Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures implanted by Enhanced Reflexes gain haste and get +1/+0.
Implant ![]() (![]() : Target creature you control is implanted for as long as you control Enhanced Reflexes. Implant only as a sorcery.) |
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Greedy Youth enters the battlefield with X +1/+1 counters, where X is 7 minus the number of cards in your hand. The youth see what they have as commodities for trade.
2/1
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Whenever a creature with a +1/+1 counter on it dies put a charge counter on Bloodframe Chip.
Remove X charge counters from Bloodframe Chip, : Target player loses X life. |
Flying
When Djinn of Last Wishes enters the battlefield, if you have no cards in hand you may draw two cards. Make your wishes count.
4/4
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Discard a card at random then draw two cards. Each opponent loses life equal to the converted mana cost of the discarded card.
Poets only have words. How powerful can those be?
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Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Consultor of the Dead enters the battlefield draw two cards if you have three or more artifacts in your graveyard. 2/4
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When Jailing Entity enters the battlefield tap target creature you don't control. If that creature was an artifact creature put a +1/+1 counter on Jailing Entity.
1/1
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When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard.
1/1
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Lifelink
If an opponent controls 3 or more artifacts Pureflesh Saboteur gains haste. "See those wretched assassins, failures in their job."
3/2
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Tap a non-creature artifact you control: Malfunctioning Soldier gains trample until end of turn.
"The more complex humans become, the more anomalies appear."- Khaled, Warith Grandmaster.
2/2
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Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
Target creature gets -2/-2 until end of turn. If you performed algebra target creature gets -5/-5 until end of turn instead. |
Discard a card then draw a card.
Break- Draw three cards instead of one if a non-creature permanent was put into a graveyard from the battlefield this turn. |
Deathtouch
"We have implants to see breathe fire and fly, yet we have no cure for the cobra's venom? Is this the progress of society?"- Rami
2/2
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Code Spires enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
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Enhanced Reflexes
(common, foil)
Greedy Youth
(rare)
Bloodframe Chip
(uncommon)
Djinn of Last Wishes
(uncommon)
Ravings
(uncommon)
Consultor of the Dead
(common)
Jailing Entity
(common)
Thought Thief
(common)
Pureflesh Saboteur
(common)
Malfunctioning Soldier
(common)
Fatal Depression
(common)
Lamp Smash
(common)
Geathood Cobra
(common)
Code Spires
(common)
Forest
(basic)

: Target player loses X life.

