Muraganda
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Mechanics | Skeleton |
Showing 100 active cards, of 167 total
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When Border Watcher enters he battlefield, untap all creatures you control.
Mount and Rider, both patient and quick. Rare traits in both creatures.
Illus. Thomas Wievegg
3/6
Chevaliers show courage even in the most dire situations.
Illus. Joe Knight
2/1
3/5
Primeval —As long as you control seven or more basic lands, Charging Ankylosaur has vigilance.
Protecting their breed is their highest priority.
Illus. Brent D Grooms
3/5
When Coronodon Twin dies, put a 2/2 white Lizard creature token onto the battlefield.
Illus. Tuomas Koivurinne
2/2
Destroy target artifact or enchantment. If you spent only mana produced by basic lands to cast Creative Destruction, put a 1/1 white Lizard creature token onto the battlefield.
It’s a very basic principle. Every creation influences or outright destroys something else.
Illus. Luis Rey
Destroy target enchantment.
With a simple flick of her wrist the glamor was undone.
Illus. Deviantart "phoenixlu"
Target creature gets +4/+0 until end of turn. If that creature is blocking, prevent all combat damage that would be dealt to it this turn.
Armed with but a sword and tremendous courage.
Illus. Pablo Fernandez
Breeding 2 (This permanent enters the battlefield with 2 breeding counters on it. At the beginning of your upkeep, remove a breeding counter from it.)
When the last breeding counter is removed from Fertile Coronodon, choose one —
• Put a 2/2 white Lizard creature token onto the battlefield.
• Put two 1/1 white Lizard creature tokens onto the battlefield.
When the last breeding counter is removed from Fertile Coronodon, choose one —
• Put a 2/2 white Lizard creature token onto the battlefield.
• Put two 1/1 white Lizard creature tokens onto the battlefield.
Illus. Tuomas Koivurinne
1/1
Flying
A new way of hunting. Promising.
Illus. Emily Willoughby
1/1
, : Archaeology 1 (Put the top 1 cards of your library into your graveyard, then return a nonland permanent with converted mana cost 1-1 or less from your graveyard to your hand)
Illus. Peter Balogh
1/3
Remove up to one counter from each creature you control. Put an X/X white Lizard creature token onto the battlefield, where X is the number of counters removed this way.
Choose wisely.
Illus. Alexander Lovegrove
First Strike
There is always smaller prey.
Illus. Tuomas Koivurinne
2/1
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Setting your foot on new ground in a world with such rapid continental drifts can quickly turn into a journey with no return.
Remove up to one counter from target creature you control. It gets +1/+1 and gains first strike until end of turn.
Only amateurs get surprised.
— Knight's Creed
— Knight's Creed
Illus. Dean Spencer
Defender, lifelink.
It just wants to be left alone.
1/3
Flying
Primeval —As long as you control seven or more basic lands, Ptero Dive Doublet has double strike.
Primeval —As long as you control seven or more basic lands, Ptero Dive Doublet has double strike.
If you see only one, you better take cover.
Illus. Jennifer Miller
3/2
When Reality Whirl enters the battlefield, Scry 1, then reveal the top card of your library. Exile target creature with the same converted mana cost or less as the revealed card until Reality Whirl leaves the battlefield.
Illus. Alexander Rommel
Breeding 3 (This permanent enters the battlefield with 3 breeding counters on it. At the beginning of your upkeep, remove a breeding counter from it.)
When the last breeding counter is removed from Saurian Flock, put three 1/1 white Lizard creature tokens with vigilance onto the battlefield.
When the last breeding counter is removed from Saurian Flock, put three 1/1 white Lizard creature tokens with vigilance onto the battlefield.
Illus. Cheung Chung Tat
1/1
Landfall — Whenever a land enters the battlefield under your control, Tide Lurker gets +1/+1 and gains lifelink until end of turn.
Not really amphibian, but really good at skimming shallow water.
Illus. Emily Willoughby
1/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Illus. Alexander Alexandrov
4/4
Primeval — As long as you control seven or more basic lands, whenever a creature you control gets tapped, you may gain 2 life.
Illus. Ekaterina Burmak
2/3
Enchanted creature gets +0/+2
, sacrifice Arcane Ward: Creatures you control get +0/+2 until end of turn.
, sacrifice Arcane Ward: Creatures you control get +0/+2 until end of turn.
Muraganda is an unforgiving plane. Don’t save your best for later.
Illus. Edgar Gomez
Enchant creature
When enchanted creature becomes tapped, return it to its owners hand.
When enchanted creature becomes tapped, return it to its owners hand.
Some are just not meant to be.
Illus. Pablo Fernandez
Hexproof
: Centrosaurus loses all abilities until end of turn.
: Centrosaurus loses all abilities until end of turn.
The only way to slip a spell past its protective neck shield is to wait for it to lower its head at a water source.
4/4
Counter target creature spell. If that spell is countered this way and had no abilities, exile it instead of putting it into its owner’s graveyard.
Some dinosaurs are so dangerous that it would be unwise to allow even their fossils to remain.
A very social creature.
2/1
Counter target spell unless its controller pays . He or she may only spend mana produced by basic lands on 2
When Dredge Specialist enters the battlefield, put the top three cards of your library into your graveyard.
His fascination with excavation is borderline manic.
Illus. João Bosco
3/2
When Excavation Mage enters the battlefield, Archaeology 2 (Put the top 2 cards of your library into your graveyard, then return a nonland permanent with converted mana cost 2-1 or less from your graveyard to your hand).
0/1
Enchant creature with no abilities
You control enchanted creature.
You control enchanted creature.
Draw two cards. If only mana produced by basic lands was spent to cast Landscape Assessment, draw three cards instead.
“The degree of erosion on these rocks surpasses anything known to civilization to this date. It seems almost as if they had been brought here from another world.”
—Alexis, Northern excavator
—Alexis, Northern excavator
Illus. DeviantArt "Kaioshen"
Islandwalk
Primeval — Plesiosaurcan't attack unless you control 7 or more basic lands.
Primeval — Plesiosaurcan't attack unless you control 7 or more basic lands.
Illus. Rodrigo Vega
6/6
Flying
Primeval — As long as you control seven or more basic lands, Ptero Fledgling gets +2/+0.
Primeval — As long as you control seven or more basic lands, Ptero Fledgling gets +2/+0.
Illus. Tuomas Koivurinne
1/2
Target creature gets -4/-0 until end of turn.
Primeval — Target creature gets -7/-0 instead if you control seven or more basic lands.
Primeval — Target creature gets -7/-0 instead if you control seven or more basic lands.
God damn water!
Illus. Neal Jany
Until end of turn, target creature loses all abilities and becomes a blue Lizard with base power and toughness 3/3.
Draw a card.
Draw a card.
Illus. DeviantArt "Raph04art"
Until end of turn, creatures with no abilities you control can’t be blocked except by creatures with flying and/or reach.
Illus. Josu Hernaiz
Chose one or both —
• Return target creature to its owner’s hand.
• Return a land you control to its owner’s hand.
• Return target creature to its owner’s hand.
• Return a land you control to its owner’s hand.
Do it again.
Switch the power and toughness of target creature you control until end of turn.
Switch the power and toughness of target creature you don't control until end of turn.
Switch the power and toughness of target creature you don't control until end of turn.
Some casters show aptitude for physical alterations, although very brief.
Illus. Maria Trepalina
Enchant creature
When Water Wings enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has flying.
When Water Wings enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has flying.
Illus. Sara Naji
Landfall — Whenever a land enters the battlefield under your control, cu05 gets +1/+1 and gains flying until end of turn.
Watch out for murky waters. There are all kinds of predators down there.
3/2
When Arsenic Granny enters the battlefield, up to two target creatures each get -1/-1 until end of turn.
She just loves cooking for other people, especially strangers.
Illus. Wacław Wysocki
2/3
Landfall — Whenever a land enters the battlefield under your control, CB05 gets +1/+1 and gains deathtouch until end of turn.
Illus. Sergey Krasovskiy
1/2
Feast (At end of combat, if another creature dealt damage by this creature died this turn put a +1/+1 counter on this creature.)
Watch it savor the flavor.
Illus. Cheung Chung Tat
1/2
Return target creature card from your graveyard to your hand. If that creature card had no abilities, Dread Excavation deals damage equal to that creature card’s power to target player.
Apex — : Dusk Stalker gains intimidate until end of turn. Activate this ability only if creatures you control have total highest power on the battlefield.
Illus. Christophe Vacher
2/2
Until end of turn, target creature you control loses all abilities and becomes a black Zombie Lizard with base power and toughness X/X, where X is equal to the number of creature cards in your graveyard.
Illus. Josu Hernaiz
Enchant creature
When Mimeoplasm’s Blessing enters the battlefield, put a +1/+1 counter on enchanted creature for each creature card in all graveyards.
Enchanted creature loses all abilities and has base power and toughness 0/0.
When Mimeoplasm’s Blessing enters the battlefield, put a +1/+1 counter on enchanted creature for each creature card in all graveyards.
Enchanted creature loses all abilities and has base power and toughness 0/0.
Illus. Adam Vehige
Don’t let its strange name fool you, it can kill you faster than you can say Monolophoron!
—Egon, Guide
—Egon, Guide
Illus. Cheung Chung Tat
5/1
, sacrifice a creature: Archaeology 1 (Put the top 1 cards of your library into your graveyard, then return a nonland permanent with converted mana cost 1-1 or less from your graveyard to your hand)
History is not about the Living.
Illus. Deviantart "antichristofer"
1/1
Enchant nonblack creature Enchanted creature gets -1/-1.
, sacrifice Quag Malediction: Destroy enchanted creature.
, sacrifice Quag Malediction: Destroy enchanted creature.
Enter at your peril.
Illus. Augusto Kapronczai
Deathtouch
Even those deemed unworthy have a purpose.
Illus. Jason Behnke
1/1
Feast (At end of combat, if another creature dealt damage by this creature died this turn put a +1/+1 counter on this creature.)
Illus. Tuomas Koivurinne
3/4
His silence is almost insulting
—Druid Apprentice.
—Druid Apprentice.
Illus. Tuomas Koivurinne
3/2
Enchant creature
Enchanted creature gets +1/+0 and has intimidate.
Enchanted creature gets +1/+0 and has intimidate.
What hides in the dark is frightening; what’s too big to hide in the dark is terrifying.
As an additional cost to cast Soil Disembodiment, discard a basic land. Destroy target creature
The land taketh away.
Illus. Deviantart "zerg118"
You and target opponent each discard a card. Archaeology 2 (Put the top 2 cards of your library into your graveyard, then return a nonland permanent with converted mana cost 2-1 or less from your graveyard to your hand)
Illus. Veli Nyström
Enchant creature
Enchanted creature gets +4/+2.
Enchanted creature gets +4/+2.
It’s a short way to the top if you’re a t-rex.
Illus. Cheung Chung Tat
Voracious Bite deals 2 damage to target creature and you gain 2 life. If that creature has no abilities, instead Voracious Bite deals 5 damage to that creature and you gain 5 life.
“That was just a snack. I’m gonna need something much bigger to make it through the day...”
Illus. Martina Hirschpiel
: Target creature that was dealt damage this turn gets -1/-1 until end of turn.
Don’t worry sister, you will soon live up to our expectations. —Lyeria, Nethermother
1/1
Spend only Mana produced by basic lands to cast Witch Trials.
Destroy target creature.
Destroy target creature.
Burning? How wasteful..
—Oera, Nethersister
—Oera, Nethersister
Illus. Johannes Voss
Amazing Blaze deals 3 damage to target creature.
Apex — If creatures you control have total highest power, instead Amazing Blaze deals 3 damage to target creature and 3 damage to its controller.
Apex — If creatures you control have total highest power, instead Amazing Blaze deals 3 damage to target creature and 3 damage to its controller.
Burns the weak, cleanses the inferior.
Loyal, vicious and above all so very, very hungry for battle. Arkrix chose well.
Illus. Prokopii Osipov
5/4
Whenever a land is put into a graveyard from the battlefield, put a +1/+1 counter on Arkrix’s Vanguard.
Illus. DeviantArt "cyl1981"
1/1
Whenever a creature enters the battlefield under your control, Birthing Shaman deals 1 damage to each opponent.
He is the fang for all those who haven’t grown own teeth yet.
Illus. Andrew Murray
2/3
Blast of Heat deals 3 damage to target creature. If that creature had no abilities, Blast of Heat deals 5 damage to that creature instead.
“Reptilians are dependent on sufficiently high outside temperatures, I’ve heard. Well — let them have it!”
—Nixa, scarwitch acolyte
—Nixa, scarwitch acolyte
Haste
Able to find even the most remote nests.
1/1
Target creature gains first strike until end of turn.
Apex — That creature also gets +3/+1 until end of turn if creatures you control have total highest power.
Apex — That creature also gets +3/+1 until end of turn if creatures you control have total highest power.
Under the right conditions, Saurids are able to react with incredible swiftness and brutality.
Landfall — Whenever a land enters the battlefield under your control, CR05 gets +1/+1 and gains first strike until end of turn.
It feels at home in the shade, be it from rocks or trees.
Illus. DeviantArt "highdarktemplar"
3/1
Feast (At end of combat, if another creature dealt damage by this creature died this turn put a +1/+1 counter on this creature.)
Crazed Saurus attacks each turn if able.
Crazed Saurus attacks each turn if able.
It lives for the fight, and only for the fight. It couldn’t care less about survival.
Illus. Cheung Chung Tat
4/2
Choose a creature you control. Creatures with power less than that creature’s power can’t block this turn.
Long-necks have quite compelling arguments.
Destroy target land. If that land was basic, add to your mana pool.
Using lava is very efficient and cheap, the changes in landscape are quite drastic though.
Illus. Deviantart "wildweasel339"
Apex —Whenever Grass Strider attacks, if creatures you control have the total highest power, Grass Strider gains first strike until end of turn.
Quickest there is on the flatlands.
Illus. Cheung Chung Tat
2/2
Creatures target player controls gain haste until end of turn.
The early lizard catches the bird.
Illus. Cheung Chung Tat
Create two 2/1 red Lizard creature tokens.
Enchant land
Whenever enchanted land is tapped for mana, it deals 1 damage to its controller. If enchanted land is nonbasic, it deals 3 damage to its controller instead.
Whenever enchanted land is tapped for mana, it deals 1 damage to its controller. If enchanted land is nonbasic, it deals 3 damage to its controller instead.
The subterranean magma flows of the southern continent were especially dangerous to the buildings the northern invaders were trying to construct.
Illus. K.A. Shuck
Enchant creature
Enchanted creature has Menace and Trample and attacks each turn if able.
Apex — : Enchanted creature gets +1/+0 until end of turn. Activate this ability only if creatures you control have total highest power.
Enchanted creature has Menace and Trample and attacks each turn if able.
Apex — : Enchanted creature gets +1/+0 until end of turn. Activate this ability only if creatures you control have total highest power.
Illus. Filipe Fialho Silva Lima
Volt Smite deals 3 damage to each player. If a player controls a creature with no abilities, Volt Smite deals 5 damage to that player instead.
Illus. JB Casacop
Feast (At end of combat, if another creature dealt damage by this creature died this turn put a +1/+1 counter on this creature.)
It has to rise and hunt early to have any chance of survival.
Illus. Angie Rodrigues
1/1
Enchant creature
Enchanted creature gets +3/+3 and loses all abilities.
Enchanted creature gets +3/+3 and loses all abilities.
Illus. DeviantArt "Fatmarco"
Reach
“If visitors ever asked me why there are no dragons on Muraganda, this is what I’d show them.”
—Faroel, elvish forest guide
—Faroel, elvish forest guide
Illus. Damir G Martin
8/8
Landfall — Whenever a land enters the battlefield under your control, CG05 gets +1/+1 and gains trample until end of turn.
It hides int he brushes, bursting out of them to hunt smaller game.
Illus. Chris Rallis
4/4
Whenever another creature comes into play, you gain 1 life.
We have been living here for many a year, and we do not intend to leave. —Olanti, Muraganda Druid
Illus. Terese Nielsen
1/1
Breeding 2 (This permanent enters the battlefield with 2 breeding counters on it. At the beginning of your upkeep, remove a breeding counter from it.)
When the last breeding counter is removed from Familial Saurus, put two 1/1 green Lizard creature tokens onto the battlefield.
When the last breeding counter is removed from Familial Saurus, put two 1/1 green Lizard creature tokens onto the battlefield.
Illus. Lindsay Wakefield
2/2
Enchant creature
Enchanted creature gets +1/+1 and has “You may have this creature deal its combat damage to defending player as though it weren’t blocked.”
Primeval — As long as you control seven or more basic lands, enchanted creature has “: Regenerate this creature.”
Enchanted creature gets +1/+1 and has “You may have this creature deal its combat damage to defending player as though it weren’t blocked.”
Primeval — As long as you control seven or more basic lands, enchanted creature has “: Regenerate this creature.”
Illus. Deviantart "pencil206"
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Heart of the Jungle. Remove three quest counters from Heart of the Jungle and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Spend only mana produced by basic lands to cast Imperiosaur.
“An ancient, powerful force has overtaken the valley. I sympathize for its former inhabitants, but I rejoice for the land itself.”
—Olanti, Muraganda druid
—Olanti, Muraganda druid
5/5
Destroy target artifact or enchantment.
Primeval — If you control seven or more basic lands, draw a card.
Primeval — If you control seven or more basic lands, draw a card.
Illus. DeviantArt "dawnpu"
Spend only Mana produced by basic lands to cast Majestosaur.
I don’t believe we have seen the last of it. It seemed...unfinished somehow, like an infant.
— Olanti, Muraganda Druid
— Olanti, Muraganda Druid
Illus. Tuomas Koivurinne
3/2
Breeding 3 (This permanent enters the battlefield with 3 breeding counters on it. At the beginning of your upkeep, remove a breeding counter from it.)
When the last breeding counter is removed from Mentor of Scales, put a 3/3 green Lizard creature token onto the battlefield.
When the last breeding counter is removed from Mentor of Scales, put a 3/3 green Lizard creature token onto the battlefield.
1/4
Really average, in every aspect. But that’s enough.
Illus. Tuomas Koivurinne
2/2
Target creature gets +5/+5 and loses all abilities until end of turn.
Saurid philosophers began to debate whether raw size might in fact outweigh such irrelevant evolutionary achievements as being able to speak.
Regenerate target creature or land. If that creature has no abilities or that land is a basic land, draw a card.
“Beast or bush — no matter what these humans tear down, nature will build it up again.”
Illus. Max Emmert
Doesn’t look that special, what can it do?
...kill and eat you.
...kill and eat you.
Illus. Cheung Chung Tat
6/5
Breeding 2 (This permanent enters the battlefield with 2 breeding counters on it. At the beginning of your upkeep, remove a breeding counter from it.)
When the last breeding counter is removed from Saurus Herd, put one 3/3 green Lizard creature token with trample onto the battlefield.
When the last breeding counter is removed from Saurus Herd, put one 3/3 green Lizard creature token with trample onto the battlefield.
3/3
Defender
Primeval — As long as you control seven or more basic lands, Spiked Herbivore loses Defender and gets +3/+1
Primeval — As long as you control seven or more basic lands, Spiked Herbivore loses Defender and gets +3/+1
Illus. Cheung Chung Tat
0/4
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Apex — If creatures you control have total highest power on the battlefield, instead search your library for two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Apex — If creatures you control have total highest power on the battlefield, instead search your library for two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Illus. DeviantArt "Trevone"
When Wilderness Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Caring for nature, not caring for intruders.
1/1
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Muraganda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Primeval — If you control seven or more basic lands, exile that creature instead.
— Egon, Guide
last 2017-03-08 17:56:39 by Gustostückerl