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CardName: Direct Confrontation Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.) Target player sacrifice a creature. You gain 2 life. Flavour Text: “Talking of rebellion is nice and all, but until we strike nothing will change.” —Josev, Rebel Lieutenant Back side: CardName: Processing Plant Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}, Sacrifice a creature: You gain 2 life. Flavour Text: “Day 317: More rebel captives arrived today. They shall provide valuable material for my research.” —Journal of Vezul, Head Researcher Set/Rarity: Tesla Project Common Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Target player sacrifice a creature. You gain 2 life. “Talking of rebellion is nice and all, but until we strike nothing will change.”
—Josev, Rebel Lieutenant , , Sacrifice a creature: You gain 2 life.
“Day 317: More rebel captives arrived today. They shall provide valuable material for my research.”
—Journal of Vezul, Head Researcher |
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Experimenting with common Nonpermanent -> Artifact Research ALT cards. Not sure this is actually doable, but why not try it?
How about , : Target creature can't block this turn.
That isn't black, nor do I see why that's better than the current iteration.
I feel like it fits the flavour of a fear toxin more, but that's just me
Ah, no, I can see that. The flavor is subject to change though.
But the flavour is delicious :(
Oh well
It doesn't necessarily need to be a black ability. A 3 cost artifact that prevents blocking is reasonable in and of itself. It also fits the flavour. Black could bend a little to have that, anyways. See Visions of Brutality.
I might be on board if it became an equipment that granted menace. Unnerving Assault // Unnatural Mask, anyone?
I was trying to avoid Equipment at common, though now that I think about it, this probably would indeed be better asn equipment. Good idea, continuumg.
I'm not a fan of this card.
@Doombringer: Care to elaborate? We could drain life but that takes us close to the Red one. I'm pretty sure we don't want repeated discard, -1/-1, or raise dead. I don't see a reason to exile cards from graveyard. Lifelink or deathtouch are the only other simple black effects I can think of and I like menace more than those.
We could add +1/+0 or +1/+1 if we restrict the activation to sorcery timing.
I think both sides are unplayable in limited and underwhelming in effect.
Here is an alternative:
http://tinyurl.com/hsypahr
It's an instant, but the top left corner has the sorcery symbol.
Also, it's a DFC, so sun and moon are necessary.
Also, while mechanically connected, I don't see a thematic connection.
What if it cost // and had equip
If we are going equipment then I think it is even easier to slap a +1/+0 on there to increase the impact. Then it can do something even when you aren't attacking or when your opponent has lots of small creatures.
Actually, I remembered why I was avoiding equipment at common - these are meant to synergize with canisters. :P
You don't need a sun and moon for a DFC, continuumg... see the DFCs of Origins. They used completely different symbols.
changed to new design
I preferred the tight cycle of always getting half the effect from the artifact.
Mm, this just stands out egregiously. It's definitely a step forward from the previous design, I think.