Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Seeker in the Second World deals combat damage to player you may pay 2 life. If you do, draw 2 cards. Without implants sphinxes traverse the Second World and exploring it in ways unknown to humans.
5/6
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Whenever an artifact creature dies you may pay
. If you do, put a +1/+1 counter on Bodwaf Scavenger.The people of Ancient Deshub discovered the Second World from studying the disappearances of bodwaf packs.
2/1
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Return target card and each card sharing a name with that card from your graveyard to your hand.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
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Whenever equipped creature becomes blocked by a creature, Dagger Armor deals 1 damage to that creature.
Equip ![]() Used properly it's a second weapon.
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Break- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn.
Only a select few skilled in both martial and healing arts become Ashber's medisaber guard.
2/2
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Break- when Reckless Raqesah enters the battlefield add
or to your mana pool if a non-creature permanent was put into a graveyard from the battlefield this turn.Parisham's school was open to all. Not all of her students were ideal.
1/1
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Target creature gains haste and menace until end of turn.
To defy Ashber meant Najiya acknowledged the King's authority. She didn't.
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Put the top five cards of target player's library into that player's graveyard. If an artifact was put into a player's graveyard this way that player loses 2 life.
"An interesting weapon. It will never see realization."- Motalleb, Agent of the Sultan of Two Worlds
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Whenever a creature dealt damage by Hizahd Manticore dies Hizahd Manticore deals 1 damage to that creature's controller.
They tear with their teeth and then sting with their tail.
5/3
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Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
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Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Menace She wished her hatred stronger than herself.
5/4
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When Jailing Entity enters the battlefield tap target creature you don't control. If that creature was an artifact creature put a +1/+1 counter on Jailing Entity.
1/1
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Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
The Glass Palace, where everything is a sharp and deadly as the merchant's dealings.
3/4
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Creatures implanted by Enhanced Reflexes gain haste and get +1/+0.
Implant ![]() (![]() : Target creature you control is implanted for as long as you control Enhanced Reflexes. Implant only as a sorcery.) |
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Seeker in the Second World
(rare)
Bodwaf Scavenger
(uncommon)
Recovery Methods
(uncommon)
Dagger Armor
(uncommon)
Medisaber Apprentice
(common)
Reckless Raqesah
(common)
Najiya's Disregard
(common)
Lost in Development
(common)
Hizahd Manticore
(common)
Zamarrid Oryx
(common)
Hatewrought Gargantuan
(common)
Jailing Entity
(common)
Glass Palace Raqesah
(common)
Enhanced Reflexes
(common)
Plains
(basic)





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