Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Scorpion
Deathtouch
Whenever an instant or sorcery you control deals damage to a player Wildstorm Scorpion gets +5/+5 and gains first strike and hexproof until end of turn.
3/4
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gains "Exile a card from your hand: Put a +1/+1 counter on enchanted creature. Then it may fight target creature."
 U 
Creature – Marid
When Aggravated Marid enters the battlefield you may destroy target tapped artifact creature.
Few marid understand how to navigate the Second World. In frustration many simply choose to destroy what they find there.
2/1
 U 
Creature – Human Soldier
If Captain of the Glass Palace has a power of 4 or greater create a 1/1 green-white human soldier token at the beginning of your upkeep.
The luxury of the glass palace would draw guards without forcing conscription.
2/2
 C 
Artifact Creature – Soldier
When Jailing Entity enters the battlefield tap target creature you don't control. If that creature was an artifact creature put a +1/+1 counter on Jailing Entity.
1/1
 C 
Instant
Target creature you control gets +3/+3 and gains "if this creature would be the target of a spell or ability an opponent controls this creature deals 2 damage to that player" until end of turn.
 C 
Creature – Human Assassin
Lifelink
If an opponent controls 3 or more artifacts Pureflesh Saboteur gains haste.
"See those wretched assassins, failures in their job."
3/2
 C 
Land
Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {g} or {w} to your mana pool.
 C 
Artifact Creature – Zombie
When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
 C 
Creature – Human Wizard
If Djinnmagic Convert is enchanted implants targeting Djinnmagic Convert cost {1} less.
"I concede. My skills are insufficient."
3/4
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Break- that creature also gets +2/+0 and gains first strike until end of turn if a non-creature permanent was put into a graveyard from the battlefield this turn.
 C 
Artifact Creature – Turtle
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

If Slow Calculator enter the battlefield with a +1/+1 counter tap target creature. That creature doesn't untap during its controller's next untap step.
0/2
 C 
Creature – Human Dancer
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine.
1/1
 C 
Artifact Creature – Dancer Assassin
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3)
Created to entertain, programmed to kill.
5/2
Plains
 
 B 
Basic Land – Plains

Wildstorm Scorpion (mythic)
Wish Depletion (uncommon)
Aggravated Marid (uncommon)
Captain of the Glass Palace (uncommon)
Jailing Entity (common)
Dance of Blades (common)
Pureflesh Saboteur (common)
Prairie Hub (common)
Ghoul Merchant (common)
Djinnmagic Convert (common)
Disloyalty (common)
Slow Calculator (common)
Pureflesh Dancer (common)
Crystal Palace Assassin (common)
Plains (basic)