Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Put a charge counter on Firewall.
Whenever a creature attacks you or a planeswalker you control Firewall deals X damage to that creature where X is the number of charge counters on Firewall. |
Whenever the equipped creature deals combat damage to player, that player exiles a card from his or her hand and a card from the top of his or her library.
Equip: ![]() ![]() |
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
When Embereyes Dancer dies deal 1 damage to all creatures. 2/2
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Flash, reach
When Thazat Sniper enters the battlefield Thazat Sniper deals 2 damage to target creature with flying. In Thazat the archers are trained to have the speed of their arrows.
2/3
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Flying
Exile Arrow Falcon: target creature gets +1/+1 and flying until end of turn. Activate this ability only during your main phase. 2/2
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Flash
When Camel Courrier enters the battlefield reveal the top card of your library. If an artifact card was revealed this way you may add it to your hand and put a +1/+1 counter on Camel Courrier. Otherwise put the card on the bottom of your library. 2/1
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Flying
When Wrathmantle Efreet enters the battlefield Wrathmantle Efreet deals 3 damage to target player if an opponent lost life this turn. There's always someone angry in the Bajr outskirts.
2/2
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Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
When Hateful Marid enters the battlefield, if you performed algebra, target creature gets +2/-1 until end of turn. 3/4
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Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine.
1/1
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Reveal the top card of target player's library. If an artifact was revealed this way put that card into that player's graveyard and draw two cards, otherwise put the card on the bottom of its owner's library.
Stolen wares can be resold, but broken wares penalize merchants, and that's true sabotage.
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Untap target artifact creature, then scry 1.
Upgrade ![]() (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. ) |
Target player discards a card at random. If an artifact was discarded this way that player loses 1 life and you gain 1 life.
Insanity can be overridden in a chip. On the actual brain, not so much.
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Prairie Hub enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."
Implant ( Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.) |
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Firewall
(rare)
Blade of Secrets
(uncommon)
Embereyes Dancer
(uncommon)
Thazat Sniper
(uncommon)
Arrow Falcon
(common)
Camel Courrier
(common)
Wrathmantle Efreet
(common)
Hateful Marid
(common)
Pureflesh Dancer
(common)
Market Mischief
(common)
Sight of the Second World
(common)
Pilfer the Brain
(common)
Prairie Hub
(common)
Heart Node
(common)
Forest
(basic)


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: Put a charge counter on Firewall.



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