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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Efreet Shaman
Whenever Efreeti Conjurer attacks you may exile the top card of your library. Until end of turn you may cast that spell. If a creature or sorcery was exiled this way it costs {2} less to cast.
Efreeti magic at best is an imitation of djinni magic.
3/3
 U 
Instant
Target creature gets -4/-0 until end of turn. If that creature's power becomes 0 exile it.
"When you are silent you will become meaningless."- Ashber to the upstarts.
 U 
Artifact – Equipment
Whenever equipped creature becomes blocked by a creature, Dagger Armor deals 1 damage to that creature.

Equip {w}
Used properly it's a second weapon.
 U 
Creature – Human Soldier
When Rikkar's Recruit enters the battlefield reveal the top card of your library. If an equipment or implant is revealed this way add it your hand. Otherwise, put that card on the bottom of your library.
2/1
 C 
Creature – Camel
Flash

When Camel Courrier enters the battlefield reveal the top card of your library. If an artifact card was revealed this way you may add it to your hand and put a +1/+1 counter on Camel Courrier. Otherwise put the card on the bottom of your library.
2/1
 C 
Artifact Creature – Human Rogue
When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard.
1/1
 C 
Sorcery
Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control.
"You're just the warm-up."- Rikkar before Matafawwiq's guards.
 C 
Land
Pile of Outdated Parts enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {b} or {r} to your mana pool
 C 
Artifact Creature – Human Berserker
Tap a non-creature artifact you control: Malfunctioning Soldier gains trample until end of turn.
"The more complex humans become, the more anomalies appear."- Khaled, Warith Grandmaster.
2/2
 C 
Creature – Human Assassin
Lifelink
If an opponent controls 3 or more artifacts Pureflesh Saboteur gains haste.
"See those wretched assassins, failures in their job."
3/2
 C 
Artifact Creature – Zombie
When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
 C 
Sorcery
Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and first strike.

Equip: {1}{w}
Ashber and Rikkar became quite cozy in Eluim, each knowing the values of might and money.
 C 
Sorcery
Each opponent discards a card, then you draw that many cards.

The poets of Hizahd add eloquence to the idea of misery and inevitable doom.
Swamp
 
 B 
Basic Land – Swamp

Efreeti Conjurer (rare)
Soothing Rest (uncommon)
Dagger Armor (uncommon)
Rikkar's Recruit (uncommon)
Camel Courrier (common)
Thought Thief (common)
Practice Punch (common)
Pile of Outdated Parts (common)
Malfunctioning Soldier (common)
Pureflesh Saboteur (common)
Ghoul Merchant (common)
Pilfer the Brain (common)
Rikkar's Blade (common)
Shrewdness of the Tongue (common)
Swamp (basic)