Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Seeker in the Second World deals combat damage to player you may pay 2 life. If you do, draw 2 cards. Without implants sphinxes traverse the Second World and exploring it in ways unknown to humans.
5/6
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: Add to your mana pool.
At the beginning of each endstep, if you cast two or more spells during this turn and control a white permanent you may gain 4 life. |
![]() ![]() , : Put a charge counter on Amnesia Lock.
Whenever an opponent casts a spell that player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Amnesia Lock. |
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
If Body Regulations Officer enters the battlefield with a +1/+1 counter on it, you may exile target artifact or enchantment with a converted mana cost of 3 or less. The Body Regulations Committee, dealing with modifications deemed threatening, are often by nature of work underequipped for their endeavors.
2/3
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When Blessings Servant enters the battlefield, put a +1/+1 counter on each other artifact creature you control.
The church makes every effort to place its tools wherever it can.
4/4
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Target creature you control gets +3/+3 and gains "if this creature would be the target of a spell or ability an opponent controls this creature deals 2 damage to that player" until end of turn.
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Target creature can't be blocked this turn. If that creature is an artifact creature it gains hexproof until end of turn.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Break- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn.
Only a select few skilled in both martial and healing arts become Ashber's medisaber guard.
2/2
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Reveal the top card of target player's library. If an artifact was revealed this way put that card into that player's graveyard and draw two cards, otherwise put the card on the bottom of its owner's library.
Stolen wares can be resold, but broken wares penalize merchants, and that's true sabotage.
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Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
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Discard a card then draw a card.
Break- Draw three cards instead of one if a non-creature permanent was put into a graveyard from the battlefield this turn. |
Enchant creature
Whenever enchanted creature is dealt damage its controller loses 2 life. The Sultan of Two Worlds saw Najiya's slights against Ashber and drew inspiration.
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Reach
Whenever Aggressive Solifugid deals damage to a creature with flying put a +1/+1 counter on Aggressive Solifugid. There are rumors of giant solifugae attacking humans. Those are talltales. Now, attacks on efreets, that's a different story.
1/3
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Flying
Exile Arrow Falcon: target creature gets +1/+1 and flying until end of turn. Activate this ability only during your main phase. 2/2
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Seeker in the Second World
(rare)
Lifepulse Sphere
(uncommon)
Amnesia Lock
(uncommon)
Body Regulations Officer
(uncommon)
Blessings Servant
(common)
Dance of Blades
(common)
Infiltration
(common)
Medisaber Apprentice
(common)
Market Mischief
(common)
Prairie Hub
(common)
Lamp Smash
(common)
Shadowy Plot
(common)
Aggressive Solifugid
(common)
Arrow Falcon
(common)
Plains
(basic)


: Add
to your mana pool.

