Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sphinx
Flying
Whenever Seeker in the Second World deals combat damage to player you may pay 2 life. If you do, draw 2 cards.
Without implants sphinxes traverse the Second World and exploring it in ways unknown to humans.
5/6
 U 
Land
Royal Gardens enters the battlefield tapped.

Royal Gardens doesn't untap unless you return a land you control to its owner's hand.

{t}: Add one mana of any color to your mana pool.
 U 
Artifact
{t}: Deal 3 damage to target creature. Activate this ability only if you have no cards in your hand.
This is not clarity to understand, but clarity so that impulse has no hindrance.
 U 
Artifact – Equipment
Equipped creature gets +3/+0 and gains first strike.

Equip {r}{r}
Rikkar gave Ashber a sword as light as air. The Quiet King passed the blade onto his forge master.
 C 
Creature – Human Soldier
Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield.
The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
 C 
Artifact Creature – Human Dancer
Trample

Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
2/1
 C 
Creature – Human Shaman
Prowess
The of shamans Khafdur train to recreate the fury of past heroes
1/1
 C 
Artifact
{t}, sacrifice Second World Furnishings: Reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. Otherwise, put the card at the bottom of your library and add {1} to your mana pool.
 C 
Artifact Creature – Human Wizard
Algebra 6 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 6 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

If you performed algebra when Harmony Dissolver enters the battlefield you may remove all counters from target creature and tap that creature.
2/3
 C 
Creature – Human Wizard
If Djinnmagic Convert is enchanted implants targeting Djinnmagic Convert cost {1} less.
"I concede. My skills are insufficient."
3/4
 C 
Creature – Human Dancer
Defender
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)


If you have 10 or less life Cemetery Ghoulslayer loses defender.
The nifaya ghouls will not desecrate the bodies of his loved ones.
3/4
 C 
Creature – Human Dancer
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine.
1/1
 C 
Artifact Creature – Horse
When Cyberstrider enters the battlefield target artifact creature you control gains first strike and vigilance until end of turn.
The ancient queen Darli tamed the horses of the second world and was able to spread her rule across Deshub.
2/2
 C 
Artifact Creature – Human Cleric
When Sermon Poster enters the battlefield gain 2 life for each artifact creature you control.
"Rulers? Mortals. Djinnmagic? A conduit to speak the truth of true divinity."
2/6
Swamp
 
 B 
Basic Land – Swamp

Seeker in the Second World (rare)
Royal Gardens (uncommon)
Berserker's Mantle (uncommon)
Swift Saber (uncommon)
Guard in Both Worlds (common)
Bladearm Raqesah (common)
Fire-Primed Shaman (common)
Second World Furnishings (common)
Harmony Dissolver (common)
Djinnmagic Convert (common)
Cemetery Ghoulslayer (common)
Pureflesh Dancer (common)
Cyberstrider (common)
Sermon Poster (common)
Swamp (basic)