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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
Showing 20 of 20 White cards
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Show rarities: C U R M
Flying
Whenever an opponent casts a spell with a converted mana cost 5 of greater, that player must exile a permanent he or she controls as an additional cost.
Whenever an opponent casts a spell with a converted mana cost 5 of greater, that player must exile a permanent he or she controls as an additional cost.
Many tributes have made her more ornate.
5/6
Vigilance


: Put up to two equipment or implant cards from your hand onto the battlefield.



Elephants can carry a lot. Mechanical elephants can carry even more.
2/4
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
If Body Regulations Officer enters the battlefield with a +1/+1 counter on it, you may exile target artifact or enchantment with a converted mana cost of 3 or less.
If Body Regulations Officer enters the battlefield with a +1/+1 counter on it, you may exile target artifact or enchantment with a converted mana cost of 3 or less.
The Body Regulations Committee, dealing with modifications deemed threatening, are often by nature of work underequipped for their endeavors.
2/3
Destroy target attacking creature with power 4 or greater.
Upgrade
(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade


When Cybersand Jackal enters the battlefield tap target creature.

, sacrifice Cybersand Jackal: Destroy target noncreature artifact or enchantment.


2/1
Whenever equipped creature becomes blocked by a creature, Dagger Armor deals 1 damage to that creature.
Equip
Equip

Used properly it's a second weapon.


There is nothing hidden to the Djinn in the Second World. If one's actions displease them, then they stop the problem.
Flying
Whenever a creature with a converted mana cost of 2 or less enters the battlefield under your control put a +1/+1 counter on Ghurur, the Absolute.
Remove a +1/+1 counter from Ghurur,
: Target creature can't attack this turn.
Whenever a creature with a converted mana cost of 2 or less enters the battlefield under your control put a +1/+1 counter on Ghurur, the Absolute.
Remove a +1/+1 counter from Ghurur,

2/4


Ashber's spies foiled many assassination attempts with a silence and secrecy the would-be assassins could only dream of.
Defender
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield.
When Guard in Both Worlds enters the battlefield put a 1/2 human artifact creature token with defender onto the battlefield.
The Sultan of Two Worlds had a vision to lay the groundwork for perfect symmetry.
1/2
Creatures implanted with Healing Hands get +1/+1 and gain lifelink.
Implant
(
:Target creature you control is implanted for as long as you control Healing Hands. Implant only as a sorcery)
Implant




Until end of turn all equip and implant costs become
.

"I've never passed on trying out a new sword."- Rikkar Vekset.
When Jailing Entity enters the battlefield tap target creature you don't control. If that creature was an artifact creature put a +1/+1 counter on Jailing Entity.
1/1
Creatures you control gain first strike, lifelink, and vigilance until end of turn.
Upgrade

(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade



Break- When Mod Reclaimer enters the battlefield return target equipment or implant from your graveyard to your hand if a non-creature permanent was put into a graveyard from the battlefield this turn.
As a former general, Rikkar knew the power of thrift.
1/1
Whenever a creature becomes equipped with Regulation Scimitar untap that creature.
Equipped creature gets +2/+2.
Equip

Equipped creature gets +2/+2.
Equip


Equipped creature gets +1/+1 and first strike.
Equip:

Equip:


Ashber and Rikkar became quite cozy in Eluim, each knowing the values of might and money.
When Rikkar's Recruit enters the battlefield reveal the top card of your library. If an equipment or implant is revealed this way add it your hand. Otherwise, put that card on the bottom of your library.
2/1
+1: Until end of turn equip and implant costs are reduced by
.
-3: Search your library for an equipment or implant and put it onto the battlefield.
-6: Destroy all non-equipment and implant artifacts, then attach all equipment to creatures you control.

-3: Search your library for an equipment or implant and put it onto the battlefield.
-6: Destroy all non-equipment and implant artifacts, then attach all equipment to creatures you control.
3
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Deshub: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
Exile Arrow Falcon: target creature gets +1/+1 and flying until end of turn. Activate this ability only during your main phase.
2017-08-08 06:37:56 by Tahazzar