Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
At the beginning of each endstep if you cast two or more spells this turn and control a black permanent you may return a creature with a converted mana cost of 2 or less from your graveyard to your hand. |
Flying
Whenever Seeker in the Second World deals combat damage to player you may pay 2 life. If you do, draw 2 cards. Without implants sphinxes traverse the Second World and exploring it in ways unknown to humans.
5/6
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Trample
Break- when Guardian of the Treasury enters the battlefield you may have Guardian of the Treasury fight target creature if a non-creature permanent was put into a graveyard from the battlefield this turn. 4/5
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Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Tapped creature get -1/-1 until end of turn when Corrupting Assailant enters the battlefield. 4/2
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When Rikkar's Recruit enters the battlefield reveal the top card of your library. If an equipment or implant is revealed this way add it your hand. Otherwise, put that card on the bottom of your library.
2/1
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Sacrifice Mindframe Worm: Target creature gets -1/-1 until end of turn.
Where nature's diseases were curbed with advancements, humans chose to take up the mantle.
1/1
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Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
When Inspiring Raqesah enters the battlefield you may put have target creature you control gain trample until end of turn. 2/1
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Break- that creature also gets +2/+0 and gains first strike until end of turn if a non-creature permanent was put into a graveyard from the battlefield this turn. |
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Consultor of the Dead enters the battlefield draw two cards if you have three or more artifacts in your graveyard. 2/4
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When Cybersand Jackal enters the battlefield tap target creature.
![]() , sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.2/1
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Reveal the top card of your library, then target opponent reveals the top 4 cards of their library. Exile any cards revealed this way that share a type with the top card of your library. Then, put all cards revealed this way on the bottom of their owner's libraries in any order.
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Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
When Madstyle Dancer dies target opponent Madstyle Dancer deals 2 damage to each player. 3/3
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Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control.
"You're just the warm-up."- Rikkar before Matafawwiq's guards.
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Create two 1/1 red-green dancer tokens with raqs 1 (during your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1).
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Necropulse Sphere
(uncommon, foil)
Seeker in the Second World
(rare)
Guardian of the Treasury
(uncommon)
Corrupting Assailant
(uncommon)
Rikkar's Recruit
(uncommon)
Mindframe Worm
(common)
Inspiring Raqesah
(common)
Disloyalty
(common)
Consultor of the Dead
(common)
Cybersand Jackal
(common)
Uneasy Feeling
(common)
Madstyle Dancer
(common)
Practice Punch
(common)
Students of Parisham
(common)
Forest
(basic)
: Add
to your mana pool.




