Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
The Glass Palace, where everything is a sharp and deadly as the merchant's dealings.
3/4
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Target creature gets +4/+4, trample, and first strike until end of turn.
Break- Destroy target land if a non-creature permanent was put into a graveyard from the battlefield this turn. |
Destroy all artifacts and enchantments attached to target creature you don't control. Then, that creature fights target creature you control.
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Enchant creature
Whenever enchanted creature becomes the target of an artifact's ability Expelled by the Djinn deals 3 damage to that creature. |
Trample
Break- when Guardian of the Treasury enters the battlefield you may have Guardian of the Treasury fight target creature if a non-creature permanent was put into a graveyard from the battlefield this turn. 4/5
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Whenever Wish's Victim becomes implanted put a +1/+1 counter on it.
If Wish's Victim is implanted, Wish's Victim deals 1 damage to you whenever Wish's Victim attacks, 1/1
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Target creature gets +2/+2 gains hexproof until end of turn.
Break- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn. |
Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield. The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
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Flash, flying
Tamed by the kings of old, Skychariot Griffins have the docility of puppies to their masters and the ferociousness of lions to their enemies.
3/4
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Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Royal Peacekeeper enters the battlefield prevent all damage that would be dealt by target non-artifact creature this turn. 2/2
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Prowess
The of shamans Khafdur train to recreate the fury of past heroes
1/1
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Put 2 +1/+1 counters on target creature, then deal 2 damage to target player.
Some say the Prayer of Fire is a plea for djinni aid others say the prayer was invoked to fight djinn.
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Each opponent discards a card, then you draw that many cards.
The poets of Hizahd add eloquence to the idea of misery and inevitable doom.
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Sacrifice Mindframe Worm: Target creature gets -1/-1 until end of turn.
Where nature's diseases were curbed with advancements, humans chose to take up the mantle.
1/1
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Glass Palace Raqesah
(common, foil)
Outskirt's Raid
(rare)
Bloodbrawl
(uncommon)
Expelled by the Djinn
(uncommon)
Guardian of the Treasury
(uncommon)
Wish's Victim
(common)
Untouchable Rule
(common)
Guard in Both Worlds
(common)
Skychariot Griffin
(common)
Royal Peacekeeper
(common)
Fire-Primed Shaman
(common)
Prayer of Fire
(common)
Shrewdness of the Tongue
(common)
Mindframe Worm
(common)
Mountain
(basic)


