Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Rikkar
+1: Until end of turn equip and implant costs are reduced by {2}.
-3: Search your library for an equipment or implant and put it onto the battlefield.
-6: Destroy all non-equipment and implant artifacts, then attach all equipment to creatures you control.
3
 U 
Creature – Beast
Whenever an artifact creature dies you may pay {g}. If you do, put a +1/+1 counter on Bodwaf Scavenger.
The people of Ancient Deshub discovered the Second World from studying the disappearances of bodwaf packs.
2/1
 U 
Enchantment
Whenever a creature you don't control blocks that creature gets -2/-0 until end of turn.
When Ashber returned the Sultan of Two Worlds rallied his soldiers and the Quiet King's dissenters.
 U 
Creature – Camel
{t}: Add {g} to your mana pool and gain 1 life.
"Why seek the Second World when only camels have seen the fringes of the First World?"- Rami, Pureflesh Disciple
1/1
 C 
Artifact Creature – Human Wizard
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

When Raving Poet dies, if Raving Poet had a +1/+1 counter on it each opponent discards a card.
2/2
 C 
Artifact Creature – Zombie
When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
 C 
Land
Code Spires enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {r} or {g} to your mana pool.
 C 
Instant
You may play an extra land during your next turn.

Draw a card.
The Sultan of Two Worlds, what creates in one world he demands be done in the other.
 C 
Artifact Creature – Human Assassin
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Whenever another creature dies Cloud Killer cannot be blocked until end of turn.
2/5
 C 
Artifact Creature – Elephant
Hexproof, trample
Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds.
2/4
 C 
Artifact
{w},{t}: Tap target creature. If that creature had a +1/+1 counter on it you may gain 1 life.
Ashber's spies foiled many assassination attempts with a silence and secrecy the would-be assassins could only dream of.
 C 
Instant
Counter target non-creature spell. If the spell countered this way was an artifact or enchantment spell you may gain 5 life.
 C 
Artifact Creature – Zombie
When Scrap Ghoul enters the battlefield sacrifice an artifact.
Djinn's magic can be tricked just like its creators.
3/3
 C 
Instant
Untap target artifact creature, then scry 1.

Upgrade {2}{u/w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Island
 
 B 
Basic Land – Island

Rikkar, Master of Arms (mythic)
Bodwaf Scavenger (uncommon)
Humbling Orders (uncommon)
Majdi Desert Dromedary (uncommon)
Raving Poet (common)
Ghoul Merchant (common)
Code Spires (common)
Palace Foundations (common)
Cloud Killer (common)
Zone Defender (common)
Glare Generator (common)
Esoteric Apprehension (common)
Scrap Ghoul (common)
Sight of the Second World (common)
Island (basic)