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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Dancer
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)

{r}: Firebreathing Raqesah gets +1/+0 until end of turn.
{2}{b}{b}: Firebreathing Raqesah gains menace until end of turn.
3/3
 U 
Enchantment – Aura
Enchant creature

When Lifeheart enchants a creature, gain 4 life.

{2}{g}: Enchanted creature gains indestructible until end of turn.
 U 
Creature – Human Dancer
Deathtouch

Break- When Snake Charmer enters the battlefield draw a card for each creature with deathtouch you control if a non-creature permanent was put into a graveyard from the battlefield this turn.
2/1
 U 
Artifact Creature – Human Nomad
Break- When Second World Nomad enters the battlefield put a +1/+1 counter on each creature you control if a non-creature permanent was put into a graveyard from the battlefield this turn.
2/2
 C 
Creature – Human Shaman
Prowess
The of shamans Khafdur train to recreate the fury of past heroes
1/1
 C 
Instant
Put the top five cards of target player's library into that player's graveyard. If an artifact was put into a player's graveyard this way that player loses 2 life.
"An interesting weapon. It will never see realization."- Motalleb, Agent of the Sultan of Two Worlds
 C 
Creature – Human Rogue
Whenever Baazar Cutpurse deals combat damage to player who controls an artifact you may draw a card, then discard a card.
Thieves of the Annurad Bazaar are often are considered brilliant innovators when it comes to bypassing security.
2/2
 C 
Artifact Creature – Human
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Remove a +1/+1 counter from Chipcarrier Dupe: artifact spells you cast cost {u} less until end of turn.
"Don't let them know they're carrying."- First rule of durping
0/2
 C 
Artifact Creature – Human Assassin
Haste
Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead.
A Warith candidate's first lesson it to make sure that targets are completely eliminated from both worlds.
3/2
 C 
Creature – Efreet Dancer
Break- when Reckless Raqesah enters the battlefield add {r} or {g} to your mana pool if a non-creature permanent was put into a graveyard from the battlefield this turn.
Parisham's school was open to all. Not all of her students were ideal.
1/1
 C 
Artifact Creature – Human Berserker
Tap a non-creature artifact you control: Malfunctioning Soldier gains trample until end of turn.
"The more complex humans become, the more anomalies appear."- Khaled, Warith Grandmaster.
2/2
 C 
Instant
Target creature can't be blocked this turn. If that creature is an artifact creature it gains hexproof until end of turn.

Upgrade {2}{u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Creature – Goat
Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
 C 
Creature – Solifugid
Reach
Whenever Aggressive Solifugid deals damage to a creature with flying put a +1/+1 counter on Aggressive Solifugid.
There are rumors of giant solifugae attacking humans. Those are talltales. Now, attacks on efreets, that's a different story.
1/3
Swamp
 
 B 
Basic Land – Swamp

Firebreathing Raqesah (rare)
Lifeheart (uncommon)
Snake Charmer (uncommon)
Second World Nomad (uncommon)
Fire-Primed Shaman (common)
Lost in Development (common)
Baazar Cutpurse (common)
Chipcarrier Dupe (common)
Absolute Assassin (common)
Reckless Raqesah (common)
Malfunctioning Soldier (common)
Infiltration (common)
Elderhorn Takam (common)
Aggressive Solifugid (common)
Swamp (basic)