Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Beast
Whenever an artifact creature dies you may pay {g}. If you do, put a +1/+1 counter on Bodwaf Scavenger.
The people of Ancient Deshub discovered the Second World from studying the disappearances of bodwaf packs.
2/1
 
 R 
Instant
Create X 1/1 green-white soldier creature tokens with vigilance, where X is the number of forests plus the number of plains you control.
The Sultan of Two Worlds knew the inevitable and did what was necessary.
 U 
Artifact – Implant
Whenever a creature implanted with Experimental Genome dies you may draw a card.

Implant {u} ({u}: Target creature you control is implanted for as long as you control Experimental Genome. Implant only as a sorcery.)
 U 
Artifact
{1}{u}{b},{t}: Put a charge counter on Amnesia Lock.

Whenever an opponent casts a spell that player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Amnesia Lock.
 U 
Creature – Camel
{t}: Add {g} to your mana pool and gain 1 life.
"Why seek the Second World when only camels have seen the fringes of the First World?"- Rami, Pureflesh Disciple
1/1
 C 
Creature – Efreet
Flying
When Wrathmantle Efreet enters the battlefield Wrathmantle Efreet deals 3 damage to target player if an opponent lost life this turn.
There's always someone angry in the Bajr outskirts.
2/2
 C 
Artifact Creature – Zombie
When Scrap Ghoul enters the battlefield sacrifice an artifact.
Djinn's magic can be tricked just like its creators.
3/3
 C 
Land
Ghouls' Market enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {u} or {b} to your mana pool.
 C 
Artifact
{w},{t}: Tap target creature. If that creature had a +1/+1 counter on it you may gain 1 life.
Ashber's spies foiled many assassination attempts with a silence and secrecy the would-be assassins could only dream of.
 C 
Instant
You may play an extra land during your next turn.

Draw a card.
The Sultan of Two Worlds, what creates in one world he demands be done in the other.
 C 
Instant
Untap target artifact creature, then scry 1.

Upgrade {2}{u/w} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Creature – Human Shaman
Prowess
The of shamans Khafdur train to recreate the fury of past heroes
1/1
 C 
Artifact Creature – Human Mercenary
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
When Consultor of the Dead enters the battlefield draw two cards if you have three or more artifacts in your graveyard.
2/4
 C 
Creature – Marid
Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

When Hateful Marid enters the battlefield, if you performed algebra, target creature gets +2/-1 until end of turn.
3/4
Island
 
 B 
Basic Land – Island

Bodwaf Scavenger (uncommon, foil)
Recruiting Camp (rare)
Experimental Genome (uncommon)
Amnesia Lock (uncommon)
Majdi Desert Dromedary (uncommon)
Wrathmantle Efreet (common)
Scrap Ghoul (common)
Ghouls' Market (common)
Glare Generator (common)
Palace Foundations (common)
Sight of the Second World (common)
Fire-Primed Shaman (common)
Consultor of the Dead (common)
Hateful Marid (common)
Island (basic)