Tesla Project: Recent Activity
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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-15 22:59:02)
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True, there are also "similar but not quite" ways it could fit in as well.
Bounty - When this creature enters the battlefield, if a creature you control dealt combat damage to a player this turn, .
'Suped up' Raid if Raid doesn't cut it. Both make sense flavorfully. This one is a bit "top of head" though.
Raid fits since the theme of bandits and outlaws raiding things makes sense.
keflexxx, another major reason is "it fits the needs of the set perfectly". I'm not saying Raid does, but it might!
agreed, but when it's a returning mechanic you generally want a good reason to be bringing it back. a lot of the time that reason is "there's design space we haven't explored"
I've implemented an interesting change to Research. It's a bit off-the-wall, but I'm confident it'll fix some of the issues I've been having with it. Instead of shuffling into your library at large, it only shuffles into the top six cards of your library.
I'm pretty sure that's unprecedented in Magic, but luckily, it's reminder text. :)
Thanks to Tommy for the idea.
keflexxx: Yes, it is a bit narrow, but it does its job and it does it well. Narrow mechanics are like precision tools. :)
my main criticism of raid is that it feels pretty narrow. but maybe there's things you can do with it that i haven't thought of