Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Break- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn.
Only a select few skilled in both martial and healing arts become Ashber's medisaber guard.
2/2
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, : Until end of turn artifacts you don't control can't activate their activated abilities or attack.
There is nothing hidden to the Djinn in the Second World. If one's actions displease them, then they stop the problem.
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: Deal 3 damage to target creature. Activate this ability only if you have no cards in your hand.This is not clarity to understand, but clarity so that impulse has no hindrance.
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![]() : Restorer Wurm becomes indestructible until end of turn
, Sacrifice Restorer Wurm: Target artifact creature becomes indestructible until end of turn.A native of the Second World, the wurms consume old data.
3/4
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Whenever equipped creature becomes blocked by a creature, Dagger Armor deals 1 damage to that creature.
Equip ![]() Used properly it's a second weapon.
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Whenever a creature dealt damage by Hizahd Manticore dies Hizahd Manticore deals 1 damage to that creature's controller.
They tear with their teeth and then sting with their tail.
5/3
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When Graverobber Nifaya enters the battlefield draw 2 cards if you have 3 or more artifact creatures in your graveyard.
The Nifaya may eat cybernetics, but rings and necklaces have only a monetary value.
2/1
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Break- When Mod Reclaimer enters the battlefield return target equipment or implant from your graveyard to your hand if a non-creature permanent was put into a graveyard from the battlefield this turn.
As a former general, Rikkar knew the power of thrift.
1/1
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Hexproof, defender
When Cyber Wall dies you may draw a card. Cyber walls were invented after an assassin killed King Rimush's conscious in the Second World.
0/4
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Hexproof, haste
"The first world is cruel and wild. Look at the beasts born of it."- Dalir, Zafzur bachelor
5/3
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Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
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Equipped creature gets "whenever this creature would block or be blocked by an artifact creature untap this creature. It gains +1/+1 and deathtouch until end of turn."
Equip ![]() |
Lifelink
If an opponent controls 3 or more artifacts Pureflesh Saboteur gains haste. "See those wretched assassins, failures in their job."
3/2
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Code Spires enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
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Medisaber Apprentice
(common, foil)
Data Disruption
(rare)
Berserker's Mantle
(uncommon)
Restorer Wurm
(uncommon)
Dagger Armor
(uncommon)
Hizahd Manticore
(common)
Graverobber Nifaya
(common)
Mod Reclaimer
(common)
Cyber Wall
(common)
Zafzur Leopard
(common)
Pilfer the Brain
(common)
Security Scanner
(common)
Pureflesh Saboteur
(common)
Code Spires
(common)
Swamp
(basic)


: Until end of turn artifacts you don't control can't activate their activated abilities or attack.



