Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
Pile of Outdated Parts enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {b} or {r} to your mana pool
 
 R 
Instant
Target creature gets +4/+4, trample, and first strike until end of turn.

Break- Destroy target land if a non-creature permanent was put into a graveyard from the battlefield this turn.
 U 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature is dealt damage you may discard a card at random. If you do the enchanted creature deals 3 damage to target player.
 U 
Artifact Creature – Wizard
At the beginning of your upkeep if you have 3 or more artifacts in your graveyard gain 2 life.

Sacrifice Data Desert Witch: Destroy target creature. Activate this ability only if Data Desert Witch is implanted.
2/4
 U 
Artifact – Equipment
Whenever the equipped creature deals combat damage to player, that player exiles a card from his or her hand and a card from the top of his or her library.

Equip: {u}{b}
 C 
Artifact Creature – Human Assassin
Haste
Whenever a creature dealt damage by Absolute Assassin would die its controller exiles that creature instead.
A Warith candidate's first lesson it to make sure that targets are completely eliminated from both worlds.
3/2
 C 
Creature – Human Shaman
Prowess
The of shamans Khafdur train to recreate the fury of past heroes
1/1
 C 
Creature – Camel
Flash

When Camel Courrier enters the battlefield reveal the top card of your library. If an artifact card was revealed this way you may add it to your hand and put a +1/+1 counter on Camel Courrier. Otherwise put the card on the bottom of your library.
2/1
 C 
Artifact Creature – Zombie
When Scrap Ghoul enters the battlefield sacrifice an artifact.
Djinn's magic can be tricked just like its creators.
3/3
 C 
Instant
Draw a card.

Upgrade {u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Artifact Creature – Human Cleric
When Sermon Poster enters the battlefield gain 2 life for each artifact creature you control.
"Rulers? Mortals. Djinnmagic? A conduit to speak the truth of true divinity."
2/6
 C 
Artifact Creature – Dancer
Raqs 2 (During your turn this creature gets +2/+0. During your opponents turn this card gets +0/+2)
The Glass Palace, where everything is a sharp and deadly as the merchant's dealings.
3/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and gains prowess.
There is truth in the old scriptures, but like all truths one must seek it themself.
 C 
Instant
Target creature can't be blocked this turn. If that creature is an artifact creature it gains hexproof until end of turn.

Upgrade {2}{u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Forest
 
 B 
Basic Land – Forest

Pile of Outdated Parts (common, foil)
Outskirt's Raid (rare)
Fear of Uprising (uncommon)
Data Desert Witch (uncommon)
Blade of Secrets (uncommon)
Absolute Assassin (common)
Fire-Primed Shaman (common)
Camel Courrier (common)
Scrap Ghoul (common)
Bazaar Search (common)
Sermon Poster (common)
Glass Palace Raqesah (common)
Greater Understanding (common)
Infiltration (common)
Forest (basic)