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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Sphinx
Flying
At the beginning of your endstep you may return target non-land permanent with a converted mana cost of X or less to its owner's hand, where X is the number of cards in your hand.
It defies the defiant.
4/5
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains "Exile a card from your hand: Put a +1/+1 counter on enchanted creature. Then it may fight target creature."
 U 
Sorcery
Until end of turn whenever a creature you control deals combat damage to a player that player discards the top X cards of their library, where X was that creature's power.
"Recraft wish-magic outright, no. Rewrite wish-magic, that's a different story." -Goli, Mind Hacker
 U 
Land
{t}: Add {c} to your mana pool.
{1}: Digiscape becomes an artifact land with the basic land type of your choice until end of turn.
 C 
Instant
Deal 2 damage to target creature. That creatures controller loses 2 life.
The archers of Thazat are trained to make every arrow count, twice.
 C 
Artifact Creature – Human Wizard
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

When Raving Poet dies, if Raving Poet had a +1/+1 counter on it each opponent discards a card.
2/2
 C 
Artifact – Implant
Creatures implanted with Memory Wipe Unit gain "Whenever this creature deals damage to a player that player puts the top two cards of his or her library into his or her graveyard.

Implant {2}{u} ({2}{u}: Target creature you control is implanted for as long as you control Memory Wipe Unit. Implant only as a sorcery.)
 C 
Instant
Destroy target artifact or enchantment.

Upgrade {g/w}{g/w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Artifact Creature – Human Wizard
Algebra 6 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 6 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

If you performed algebra when Harmony Dissolver enters the battlefield you may remove all counters from target creature and tap that creature.
2/3
 C 
Artifact Creature – Jackal
When Cybersand Jackal enters the battlefield tap target creature.

{1}{w}, sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.
2/1
 C 
Creature – Human Soldier
Break- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn.
Only a select few skilled in both martial and healing arts become Ashber's medisaber guard.
2/2
 C 
Artifact Creature – Construct
{t}: Target artifact creature gets +2/+2 until end of turn. Activate this ability only during your mainphase.
For a long time mortal races have tried to replicate the powers of the djinn. All attempts have been unsuccessful.
4/4
 C 
Creature – Antelope
Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
 C 
Creature – Goat
Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
Forest
 
 B 
Basic Land – Forest

Ashber's Agent of Rebuke (rare)
Wish Depletion (uncommon)
Mind Raid (uncommon)
Digiscape (uncommon)
Molten Arrow (common)
Raving Poet (common)
Memory Wipe Unit (common)
Renatured (common)
Harmony Dissolver (common)
Cybersand Jackal (common)
Medisaber Apprentice (common)
Booster Sentinel (common)
Zamarrid Oryx (common)
Elderhorn Takam (common)
Forest (basic)