Tesla Project: Recent Activity
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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-07-12 18:29:04)
Removed from skeleton
time spiral didn't have cards so inherently contradictory, don't sully the good name of time spiral
Okay :(
Likewise
I like this.
I think this is just too Time Spiral-style 'weird' for me, and for most players.
We don't care about it right now, was just a possible theme.
No, except 8 copies in decks that care
Is there any specific flavor reason this cannot be a reprint of Rush of Adrenaline?
Interesting. I don't dislike it, but I would rather see it somewhere it could play a larger role in.
Justice when shown to the public is the best received mechanic, it still the most commented/liked post on my tumblr and the 2nd most upvotes I've received on reddit. I would be very hesitant to remove it.
I kinda disagree, this card is simply a common win condition in stalled games. This has been one of the best common justice cards during playtesting
Archetypes?
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Flyers (Aggro)
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Weaklings (Control)
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Raid (Aggro) Midrange?
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Raid (Aggro)
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Tapdance (Control) Disruptive Aggro?
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Oppress (Disruptive Aggro)
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Thopters/Artifacts (???)
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Sacrifice (Control?)
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Revolution (Midrange)
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Canisters (Ramp)
"That player must sacrifice a creature or tap all creatures he or she controls" This is a bigger effect that we can't make repeatable or multiple times on a single spell. I like that it feels more powerful once your opponent has several creatures out but then feels weak again when your opponent has a full army.
The version with "taps a creature or loses 2 life" is amazing in how quintessentially W/B (or at least multicolor) it is. What I mean is that no single color actually combines both these elements (life drain, and tapping creatures) within their color identity. I think it's great.