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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-17 05:05:31)
Well, the
archetype is still undecided, actually. It could be Canisters, but we're not sure.
I do like the idea you propose, though, Jackal.
is canister ramp, while 
is canister on permanents. The problem is... black doesn't get any canisters. So it makes it very difficult to make 
a canister archetype.
For our main 6 token producing commons I propose that we have
thopter and
thopter for the 
thopter deck
canister and
canister for the 
canister ramp deck
canister and another
canister for the 
canister deck
Does anyone have a problem with this list being 1/2 blue or 2/3 canisters? I think we can make small flying artifact creatures without needing them to be tokens which is something that can't be said about canisters. It does mean that Red might need to carry more of the Artifact Matters weight because blue can produce so many artifacts.
I also wanted to use the type 'Rebel' on the back-side myself - it's way easier to refer to for the purposes of effects, and I liked the idea of Rebel tribal too - but it does cramp the type-line mightily, unfortunately.
I don't think the 'flavorful limitations' are a problem. While we have cards like Conveyor Worker and a few others in the file, most all of them can be rebels, and I don't think we'd be losing much flavor by just changing Conveyor Worker to a non-mechanic DFC, for example.
I think it's fine to use the rebel creature type on appropriately flavored cards, as does MaRo. In fact, I think there's a chance they'll even be in Aether Revolt (it's in the name and everything).
But is that actually problematic? There isn't a format where this would really cause issues. There are only a handful of Rebels in modern, and Rebels are too slow to matter in older formats. Also I was kind of thinking it might be fun to have a throwback legend with the Rebel ability.
And do you feel that a Tribal archetype that synergies with Revolution isn't gainful? Do you think it wouldn't be an improvement over any other possibility we have come up with?
Additionally, even had the other designs not been cut, I'm not saying we should make all the revolution cards rebels, but all the cards that represent a rebel have the creature type rebel. This includes many of the Raid cards and most of the Revolution back faces, but if there are cards that come up as not flavour fully rebelling, we can simply leave off the creature type. Or, if it seems to be a card the GW archetype wants, reflavour the card.
Regardless, I'd like to hear what the general opinion is among the others.
Unless you have a better idea for UB, that archetype just says canisters. That is why I am making a card for the UB deck that uses canisters, and why I am suggesting a possible way to make UB feel different from UG while still using many of the same Blue cards.
I started with a Silverglade Elemental type card because an expensive creatures that gives you more lands is more fun when you can ritual to get there. I made it a hydra so that you could always use your canisters to make it a bit bigger no matter when you draw it, but I'm not sure if that was the right decision. I would not mind if this changed toward being a lower rarity 5/5 for 4GG that didn't have the sacrifice condition.
It did come up with a bunch of designs that have mostly been cut for space. (((Conveyor Worker))) is the main one I recall, but that still ignores that rebels have previous mechanical baggage without lots of gain.
"I don't like that as it potentially restricts our ability to do flavorful cards that change during the revolution but may not necessarily be rebels directly.
Has this come up?
Actually; it would probably be more flavourful for cards with revolution that were not actually rebels to not be affected by certain tribal effects. Not all revolution back faces need to be rebels, but if we had some, primarily in white; and some single faced rebel cards, primarily in green and secondarily in red, then I think we could end up with an interesting GW archetype that plays both differently than, and well with, the colour pairs it overlaps with.
More importantly, I think it would be fun.
Can they at least be white Citizen tokens?
Black Green is supposed to care about Sacrifice triggers, which obviously canisters can help with. While Blue/Green is the more direct ramp/tap effects color.
removed rebel type
removed rebel type
removed rebel type
Breaking the transform requirements is something most likely kept for a single rare story card rather than a random uncommon.
Also as I mentioned we have had earlier discussions about the Rebel creature type and decided against it.
As discussed on (((Ruthless Mercenary))) and other early revolutionary cards the Rebel creature type cramps the typeline, narrows the flavor, and has previous mechanical baggage.
changed name slightly for better flavor
rebel -> citizens
Was going off Running Riot etc. We have no previous use of rebel tokens.
Those in the riots can be angry without being "rebels"
Citizen - Rebel
Or possibly just a counter each time
T: Put a counter on me
Whenever I become untapped, +1/+1 UEOT
Possible uncommon
Currently both UG and UB are looking to use canisters. I figured we could distinguish those by trying to encourage Green canisters to untap lands and Black canisters to untap non-lands. So I am looking for a common tap ability that feels stronger if you can activate it twice in a turn. In this case it is stronger because you don't have to double pay the "cost" of setting up the condition that lets you activate it. Does this feel common? Is there a better common, repeatable, ability that you would spend a canister to use an extra time?
On that note, I'd like it if the front face of all Rebel DFCs had the creature type citizen. We could then replace all references to "creatures with revolution" to "citizen creatures"
This would help if we decided to make some higher rarity DFC rebels without revolution. (A legendary creature with an alternate revolution trigger, perhaps) and in general might give us opportunities for a few more interactions.
I like RW Revolution, GW Rebel. I think it makes sense for a green character to always resist the industrial government while a red character is happy to live as a citizen until something causes them to choose to revolt. Green is more likely to strengthen the movement as a whole while Red is more likely to convince individuals to join. In the end I think there is't much of a flavor difference between revolt and rebel tribal so I am fine with making the decision based on which one plays better.
Uncommon for possible RW Rebel Tribal / GW Revolution
EDIT - Make that GW Rebels / RW Revolution
Oh, I like this.
I also like Revolution in RW. However, if we moved it to GW, then RW could be Rebel tribal. If, of course, that is something we're amenable to trying.