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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Worm
Sacrifice Mindframe Worm: Target creature gets -1/-1 until end of turn.
Where nature's diseases were curbed with advancements, humans chose to take up the mantle.
1/1
 
 R 
Artifact – Implant
Whenever an creature implanted by Specter's Sight deals damage to a player that player discards a card.

Implant {1}{b}{b} ( {1}{b}{b}: Target creature you control is implanted for as long as you control Specter's Sight. Implant only as a sorcery.)
 U 
Creature – Djinn Wizard
Flash
If Dark-Deals Djinn enters the battlefield during an opponent's turn draw a card.
If Dark-Deals Djinn enters the battlefield during your turn each opponent discards a card.
2/3
 U 
Artifact – Equipment
Whenever the equipped creature deals combat damage to a player you may exile target artifact or enchantment that player controls.

Equip {r}{g}
 U 
Artifact Creature – Human Rogue
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Tapped creature get -1/-1 until end of turn when Corrupting Assailant enters the battlefield.
4/2
 C 
Artifact Creature – Construct
{t}: Target artifact creature gets +2/+2 until end of turn. Activate this ability only during your mainphase.
For a long time mortal races have tried to replicate the powers of the djinn. All attempts have been unsuccessful.
4/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and gains prowess.
There is truth in the old scriptures, but like all truths one must seek it themself.
 C 
Instant
Put a +1/+1 counter on up to two target creatures.

Upgrade {3}{g}{w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Creature – Bird
Flying

Exile Arrow Falcon: target creature gets +1/+1 and flying until end of turn. Activate this ability only during your main phase.
2/2
 C 
Instant
Exile target creature then return that creature to the battlefield tapped.

Upgrade {2}{w}{u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Instant
Target creature can't be blocked this turn. If that creature is an artifact creature it gains hexproof until end of turn.

Upgrade {2}{u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Land
Cybersand Oasis enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {w} or {u} to your mana pool.
 C 
Artifact – Implant
Creatures implanted by Enhanced Reflexes gain haste and get +1/+0.

Implant {1}{r} ({1}{r}: Target creature you control is implanted for as long as you control Enhanced Reflexes. Implant only as a sorcery.)
 C 
Sorcery
Reveal the top card of target player's library. If an artifact was revealed this way put that card into that player's graveyard and draw two cards, otherwise put the card on the bottom of its owner's library.
Stolen wares can be resold, but broken wares penalize merchants, and that's true sabotage.
Forest
 
 B 
Basic Land – Forest

Mindframe Worm (common, foil)
Specter's Sight (rare)
Dark-Deals Djinn (uncommon)
Blade of Ruin (uncommon)
Corrupting Assailant (uncommon)
Booster Sentinel (common)
Greater Understanding (common)
Routine Upgrade (common)
Arrow Falcon (common)
Apprehend (common)
Infiltration (common)
Cybersand Oasis (common)
Enhanced Reflexes (common)
Market Mischief (common)
Forest (basic)