Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Devastator Marid is cast deal X damage to each player, where X is the number of non-basic lands that player controls.
Non-basic lands are swamp mountains. Whatever reality he touches becomes his corruption.
8/6
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Enchant creature
Enchanted creature gains "Exile a card from your hand: Put a +1/+1 counter on enchanted creature. Then it may fight target creature." |
: Add to your mana pool.
At the beginning of each endstep, if you cast two or more spells that turn and control a green permanent you may put a +1/+1 counter on target creature. |
Defender, flying
If Deathwish Djinn has a higher power than toughness Deathwish Djinn gains lifelink and deathtouch and loses defender. Djinn that have been tricked by mortals tend to hold deep grudges.
1/3
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Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
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Tap target artifact an opponent controls. That artifact doesn't untap during its controller's next untap step. Then, untap target artifact you control.
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Enchant creature
Whenever enchanted creature is dealt damage its controller loses 2 life. The Sultan of Two Worlds saw Najiya's slights against Ashber and drew inspiration.
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Put the top five cards of target player's library into that player's graveyard. If an artifact was put into a player's graveyard this way that player loses 2 life.
"An interesting weapon. It will never see realization."- Motalleb, Agent of the Sultan of Two Worlds
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: Target artifact creature gets +2/+2 until end of turn. Activate this ability only during your mainphase.For a long time mortal races have tried to replicate the powers of the djinn. All attempts have been unsuccessful.
4/4
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Destroy target attacking creature with power 4 or greater.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
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Hexproof, defender
When Cyber Wall dies you may draw a card. Cyber walls were invented after an assassin killed King Rimush's conscious in the Second World.
0/4
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Destroy target artifact or enchantment.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
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Trample
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3) 2/1
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Haste
Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead. A Warith candidate's first lesson it to make sure that targets are completely eliminated from both worlds.
3/2
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Devastator Marid
(mythic)
Wish Depletion
(uncommon)
Muscleboost Sphere
(uncommon)
Deathwish Djinn
(uncommon)
Elderhorn Takam
(common)
Energy Syphon
(common)
Shadowy Plot
(common)
Lost in Development
(common)
Booster Sentinel
(common)
Chaining Oblivion
(common)
Cyber Wall
(common)
Renatured
(common)
Bladearm Raqesah
(common)
Absolute Assassin
(common)
Forest
(basic)




: Add
to your mana pool.
