Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Human Mercenary
Algebra 6 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 6 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

When Mercenary Leader enters the battlefield artifact creatures you control gain first strike until end of turn. If you performed algebra this turn, artifact creatures you control gain doublestrike and haste until end of turn instead.
2/1
 U 
Creature – Beast
Whenever an artifact creature dies you may pay {g}. If you do, put a +1/+1 counter on Bodwaf Scavenger.
The people of Ancient Deshub discovered the Second World from studying the disappearances of bodwaf packs.
2/1
 U 
Artifact Creature – Wurm
{1}{g}: Restorer Wurm becomes indestructible until end of turn
{g}, Sacrifice Restorer Wurm: Target artifact creature becomes indestructible until end of turn.
A native of the Second World, the wurms consume old data.
3/4
 U 
Artifact Creature – Human Nomad
Break- When Second World Nomad enters the battlefield put a +1/+1 counter on each creature you control if a non-creature permanent was put into a graveyard from the battlefield this turn.
2/2
 C 
Artifact Creature – Elephant
Hexproof, trample
Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds.
2/4
 C 
Artifact Creature – Human
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Remove a +1/+1 counter from Chipcarrier Dupe: artifact spells you cast cost {u} less until end of turn.
"Don't let them know they're carrying."- First rule of durping
0/2
 C 
Instant
Exile target creature then return that creature to the battlefield tapped.

Upgrade {2}{w}{u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Land
Code Spires enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {r} or {g} to your mana pool.
 C 
Creature – Marid
Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

When Hateful Marid enters the battlefield, if you performed algebra, target creature gets +2/-1 until end of turn.
3/4
 C 
Sorcery
Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
 C 
Sorcery
Exile the top two cards of your library. If a land was exiled this way, you may play that land as if it was in your hand until end of turn. If a spell was was exiled this way, you may cast it until end of turn.
 C 
Artifact – Equipment
Equipped creature gets "whenever this creature would block or be blocked by an artifact creature untap this creature. It gains +1/+1 and deathtouch until end of turn."

Equip {3}
 C 
Artifact Creature – Giant Warrior
Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owner's libraries. If you do, draw two cards.)

If you performed algebra, Kaabat Brute enters the battlefield with a +1/+1 counter.
To the kaabat clans strength is everything, not how strength is achieved.
5/5
 C 
Instant
Target creature gets +2/+2 gains hexproof until end of turn.

Break- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn.
Plains
 
 B 
Basic Land – Plains

Mercenary Leader (rare)
Bodwaf Scavenger (uncommon)
Restorer Wurm (uncommon)
Second World Nomad (uncommon)
Zone Defender (common)
Chipcarrier Dupe (common)
Apprehend (common)
Code Spires (common)
Hateful Marid (common)
Pilfer the Brain (common)
Beckon to the First World (common)
Security Scanner (common)
Kaabat Brute (common)
Untouchable Rule (common)
Plains (basic)