to cast a colored artifact spell. |
Enchant creature
Whenever the enchanted creature is dealt damage you may discard a card at random. If you do the enchanted creature deals 3 damage to target player. |
Trample
Break- when Guardian of the Treasury enters the battlefield you may have Guardian of the Treasury fight target creature if a non-creature permanent was put into a graveyard from the battlefield this turn. 4/5
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Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
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Reveal the top card of target player's library. If an artifact was revealed this way put that card into that player's graveyard and draw two cards, otherwise put the card on the bottom of its owner's library.
Stolen wares can be resold, but broken wares penalize merchants, and that's true sabotage.
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When Blessings Servant enters the battlefield, put a +1/+1 counter on each other artifact creature you control.
The church makes every effort to place its tools wherever it can.
4/4
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Create two 1/1 red-green dancer tokens with raqs 1 (during your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1).
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Draw a card.
Upgrade (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
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Break- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn.
Only a select few skilled in both martial and healing arts become Ashber's medisaber guard.
2/2
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Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
Target creature gets -2/-2 until end of turn. If you performed algebra target creature gets -5/-5 until end of turn instead. |
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Royal Peacekeeper enters the battlefield prevent all damage that would be dealt by target non-artifact creature this turn. 2/2
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Target creature you control gets +3/+3 and gains "if this creature would be the target of a spell or ability an opponent controls this creature deals 2 damage to that player" until end of turn.
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Majdi Desert Dromedary
(uncommon, foil)
Wildstorm Scorpion
(mythic)
Mechants' Forum
(uncommon)
Fear of Uprising
(uncommon)
Guardian of the Treasury
(uncommon)
Elderhorn Takam
(common)
Market Mischief
(common)
Blessings Servant
(common)
Students of Parisham
(common)
Bazaar Search
(common)
Medisaber Apprentice
(common)
Fatal Depression
(common)
Royal Peacekeeper
(common)
Dance of Blades
(common)
Island
(basic)

: Add 

to your mana pool.



