Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
 
 R 
Artifact Creature – Lamassu
Whenever a land enters the battlefield under your control Data Warden gains hexproof and trample until end of turn.

Whenever a creature enters the battlefield under your control Data Warden gains flying and first strike until end of turn.
5/5
 U 
Artifact Creature – Elephant
Vigilance
{2}{w}{w}: Put up to two equipment or implant cards from your hand onto the battlefield.
Elephants can carry a lot. Mechanical elephants can carry even more.
2/4
 U 
Enchantment – Aura
Enchant creature

Whenever enchanted creature becomes the target of an artifact's ability Expelled by the Djinn deals 3 damage to that creature.
 U 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature is dealt damage you may discard a card at random. If you do the enchanted creature deals 3 damage to target player.
 C 
Artifact
{t}, sacrifice Second World Furnishings: Reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. Otherwise, put the card at the bottom of your library and add {1} to your mana pool.
 C 
Artifact – Implant
Creatures implanted with Healing Hands get +1/+1 and gain lifelink.

Implant {w}{w} ({w}{w}:Target creature you control is implanted for as long as you control Healing Hands. Implant only as a sorcery)
 C 
Instant
Tap target artifact an opponent controls. That artifact doesn't untap during its controller's next untap step. Then, untap target artifact you control.
 C 
Creature – Human Dancer
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)

When Inspiring Raqesah enters the battlefield you may put have target creature you control gain trample until end of turn.
2/1
 C 
Instant
Put a +1/+1 counter on up to two target creatures.

Upgrade {3}{g}{w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Sorcery
Target creature gains haste and menace until end of turn.
To defy Ashber meant Najiya acknowledged the King's authority. She didn't.
 C 
Sorcery
Destroy target artifact.

Until end of turn artifact creatures can't block.
Mehmed watched paralyzed as his friend's implants were clawed out by the ogre.
 C 
Instant
Target creature gets +2/+2 gains hexproof until end of turn.

Break- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn.
 C 
Creature – Human Rogue
Whenever Baazar Cutpurse deals combat damage to player who controls an artifact you may draw a card, then discard a card.
Thieves of the Annurad Bazaar are often are considered brilliant innovators when it comes to bypassing security.
2/2
Forest
 
 B 
Basic Land – Forest

Pilfer the Brain (common, foil)
Data Warden (rare)
Augmentor's Caravan (uncommon)
Expelled by the Djinn (uncommon)
Fear of Uprising (uncommon)
Second World Furnishings (common)
Healing Hands (common)
Energy Syphon (common)
Inspiring Raqesah (common)
Routine Upgrade (common)
Najiya's Disregard (common)
Dismantling (common)
Untouchable Rule (common)
Baazar Cutpurse (common)
Forest (basic)