Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Terraspot of the Second World enters the battlefield tapped.
: Add to your mana pool.
Whenever you cast an artifact spell Terraspot of the Second World becomes the land type of your choice until end of turn. |
Whenever a creature implanted with Experimental Genome dies you may draw a card.
Implant ( : Target creature you control is implanted for as long as you control Experimental Genome. Implant only as a sorcery.) |
Until end of turn all equip and implant costs become
."I've never passed on trying out a new sword."- Rikkar Vekset.
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Haste
If Warith Adherent dies during your turn you may return an artifact creature from your graveyard to your hand. 3/1
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Target creature you control gets +3/+3 and gains "if this creature would be the target of a spell or ability an opponent controls this creature deals 2 damage to that player" until end of turn.
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Whenever Rulith Brawler blocks or is blocked by a creature with a +1/+1 counter put a +1/+1 counter on Rulith Brawler.
Many among the Pureflesh community feel the need to prove themselves in the world of magical cybernetics.
2/4
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Cybersand Oasis enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
Exile the top two cards of your library. If a land was exiled this way, you may play that land as if it was in your hand until end of turn. If a spell was was exiled this way, you may cast it until end of turn.
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Reveal the top card of target player's library. If an artifact was revealed this way put that card into that player's graveyard and draw two cards, otherwise put the card on the bottom of its owner's library.
Stolen wares can be resold, but broken wares penalize merchants, and that's true sabotage.
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Creatures implanted with Memory Wipe Unit gain "Whenever this creature deals damage to a player that player puts the top two cards of his or her library into his or her graveyard.
Implant ![]() (![]() : Target creature you control is implanted for as long as you control Memory Wipe Unit. Implant only as a sorcery.) |
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When Cybersand Jackal enters the battlefield tap target creature.
![]() , sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.2/1
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Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine.
1/1
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Destroy target artifact.
Until end of turn artifact creatures can't block. Mehmed watched paralyzed as his friend's implants were clawed out by the ogre.
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Hexproof, defender
When Cyber Wall dies you may draw a card. Cyber walls were invented after an assassin killed King Rimush's conscious in the Second World.
0/4
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Terraspot of the Second World
(rare)
Experimental Genome
(uncommon)
Illegal Download
(uncommon)
Warith Adherent
(uncommon)
Dance of Blades
(common)
Rulith Brawler
(common)
Cybersand Oasis
(common)
Beckon to the First World
(common)
Market Mischief
(common)
Memory Wipe Unit
(common)
Cybersand Jackal
(common)
Pureflesh Dancer
(common)
Dismantling
(common)
Cyber Wall
(common)
Swamp
(basic)
: Add
to your mana pool.


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