Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{w},{t}: Until end of turn artifacts you don't control can't activate their activated abilities or attack.

There is nothing hidden to the Djinn in the Second World. If one's actions displease them, then they stop the problem.
 U 
Artifact
{t}: Add {u} to your mana pool.

At the beginning of your endstep if you cast two or more spells this turn and control a blue permanent put the top 4 cards of target player's library into their graveyard.
 U 
Instant
Target creature gets -4/-0 until end of turn. If that creature's power becomes 0 exile it.
"When you are silent you will become meaningless."- Ashber to the upstarts.
 U 
Creature – Marid
When Aggravated Marid enters the battlefield you may destroy target tapped artifact creature.
Few marid understand how to navigate the Second World. In frustration many simply choose to destroy what they find there.
2/1
 C 
Creature – Antelope
Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
 C 
Creature – Ogre
Artifact creatures blocking Qaddath Ravager get -1/-1.
Ogres approach humans as something to be dismantled with unparalleled savagery.
2/2
 C 
Artifact Creature – Horse
When Cyberstrider enters the battlefield target artifact creature you control gains first strike and vigilance until end of turn.
The ancient queen Darli tamed the horses of the second world and was able to spread her rule across Deshub.
2/2
 C 
Creature – Human Soldier
Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield.
The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
 C 
Creature – Human Dancer
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine.
1/1
 C 
Land
Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {g} or {w} to your mana pool.
 C 
Sorcery
Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
 C 
Artifact Creature – Dancer Assassin
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
Created to entertain, programmed to kill.
5/2
 C 
Creature – Human Dancer
Defender
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)


If you have 10 or less life Cemetery Ghoulslayer loses defender.
The nifaya ghouls will not desecrate the bodies of his loved ones.
3/4
 C 
Creature – Griffin
Flash, flying
Tamed by the kings of old, Skychariot Griffins have the docility of puppies to their masters and the ferociousness of lions to their enemies.
3/4
Island
 
 B 
Basic Land – Island

Data Disruption (rare)
Hazemind Sphere (uncommon)
Soothing Rest (uncommon)
Aggravated Marid (uncommon)
Zamarrid Oryx (common)
Qaddath Ravager (common)
Cyberstrider (common)
Guard in Both Worlds (common)
Pureflesh Dancer (common)
Prairie Hub (common)
Pilfer the Brain (common)
Crystal Palace Assassin (common)
Cemetery Ghoulslayer (common)
Skychariot Griffin (common)
Island (basic)