Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Artifact – Equipment
Whenever the equipped creature deals combat damage to player, that player exiles a card from his or her hand and a card from the top of his or her library.

Equip: {u}{b}
 
 R 
Creature – Djinn
Flying
Whenever you exile a card from your hand as a creature enters the battlefield that creature enters with an additional +1/+1 counter.
4/4
 U 
Artifact – Equipment
Whenever the equipped creature deals combat damage to a player you may exile target artifact or enchantment that player controls.

Equip {r}{g}
 U 
Artifact – Implant
Whenever a creature implanted with Experimental Genome dies you may draw a card.

Implant {u} ({u}: Target creature you control is implanted for as long as you control Experimental Genome. Implant only as a sorcery.)
 U 
Artifact Creature – Human Shaman
Haste

When Cyberheart dies deal X damage to target creature or player, where X is the number of artifact creatures you control.
2/1
 C 
Creature – Efreet Dancer
Break- when Reckless Raqesah enters the battlefield add {r} or {g} to your mana pool if a non-creature permanent was put into a graveyard from the battlefield this turn.
Parisham's school was open to all. Not all of her students were ideal.
1/1
 C 
Instant
Put a +1/+1 counter on up to two target creatures.

Upgrade {3}{g}{w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Creathre – Snake
Deathtouch
"We have implants to see breathe fire and fly, yet we have no cure for the cobra's venom? Is this the progress of society?"- Rami
2/2
 C 
Instant
Target creature with a power of 5 or greater gets -3/-3 until end of turn.

Target creature with a power of 2 or less gains indestructible until end of turn.
 C 
Artifact Creature – Human Berserker
Tap a non-creature artifact you control: Malfunctioning Soldier gains trample until end of turn.
"The more complex humans become, the more anomalies appear."- Khaled, Warith Grandmaster.
2/2
 C 
Creature – Manticore
Whenever a creature dealt damage by Hizahd Manticore dies Hizahd Manticore deals 1 damage to that creature's controller.
They tear with their teeth and then sting with their tail.
5/3
 C 
Instant
Target creature can't be blocked this turn. If that creature is an artifact creature it gains hexproof until end of turn.

Upgrade {2}{u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Sorcery
Reveal the top card of target player's library. If an artifact was revealed this way put that card into that player's graveyard and draw two cards, otherwise put the card on the bottom of its owner's library.
Stolen wares can be resold, but broken wares penalize merchants, and that's true sabotage.
 C 
Instant
Algebra 2 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 2 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

Counter target creature spell. If you performed algebra untap two lands you control.
Mountain
 
 B 
Basic Land – Mountain

Blade of Secrets (uncommon, foil)
Djinn of Extravagant Wishes (rare)
Blade of Ruin (uncommon)
Experimental Genome (uncommon)
Cyberheart (uncommon)
Reckless Raqesah (common)
Routine Upgrade (common)
Geathood Cobra (common)
Best the Brute (common)
Malfunctioning Soldier (common)
Hizahd Manticore (common)
Infiltration (common)
Market Mischief (common)
Disproval (common)
Mountain (basic)