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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Human Nomad
Vigilance

You have hexproof.

Creatures you control gain indestructible and hexproof as long as you have more creatures than each opponent.
Ashber's exiles somehow endured in out in the Majdi.
3/7
 U 
Creature – Human Soldier
If Captain of the Glass Palace has a power of 4 or greater create a 1/1 green-white human soldier token at the beginning of your upkeep.
The luxury of the glass palace would draw guards without forcing conscription.
2/2
 U 
Creature – Human Archer
Flash, reach

When Thazat Sniper enters the battlefield Thazat Sniper deals 2 damage to target creature with flying.
In Thazat the archers are trained to have the speed of their arrows.
2/3
 U 
Artifact
{t}: Add {w} to your mana pool.

At the beginning of each endstep, if you cast two or more spells during this turn and control a white permanent you may gain 4 life.
 C 
Creature – Solifugid
Reach
Whenever Aggressive Solifugid deals damage to a creature with flying put a +1/+1 counter on Aggressive Solifugid.
There are rumors of giant solifugae attacking humans. Those are talltales. Now, attacks on efreets, that's a different story.
1/3
 C 
Creature – Goat
Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
 C 
Instant
Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

Target creature gets -2/-2 until end of turn. If you performed algebra target creature gets -5/-5 until end of turn instead.
 C 
Creature – Human Rogue
Whenever Baazar Cutpurse deals combat damage to player who controls an artifact you may draw a card, then discard a card.
Thieves of the Annurad Bazaar are often are considered brilliant innovators when it comes to bypassing security.
2/2
 C 
Sorcery
Reveal the top card of your library, then target opponent reveals the top 4 cards of their library. Exile any cards revealed this way that share a type with the top card of your library. Then, put all cards revealed this way on the bottom of their owner's libraries in any order.
 C 
Instant
Destroy target artifact or enchantment.

Upgrade {g/w}{g/w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Artifact – Implant
Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."

Implant {g/w} ({g/w} Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.)
 C 
Artifact Creature – Jackal
When Cybersand Jackal enters the battlefield tap target creature.

{1}{w}, sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.
2/1
 C 
Sorcery
Each opponent discards a card, then you draw that many cards.

The poets of Hizahd add eloquence to the idea of misery and inevitable doom.
 C 
Sorcery
Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
Plains
 
 B 
Basic Land – Plains

Nomadic Caravan (mythic)
Captain of the Glass Palace (uncommon)
Thazat Sniper (uncommon)
Lifepulse Sphere (uncommon)
Aggressive Solifugid (common)
Elderhorn Takam (common)
Fatal Depression (common)
Baazar Cutpurse (common)
Uneasy Feeling (common)
Renatured (common)
Heart Node (common)
Cybersand Jackal (common)
Shrewdness of the Tongue (common)
Pilfer the Brain (common)
Plains (basic)