Deshub
Deshub by Sorrow
254 cards in Multiverse
111 commons, 80 uncommons, 52 rares, 11 mythics
20 white, 19 blue, 19 black, 19 red, 19 green,
125 multicolour, 15 hybrid, 7 artifact, 11 land
127 comments total
"futuristic" plane. Cyberpunk meets medieval central Asia.
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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
Recently active cards: (all recent activity)
Algebra 6 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 6 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
When Mercenary Leader enters the battlefield artifact creatures you control gain first strike until end of turn. If you performed algebra this turn, artifact creatures you control gain doublestrike and haste until end of turn instead.
When Mercenary Leader enters the battlefield artifact creatures you control gain first strike until end of turn. If you performed algebra this turn, artifact creatures you control gain doublestrike and haste until end of turn instead.
2/1
Deal 2 damage to target creature. That creatures controller loses 2 life.
The archers of Thazat are trained to make every arrow count, twice.
Break- When Mod Reclaimer enters the battlefield return target equipment or implant from your graveyard to your hand if a non-creature permanent was put into a graveyard from the battlefield this turn.
As a former general, Rikkar knew the power of thrift.
1/1

For a long time mortal races have tried to replicate the powers of the djinn. All attempts have been unsuccessful.
4/4
Algebra 5 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 5 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)
When Hateful Marid enters the battlefield, if you performed algebra, target creature gets +2/-1 until end of turn.
When Hateful Marid enters the battlefield, if you performed algebra, target creature gets +2/-1 until end of turn.
3/4
Recent comments: (all recent activity)
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+2/-1 is often "on fire". It's an unusual size for a buff/harm; but there's... huh. Only 9 other things used it. And one of those was blue!
Anyway, yes; in print the wording of the reminder text would be massively trimmed down ("Discard two cards with total mana cost 5, draw replacements") but having the full thing spelled out here is appreciated for working out how good a card is.
And it's really really interesting! Red-looting for two; but only of a certain size, in order to deal 1 or 2 damage (depending on whether you can use it to buff your attack or to kill something off)
Maybe a bit too fiddly to actually design around; but certainly worth a try.
CMC is called mana value these days, so that trims the reminder text. You don't need to say "on the battlefield," since that's implied by "you control." This lets you use a token and a 5 drop, but I think that's fine
That reminder text is so long, so some trimming:
Cards from battlefield is iffy. Are you dead-set on disallowing the use of tokens?
Should it be "if algebra was performed" to cover control-change situations in a way consistent with kicker?
+2/-1 feels really weird. Wouldn't use it at common, or at all.
Main phase? How about just
> Activate this ability only any time you could cast a sorcery.
The last one.
Both of those are great names. I'm leaning towards Fatal Depression on this as it feels more in-line with a creature possibly dying. Thank you!
This is a lot of text for something that just exiles a few cards from various libraries and has little chance for setup.
This could easily just be "Target player exiles the top four cards of his or her library." Bam! Simplicity.
Fatal Depression? Unresolved Issues?
Algebra is a really complex keyword. Actually if all you do is reveal the cards/spot the permanents without any looting/drawing you got plenty going on.
The reminder text alone might be eight lines. Is it longer than the suspend reminder text?
Is this supposed to be a triggered ability, a targeting restriction or a granted static ability that works only during combat?
I am aware of the functional difference in multiplayer, but I personally think this would be worded better if it went for Needle Drop wording:
"..., ~ deals 3 damage to target opponent that has lost life this turn."