Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Until end of turn equip and implant costs are reduced by
.
-3: Search your library for an equipment or implant and put it onto the battlefield. -6: Destroy all non-equipment and implant artifacts, then attach all equipment to creatures you control. 3
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Use this mana only to cast a colored artifact spell. |
When Tebbi Beetle enters the battlefield if you control more creatures than each opponent you may put a copy of Tebbi Beetle onto the battlefield.
Tebbi beetles spray their pheromones onto other animals, hoping another beetle will find their scent as the animal moves.
2/2
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: Add to your mana pool.
At the beginning of each endstep if you cast two or more spells this turn and control a black permanent you may return a creature with a converted mana cost of 2 or less from your graveyard to your hand. |
Flash, hexproof
When Matafawwiq first crossed into the Second World he crafted guards as if he were in the First World.
2/2
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Create two 1/1 red-green dancer tokens with raqs 1 (during your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1).
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Untap target artifact creature, then scry 1.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Exile target creature then return that creature to the battlefield tapped.
Upgrade ![]() ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Prowess
The of shamans Khafdur train to recreate the fury of past heroes
1/1
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Target creature with a power of 5 or greater gets -3/-3 until end of turn.
Target creature with a power of 2 or less gains indestructible until end of turn. |
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Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."
Implant ( Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.) |
Flying
Exile Arrow Falcon: target creature gets +1/+1 and flying until end of turn. Activate this ability only during your main phase. 2/2
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When Scrap Ghoul enters the battlefield sacrifice an artifact.
Djinn's magic can be tricked just like its creators.
3/3
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Algebra 4 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 4 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
Mystic Sturgeon enters the battlefield with a +1/+1 counter on it if you performed algebra. 3/3
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Rikkar, Master of Arms
(mythic)
Mechants' Forum
(uncommon)
Tebbi Beetle
(uncommon)
Necropulse Sphere
(uncommon)
Instinctual Guardian
(common)
Students of Parisham
(common)
Sight of the Second World
(common)
Apprehend
(common)
Fire-Primed Shaman
(common)
Best the Brute
(common)
Heart Node
(common)
Arrow Falcon
(common)
Scrap Ghoul
(common)
Mystic Sturgeon
(common)
Swamp
(basic)

: Add
to your mana pool.


to your mana pool.
(