Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a land enters the battlefield under your control Data Warden gains hexproof and trample until end of turn.
Whenever a creature enters the battlefield under your control Data Warden gains flying and first strike until end of turn. 5/5
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Enchant creature
When Lifeheart enchants a creature, gain 4 life. ![]() : Enchanted creature gains indestructible until end of turn. |
Whenever equipped creature becomes blocked by a creature, Dagger Armor deals 1 damage to that creature.
Equip ![]() Used properly it's a second weapon.
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If Captain of the Glass Palace has a power of 4 or greater create a 1/1 green-white human soldier token at the beginning of your upkeep.
The luxury of the glass palace would draw guards without forcing conscription.
2/2
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Discard a card then draw a card.
Break- Draw three cards instead of one if a non-creature permanent was put into a graveyard from the battlefield this turn. |
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Flying
Exile Arrow Falcon: target creature gets +1/+1 and flying until end of turn. Activate this ability only during your main phase. 2/2
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Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
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Target creature can't be blocked this turn. If that creature is an artifact creature it gains hexproof until end of turn.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Lifelink
If an opponent controls 3 or more artifacts Pureflesh Saboteur gains haste. "See those wretched assassins, failures in their job."
3/2
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When Blessings Servant enters the battlefield, put a +1/+1 counter on each other artifact creature you control.
The church makes every effort to place its tools wherever it can.
4/4
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Vigilance
Anticipating threats from the upstarts, Ashber increased his guard more than any king in memory.
1/1
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Algebra 6 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 6 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
If you performed algebra when Harmony Dissolver enters the battlefield you may remove all counters from target creature and tap that creature. 2/3
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When Thought Thief enters the battlefield reveal the top card of your library. If that card shares a type with Thought Thief add it your hand, otherwise put it into your graveyard.
1/1
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Hexproof, trample
Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds.
2/4
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Data Warden
(rare)
Lifeheart
(uncommon)
Dagger Armor
(uncommon)
Captain of the Glass Palace
(uncommon)
Lamp Smash
(common)
Arrow Falcon
(common)
Pilfer the Brain
(common)
Infiltration
(common)
Pureflesh Saboteur
(common)
Blessings Servant
(common)
Ashber's Convoy
(common)
Harmony Dissolver
(common)
Thought Thief
(common)
Zone Defender
(common)
Swamp
(basic)




