Deshub: Virtual Booster
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| Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, vigilance, Raqs 3 (During your turn this creature gets +3/+0. During your opponents' turns this creature gets +0/+3)
Sometimes dancing is a contact sport.
5/5
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: Add to your mana pool.
At the beginning of each endstep, if you cast two or more spells during this turn and control a white permanent you may gain 4 life. |
Flash
If Dark-Deals Djinn enters the battlefield during an opponent's turn draw a card. If Dark-Deals Djinn enters the battlefield during your turn each opponent discards a card. 2/3
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Creatures implanted with Sentry Upgrade get +2/+2 and vigilance.
Implant ![]() ![]() (![]() ![]() : Target creature you control is implanted for as long as you control Sentry Upgrade. Implant only as a sorcery.) |
Hexproof, haste
"The first world is cruel and wild. Look at the beasts born of it."- Dalir, Zafzur bachelor
5/3
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Trample
Raqs 3 (During your turn this creature gets +3/+0. During your opponents turn this card gets +0/+3) 2/1
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Whenever Baazar Cutpurse deals combat damage to player who controls an artifact you may draw a card, then discard a card.
Thieves of the Annurad Bazaar are often are considered brilliant innovators when it comes to bypassing security.
2/2
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Code Spires enters the battlefield tapped unless you tap an untapped artifact you control.
: Add or to your mana pool. |
Enchant creature
Whenever enchanted creature is dealt damage its controller loses 2 life. The Sultan of Two Worlds saw Najiya's slights against Ashber and drew inspiration.
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Whenever Rulith Brawler blocks or is blocked by a creature with a +1/+1 counter put a +1/+1 counter on Rulith Brawler.
Many among the Pureflesh community feel the need to prove themselves in the world of magical cybernetics.
2/4
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Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control.
"You're just the warm-up."- Rikkar before Matafawwiq's guards.
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Equipped creature gets +1/+1 and first strike.
Equip: ![]() ![]() Ashber and Rikkar became quite cozy in Eluim, each knowing the values of might and money.
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When Nifaya Ghoul enters the battlefield return target creature or instant from your graveyard to your hand.
The Nifaya ghouls have dig up the deceased to eat their cybernetics, leaving the corpses out in the open.
3/1
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When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
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Graceful Titan
(rare)
Lifepulse Sphere
(uncommon)
Dark-Deals Djinn
(uncommon)
Sentry Upgrade
(uncommon)
Zafzur Leopard
(common)
Bladearm Raqesah
(common)
Baazar Cutpurse
(common)
Code Spires
(common)
Shadowy Plot
(common)
Rulith Brawler
(common)
Practice Punch
(common)
Rikkar's Blade
(common)
Nifaya Ghoul
(common)
Ghoul Merchant
(common)
Island
(basic)


: Add
to your mana pool.


