Deshub: Virtual Booster

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Sphinx
Flying
At the beginning of your endstep you may return target non-land permanent with a converted mana cost of X or less to its owner's hand, where X is the number of cards in your hand.
It defies the defiant.
4/5
 U 
Instant
Algebra 3 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 3 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

Destroy target creature. If you performed algebra, you may destroy target planeswalker instead.
 U 
Artifact Creature – Elephant
Vigilance
{2}{w}{w}: Put up to two equipment or implant cards from your hand onto the battlefield.
Elephants can carry a lot. Mechanical elephants can carry even more.
2/4
 U 
Sorcery
Until end of turn all equip and implant costs become {0}.
"I've never passed on trying out a new sword."- Rikkar Vekset.
 C 
Artifact Creature – Human Soldier
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

When Royal Peacekeeper enters the battlefield prevent all damage that would be dealt by target non-artifact creature this turn.
2/2
 C 
Artifact Creature – Turtle
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)

If Slow Calculator enter the battlefield with a +1/+1 counter tap target creature. That creature doesn't untap during its controller's next untap step.
0/2
 C 
Creature – Marid Dancer
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)

When Madstyle Dancer dies target opponent Madstyle Dancer deals 2 damage to each player.
3/3
 C 
Creature – Bird
Flying

Exile Arrow Falcon: target creature gets +1/+1 and flying until end of turn. Activate this ability only during your main phase.
2/2
 C 
Creathre – Snake
Deathtouch
"We have implants to see breathe fire and fly, yet we have no cure for the cobra's venom? Is this the progress of society?"- Rami
2/2
 C 
Artifact Creature – Human Assassin
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Whenever another creature dies Cloud Killer cannot be blocked until end of turn.
2/5
 C 
Sorcery
Destroy target artifact.

Until end of turn artifact creatures can't block.
Mehmed watched paralyzed as his friend's implants were clawed out by the ogre.
 C 
Artifact Creature – Elephant
Hexproof, trample
Matafawwiq created guards to defend his areas from Ashber and the Sultan of Two Worlds.
2/4
 C 
Artifact Creature – Zombie
When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
 C 
Land
Code Spires enters the battlefield tapped unless you tap an untapped artifact you control.

{t}: Add {r} or {g} to your mana pool.
Plains
 
 B 
Basic Land – Plains

Ashber's Agent of Rebuke (rare)
Slit Throat (uncommon)
Augmentor's Caravan (uncommon)
Illegal Download (uncommon)
Royal Peacekeeper (common)
Slow Calculator (common)
Madstyle Dancer (common)
Arrow Falcon (common)
Geathood Cobra (common)
Cloud Killer (common)
Dismantling (common)
Zone Defender (common)
Ghoul Merchant (common)
Code Spires (common)
Plains (basic)