Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Until end of turn artifacts you don't control can't activate their activated abilities or attack.
There is nothing hidden to the Djinn in the Second World. If one's actions displease them, then they stop the problem.
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: Add to your mana pool.
At the beginning of your endstep if you cast two or more spells this turn and control a blue permanent put the top 4 cards of target player's library into their graveyard. |
Target creature gets -4/-0 until end of turn. If that creature's power becomes 0 exile it.
"When you are silent you will become meaningless."- Ashber to the upstarts.
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When Aggravated Marid enters the battlefield you may destroy target tapped artifact creature.
Few marid understand how to navigate the Second World. In frustration many simply choose to destroy what they find there.
2/1
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Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
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Artifact creatures blocking Qaddath Ravager get -1/-1.
Ogres approach humans as something to be dismantled with unparalleled savagery.
2/2
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When Cyberstrider enters the battlefield target artifact creature you control gains first strike and vigilance until end of turn.
The ancient queen Darli tamed the horses of the second world and was able to spread her rule across Deshub.
2/2
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Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield. The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
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Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine.
1/1
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Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
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Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
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Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
Created to entertain, programmed to kill.
5/2
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Defender
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1) If you have 10 or less life Cemetery Ghoulslayer loses defender. The nifaya ghouls will not desecrate the bodies of his loved ones.
3/4
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Flash, flying
Tamed by the kings of old, Skychariot Griffins have the docility of puppies to their masters and the ferociousness of lions to their enemies.
3/4
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Data Disruption
(rare)
Hazemind Sphere
(uncommon)
Soothing Rest
(uncommon)
Aggravated Marid
(uncommon)
Zamarrid Oryx
(common)
Qaddath Ravager
(common)
Cyberstrider
(common)
Guard in Both Worlds
(common)
Pureflesh Dancer
(common)
Prairie Hub
(common)
Pilfer the Brain
(common)
Crystal Palace Assassin
(common)
Cemetery Ghoulslayer
(common)
Skychariot Griffin
(common)
Island
(basic)

: Until end of turn artifacts you don't control can't activate their activated abilities or attack.
to your mana pool.


