Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, vigilance, Raqs 3 (During your turn this creature gets +3/+0. During your opponents' turns this creature gets +0/+3)
Sometimes dancing is a contact sport.
5/5
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Flying
Sacrifice Digibis: Exile target creature you control, then return that creature to the battlefield under its owner's control. 3/1
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Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owner's libraries. If you do, draw two cards.)
If you performed algebra target player loses life equal to the number of artifacts they control when Lightning Rider enters the battlefield. 2/3
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Gain X life, where X is 7 minus the number of cards in your hand.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Sacrifice Wishgranter's Aid: Deal 3 damage to target artifact creature.
Djinn have as many requests to remove enhancements from mortals as requests to enhance them.
2/1
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When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
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Haste
Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead. A Warith candidate's first lesson it to make sure that targets are completely eliminated from both worlds.
3/2
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Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Remove a +1/+1 counter from Chipcarrier Dupe: artifact spells you cast cost less until end of turn."Don't let them know they're carrying."- First rule of durping
0/2
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Prowess
The of shamans Khafdur train to recreate the fury of past heroes
1/1
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Whenever Baazar Cutpurse deals combat damage to player who controls an artifact you may draw a card, then discard a card.
Thieves of the Annurad Bazaar are often are considered brilliant innovators when it comes to bypassing security.
2/2
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When Cyberstrider enters the battlefield target artifact creature you control gains first strike and vigilance until end of turn.
The ancient queen Darli tamed the horses of the second world and was able to spread her rule across Deshub.
2/2
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Code Spires enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
Deal 2 damage to target creature. That creatures controller loses 2 life.
The archers of Thazat are trained to make every arrow count, twice.
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Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
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Graceful Titan
(rare)
Digibis
(uncommon)
Lightning Rider
(uncommon)
Aged Wisdom
(uncommon)
Wishgranter's Aid
(common)
Ghoul Merchant
(common)
Absolute Assassin
(common)
Chipcarrier Dupe
(common)
Fire-Primed Shaman
(common)
Baazar Cutpurse
(common)
Cyberstrider
(common)
Code Spires
(common)
Molten Arrow
(common)
Pilfer the Brain
(common)
Mountain
(basic)





(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
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