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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-17 05:51:44)
If we had the back side of DFCs have the Rebel creature type, then we could add creatures that are Rebels without Revolution in Green and make GW Rebel tribal.
I would probably toss a few more rebels without revolution in the other colours as well. The main problem being that green is the colour where having straight rebels makes the least sense.
This would probably incentivize those who drafted rebel tribal to activate revolution more often, even though they don't get as much of a payoff from it than those who drafted Revolution.
Of course, Citizen tribal is also interesting, in that it disincentivizes players to activate revolution, even though their creatures would improve.
I suggest making Raid more common in green than in black btw
Updated Archetypes:

: Fliers (when a flier etbs)

: 2-power Rogues

: Treason-Sac

: Raid

: +1/+1 Counters

: Justice

: Thopters/Artifacts matter

: Sacrifice Matters

: Revolution

: Canister ramp
More raid designs
http://imgur.com/09W1vJu
New red revolutionary
I think revolt makes the most sense in
/
personally
Could
/
be some sort of tribal? Eg: Citizen Tribal or Human Tribal?
Here is the current mechanics breakdown at common:
: 2 Justice, 2 Revolution, 1 Thopter
: 2 Justice, 1 Thopter, 1 Canister
: 2 Justice, 2 Raid, 1 Revolution
: 2 Raid, 2 Revolution, 1 Thopter
: 1 Raid, 2 Revolution, 2 Canisters
Artifact: 1 Canister, 1 Justice, 11 other Artifacts
We're still testing out specific numbers, but our goal is to have around 6 token producing cards at common, given past precedence. Currently we are at 7.
We are looking to cut down on Revolution, to bring us down to 4 DFCs at common. I've taken the liberty of removing Revolution from artifacts, but this means we have to focus it into a single archetype by removing either
,
, or
from it as well. Personally, I find that 
is the more flavorful archetype for Revolution, but 
the one that produces the most interesting commons. Yet, at the same time, 
is the one most sorely in need of an archetype...
What do you all think?
Updated design goal, considering the recent announcement:
Produce as many 'home-run' commons as we can for each mechanic featured at common: Raid, Justice, Revolution, and Thopters and Canisters.
This means:
Experimenting more with Raid
Producing elegant and simple Justice commons, and finding fun laws
Finding the right keywords and bodies for Revolution commons
Finding effects and bodies that synergize well with Thopters and Canisters
This really doesn't feel common. It does seem we're bumping up Develop to only uncommon and above, though, where this is more reasonable.
We weren't planning on making it, but for the purposes of design it's useful to know what's coming up 'next'.
I wasn't aware there was a second set planned.
Our current storyline is more a Revolt -> Skynet War
I was actually considering asking if we wanted to push that to a second set and focus more on the artifacts yesterday.
Even the whole Revolt and Aether bits :P
Well looks like WOTC has stolen everything :P
I don't think we want a repeatable mid-combat ability like that at common.
Replacement for Direct Confrontation.
I reworded Develop so you can't cast it's back face unless the spell was exiled on resolution.