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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-16 12:29:28)
Creature small, replacing the small revolution. For the
sacrifice matters archetype.
Could this just be a 'dies' trigger, that way it works better with sacrifice outlets?
Too complex now?
Explicit call-out of the sacrifice archetype
Yeah, but I'd prefer a simpler design. I've slotted in something.
Now triggers upon death, rather than ETB.
A change to encourage the B/G sacrifice archetype.
See Garuda Tactician. For the
'flying creatures matter' archetype.
This ability looks boring, but hopefully isn't.
I do not like justice counters, that's just adding back the complexity we were trying to lose.
I like the life-drain far better. It means we can't put any justice in blue, but that's fine, as it's more of a win-con on its own so it wouldn't need as much support across multiple colors to 'work'.
Currently, I still think what we have now is fine, but the drain-variant is definitely enticing if playtesting reveals that Justice is too much fo the set.
It might work to have law-breaking produce Thopters if we really want blue laws; but again, I prefer the life drain version.
I'm pretty sure the most elegant approach is the WB only life draining law variant. I don't really like the whole counter concept.
I don't think we want the WB deck making a bunch of canisters but thopters makes flavorful sense. "The government assigns more thopters to monitor this district when the cops report more law breaking" It is something that all three colors can do and it can go in a control deck but can also lead to end game.
There is just the big problem of both power and complexity of repeated token making at common.
What if law breaking put a +1/+1 counter on the thing that made that law? Then higher rarity can have additional triggers and/or ways to spend +1/+1 counters from your creatures.
It might be simpler if you gained a justice counter rather than the opponent.
OTOH, is there any flavour that could tie an opponent breaking the law to giving you a cannister, like a fine or something? That might be hard to balance, but would tie together two themes nicely and simplify justice a lot.
Putting counters on players probably eats up the same complexity space as tokens which we don't have much of after canisters and thopters.
Any chance that we can give the counters a default ability so that the simple commons don't have to define their own enforcement? Are we okay with all three colors being able to "Target creature can't attack or block this turn."?
For limited, I don't love the idea of hoarding counters early game and hoping to draw your bomb that gives you a much better way to spend them.
Another variant that relies on triggers, but is more similar to the original mechanic could grant a crime counter to an opponents when they break your law, and then have activated abilities that cost crime counters. This allows for colours other than WB.
Aura police WU
It's against the law to cast an Enchantment spell (Whenever an opponent breaks one of your laws, that player gets a crime counter.)
, Remove two crime counters from an opponent: Return an enchantment that player controls to its owner'a hand.
This is a bit less elegant however.
Yeah, I don't really like this one.
I'm just going to go ahead and re-highlight the WB justice variant until it's got feedback from Doombringer.
Fair enough; apologies
Just because it's not an archetype doesn't mean it's not something that shouldn't exist at common... not every card in a color at common has to be absolutely vital to an archetype. I'm okay with a rogue
or 
Justice deck at common, even a 

deck. In fact, I think it'd be good for variety in the format.
Look to Shadows for example - Madness is

, but is the 
archetype. Blue still gets madness at common, though.
None of the blue archetypes support Justice, it shouldn't show up at common. Additionally, you should check my new Justice variant on the main comments page; I'd like to hear your opinion.
Actually now that I am thinking of it we probably want the french vanilla to be more like 1B 2/1 menace or just 2/2 so that it can fit an archetype but it feels like we already have a bunch of creatures in that size.