Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target artifact creature. Then, destroy each other creature that has less power than the artifact creature that was destroyed.
It's a waste to leave the corpse of one's mark behind.
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Whenever equipped creature deals combat damage to a player untap the equipped creature and draw a card.
Equip ![]() ![]() |
Whenever a creature implanted with Experimental Genome dies you may draw a card.
Implant ( : Target creature you control is implanted for as long as you control Experimental Genome. Implant only as a sorcery.) |
If a non-land card would be returned to your hand from exile you may cast that card as if it had flash instead.
Some still seek djinns' wishes in traditional forms.
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Hexproof, trample
Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds.
2/4
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Lifelink
If an opponent controls 3 or more artifacts Pureflesh Saboteur gains haste. "See those wretched assassins, failures in their job."
3/2
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Untap target artifact creature, then scry 1.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
If Djinnmagic Convert is enchanted implants targeting Djinnmagic Convert cost
less."I concede. My skills are insufficient."
3/4
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Sacrifice Mindframe Worm: Target creature gets -1/-1 until end of turn.
Where nature's diseases were curbed with advancements, humans chose to take up the mantle.
1/1
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When Nifaya Ghoul enters the battlefield return target creature or instant from your graveyard to your hand.
The Nifaya ghouls have dig up the deceased to eat their cybernetics, leaving the corpses out in the open.
3/1
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Draw a card.
Upgrade (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Haste
Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead. A Warith candidate's first lesson it to make sure that targets are completely eliminated from both worlds.
3/2
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Target creature gets +2/+2 gains hexproof until end of turn.
Break- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn. |
Tap target creature.
Upgrade (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
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Melting Cybernetics
(rare)
Blade of Awareness
(uncommon)
Experimental Genome
(uncommon)
Instant Wish
(uncommon)
Zone Defender
(common)
Pureflesh Saboteur
(common)
Sight of the Second World
(common)
Djinnmagic Convert
(common)
Mindframe Worm
(common)
Nifaya Ghoul
(common)
Bazaar Search
(common)
Absolute Assassin
(common)
Untouchable Rule
(common)
Misinformation
(common)
Plains
(basic)




