Tesla Project: Recent Activity
Tesla Project: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-09 08:07:01)
I thought it was a little weird for "Ingenuity" to copy things without improving them. 7 cards is probably still overkill.
A blinkable double-clone seems suitably mythic even without the card draw, yes. Heck, even Clever Impersonator was mythic.
The card draw just seems like overkill. Love the double clone effect
I want us consider removing the token part. I like the rest of the card but this is something I don't like about the token copy ability and the clone ability next to each other. I guess it is because if you want them to both be copies they have to both copy the same thing and there is no way for them to both just be 5/5.
For MU01
Yeah, I like the flavour text here :)
removing from skeleton
I suspect this card slot just needs a total redesign
Oooh, that's a nice one.
Y'know, I didn't realize at first, but indeed this needs to be upped in cost somewhat. It is literally Reap Intellect (oh, hey, look, a template to copy!) with the X-cost replaced by a reloading of the hand.
It kinda risks mana flood; but eh, turning 1 or 2 cards to land is less bad than just discarding 1 or 2, and black can certainly do that.
It's a really really effective jesters cap kind of thing. Probably a bit too effective for the cost - but yeah; nuking a combo down to bedrock is plainly the point of it.
The real problem comes if you cast another one the turn after - that really does turn an opponents deck into slag.
Upcost it a bit and I have no real objections to the basic point though. It's strong, and exciting. But it does need some in-built way to stop you casting it repeatedly, and leaving opponents with a land-only deck. After all, constructed decks often only have eight differently named non-land cards in them.
Nooooooooooooo.
This card looks miserable. This kills any form of nonland combo deck. It also has a very good chance of killing control too, even with hand replacement, even with multiple in set wrath effects.
Unless I'm interpreting the card wrong and you only Memoricide one of the cards. Even then this card just kills fun.
I'm about to go on holiday for a month, please continue to leave comments here on cards, for example I have 2 uncommon artifact slots and a few mythic slots that need filling.
"it is important that they don't draw the card right before the search."
Just search their hand too?
Is the main purpose of this card to make your opponent mana flooded? Is that fun?
I think if you are going through the trouble of searching the deck to remove all copies, it is important that they don't draw the card right before the search.
Could we shorten this by having cards drawn before the search (not to mention some good ol' singular they, of which I'm a proponent)?
"Target opponent reveals their hand and exiles all nonland cards in it, then draws a card for each card exiled this way. Search that player's graveyard and library for all cards with the same name as a card exiled this way and exile them, then they shuffle their library."
now helps be the tap for two creatures
rare land to help revolt in constructed
final artifact mythic
new name and flavor text
I think there is already some precident for aether being able to make organic things stronger, but electricity could make it more like a tazer effect. "Electric Charge" or maybe something like "Electric Induction" to avoid the many meanings of the word Charge
RG raid rare
now vigilance
potential last black rare
Feels like Vigilance or First Strike would be more fitting then flying.
Seems Decent. Fits with the flavor
This feels like it belongs in the RW revolution intro packs. Are you guys doing Intro packs, or Planeswalker Decks?