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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-16 10:37:58)
I imagined the deck as "ways to get weaklings through" + "Rewards for getting weaklings through"
I think this guy is too narrow if you also need your opponent to choose put their creature into combat. At that point he is less exciting than necrobite.
I like a looter that you cna only activate on your turn.
How about "creatures blocking or blocked by ~ lose hexproof"? As in you can't tussle with this guy without opening yourself? B/C otherwise I'll just throw my Sphinx of the Final Word in front of this and be done with it.
Big scary low power creature. Might be unfun if it is too easy to make unblockable.
Weakling reward
reward for the weakling deck
Idea for the weakling archetype
Doombringer makes a point. There is no genuine card to reward you for the UB weakling deck. Raid Bombardment is an actual reward. I'm not sure Craftier Pathmage qualifies when a UB fliers deck looks easier and more efficient to draft. Plus you've got Gluttonous Asura as the one black card referring to power, and if that is not sending some SERIOUSlY mixed signals, I dunno what does.
Put another way, I don't see any card or even card combinations in UB (that's in the skeleton anyway) that tells me "this is a thing you want to do in U/B".
I think common needs at least Kalastria Healer for weaklings or some other effect that triggers when a weakling ETBs (i.e. make Craftier Pathmage "When a weakling ETB, target creature can't be blocked this turn", or even "creatures you don't control get -1/-0 UEOT"). A Mogis's Marauder style card that gives all weaklings haste and something else (deathtouch?) UEOT also sounds like a good idea.
Am I the only one who finds these number (2 card, 3 life) gratingly unconnected?
templating
Shared Discovery
What if it was just a cantrip aura?
When that was the UR theme in Rise of the Eldrazi, they had fewer cards to support the archetype. 2 at common and a 1/7 creature that swapped its stats when it attacked at uncommon. Otherwise, it just had a greater number of 2 power creatures than normal.
Those cards were all in red. In blue, there were, again, more 2 power creatures than normal, and a couple spells that rewarded you for having a larger number of creatures.
Cool
Can we have some attempts at common and uncommon 2 or less power matters cards? I like the idea but see very few cards that support the theme.
I like Underclass a lot more as well. This reads as messy while also seeming less versatile due to not being an enchantment or instant.
With the added option of not sacrificing it and keeping your big creature as a less big unblockable creature for a few turns. You could up the cost or lower the reward on the sacrifice to make it more appealing to keep around for a while. I see unblockable and want to play this on my own guys but I guess that's not really how this is going to be played most of the time and that's fine.