Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
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Flying
Whenever Seeker in the Second World deals combat damage to player you may pay 2 life. If you do, draw 2 cards. Without implants sphinxes traverse the Second World and exploring it in ways unknown to humans.
5/6
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Discard a card at random then draw two cards. Each opponent loses life equal to the converted mana cost of the discarded card.
Poets only have words. How powerful can those be?
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![]() ![]() , : Put a charge counter on Amnesia Lock.
Whenever an opponent casts a spell that player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Amnesia Lock. |
If Captain of the Glass Palace has a power of 4 or greater create a 1/1 green-white human soldier token at the beginning of your upkeep.
The luxury of the glass palace would draw guards without forcing conscription.
2/2
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Flash, hexproof
When Matafawwiq first crossed into the Second World he crafted guards as if he were in the First World.
2/2
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Each opponent discards a card, then you draw that many cards.
The poets of Hizahd add eloquence to the idea of misery and inevitable doom.
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Break- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn.
Only a select few skilled in both martial and healing arts become Ashber's medisaber guard.
2/2
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Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
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Cybersand Oasis enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
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Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Whenever another creature dies Cloud Killer cannot be blocked until end of turn. 2/5
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When Cybersand Jackal enters the battlefield tap target creature.
![]() , sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.2/1
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Discard a card then draw a card.
Break- Draw three cards instead of one if a non-creature permanent was put into a graveyard from the battlefield this turn. |
Hexproof, trample
Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds.
2/4
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Ghoul Merchant
(common, foil)
Seeker in the Second World
(rare)
Ravings
(uncommon)
Amnesia Lock
(uncommon)
Captain of the Glass Palace
(uncommon)
Instinctual Guardian
(common)
Shrewdness of the Tongue
(common)
Medisaber Apprentice
(common)
Pilfer the Brain
(common)
Cybersand Oasis
(common)
Cloud Killer
(common)
Cybersand Jackal
(common)
Lamp Smash
(common)
Zone Defender
(common)
Island
(basic)



: Put a charge counter on Amnesia Lock.

