Tesla Project: Recent Activity
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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-16 03:03:02)
This is an 'inevitable' revolutionary. It helps you keep revolution on, but and is a 2-power attacker quite early, but it's not super playable. It's intended to be a floater.
Possibility for CW03.
Possibility for CW03. Flying is a bit problematic when compared to Bazaar-Street Tinkerer, in my opinion.
Marked with code. This is intended to support our flying archetype for UW.
The intent of this cycle is that they have 'big' off-color abilities, to give players something to look forward to, a mana-sink, a sense of progress and achievement, and a place to dump their canisters.
CW01
Big change to this card. I like the flavor of this new version.
Possibility for the set skeleton.
Possibility for CW01.
Possibility for CW01.
For purposes of the skeleton, this is now sorcery
and destroys rather than exiles. Exile wasn't super needed anyway.
Possibility: "Enchanted creature has skulk.
: Enchanted creature gets +1/-1 or -1/+1 until end of turn."
Made 1UU rather than 2U
Name change.
Having fun with the creature type. Not a big change at all.
Trying out a new law. No longer drains.
Now in line with Adrenaline Rush from SOI
Suggestion: Rather than Vigilance (which is less necessary with canisters in the file), we could have Defender and
,
: Anti-Air Turret deals 1 damage to target opponent. Make it more akin to Archer's Parapet and Razortip Whip.
Yes, definitely. I think an artifact for both is probably fine.
Sounds ok. Also note we can have an artifact creature for either mechanic, allowing us to do 2-2-2-1 if we want.