Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, vigilance, Raqs 3 (During your turn this creature gets +3/+0. During your opponents' turns this creature gets +0/+3)
Sometimes dancing is a contact sport.
5/5
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Trample
Break- when Guardian of the Treasury enters the battlefield you may have Guardian of the Treasury fight target creature if a non-creature permanent was put into a graveyard from the battlefield this turn. 4/5
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When Tebbi Beetle enters the battlefield if you control more creatures than each opponent you may put a copy of Tebbi Beetle onto the battlefield.
Tebbi beetles spray their pheromones onto other animals, hoping another beetle will find their scent as the animal moves.
2/2
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Whenever a creature becomes equipped with Regulation Scimitar untap that creature.
Equipped creature gets +2/+2. Equip ![]() ![]() |
Sacrifice Mindframe Worm: Target creature gets -1/-1 until end of turn.
Where nature's diseases were curbed with advancements, humans chose to take up the mantle.
1/1
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Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."
Implant ( Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.) |
Put the top five cards of target player's library into that player's graveyard. If an artifact was put into a player's graveyard this way that player loses 2 life.
"An interesting weapon. It will never see realization."- Motalleb, Agent of the Sultan of Two Worlds
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Exile target creature then return that creature to the battlefield tapped.
Upgrade ![]() ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Create two 1/1 red-green dancer tokens with raqs 1 (during your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1).
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Flying
When Wrathmantle Efreet enters the battlefield Wrathmantle Efreet deals 3 damage to target player if an opponent lost life this turn. There's always someone angry in the Bajr outskirts.
2/2
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Sacrifice Wishgranter's Aid: Deal 3 damage to target artifact creature.
Djinn have as many requests to remove enhancements from mortals as requests to enhance them.
2/1
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Target creature can't be blocked this turn. If that creature is an artifact creature it gains hexproof until end of turn.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Hexproof, trample
Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds.
2/4
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Equipped creature gets +1/+1 and first strike.
Equip: ![]() ![]() Ashber and Rikkar became quite cozy in Eluim, each knowing the values of might and money.
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Graceful Titan
(rare)
Guardian of the Treasury
(uncommon)
Tebbi Beetle
(uncommon)
Regulation Scimitar
(uncommon)
Mindframe Worm
(common)
Heart Node
(common)
Lost in Development
(common)
Apprehend
(common)
Students of Parisham
(common)
Wrathmantle Efreet
(common)
Wishgranter's Aid
(common)
Infiltration
(common)
Zone Defender
(common)
Rikkar's Blade
(common)
Forest
(basic)




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