Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: Until the beginning of your next upekeep Najiya Layasmae deals X damage, where X is the number of loyalty counters on Najiya Layasmae, to each creature that deals damage to her.
-3: Until end of turn, blocking creatures get -2/-2. -8: You gain an emblem with "Pay 2 life: put two +1/+1 counters on target creature you control and it gains haste. " 5
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If a non-land card would be returned to your hand from exile you may cast that card as if it had flash instead.
Some still seek djinns' wishes in traditional forms.
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: Add to your mana pool and gain 1 life."Why seek the Second World when only camels have seen the fringes of the First World?"- Rami, Pureflesh Disciple
1/1
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Deathtouch
You may pay 3 life and discard Flesh Judge at the beginning of your upkeep. If you do draw an additional card during your next draw step. Marids are lofty fiends, yet they will buckle beneath Ashber's coin like anyone else.
3/4
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Hexproof, haste
"The first world is cruel and wild. Look at the beasts born of it."- Dalir, Zafzur bachelor
5/3
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Exile the top two cards of your library. If a land was exiled this way, you may play that land as if it was in your hand until end of turn. If a spell was was exiled this way, you may cast it until end of turn.
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Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
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Create a 0/1 green plant token with "
: Add , , or ."
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield. The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
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Create two 1/1 red-green dancer tokens with raqs 1 (during your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1).
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When Graverobber Nifaya enters the battlefield draw 2 cards if you have 3 or more artifact creatures in your graveyard.
The Nifaya may eat cybernetics, but rings and necklaces have only a monetary value.
2/1
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When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard.
1/1
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Enchant creature
Enchanted creature gets +1/+1 and gains prowess. There is truth in the old scriptures, but like all truths one must seek it themself.
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When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
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Najiya Layasmae
(mythic)
Instant Wish
(uncommon)
Majdi Desert Dromedary
(uncommon)
Flesh Judge
(uncommon)
Zafzur Leopard
(common)
Beckon to the First World
(common)
Pilfer the Brain
(common)
Water the Garden
(common)
Guard in Both Worlds
(common)
Students of Parisham
(common)
Graverobber Nifaya
(common)
Thought Thief
(common)
Greater Understanding
(common)
Ghoul Merchant
(common)
Mountain
(basic)




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