Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Put a +1/+1 counter on target creature: Return Benevolent Djinn to its owner's hand. His wish comes with no cost, only a promise.
3/6
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Equipped creature gets "whenever this creature attacks the defending player loses 2 life"
Equip ![]() ![]() |
: Add to your mana pool and gain 1 life."Why seek the Second World when only camels have seen the fringes of the First World?"- Rami, Pureflesh Disciple
1/1
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Creatures implanted with Sentry Upgrade get +2/+2 and vigilance.
Implant ![]() ![]() (![]() ![]() : Target creature you control is implanted for as long as you control Sentry Upgrade. Implant only as a sorcery.) |
Flying
When Wrathmantle Efreet enters the battlefield Wrathmantle Efreet deals 3 damage to target player if an opponent lost life this turn. There's always someone angry in the Bajr outskirts.
2/2
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, : Tap target creature. If that creature had a +1/+1 counter on it you may gain 1 life.Ashber's spies foiled many assassination attempts with a silence and secrecy the would-be assassins could only dream of.
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Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
If Slow Calculator enter the battlefield with a +1/+1 counter tap target creature. That creature doesn't untap during its controller's next untap step. 0/2
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Vigilance
Anticipating threats from the upstarts, Ashber increased his guard more than any king in memory.
1/1
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Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
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Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Royal Peacekeeper enters the battlefield prevent all damage that would be dealt by target non-artifact creature this turn. 2/2
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: Target artifact creature gets +2/+2 until end of turn. Activate this ability only during your mainphase.For a long time mortal races have tried to replicate the powers of the djinn. All attempts have been unsuccessful.
4/4
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When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
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Create a 0/1 green plant token with "
: Add , , or ."
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
When Graverobber Nifaya enters the battlefield draw 2 cards if you have 3 or more artifact creatures in your graveyard.
The Nifaya may eat cybernetics, but rings and necklaces have only a monetary value.
2/1
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Benevolent Djinn
(rare)
Blade of Brutality
(uncommon)
Majdi Desert Dromedary
(uncommon)
Sentry Upgrade
(uncommon)
Wrathmantle Efreet
(common)
Glare Generator
(common)
Slow Calculator
(common)
Ashber's Convoy
(common)
Pilfer the Brain
(common)
Royal Peacekeeper
(common)
Booster Sentinel
(common)
Ghoul Merchant
(common)
Water the Garden
(common)
Graverobber Nifaya
(common)
Island
(basic)





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